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Firestorm VR – Visiting OpenSim Virtual Worlds

2019, August 15 - 21:00

As noted before in this blog post Peter Kappler has created a VR version of the Firestorm virtual world viewer (based on version 6.0.1.57000). It can work very well indeed for Social VR purposes allowing all the capabilities and content available in Second Life and OpenSim to be used in scenes where chat, get togethers, tutoring sessions, seminars and other meetings take place.

Here are a few environments in OpenSim virtual worlds tested in Firestorm VR that are more for fun and role play regions…

OpenSim – AiLand – Gerry Anderson Regions

My usual test regions with mainly mesh content for Supercar (Black Rock), Fireball XL5 (Space City) and Stingray (Marineville)…






OpenSim – AiLand – Castles and Pirates

Heavy mesh regions on Castle Spring, Castle Winter (with heavy blizzard), Cove and Tortuga…




Oil Rig Training Experience in Firestorm VR

2019, August 15 - 16:42

The RGU Oil Rig enhanced education and virtual training experience created by the Robert Gordon University (RGU) Oil & Gas Centre in Aberdeen, Scotland ported to OpenSim OSGrid has been tested in Peter Kappler’s Firestorm VR 6.0.1.

The VR mode view is seen here…

The 2D Firestorm VR screen is shown here… looking identical in quality to the view seen in the HMD…

Typical frame rates were 38-40fps. A little less when other tools were running at the same time.

Dell Precision T5810 with Xeon CPU E5-1620 v3 @3.50GHz.
32GB Memory, SSD drives, Nvidia GeForce GTX 1080 GPU.
100Mbps broadband connection.
Oculus Rift DK2.
Windows 10 Pro version 1903.
Firestorm 6.0.1.57000 graphics quality: Ultra, view distance: 256m.
OpenSim – OSGrid Oil Rig – region objects: 9492 (land impact: 9786) – mostly mesh.




Another Comparison of the 2D and VR images for a scene on the Oil Rig…


Social VR using Firestorm VR

2019, August 14 - 16:00

As noted before in this blog post Peter Kappler has created a VR version of Firestorm (based on version 6.0.1.57000). If the graphics settings, draw distance and scene complexity allow it, this can work very well to view 3D content. It is not best suited to build and creation modes. But it can work very well indeed of Social VR allowing all the capabilities and content available in Second Life and OpenSim to be used in scenes where chat, get togethers, tutoring sessions, seminars and other meetings take place.

If the scene in a normal 2D view is adjusted to achieve at least (say) 50fps) then it should work will in the Firestorm VR viewer. make Graphics settings, draw distance and other changes until you achieve that sort of frame rate or the scene will be choppy or flicker. For Social VR functions draw distances can be quite small, so even very busy mainland Secodn Life regions become accessible.

Some specific figures I observed on one Second Life scene trying to make the view distance (256m), graphics settings (High), etc the same…

  • Linden Lab 6.2.4 96-106fps
  • Firestorm 6.0.2 176-188fps
  • Firestorm VR 6.0.1 2D mode 136-144fps
  • Firestorm VR 6.0.1 VR mode 82-84fps

Put simply it looks roughly like Firestorm 6.0.2 100%, Firestorm VR 6.0.1 2D mode 75%, Firestorm VR 6.0.1 VR mode 50%. But the 6.0.1 VR mode is still roughly the same as the Linden Lab 6.2.4 viewer in 2D mode.

The following images were take on a Dell Precision T5180 with 32MB Memory and Nvidia GTX 1080 GPU, with Ultra graphics settings and 512m view distance.

Here are some examples of Social VR settings in Second Life and on OpenSim grids…

Second Life


OpenSim (OSGrid, Openvue and Ailand Grids)





Firestorm VR – Resources

2019, August 12 - 13:17

Peter Kappler <pete@gsgrid.net> [YouTube Channel] (PWNED Magic in Second Life) has created a VR version of the Firestorm Viewer using OpenVR/Steam VR should be compatible with Vive, Oculus Rift, and Windows Mixed Reality headsets (HMDs).

https://nwn.blogs.com/nwn/2019/01/windows-mixed-reality-firestorm-sl-vr-open-source.html
https://nwn.blogs.com/nwn/2019/02/firestorm-sl-open-source-vr-viewer.html

YouTube Video: Second Life Firestorm VR V0.3 test, 27 Feb 2019:
https://www.youtube.com/watch?v=Y0_PQBQ_E4I

Download

Here is the source code and compiled version (currently based on Firestorm 6.0.1.57000:
http://gsgrid.net/FirestormVR_Source_V_0_3.rar
http://gsgrid.net/Phoenix601VR-V0.3.rar

Firestorm JIRA

A Firestorm JIRA Issue relates to this…
https://jira.firestormviewer.org/browse/FIRE-24047

This JIRA issue has comments concerned over low frame rates and poor support for all the menus, popups and creator/editing facilities in Second Life and OpenSim. Personally, I don’t think ALL the creator/build menu facilities are needed all the time, and those can be done by switching back into VR mode… which is easy with the TAB key method uses to switch between 2D and VR mode. Concerning frame rates, some users are probably seeing very busy mainland regions with tens of thousands of objects. When I use Firestorm on OpenSim builds with a few avatars in training modes I can get 160fps frame rates! And high frame rates when we have used private regions on Second Life for educational meetings.

