Fantasy Satyr/Faun Warrior by ONi store
Number of textures: 15
Texture dimensions: 4096
Polygon count of Satyr Warrior: Character 15743; Sword 799
Minimum polygon count
Maximum polygon count
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: 7
Animation type list:
UV mapping: Yes
LOD information NO
Types of materials and texture maps PBR (Spec/Gloss)
Low-poly model of the Satyr Warrior character. Suitable for fantasy games of different genres.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Low poly model of Satyr/Faun Warrior.
7 Basic Animation: Walk, run, fall loop etc.
Polycount:
Character: Faces: 15743 Tris: 30982 Verts: 15509
Sword: Faces: 799 Tris: 1467 Verts: 732
Number of Materials : 5
Number of Textures: 15
Texture Resolutions: 4096x4096
PBR Material (Spec/Gloss)
Price $40.00
HDRI Above The Night Clouds Skyboxes by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 20 HDR
> Theme: Sky, Clouds, Aerial Sky, Above The Clouds, Into the Clouds, Night, Night time, Midnight
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 20 skyboxes and also comes with 10 example maps and 10 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $15.99
HDRI Premium Skies - Above The Clouds Skyboxes by Matei Ioan Alexandru
> 360 panorama Skybox.
> High quality 8K Resolution.
> Compatible with VR Platform.
> Compatible to PC.
> Color Corrected.
> Number of HDR textures (skyboxes): 46 HDR
> Theme: Sky, Clouds, Aerial Sky,Above The Clouds, Into the Clouds
The pack contains many cubemap textures and all cubemaps are very high quality and very high resolution and this is why the package is pretty big. Please make sure you have the necessary disk space before you use it.
The pack contains 35 skyboxes and also comes with 14 example maps and 14 basic skybox materials. Whether it’s a normal PC or a VR project, this pack will help you take your project to the next level.
Price $21.99
[URP] 25 Magic Circle by Urtan
- For the URP.
- Shaders made in Shader Graph, so they are accessible to edit. Be sure to add Shader Graph.
Asset includes 25 prefabs and 5 shaders made in ShaderGraph.
- 76 textures in total, of which:
- 25 Circles
- 25 Noise
- 25 Different fragments
- 1 Smoke texture
Price $25.00
Pixel Mummy by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- run
- skill_1
- skill_2
- skill_3
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Doctor by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- run
- skill_1
- skill_2
- skill_3
- skill_4
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Blood Witch Master by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- run
- skill_1
- skill_2
- skill_3
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Blood Witch by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- run
- skill_1
- skill_2
- skill_3
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Art Platformer Pack by Pixel Cattle Games
Total:
400+ Sprites
230+ Prefabs
40+ Animated Objects
Package includes:
[ Pixel Art - Cave ]
[ Pixel Art - Vault ]
[ Pixel Art - Snow Field ]
[ Pixel Art - Dining Hall ]
[ Pixel Art - Blood Poll ]
[ Pixel Art - Snake Forest ]
[ Pixel Art - Fire Lake ]
Price $99.99
NHC - Crystal Daggers by New Horizon Creators
Features
Optional size of textures
Transparent
Number of Textures: 345
1024 px - 115 textures
512 px - 115 textures
256 px - 115 textures
Texture Resolutions: 256*256, 512*512, 1024*1024
Supported Development Platforms:
Windows: Yes
Mac: Yes
The pack consists of 115 different images (in 3 resolutions - 345 items), which include of different crystal dagger pictures that can organically fit into any mobile project, game, website or product design.
These icons have three types of resolution and a transparent background for easier use.
They will work great for:
- items in your inventory;
- notes or books, etc;
- show pictures on devices;
- site design;
- etc.
If you are interested in new assets for a special theme - feel free to write in comments or email : new.horizon.creators@gmail.com
We are open to new ideas.
Price $5.99
RRR Asset Scanner by RRR Publishing
A plugin to scan your project and print a detailed list of assets present in it. Perfect for a round of cleanup & for printing data for customers on the Asset Store!
Info & Support:
Compatibility:
- Works with any Unity version starting with 2018.4 and above, but was tested and created with 2022.3 LTS.
- Uses the Unity UI system.
- Uses Text Mesh Pro.
Technical Info:
- Simple to use - just open any of the scanner scenes and hit PLAY!
- Neatly documented!
- Coherent asset directory layout.
- Designed to save you time!
Other:
- If you like our free assets, please take a look at our other packages!
