Hi all,
Unity comes with one character out of the box, ethan, already managed has a 3rd Person Controller prefab with the standard gesture animations (Walk, run, jump, crouch, idle). We can get other avatars in repositories like Unity’s Asset Store (lots of free stuff in there) or by making them ourselves in programs like Makehuman.
Fig: Unity 3D Tutorial: Using MakeHuman Characters
Demo: http://odisseia.babelx3d.net/unity3d/webgl_makehuman_avdemo3/index.html
In this tutorial we use MakeHuman, an easy and intuitive software that can export characters in .fbx, properly configured with a “Game Engine Rig” compatible with Unity3D. The concepts are valid to import similarly configured characters made by other software (Blender, Daz Studio, …). The tutorial is available in our Unity3D tutorials public drive:
2-Unity3D_5_Using_MakeHuman_Characters
Defy: Using the tutorial info, create your own avatar and answer to this post with images and links to it
Enjoy!
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Hi all,
This tutorial was revised today and a cool zoom feature very easy to implement, that improves world aware and navigation, was added to the text.
Enjoy!
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Hi there,
Using the MakeHuman software is very easy and user friendly experience to have. The character creation process is quite simple, yet very intuitive, as by visual inspection of the elements, it possible to create an avatar from scratch to finish. No coding needed. It's a fully WYSIWYG application: simple and straightforward.
The Export process of the avatar is, as well, simple and complete: a simple drag & drop from MakeHuman to Unity 3D is enough to make it part of Unity 3D.
On the other, the only "issue" I faced was the one when building the BUILD from Unity: it did not process the new avatar, but processed the old avatar... So, I believe I have missed some details about the BUILD process..., as it can be seen here.
Having done a new build, in a different folder to avoid any conflicts with previous versions, as it can be seen here.
Fernando Nunes