Installation:

  • Install the special version of the Firestorm viewer.
  • Put the openvr_api.dll contained in the compiled version .rar/.zip in to the freshly installed firestorm folder with all the other dlls.
  • Start Steam VR.
  • Start Firestorm.

Once you are logged in:

  • Go to Preferences -> Move & View and set the Field of View to 1.80 (default 1.04)
  • Go to Preferences -> Graphics-> Steam VR Tab and enable VR. (driver init, shutdown)

For the Oculus Rift these settings should also be adjusted:

  • Preferences -> Graphics -> Steam VR -> Texture Shift: et to 200). Else double vision on Oculus Rift.
  • Preferences -> Graphics -> Camera distance from center: Set to at least 50 to improve depth separation on Oculus Rift.

Usage:

PRESS TAB key to enable and disable vr output.

The slider Lens distance lets you adjust the distance between the 2 cameras to improve stereo depth separation. (( There is a bug with world not updating while slider > 0)). Slider set to 0 uses only 1 camera ( non stereo ) and doubles your fps.

F5 button disables and enables HMD direction changes. It is better to disable HMD direction interface when editing and flying with the camera.

The Firestorm VR Viewer will not work well if the Second Life/OpenSim region you visit cannot normally be displayed with a frame rate above say 30fps. More the better. Below that bad flickering will occur.

User Experience

  1. On my Oculus Rift setup, it seems to be important to start Steam VR before launching the viewer. Otherwise the Oculus Home screen shows in the HMD rather than the Second Life/OpenSim virtual world display.
  2. The 3D depth effect is a bit flat. It looks more like a number of flat planes, some close up, such as the avatar, some mid distance and then a flat distant view with little 3D depth on the objects. The separation of these planes can be deepened using the setting for Preferences -> Graphics -> Steam VR -> Camera distance from center. But the overall effect is not a smooth progressive 3D model as seen in the CtrlAltStudio VR viewer.
  3. In the Steam VR settings tab, what does “Zoom out the display” and “Enable debug display” do?

Rock Climbing in Second Life

2019, July 28 - 16:00

Continuing the development of sports in Second Life…. Yasmin has created a lovely rock climbing area to test out her developing rock climbing apparatus and scripts.

Visit via this landmark… Nitida Ridge

@Inara Pey has done her usual detailed and excellent Blog Post on the Rock Climbing at Nitida Ridge

The People’s Moon

2019, July 20 - 21:17

As described at https://thepeoplesmoon.com/explore/, The People’s Moon has been co-created By British artist Helen Marshall of the People’s Picture, and Christina Korp of the Aldrin Family Foundation, and unveiled at iconic global locations on Saturday 20 July 2019…
“The People’s Moon will dominate London Piccadilly Lights screen, on the actual day and hour, flashing back 50 years to when humans first walked on the Moon. The combination of 10,000 photographs submitted by the public, NASA historic clips and giant photo mosaics of the Moon will be shown simultaneously in New York’s Times Square, and in a long-term installation at the Kennedy Space Center where the mission of Apollo 11 launched in 1969, and at a special presentation at the ArtScience Museum in Singapore’s Marina Bay.”



Margaret & Austin, as at 1969, are included in the image…

#Apollo50th #ThePeoplesMoon #MyGiantLeap

ImmersiveVR – Apollo 11

2019, July 20 - 21:14

20th July 2019 marks the 50th Anniversary of the First Landing on the Moon. So a good time to revisit the Apollo 11 ImmersiveVR Experiences via the Oculus Rift… this time using the Apollo 11 HD update… #Apollo50th

Second Life – Apollo 11

2019, July 20 - 01:00

20th July 2019 marks the 50th Anniversary of the First Landing on the Moon. The National Space Society arranged an experience in Second Life to celebrate the event… #Apollo50th #SecondLifeChallenge

https://community.secondlife.com/blogs/entry/2586-apollo50th-secondlifechallenge/
http://maps.secondlife.com/secondlife/National%20Space%20Society/30/51/3674


Did you see that Buzz! Houston… we may have a problem!

Second Life Spaceflight Museum

See also Second Life Spaceflight Museum: http://maps.secondlife.com/secondlife/Spaceport%20Alpha/49/81/24

Sansar – Apollo 11

2019, July 10 - 01:00

20th July 2019 marks the 50th Anniversary of the First Landing on the Moon. So a good time to revisit the Apollo 11 Experiences in Sansar… Apollo Museum and Tranquility Base… #Apollo50th



Second Life – Relay for Life 2019

2019, June 30 - 17:00

A Relay for Life event in Second Life took place on 30th June 2019 in the Blake Sea sailing area – “Raft Up 2019” – with the audience able to observe the activities from a floating grandstand…
Blake Sea – Haggarty – Floating Grandstand
Blake Sea – Crows Nest – Nearby Boat Rez Zone

