Skeleton Zombie Soldier 1 by 3030 Games
- Game-ready skeleton / zombie soldier.
- PBR materials.
- Textures: diffuse, normal and metallic (2048x2048).
- Geometry: 20169 triangles, 4589 vertices.
- Humanoid rig.
- 21 animations.
- Weapon included (1024x1024 textures).
Price $18.00
AutoRef - Constants in Code by Frost Arrow Games
Features
Generate constant references to constant values
- Animation Controller states/triggers
- Scene names/indexes
- Layer names/indexes
Why use AutoRef?
- You prefer code-oriented game develop
- Super quick setup
- No hassle from managing constant values
- Error protection with typesafety
- Great for any game
Planned Improvements
- Support more file types
- More demos
Supported Types
File extension - Unity type
- .controller - AnimationController
Supported Settings
- Scenes in build
- Layers in project
Price $0.00
Voicebro - Customizable Voice System by Virtualworld Systems
* No required subscriptions, over the top license restrictions or check-ins, asset dependencies, etc
* Run your own voice servers & as many as you want -- server binaries can be easily launched on specific ports as needed by your game server logic
* Ability to use interest groups as 'channels' on-demand
* Protocol is UDP based both server+client using System.Net.Sockets
* Server has been compiled and tested for use on various windows and linux vps environments such as Amazon EC2, Akamai, etc.
* Easily run server locally on LAN during project development, easily deploy to server for production use
* Client has been editor & build tested for Windows, Linux, macOS & Android platforms with both editor versions 2021.3.16f1 & 2022.3.12f1
* Perfect for server authorative game systems
* Works on closed systems (LAN/intranet environments without internet access) as well as publicly on servers on the internet
* Dynamic bitrate's per player
* AES-256 encryption (optional)
* Protects remote player identities, IP addresses, etc
* Tested & working with litenetlib, netcode and other various networking systems
* Uses gzip compression for reducing bandwidth usage while maintaining high fidelity audio
Voicebro voice system provides everything you need to customize and run your own voice system (server+client) for your projects. It is designed to be easily fitted into existing server+client game systems. The voice client accesses the microphone directly through Unity, and uses AudioSources on players for individual playback of each voice. The voice server portion is a cross platform Visual Studio 2022 project, that you can customize and compile to your desired server platform.
Price $100.00
Blaze AI Engine - Enemy Waves by Pathiral
REQUIREMENT
This module needs Blaze AI Engine with atleast v3.0 to work.
WHAT IS ENEMY WAVES MODULE?
This module enables you to make waves of enemies by calling blaze AI agents to a target location. Take note that this is not a pooler, but rather a manager that calls your AIs from a list, feeds them the target's location while instructing them to attack.
Documentation | Discord | Publisher Page
USES
This module is especially useful for games with enemy waves such as zombie mode games and battle arenas. This module will be essential to your AIs and game as a whole.
APIs
The manager gives you the ability to call APIs manually for adding, removing and full list clearing of enemies from the manager.
PACKAGE & DEMO
This package comes with a demo, organized and commented source codes and finally the documentation.
If you have any questions or technical issues (bugs), please email me or you can use the discord server.
If you like this asset then don't hesitate to leave me your feedback. I would appreciate it.
Price $5.00
Classic Muscle Car by STALWART
Triangles: 92.1k
Vertices: 52k
Textures:
Textures in png format.
