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The newest packages in the Unity Asset Store.
Updated: 4 min 51 sec ago

Simple UI 3 in 1 by MKM Tools

2026, March 30 - 21:54
2D data visualization bundle for Unity that combines Pie Charts, Line Graphs, and Bar Graphs in 1 asset!
  • UI System: Unity UI (Canvas-based)
  • Text Rendering: TextMeshPro
  • Render Pipeline: Built-in, URP, HDRP (UI-based, pipeline-agnostic)
  • Data Updates: Runtime data updates supported
  • API Access: Public C# API for full programmatic control
  • Customization: Colors, values, labels, spacing, sizes, and visibility are configurable via Inspector and code
  • Performance: Lightweight implementation suitable for real-time updates
  • Dependencies: No external dependencies
  • Code Quality: Clean, readable C# scripts intended for easy extension
  • Platform Support: Windows, macOS, Linux, iOS, Android, WebGL, XR
  • Unity Version: 2021.3 or newer

What’s Included

Key Features

  • Unified workflow – consistent setup and usage patterns across all chart types
  • Runtime & Editor control – configure charts via Inspector or fully manage them through code
  • Highly customizable – colors, labels, values, spacing, sizes, and visual styles
  • Canvas-based UI – built on Unity UI for responsive layouts and resolution independence
  • TextMeshPro support – crisp, professional labels and value text
  • Multiple data sets – suitable for complex analytics and comparisons
  • Lightweight & dependency-free – no external plugins required

Use Cases

  • Game UI: statistics, progression, economy data, leaderboards
  • Business & enterprise apps: dashboards, KPIs, reports
  • Educational and simulation projects
  • Prototyping and internal tools

Compatibility

  • Unity 2021.3 LTS and newer
  • Works across Desktop, Mobile, WebGL, and XR platforms

Value Proposition


This bundle delivers a cost-effective, scalable charting solution with a clean API and predictable behavior, reducing integration time and ensuring long-term maintainability. Ideal for teams that need reliable data visualization without over-engineering.


Built for clarity. Optimized for production. Ready for scale.


Price $24.99

Terrain Paint Studio by LiquidSphere Studio

2026, March 30 - 20:51
Terrain Paint Studio enables you to use separate layers when painting on the Terrain (similar to painting software like photoshop). The paint layers are saved and can be enabled/disabled individually.

Terrain Painting


Discord | Docs


Terrain Paint Studio allows you to create separate layers for painting on your terrain, and it saves these layers so you can apply/remove them as needed. This is especially powerful with procedural workflows where you can allow a procedural tool to paint your terrain for you, then apply your custom touch-ups and polish where you need it. For example, if you need to paint a road somewhere, apply it as a layer on top of the procedural layer and you will never lose it even if you need to apply procedural painting again.


Price $25.00

Canley Colour Picker Lite by Canley Utilities

2026, March 30 - 20:48
A premium, haptic-ready Unity color picker with native iOS & Android support. Features universal pipeline compatibility (URP/HDRP) and high-performance tactile feedback for a professional UX.

Technical Specifications

  • Unity Version: 2021.3 LTS or higher (Fully verified for Unity 6).
  • Input Systems: Compatible with both Legacy and New Input System (via the CanleyInputBridge).
  • Mobile Ready: Engineered to meet strict mobile performance standards with minimal draw calls and optimized .asmdef compilation.
  • UI Integration: Includes custom shaders with stencil support for seamless use in Scroll Views and Masks.
  • Color Spaces: Full support for both Linear and Gamma rendering.
  • Haptic Architecture: Native JNI Bridge for Android (API 26+) and Objective-C bridge for iOS (Taptic Engine).
  • Android Compatibility: Features automatic android.permission.VIBRATE injection and support for high-fidelity custom waveforms on compatible actuators.

Canley Colour Picker: High-Performance, Cross-Platform Haptic UI

Elevate your user interface with a professional-grade color picker designed for modern Unity projects. Whether you are building a character creator, a creative suite, or a design app, the Canley Colour Picker provides a tactile, "fail-silent" experience that feels like a native part of your application.

