I wanted to know how the lights in the cathedral were made .
http://mixed3d.free.fr/roee/cathedral.jpg
The effects are well done.
If you forget all the shaders effects, you find a shape !
( some extrusions from the windows are used ).
I played with here :
http://mixed3d.free.fr/roee/cathedralalainlightsgod.wrl
Here it is just the shape and some transparency ,
but if you use too the multitexturing etc as did the guys ,
you get great results.
For all stupid guys saying that vrml is dead , LOL
reedit : I add that one :
Cool example Alain
Reedited your example, following your invitation, added a progressive transparent texture and a light animation.
The test file is here
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