Continued from Part I, Part II and Part III
Continued from Part I and Part II
3 - WebGL, the road ahead for 3D on the Web
At this point we rationalize about WebGL and the available reasons and evidence pointing it as the road ahead.
Continued from Part I
In this part II we rationalize about how VRML/X3D technology changed from a phase of initial enthusiasm to the present low pace.
2 - VRML/X3D: What went wrong?
Over time, Windows PCs get slower; it’s the nature of the beast! These free tools and info can help restore your computer to its glory days and improve the 3D experience.