Key Features:

  • Universal Compatibility: Works seamlessly with Built-in, URP, and HDRP pipelines.
  • Performance Optimized: Isolated via Assembly Definitions (.asmdef) to ensure your project’s compile times stay lightning-fast.
  • Comes with a Cross-Platform Haptic Engine: Features native bridges for both iOS Taptic Engine and Android VibrationEffect (API 26+), delivering high-fidelity tactile feedback across all mobile devices.
  • Global Haptic Master Switch: Includes a static global override to easily link picker haptics to your project's centralized settings menu.
  • Linear & Gamma Support: Optimized for Linear color space for the most vibrant, accurate color reproduction.
  • Robust Logic: Uses the C# Action/Observer pattern for zero-overhead performance and effortless script integration.

Includes:

  • Fully functional Demo Scene.
  • 20-Page Technical PDF User Manual including full API guide.
  • Custom UI Shaders and Prefabs.
  • Native iOS (.mm) and Android (JNI) Bridges.
  • Automated Android Manifest Permission Injection.

Support: If you have any questions or need support, please reach out to: swadie@me.com


Price $20.00

Shader Animator by Manuel Graça

2026, March 30 - 20:43
Animate shader properties at runtime with a lightweight, curve-driven component.
  • One component = one shader property
  • Supports Float, Int, Color (with Gradient), Vector, TextureOffset, TextureScale
  • Curve-based interpolation (AnimationCurve)
  • Wrap modes: PlayOnce, Loop, PingPong, ClampForever
  • StartDelay, EndDelay, Speed (supports reverse)
  • Update, LateUpdate, FixedUpdate, or Manual mode
  • Full playback API: Play, Pause, Resume, Stop, Restart
  • Custom timed events (normalized time or seconds)
  • Uses MaterialPropertyBlock for Renderers (non-destructive)
  • Instanced material handling for UI Graphics
  • No per-frame allocations during playback
  • Compatible with Built-in RP, URP, HDRP
  • Unity 2021.3+

Shader Animator lets you animate individual shader properties directly from a component.

Add ShaderPropertyAnimator to any GameObject with a Renderer or UI Graphic, choose a shader property, set from/to values, tweak the curve, and play.

Each component controls a single property. Add multiple components to drive multiple properties at once.

Built for runtime use — clean API, predictable playback, and safe material handling.


Price $11.89

Tools (BoaSound) by BoaSound

2026, March 30 - 20:43
Authentic hand-tool foley: sawing, hammer hits, tape measure actions, screws, drops and handling.
  • Format: WAV (PCM)
  • Bit Depth: 24-bit
  • Sample Rate: 96 kHz
  • Channels: Mono
  • Files: 622
  • Size: 185.4 MB
  • Metadata: UCS-style naming (consistent file names)
  • Content: Handsaw + hacksaw sawing, hammer hits, tape measure actions, screws/nails handling, drops, grabs & placements
  • Demo: Included (Demo scene + audio)

Tools is a focused foley pack built from real hand tools and small hardware. You’ll find clean, close recordings of sawing (handsaw + hacksaw), hammer impacts on different surfaces, tape measure extend/retract/handling, and detailed metal hardware actions (screws/nails in containers, drops, grabs and placement).


All sounds are tightly edited, consistently named, and ready to drop into games, film, UI/interaction, or any scene that needs believable workshop/tool detail. Includes a simple demo scene with a play button.


Price $15.00

Cartoon - Boar by Red Deer

2026, March 30 - 20:41
CARTOON BOAR FAMILY models with 70+ IP/RM animations.

Number of textures: 33

Texture dimensions: 2048x2048, 512x512

Minimum polygon count: 3000 tris

Maximum polygon count: 13000 tris

Number of meshes/prefabs: 6/30

Rigging: YES

Animation count: 73

Animation type: IP/RM

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

This asset has CARTOON BOAR FAMILY models.


This pack includes:


- Boar Male

- Boar Female

- Young Boar (piggy)


The models has 46 bones and 11000-13000 tris.


Texture maps (4 color variations) - albedo, AO / metallic / roughness, normal map (all 2048x2048).


Separate model for mobile phones with 3000-4000 triangles.


70+ animations (IP/RM):

Attack (up, front, left, right, run), hit (front, back, middle), death (left, right), dig walk, idle 1-6, eat, eat dig, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ).


The animator controller is missing.