Black Grille 256x256
Black Surface 1024x512
Car gearshit 256x256
Radio panel 512x512
Air ventilation 512x512
Carbon surface 1024x1024
Door panel 1024x512
Car front panel 1024x1024
Wheel 1024x1024
Chrome surface 1024x512
Steel surface 1024x512
Dirty steel 256x256
Lamp texture 256x256
Leather texture 1024x1024
Lock 256x128
Plate 256x64
Rim 512x512
Selector lamp 512x512
Speedometer 1024x512
Steering wheel 1024x512
Price $4.99
Vintage Western Interior Collection Vol-01 by Imoon3D
Number of models:
-Book: 4
-Bottle: 6
-Broken bottle: 3
-CandleStick: 2 (Big one with 4 candles,Small one with 1 candle)
-Cap: 2
-Dynamite: 1
-Match Packet: 1 (14 matches)
-Paper: 10 (normal/bended/folded)
-Painting: 1
-Piano: 1
-Piano stool: 1
-Rug: 1
-SafeBox: 1
-SuitCase: 1
Number of polygon:
-Total: 141596 Tris , 77245 Verts
-Max: 30266 Tris , 17877 Verts
-Min: 4 Tris , 8 Verts
-Average: 4046 Tris , 2207 Verts
Number of material:
-12 main material+2(for transparent Papers and Bottles)+1(for emissive Candles)
Number of texture:
URP:
-58 unique textures(Substance Painter) contain AlbedoTrancparency,AmbientOcclusion,Emission,Height MetallicSmoothness,Normal + 1 flame texture
HDRP:
-35 unique textures(Substance Painter) contain BaseMap,MaskMap,Normal, (Emissive,Scattering) + 1 flame texture
Texture resolution:
4096
Lod: No
Rigging: No
UV mapping: Yes (Non-overlapped) **Exept for a small part of the piano**
Collider: Yes
Number of prefab:
-36 Prefabs with standard settings
Vintage Western Interior Collection Vol-01 is a mini collection of high quality interior game props prepared in unity and suitable for western interior scenes like saloons.
This collection includes 35 high quality props in 12 categories for western interior scenes. SuitCase and SafeBox can not be opend.
In piano all of buttons and pedals are separated. and you can push them down.
Also FallBoard and Music Stand can be opened and closed.
Candle Flames are created with particle system.
MatchSticks are not attached toghether.
Candles contain two materials(with and without emission).
The Painting has two rope therefore you can hang it on wall or lean it on floor against the wall.
***Supports Universal Render Pipeline(URP) and High Definition Render Pipeline(HDRP)***
URP file include 3 quality levels.
Both URP and HDRP have their own Demo Scenes.
Price $14.95
Vintage Western Piano Vol-01 by Imoon3D
Contents:
Number of models:
-Upright Piano
-Piano Stool
Number of polygon:
-Total: 34526 Tris , 20113 Verts
-Max: 30398 Tris , 17949 Verts
-Min: 4128 Tris , 2164 Verts
-Average: 17263 Tris , 10057 Verts
Number of material:
-4 materials
Number of texture:
Built-in/URP:
-20 unique textures(Substance Painter) contain AlbedoTrancparency,AmbientOcclusion,Height,MetallicSmoothness,Normal
HDRP:
12 unique textures(Substance Painter) contain BaseMap,MaskMap,Normal
Texture resolution:
4096
Lod: No
Rigging: No
UV mapping:
Yes (Non-overlapped) **Exept for a small part of the piano**
Number of prefab:
-2 Prefabs with standard settings
Vintage Western Piano Vol-01 is a high quality game prop prepared in unity.
4k unique textures.
All of buttons and pedals are separated and you can push them down.
Also FallBoard and Music Stand can be opened and closed.
***Support Built-in Render Pipeline, Universal Render Pipeline(URP) and High Definition Render Pipeline(HDRP)***
Price $8.00
Realistic Materials - Pebble 2 by Laali Unit
Number of Materials: 12
Number of Textures: 84
Texture Resolutions: 4096x4096
Texture maps: Base Color, Normal, Mask, Height, Metallic, Occlusion, Roughness
Supported Development Platforms:
Windows: Yes
Mac: Yes
This package contains 12 pebble realistic PBR materials.
Texture maps:
- Base Color
- Normal
- Mask Map
- Height
- Metallic
- Occlusion
- Roughness
Features:
- 12 high quality PBR materials
- 4K Textures
- PNG format
- Seamless tileable material and textures
Price $15.00
Dream Blocks Alpha Voxel Engine by DreamVox Studios
- Voxel Object Component Struct
- Per-voxel data struct
- UnsafeHashMap for voxel storage and use in Jobs
- Jobs for meshing the voxel object
- Example API for managing voxel objects with a VoxelWorld interface
- Fully customizable and small number of scripts to make the entire voxel engine function!