SLT 9am-11am: Joy Canadeo Live DJ
SLT 11am-1pm Luke Flywalker: Live DJ
SLT 12pm SLCG** Rescue demonstration
SLT 1pm-Close: Benny the boozehound Live DJ
SLT 1pm LCC Cruise to the raft up
** SLCG = Second Life Coast Guard





Seven Dales Heritage Run 2019

2019, June 2 - 17:00

The De Lacy Motor Club (D.L.M.C) in Yorkshire has been running rallies, car trials and driving tests for over 50 years as noted in my previous blog post. My wife Margaret and myself joined some other family members and entered the Seven Dales Heritage Run again this year for a nice run through East and West Yorkshire…



Best turned out car and crew… Ted Meek and Morris Tate in the 1968 Austin Mini Countryman…

Half Way Halt…

Entrants List

Vue Balloon over Bellisseria

2019, May 23 - 11:36

I previously tried the Michie Marine Balloon from Balloon from Michie Yokosuka on the Second Life Marketplace over the New Linden Homes Bellisseria Continent in Second Life. Some snapshots are in this previous Blog Post.

I replaced the balloon envelope texture with one that is the same as the “Vue Balloon” based on a real life event where a balloon “glow” took place in the University of Edinburgh Old College Quad in January 2006.





Virtual University of Edinburgh (Vue) Balloon Tour

University of Edinburgh Ballooning Club Glow in Old College Quad, January 2006 image used with permission of David Gifford
Vue Balloon Tour Machinima 8-Aug-2008 [YouTube 3:19]
Music (Box 2 – JC-B2-T08V3 230199.mp3) used with permission of John Clift

Supercar in FSX in 2019

2019, May 20 - 20:04

Supercar still works great in Flight Simulator FSX nearly 25 years since the first version of the add-on was created for Flight Simulator 5 using Flightshop Aircraft Factory in 1995… http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html




Bruce Artwick Organization, @microsoft / @dovetailgames @fsxinsider / @steam_games

Sailboat around Bellisseria

2019, April 27 - 12:11

Time to take the Bandit 50 Sailboat (from The Mesh Shop)out for a more extensive run down the West coast of Bellisseria, the New Linden Homes Bellisseria Continent in Second Life.




There are also some nice free sailboats in the Second Life Marketplace from Michie Yokosuka.

Speedboats around Bellisseria

2019, April 26 - 20:46

Having tried a range of aerial vehicles over the New Linden Homes Bellisseria Continent in Second Life, I explored some other vehicles from the same creator. I found several nice speedboats in the Second Life Marketplace from Michie YokosukaMichie Marine Sport Cruiser SD35 and MM Div(e) Speed Boat models.

Balloon over Bellisseria

2019, April 25 - 20:40

Having tried a helicopter over the New Linden Homes Bellisseria Continent in Second Life, I explored some other vehicles from the same creator. I found a lovely free one on the Second Life Marketplace from Michie Yokosuka – a Michie Marine Balloon model – with ascent burner effects.


Helicopter over Bellisseria

2019, April 25 - 17:35

There are a number of people travelling by helicopter over the New Linden Homes Bellisseria Continent. So I thought I would try one out.. and I found a lovely free one on the Second Life Marketplace from Michie Yokosuka – a mm R44 Clipper2 model = appropriately with floats for water take off and landing. It has some animations for doors, rotors, etc. and a very nice down wash effect on the water surface.

Supercar over Bellisseria

2019, April 24 - 20:04

The new airstrips, boat rez zones and car rez zones have now appeared on and around Bellisseria continent, the location of the New Linden Homes in Second Life.

I am using the ones at Norse Auk and
Coral Waters to try out Supercar.

Skydiving at Ai Pad in Second Life

2019, April 23 - 16:57

Following me setting up a base in a houseboat on the New Linden Home Continent of Bellisseria in Second Life, I have been trying out a few vehicles, and thought I would reactivate my old Skydiving setup back from when I first joined Second Life in 2006, I used a skydive setup built by “Cubey Terra” (Seconbd Life Marketplace, Twitter: @stevecavers) to demonstrate some of the features of Second Life to colleagues and friends. See my Blog Post on this.




Skydive at Abbots Airfield in Second Life

You can go to at Abbots Airfield in Second Life to try out Skydiving. A free simple chute is available near the Skypod launch system. And “Terra Sports Chutes” can be obtained via the Second Life Marketplace.

http://maps.secondlife.com/secondlife/Abbotts/159/119/47

New Linden Homes 2019

2019, April 15 - 21:00

New Linden Homes 2019 are available for Premium members in Second Life. Details via:

Ai Pad

Ai Austin established a houseboat style home at Damiano/92/20/0.

Customisation

Each Linden Home has a controller for the owner to alter visual appearance, décor, access security, etc. On the houseboats this is in the style of a lifebuoy…


Other Blog Posts about New Linden Homes

  • Inara Pey – Blog Post 15-Apr-2019
  • <a href="https://danielvoyager.wordpress.com/2019/04/15/new-linden-homes-have-officially-launched/"Daniel Voyager – Blog Post 15-Apr-2019

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