Unity3D now reads skp, sketchup files, directly

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Unity3D now reads skp, sketchup files, directly

Hi all,

This is great news for creators that use sketchup with unity. Without announce (?, I found out by chance) sketchup has gained an official main role in unity's creation workflow. As with other mainstream 3D apps (Blender, 3D studio Max, ...) Unity's manual includes a specific reference text on "Importing Objects From SketchUp" where it's explained how .skp files are read and used in Unity's editor. No need for conversion to collada, fbx or other intermediate 3D formats anymore, Unity now handles .skp files directly. Please read in Unity's manual the referred text with relevant details about the conversion.

Attention: tested it and at this moment Unity does not read .skp file versions of sketchup 2017 or 2016  but works well with 2015 and previous versions.

A straightforward process

Yes, Sketchup 2017 (the free version "Make" also) saves to older formats so [1]dragged my beatlesKombi_2015.skp into a new folder inside Assets on Unity's project window,  [2] waited a few seconds for assimilation  (unity reads the skp file and creates two subfolders, materials and textures) and then [3] dragged the .skp file from project area into Scene editing window, voilá!

Sketchup in unity

Could not be easier; some typical problems newbies use to have, like textures missing on imported objects, are surpassed. Well done Unity team!


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Edited by: babelx3d on 2017/06/13 - 20:53
Daniel Lucamba
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Great News . greetings

Great News .