1 - Change gestures in your avatar
You have an avatar made with AvatarStudio : myavatar.wrl
Edit it with vrmlpad
Find an avatar witch has a gesture you want to use, "swimming" for instance.
Open it with vrmlpad.
Find witch gesture it is , i.e gesture 10
Select all the DEF *** PositionInterpolator {
and DEF *** OrientationInterpolator {
of this right gesture
Copy and then paste them replacing all the
DEF *** PositionInterpolator {
and DEF *** OrientationInterpolator {
of your gesture 10 in your "myavatar.wrl"
You will have to copy paste the ROUTES too .
ROUTE TS10.fraction_changed TO PI10_1.set_fraction
etc etc
If I remember well ( I don't) it is OK if all is matching .
May be corrections will be needed.
Anyways it is that sort of way ...
2 - Change gestures in your avatar ( way inverse )
One give you an avatar with a gesture you like , i.e swiming...
But you own avatar hasn't.
Edit it with vrmlpad.
Copy the shape of your avatar and replace the shape of the first one .
You will have too to replace all that , in the welder script :
field MFVec3f P [
0 -1.7400 0,-0.0015 ...ect ect ect...-0.4203 -0.0364,0.00-0.0037 0 0
]
field MFRotation R0 [
0 1 0 0,0 1 0 0,0.6385 ...ect ect ect...0 0,0 1 0 0,0 1 0 0
]
field MFRotation R[]
field MFInt32 vgroups[
0 0 0 1 0 0 2 0 28 ...ect ect ect...411296 797 817 7 817 823 6 823 831
]
by the values of your shape.
And also , to replace , in the Welder's function VtxTransform(){
var i;
m0=new VrmlMatrix();
m0.setTransform(P[0],R[0]);
m1=new VrmlMatrix();
m1.setTransform(P[1],R[1]);
m1=m1.multRight(m0);
m2=new VrmlMatrix();
m2.setTransform(P[2],R[2]);
m2=m2.multRight(m1);
for(i=0;i<28;i++){W[i]=m2.multVecMatrix(V[i]);}
m3=new VrmlMatrix();
m3.
ectectectectee...................................
for(i=797;i<817;i++){W[i]=m6.multVecMatrix(V[i]);}
m7.setTransform(P[50],R[50]);
m7=m7.multRight(m6);
for(i=817;i<823;i++){W[i]=m7.multVecMatrix(V[i]);}
m6.setTransform(P[51],R[51]);
m6=m6.multRight(m5);
for(i=823;i<831;i++){W[i]=m6.multVecMatrix(V[i]);}
Vtx.point=W;
all that by your own values
It is that sort of way ...+ Some corrections sometimes needed