Hey everyone!
For my first AR app I started by adding the AndroidSDK Module to Unity and installed Vuforia SDK.
Figure 1. Unity - Check this Vuforia mark in Unity XR Settings.
Figure 2. Unity - Vuforia Engine.
After that, I added a Vuforia AR Camera to the Unity scene.
Then, accessed my Vuforia Developer account, got a License and added a Database.
Figure 3. Vuforia - License Manager.
Figure 4. Vuforia - Target Manager.
Once the database was created I added a placemarker that I built based on my simple logo and downloaded the database to import in Unity.
Figure 5. Placemarker.
Figure 6. Vuforia - Download Database.
Figure 7. Unity - Importing Vuforia Database.
After that, I copied the license that I created for this app and pasted into the App License Key in the Vuforia Configuration (in Unity).
Then, I added the image target and the model that I want to show, as a child of the image target. For the model, I have used the Christmas gift built previously.
Figure 8. Unity - Target image.
Figure 9. Model on top of the target image.
Finally, I just had to build it for Android, install it on my mobile phone, open the app and point the camera to a place marker and there I have: a 3D Christmas gift popping out of my computer screen.
Figure 10. Install app.
Figure 11. Final result.
You can find this one and other projects on my XR Portfolio.
Best regards,
" Hey, you got a present ...
What? Where ?
Popping out the screen LOL !!! "
Well done!
following this thread :)