- URP voxel shader
This is a voxel engine that provides a quick and easy entry point into building voxel games. It provides an API for storing, creating, destroying, saving and loading voxel objects and their physics interaction with Unity's built-in physics system.
This engine is fully customizable. You can modify the voxel data and the meshing algorithm to your liking. This system does not support textures but you can easily modify the shadergraph to do so!
Price $5.00
Ground Textures 159 - Stylized Texture by LowlyPoly
Stylized Seamless Ground Vol.159
This Texture Set is a part of - Mega Collection 4 - 325+ Stylized Texture
Features:
- 6 Unique Textures
- Diffuse/Normal/Roughness/AO/Height maps included
- 2048px by 2048px
- PNG format
- Tillable
- Mobile and PBR ready
◼ Collection of Textures ◼
- 1600+ Stylized Textures - Megapack
- Mega 1 - 300+ Hand Painted Textures
- Mega 2 - 300+ Ultimate Texture Collection
- Mega 3 - 325+ Stylized Textures
- Mega 4 - 350+ Stylized Textures
- Mega 5 - 430+ Stylized Textures
- Mega 6 - 400+ Stylized Textures
- Mega 7 - 400+ Stylized Textures
- Mega 8 - 400+ Stylized Textures
- Mega 9 - 400+ Stylized Textures
- Mega 10 - 400+ Stylized Textures
◼ Other Assets ◼
- LowlyPoly Essential Kit
- Mega Bundle Texture Collection's
- Stylize Texture Set's
- Fantasy Buildings and Structures
- Fantasy Environment
- Fantasy Props
- Free Game Textures
- Realistic Car Collection
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $5.00
Hoverboard Physics [URP] by EM Games
- Ready-to-use hoverboard prefab
- Follow camera for the board included
- Fully customizable physics and controls
- Hoverboard model, sound effects, and VFX included
- Unity events for integrating the board with your project
This asset is a simple, ready-to-use hoverboard vehicle prefab. It includes a hoverboard 3D model, jet VFX, engine sound effects, and physics. A follow camera for the board is included.
The board model, physics, controls, and camera are all interchangeable and customizable.
Price $4.99
Melee Weapons Pack by CGAsset
Number of textures: 49
Texture dimensions: 2048*2048
Polygon count of
Minimum polygon count: SM_Hammer_1_LOD0 (326 Tris)
Maximum polygon count: SM_Knife_5_LOD0 (11.726 Tris)
Number of meshes/prefabs: 19 Meshes / 22 Prefabs
Rigging: No
UV mapping: Yes/No
LOD information : 4 to 5 LODs
Types of materials and texture maps: 2 Material / 17 Material Instances - PBR
This package is suitable for games of all genres. Highly detailed AAA quality melee weapon set
Price $19.99
ASGS Interactable Cabinet by A Square Games and Simulation, LLC
Number of textures: 14 (5 used)
Texture dimensions: 2048
Polygon count of Max LOD: Cabinet - 1726 tri's,
Minimum polygon count LOD: Cabinet - 516 tri's
Number of meshes/prefabs - Meshes - 6, Collision Meshes - 1, Prefabs - HDRP: 12, URP: 12
Rigging: Yes
UV mapping: Yes
LOD information : 3 LOD levels for each asset (0-2)
Types of materials and texture maps - PBR/ORM, Specular, Specular Smooth, Metallic Smooth
Interested in this asset? You might be interested in the Bundle it's a part of: https://u3d.as/3aSD
Like our products? Check out our studio: https://asquaregamesandsimulation.com/
CONTAINS THE FOLLOWING ASSETS
- Cabinet
- Cabinet Shelf
- Cabinet Drawer
- Textures
- LODs
-Brown and Black color variant textures included
-The cabinets have 3 versions, a rigged variant that has been skinned with joints applied, a parented/rigid animation variant where the moving parts are set as parented meshes with local pivots at their movement points, and a prop variant where the internals have been removed and the cabinet is essentially a shell and no longer interactable.