If you have questions, then write to the mail:

RedDeer3D@gmail.com


Price $20.00

Nail Collection - 20 Game ready nail sets by Ida Faber

2026, March 30 - 20:41
20 game-ready nail sets for 3D characters. Includes base nails, first-person arms, advanced UE material with glitter, holo & color shift. Compatible with store characters. UE & Unity ready! All RP.

⁺₊✧ ⋆ 4K Textures

Nails: BaseColor, Normal

Hands: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap

⁺₊✧ ⋆ Polycount ┆ No LOD system

SK_Nails_Hands

Tris 16570

SK_Nails_QuietMiracle

Tris 1568

SK_Nails_PetalBlush

Tris 1400

SK_Nails_KittyPlaytime

Tris 1400

SK_Nails_BloodMoon

Tris 11893

SK_Nails_ArcaneMystery

Tris 2116

SK_Nails_WineFrench

Tris 1400

SK_Nails_SakuraBlossom

Tris 2064

SK_Nails_ElegantFrench

Tris 1400

SK_Nails_StarlitPink

Tris 7504

SK_Nails_LilacNight

Tris 3561

SK_Nails_CrimsonHearts

Tris 3392

SK_Nails_SweetDreams

Tris 1400

SK_Nails_CelestialPastel

Tris 12365

SK_Nails_BlackSigilism

Tris 1520

SK_Nails_DarkGalaxy

Tris 1520

SK_Nails_PinkPawprints

Tris 8954

SK_Nails_TropicalMood

Tris 30886

SK_Nails_CrimsonSnake

Tris 12117

SK_Nails_BlueAberration

Tris 4784

⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ

Discord YouTubeInstagram Unity

꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷


Easy to work with · Compatible with most assets in my store

Actively maintained since 2021 · Changelog: docs.idafaber3d.com/reference/improvements

📖 Docs & Troubleshooting → docs.idafaber3d.com

📧 Support: idafaber3d@gmail.com · Discord


꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷



✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧

✦ Key Features

  • 20 Unique Nail Sets — wide variety of styles and designs
  • Easy color change
  • Simple / base nails included
  • First-person arms included (any skin tone)
  • Completely modular — attach any nail set independently
  • Advanced UE Material with tons of customization
  • Compatible with characters in my store that uses updated hands

Included: 20 nail sets, base nails, first-person arms, demo scene, advanced shader.

2 mesh variant: rigged nails placed on hands and static nail layout.

AllPartsTogether.fbx for easy hide/unhide.

The girl from the preview is sold separately (Elite School Girl asset).



⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton

It was made in Maya without plugins and does not have controls.

It is compatible with UE5 skeleton characters.



⁺₊✧ ⋆ Nail Styles

🖤 Gothic & Dark

💜 Fantasy & Holographic

🩷 Kawaii & Cute 

❤️ Classic & Elegant

🌸 Decorative 



⁺₊✧ ⋆ Advanced Material

  • Hue Shift — change color of any nail set instantly
  • Animated Glitter — dynamic sparkle effect in real time
  • Holographic Effect — iridescent shimmer on supported sets
  • Sparkles — customizable sparkle density and speed
  • Color Change — full control via Material Instances

⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+

Render pipelines: Built-in, URP, HDRP

Both Advanced and Default Shaders



⁺₊✧ ⋆ Unreal Engine Project

Supported version: 4.24+

Demo render scene included!

Advanced materials with Material Instances

MatID maps for easy color customization

Compatible with Epic Skeleton rig


⁺₊✧ ⋆ 4K Textures

Nails: BaseColor, Normal

Hands: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap



⁺₊✧ ⋆ Polycount ┆ No LOD system


SK_Nails_Hands

Tris 16570


SK_Nails_QuietMiracle

Tris 1568


SK_Nails_PetalBlush

Tris 1400


SK_Nails_KittyPlaytime

Tris 1400


SK_Nails_BloodMoon

Tris 11893


SK_Nails_ArcaneMystery

Tris 2116


SK_Nails_WineFrench

Tris 1400


SK_Nails_SakuraBlossom

Tris 2064


SK_Nails_ElegantFrench

Tris 1400


SK_Nails_StarlitPink

Tris 7504


SK_Nails_LilacNight

Tris 3561


SK_Nails_CrimsonHearts

Tris 3392


SK_Nails_SweetDreams

Tris 1400


SK_Nails_CelestialPastel

Tris 12365


SK_Nails_BlackSigilism

Tris 1520


SK_Nails_DarkGalaxy

Tris 1520


SK_Nails_PinkPawprints

Tris 8954


SK_Nails_TropicalMood

Tris 30886


SK_Nails_CrimsonSnake

Tris 12117


SK_Nails_BlueAberration

Tris 4784



≽^·⩊·^≼

Thank you!