Price $0.00
Locks & Keys Real Sounds: Pack1 by ShashiRaj Productions
- TOTAL UNIQUE SOUNDS: 130
Number of Audio Waves: 130 + 130 + 130
Sample rate / bit rate: 96kHz-24bit + 48kHz-24bit + 44.1kHz-24bit
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 1:52
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing “Locks & Keys Real Sounds: Pack 1,” a top-quality sound collection featuring padlocks, deadbolt locks, latches, almirah locks, and key handling sounds.
- How we recorded:
All sounds were originally recorded at a bit depth of 32-bit float and at 96kHz sample rate. After this, we converted them to 96kHz/24-bit, as well as 48kHz and 44.1kHz, both at 24-bit depths.
Price $7.99
Fantasy Style Waterfall Art Pack by XCYeStudio
Features:
◆PC: Ready
◆Mobile: Ready
◆Windows: Ready
◆Mac: Ready
◆Android: Ready
◆IOS: Ready
Texture Resolutions: 4K (3840 x 2160)
Number of Textures: 40
Fantasy style 4K (3840 x 2160) high-definition environment package
Waterfall x40
Applicable scenarios:
visual novels, story backgrounds, UI backgrounds, loading backgrounds, etc
Price $29.99
Classic Elevator by SIUP
Texture size:2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 4560 triangles
Model of a classic and old elevator with traces of use and dirt.
The set includes two tables with buttons, for 8 buttons and for 4 buttons.
There is an option of the texture of the buttons without numbers, so that you can sign the buttons as you wish.
The walls from the render are not included in the set.
4 sets of textures for walls, metal, doors and buttons.
PBR textures.
Texture size:2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal, Emissive
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 4560 triangles
Price $11.89
Monsters Mini Pack by Valeria Miller
Number of textures 89, 45, 25
Texture dimensions 4096x4096
Maximum polygon count 9187, 3860, 5523
Number of meshes/prefabs
Rigging: Yes
Animation count 18, 14, 18
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Fearful Creatures Pack includes 3 low-poly model of characters: Amphibian, Dangerous Shark-Man, Mythological creature. each have 5 skins. All textures 4096x4096. HDRP textures are included.
1. Amphibian.
The model rigged and contains 18 animations. The model has 2 UV sets: Body, Eyes.
All of those sets can be combined with each other. Also eyes have an emissive parts. The model has 5 skins.
The model contains 18 animations:
Idle (6)
walk (3)
Run (2)
Death (2)
Attack (5)
faces 3860
verts 3808
tris 7544
20 mat, 4 on 1 skin
25 textures on 1 skin plus 20 HDRP, 4 on 1 skin
2. Mythological creature
The model rigged and contains 14 animations. All textures 4096x4096.
The model has 2 UV sets: Body,Eyes. The model has 5 skins.
Additional bones:
Eye l/r
Jaw
Helm
The model contains 14 animations:
Idle (5)
walk (2)
Attack (4)
Run (1)
Death (2)
faces 5523
verts 5528
tris 10896
10 materials on 5 skins
45 textures on 5 skins
3. Dangerous Shark-Man
The model has 4 UV sets: Body, Clothes Up, Eyes, Clothes Down.
All of those sets can be combined with each other. Also eyes have a emissive parts of eyes that gives possibility include it on every sets or off it.
All texture can be compressed to 1024x1024 without loss much quality
Body has one UV and one Mesh, head cannot be removed
The model has 5 skins
The model contains 18 animations:
Idle (6)
walk (2)
Attack (6)
Run (2)
Death (2)
faces 9187
verts 9477
tris 18167
20 materials for 5 skins
89 textures for 5 skins
Skeleton has additional bones- tale, tale1, tale2, tale3, tale4, tale5, tale6, cloth1, cloth2, Eye_l, Eye_l1, Eye_r, Eye_r1, Jaw, Jaw1
Price $40.00
R: Shinobi by rivai
DEFAULT SHADER
added bones: here
Number of textures 50
Texture dimensions 4k
Maximum polygon count character: 56060
Number of meshes/prefabs 3
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
video preview
Key Features
- Completely modular
- Based on UE5 mannequin rig/Humonoid rig
- ARKit Blendshapes
- Hair color change
- Weapon included
- Cloth/hair simulation
Polycount
- Faces 56060
- Tris 97696
- Verts 52214
The Character does not have LOD system
The Character are not rigged to UE4
Additional information
- Render: marmoset 4
- Ue5 Epic Skeleton with additional bones
- The full list of Additional bones
- Facial expressions are included (Morph Targets, Blendshapes(ARKIT)).