-A custom collision mesh has been provided for the interactive version of the mesh that allows the user to reach into the cabinet, as well as standard collision for areas like the drawers/doors being applied in the prefabs.
-URP and HDRP test scenes have been set up for each, renders were collected in the provided HDRP scene aside from the cover image and the LOD render shot.
-Materials have been set up for URP Lit in both Metallic Smooth and Specular Smooth workflows, HDRP Materials has been setup for the HDRP standard/Mask Map workflow
-Prefabs have been created for all of the primary assets, with materials in both color variants for both URP and HDRP
-Additional textures have been included whether used in the project or not including ORM, Normal for Direct X platforms, etc. So that the asset can be used for basically any workflow.
-All textures are currently set to 2K, with color and normal maps being set to use high quality compression. Adjust as needed for your project.
-Additional prefabs for shelves have been created so that the inside of the cabinet doors can be customized. As well as a version of the desk without the drawer, and a drawer prefab so that the cabinet can look looted if desired.
-Box olliders for the handles have been set up under an empty object, these can be useful for setting up VR hand positions if needed or simply deleted from their prefabs.
-Polygon Counts provided in Technical Detail are for the non-prop versions of the asset. Prop versions will generally have a lower polycount.
Price $7.50
Silly Monsters - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 117
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Check the documentation
Important/Additional Notes: The cover image is from NightCafe allowed for commercial use by their FAQ.
Hi Dev
Everytime we talk about monsters we think about big and scary creatures like dragons and giants, but how about the silly little creatures? This pack's for it! The little monsters that deserve some voice hehe.
About the package/Variety
This pack's for that small (maybe even friendly) creature you have in your game, it's not a scary creature but need some sounds for it, this pack's here to fill the sounds on this monster, with low voices with emotions and cartoonish voices, you'll have an arsenal for some this type of creature. Sounds of Dialogue, attack, mumble, laugh, and more, and with just a few tweaks on the pitch you'll have alot of other possibilities! :D
Originality
This sounds were recorded by me doing alot of different voices and mumbles, so i'm pretty sure you'll have alot of original sounds for your game, also, it was recorded with professional gear to ensure the quality for your game, and the sounds are raw, not with alot of reverb or chorus, so if you want to add it according to your environment you can!
Helping each other
Investing in this package is investing in a small creator and you'll have alot of excellent sounds for your game! Also, i'm always online on the email if you need support :D
Price $4.99
Clothes Sounds - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 100
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: The cover is fro nightcafe allowed for commercial use by their FAQ
Hello dev!
In this pack you have a series of extremely useful sounds for any game genre: Clothes! You can use it for UI, for when you find something on the ground, for a cover, even for a flag or a creature's wings.
Variety
As said above, this pack contains one of the most useful sounds for games, with the clothing sounds you can bring to life moments when the character is changing a part of his set, finding an item on the floor, or user interface in general! I believe this package will be useful to you regardless of the type of game you are developing.
Quality
The sounds were professionally recorded using several different types of clothing, ensuring the quality and originality of the sounds.
Helping each other
By investing in this package you are helping a small content creator to continue creating and also bring a large and useful amount of sounds
Price $4.99
Cards Sounds - Volume II by Alan Dalcastagne da Cunha
Number of Audio Waves: 110
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) The one that does contains 'loop' on the name.
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation:
Important/Additional Notes: The cover image is public domain distributed by OldBookIllustrations
Hi Dev!
On this package you'll find 100+ realistic sound effects of cards for your game! Grab, buy, slide, shuffle, drop, move, and many others! Excellent pack for games of cards in general.