Price $29.99

Groove Racing: Ultimate Modular Slot Car Kit by Aligathor Productions

2026, March 30 - 20:29
Create the ultimate toy racing game with this highly optimized, modular slot car track system. Includes 50 snap-ready pieces: jumps, banked curves, bridges, and intersections. Mobile & VR ready.
  • Number of textures: 2
  • Texture dimensions: 128x128 px / 512x512 px
  • Polygon count: 40 to 900 polys per mesh (approx).
  • Vertex count:
  • Maximum: 1473 verts (Complex S-Curves)
  • Minimum: 82 verts (Straight tracks)
  • Colliders: Yes (Custom Mesh Colliders included for every piece).
  • Number of meshes/prefabs: 50
  • UV mapping: Yes (Non-overlapping)
  • LOD information: No (Base meshes are already optimized for Mobile/VR)
  • Types of materials: Standard PBR

Groove Racing is a complete construction kit for arcade slot-car racing games. Inspired by classic 90s toy racing systems, this pack allows you to build infinite circuit combinations in minutes.

Why this pack?Unlike standard spline-based roads, these are modular meshes. This means perfect UV mapping, zero texture stretching, and extreme performance optimization.


Documentation


Key Features:

  • Massive Variety: Over 50 unique track pieces including 1-Lane and 2-Lane variants.
  • Smart Optimization: Straight tracks use minimal geometry (approx. 80 verts), while curves maintain smooth silhouettes.
  • Special Stunt Pieces: Includes "Broken Bridges", Loop-the-loops, S-Chicanes, and Crossovers.
  • NASCAR Style Banking: Includes 25-degree banked curves and transitions for high-speed action.
  • Consistent Scale: Based on a 6.0 unit width standard (2-Lane) for easy snapping.

What's Inside:

  • Standard Tracks: Straights, 45°/90° Curves, Inner Curves.
  • Elevation: Ramps (Up/Down) and Smooth slope transitions.
  • Technical: Tight Chicanes (S-Bends) and Lane Splitters (2-Lane to 1-Lane).
  • Props: Bridges and banked turns.

Disclaimer: This asset is an original creation inspired by the style of slot car toys like Scalextric™ or Carrera™. It is not affiliated with, endorsed by, or connected to these brands.


Price $15.99

Ultimate Melee & Skill System by Khepri Studio

2026, March 30 - 19:30
Build complex, branching melee combos without code. Features a node-based data editor, frame-perfect hit feedback, and input-agnostic logic. RPG ready

- Unity Version: 2021.3 LTS or higher.

- Render Pipeline: Pipeline Agnostic (Built-in, URP, and HDRP supported). Visuals rely on standard Particles and Canvas UI.

- Included Assets: 39 Animations (FBX) & 5 Demo Combo Presets.

- Dependencies: TextMesh Pro (Essential for Damage Popups).

- Input: Includes a default Keyboard Controller. Easily extendable to Gamepads/New Input System via Interface.

Build Combat Logic, Not State Machines.


The -Ultimate Melee & Skill System- is a production-ready framework designed to bridge the gap between animation and gameplay logic. Instead of hard-coding complex Animator transitions or managing messy state machines, this system treats every attack as a ComboNode (ScriptableObject).


This allows designers to build, reorder, and tweak combo chains purely through data, while keeping the core logic separated from the visual model.


Why this system? 


- Logic/Visual Separation: The system uses a "Logic Parent / Visual Child" hierarchy. You can swap your character mesh (skins) instantly without breaking your combo logic.

- Designer Friendly: Adjust "Input Windows" and "Damage Frames" using normalized sliders (0.0 to 1.0). No need to open the Animation window for every tweak.

- Input Agnostic: Powered by an IInputProvider interface. Works out-of-the-box with the Old Input System, but can be connected to the New Input System or Rewired in minutes.


