Low Poly Christmas Scene - Preparation

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goncaloperes's picture
Low Poly Christmas Scene - Preparation

Hey everyone! smiley


Today I am going to share the process that I have been to in order to create a Low Poly Christmas tree that I will use for the Christmas scene that I am working on.

The approach was similar to my first experience with Blender [1](I am getting more familiar with the platform), however it was more complex and I have used a different approach for the texture.

We will start with a cylinder (with 8 vertexes) and then Loop Subdivided [2] in order to stretch some of the parts and build the pine tree effect (as we can see on the figures bellow).

Figur1 1. Blender - Cylinder with 8 vertexes.

Figure 2. Blender - Changing the scale on top.

Figure 3. Blender - Changing the scale.

Figure 4. Blender - Top of the tree.


With the top part of the tree ready, now we are going to add the trunk (another cylinder):

Figure 5. Blender - Pine Tree Low Poly.


We are getting somewhere. A star would look really nice on top and for that we will use a pentagonal prism.

Figure 6. Blender - Pentagonal Prism.


After that, we select the bases and Extrude them (one by one), so that we can scale it and create the tips of the star.

Figure 7. Blender - Extrude.


Now we have a good looking star:

Figure 8. Blender - Star created.


In order to add the star on top of the tree, we will flatten it, rotate it and reduce the size:​​​​​​​

Figure 9. Blender - Tree with the star.


The layout of the Christmas Tree is almost ready, we just need to add some ornaments (icospheres that we will reduce the ratio - to guarantee that Low Poly effect).

Figure 10. Blender - Creating the balls.


With the ornaments created, we just add them to the tree:

Figure 11. Blender - Final Layout of the Christmas Tree.


Now we are ready to deal with the texture.

For that, one can use Blender (don't forget to save the textures and then add them to Unity - assming that one will use it in Unity).

Figure 12. Blender - Texture Editing [4].


Even though I am aware of that procedure, we will add the texture inside Unity.

This is the final result:

Figure 13. Unity - Christmas Tree final model.


As a matter of curiosity, I will leave here the model that we will use for the gift on the Christmas scene that I am working on:

Figure 14. Unity - Christmas present model.


See you soon!

Gonçalo Peres



[1] Peres, G (2019). My first 3D Model in Blender and Substance Painter. Available online in: https://mtsiw.duckdns.org/cenafinal.html (accessed in: 28 de novembro de 2019).

[2] Blender (2019). Blender 2.81 Manual - Loop Subdivide.  Available online in: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/subdividing/loop.html (accessed in: 28 de novembro de 2019).

[3] Blender (2019). Blender 2.81 Manual - Extrude.  Available online in: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/duplicating/extrude.html (accessed in: 28 de novembro de 2019).

[4] Blender (2019). Blender 2.79 Manual - Texture Editing.  Available online in: https://docs.blender.org/manual/en/2.79/render/cycles/materials/texture_editing.html (accessed in: 28 de novembro de 2019).

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