Variety
In card games the same action happens alot of times, like buying a card, so thinking about that you have sounds that are similar but not the same to keep randomizing it and not bother the player with the same sound over and over again, also, the sounds are from cards, but you can use it for UI as well, since they're fast, and subtle, like some UI needs.
Realistic
This pack was recorded using real cards so the sounds are pretty realistic, not with alot of sound design in it, almost raw, i'm sure this helps the player will feel like he's playing with real cards!
Helping each other
Investing in this package is investing in your game and a small creator at the same time! Also, you'll have support by email if you run into any troubles.
Fantasy sounds
This pack's for realistic cards sounds, if you're doing a fantasy game, maybe you want to mix it with this other package:
Card Games - Sound Effects | Audio Sound FX | Unity Asset Store
Price $4.99
Little Machines - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 101
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) The one that does contains 'loop' on the name
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Check the documentation
Important/Additional Notes: The cover image is from nightcafe allowed for commercial use by their FAQ.
Hi Dev
In this package you will find sound for your machines, whether they are small futuristic robots, some steampunk machine, or industrial style, all with strong and well-defined characteristics!
What do you find in this package?
101 sound effects themed around small and medium-sized industrial machines, all sounds were recorded via foley using everyday tools, engines, steam, and more! Putting all this together you will have an incredible machinery sound to use in your game, and it is worth mentioning that using your creativity you can certainly use these sounds in other places, such as robots, levers, doors, windows, chests, weapon scopes and more. ! The sounds are mechanical, so they can be used for anything in this style!
Originality
The sounds were made from several other smaller sounds that were assembled individually into each sound effect, ensuring a unique characteristic for these sounds, I'm sure your machinery sounds will stand out from the rest!
Helping each other and support
By investing in this package you help a small sound creator and also take a huge amount of sound effects home! And I am always available to assist you via email at support.
What don't you find in this package?
If your game's machinery is of a colossal size, perhaps this is not the exact package for you, as the lows and magnitude of the sounds do not meet this requirement, but take some time and listen to the sounds, who knows, maybe there is something that will help you: )
Price $4.99
Monster Low Voices - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 168
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Check the documentation
Important/Additional Notes: The cover image is from nightcafe allowed for commercial use by their FAQ
Hi Dev!
This is a pack with monster sounds aimed at low pitch voices, you can use it on monsters in general such as trolls, orcs, beasts, giants, felines, among many others! Perfect for games where you have monstrous creatures that don't speak and need some interaction sound.
Which creatures do I believe this pack can serve:
Orcs, Trolls, Goblins, Giants, Sea creatures, Felines, Canines, Humanoids, Ghosts, Zombies, And creatures in general with a body larger than a human.
How were these sounds made?
With voice professionals, the voices were recorded and later edited to sound spectacular, you can also change the pitch up and you will have a cartoonish sound at your disposal!
Helping each other
By investing in this package, you help a small creator to continue creating and also bring more than 150 high-quality sounds to your game!
Price $4.99
Win/Lose Sounds - Fanfares by Alan Dalcastagne da Cunha
Number of Audio Waves: 100
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44.100Hz
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Here
Important/Additional Notes: Cover art is public domain, distributed by oldbookillustrations
Hello dev!
This package has 100 victory/defeat fanfares that you can use at appropriate times in your game, you won a battle/a reward/found an item/someone joined the group/a loss/someone left the group/a game over.
What is this package about?
They are small sequences of notes that follow musical theory to cause the effect that the player has lost or gained something, they are not a song, just a set of notes played for a short period of time to convey a certain sensation to the player. Typically these sounds are called fanfares.
Where to use?
Commonly used to game over, or win a battle in RPG, level up, get a bonus, lose something, there are several different styles in the package, with different tempos, which you can change the pitch to be a little faster or slower.
How were these sounds made?
Through virtual instruments in a DAW, using music theory to make these small arrangements give the necessary sensation.
Helping each other
When you decide to invest in this package you are helping a resource creator to continue creating and still have all these sounds.
Price $15.00