- There are no blueprints
- PBR Textures Metal/Roughness 4k
Price $64.99
R: Ninja by rivai
DEFAULT SHADER
added bones: here
Number of textures 48
Texture dimensions 4k
Maximum polygon count character: 79938
Number of meshes/prefabs 3
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Video preview
Key Features
- Completely modular
- Based on UE5 mannequin rig/Humonoid rig
- Apple Blendshapes
- Hair color change
- Weapon included
- Cloth/hair simulation
Polycount
- Faces 79938
- Tris 147305
- Verts 97811
The Character does not have LOD system
The Character are not rigged to UE4
Additional information
- Render: marmoset 4
- Ue5 Epic Skeleton with additional bones
- The full list of Additional bones
- Facial expressions are included (Morph Targets, Blendshapes(ARKIT)).
- There are no blueprints
- PBR Textures Metal/Roughness 4k
- Model modular
Price $64.99
R: Monk by rivai
DEFAULT SHADER
added bones: here
Number of textures 46
Texture dimensions 4k
Maximum polygon count character: 68423
Number of meshes/prefabs 3
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Video preview
Key Features
- Completely modular
- Based on UE5 mannequin rig/Humonoid rig
- Apple Blendshapes
- Hair color change
- Weapon included
- Cloth/hair simulation
Polycount
- Faces 66399
- Tris 118660
- Verts 76819
Additional information
- Render: marmoset 4
- Ue5 Epic Skeleton with additional bones
- The full list of Additional bones
- Facial expressions are included (Morph Targets, Blendshapes(ARKIT)).
- There are no blueprints
- PBR Textures Metal/Roughness 4k
- Model modular
Price $64.99
Vintage Radio Grand - Hero Prop with Static Variants by Nollie Inward Game Assets
Number of textures 16 (10+6 Spec Gloss)
Texture dimensions 4K
Polygon count [Hero/Prop] 10118/4495
Number of meshes/prefabs 10/10
Rigging: No
Animation count 0
UV mapping: Yes, non overlapping
LOD information Yes, up to 6 iterations
Types of materials and texture maps PBR Metallic Roughness + PBR Specular Glossiness (converted)
Most suitable for realistic enviroments.
Hero variants have dense geometry and every moving part is separated into objects. It absolutely can be used in a game due to well optimized LODs in 6 iterations. Lighter prop variant is well fitted for more tight geometry budget, some parts are moving. In case you want to reduce drawcalls to minimum - there are static variants which come as single objects. Prop and static variants have LODs in 4 iterations.
Hero and prop variants use more complex collider setup, every submesh has its own collider. In static variants colldiers are reduced to minimum (1 or 2 boxes)
LODs were created manually, with reducing small triangles first in mind.
Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised.
Textures are provided in 2 variants - Clean and Dirty
Textures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation).
Textures created with InstaMAT
https://instamaterial.com/
Price $25.00
Medicine Pack vol.1 by Nollie Inward Game Assets
Number of textures 52 (34 + 18 for Metallic Roughness)
Texture dimensions 4K
Minimum polygon count 12
Maximum polygon count 1900
Number of meshes/prefabs 161/161
Rigging: No
Animation count 0
UV mapping: Yes, non-overlapping
LOD information up to 4 iterations for every single mesh
Types of materials and texture maps PBR Metallic Roughness + PBR Specular Gloss
Most suitable for realistic enviroments.
Models can be used as static objects but also can be used as hero props, as parts like syringe cylinders and amber bottle lids are detachable. In case of models split into objects they also have their static counterparts made as single objects to save on drawcalls.
LODs were created manually for every single one of 161 variants, with reducing small triangles first in mind.
Package comes set up for HDRP, but also has materials set up for Build-in Pipeline and Universal Render Pipeline. To convert prefabs to Build-in Pipeline just assign standard materials (provided) to files in Meshes folder. To convert to URP one step beyond is just changing the shader from Standard to URP Lit. Keep in mind transparent materials won't be looking as good as in HDRP, and to gain better visuals custom transparency shader is advised.
Textures are divided into 3 texture atlases in 2 variants (clean and dirty).
Textures applied in the materials are in PBR Metallic Roughness. In additional folder there are also textures for PBR Specular Glossiness (converted). Textures use custom naming convention (details in README file in documentation).
Textures created with InstaMAT
https://instamaterial.com/
Price $23.00