Key Features:


- Node-Based Combo Trees:Create infinite branching attacks ( Light > Light > Heavy) by simply dragging assets into slots.

- "Game Feel" Built-in: Includes Hit Stop (Freeze Frames) and Camera Shake (Frame-based or Duration-based) to give weight to impacts.

- Smart Auto-Targeting: "Soft Targeting" logic automatically rotates the player towards the nearest enemy during attack execution.

- Dynamic UI Support: Visual Type system (X/O icons) and Event Hooks (OnComboStepChanged) make building HUDs and Combo Counters trivial.

- Floating Damage Numbers: Integrated high-performance UI spawning using TextMesh Pro.

- Production Content Included: Comes with 39 high-quality animations pre-configured into 5 distinct combo styles.


Workflow: How to add a new move?


1. Right-click and create a ComboNode

2. Enter the Animation State name and define the Fluidity Windows (Input Start/End).

3. Add it to the "Possible Links" list of a previous node.

4. Done. The system handles the transition logic automatically.


 Code Access:

Full C# source code is included. The system is designed with extensibility in mind using interfaces like IDamageable and IInputProvider.


Price $99.99

Low Poly 3D Props Pack Vol. 1 by EK Studio

2026, March 30 - 16:56
A collection of 18 unique low poly 3D prop models with 7 color variations each, including 144 ready-to-use prefabs. Perfect for casual, mobile, and stylized game projects.

Technical details

  • Number of textures: 2
  • Texture dimensions:1024x1024
  • Minimum polygon count: 300
  • Maximum polygon count: 1.6k
  • Number of meshes/prefabs: 144
  • UV mapping: Yes
  • Rigging: No

Low Poly 3D Props Pack Vol. 1 is a stylized collection of versatile everyday and toy-inspired props designed for game developers who need clean, colorful, and optimized assets.This pack includes 18 unique models, each provided in 7 different color variations, for a total of 144 ready-to-use prefabs.

  • Hyper-casual games
  • Mobile projects
  • Stylized environments
  • Kids / toy themed scenes
  • Educational games

Included Models


Rocket

Duck

Toy

Plane

Bottle

Lifebuoy

Teddy Bear

Rabbit

Book

Water Bottle

Ice Cream

Bowling Pins

Watermelon

Rainbow

Coffee Cup

Star

Notebook

Train


Features

  • 18 unique low poly models
  • 7 color variations for each model
  • 144 prefabs in total
  • Optimized for mobile and PC
  • Clean naming structure
  • Ready for drag & drop use
  • Suitable for Built-in and URP pipelines

Price $5.99

BurstAdapter by Coredump of the Soul

2026, March 30 - 16:55
Accelerate your coding: BurstAdapter auto-generates Burst-compatible wrappers and manages auto-converting collections to native data (and back) for fast multithreaded gameplay.

BurstAdapter scans [BurstAdapter] partial methods and generates wrapper code plus Burst job structs (IJob/IJobParallelFor).


It handles managed↔native conversion (arrays, List, Queue, Stack, HashSet, Dictionary/sorted maps, NativeArray), null checks, scheduling modes (Auto/Never/Always) with batch sizing, copy-back, and disposal.


The generator does not require the Roslyn compiler to avoid potential problems with missing references / assemblies.


Kernels stay hand-written, stubs can be injected inline near the source method, and codegen uses caching plus an empty-kernel analyzer for validation.


Customization via additional attributes like [BurstAllocatorAttribute] and [BurstCopyBackAttribute].


BurstAdapter is a Unity productivity + performance package that bridges normal C# APIs and Burst jobs. Built for simplicity of use while supporting customization.



You write [BurstAdapter] partial methods and the body ("kernel"), and the package generates the job wrapper code for you. The code generator runs at compile time without any noticeable delay.


Basic example: create a method with List<T> as parameter, decorate it with [BurstAdapter] and the package manages conversion to a NativeArray<T> and back.



It is designed to reduce boilerplate around:

  • Managed-to-native container conversion
  • Job scheduling (IJob / IJobParallelFor)
  • Copy-back and disposal
  • Repetitive Burst wrapper plumbing

You keep control over the actual algorithm in your kernel, while BurstAdapter handles the integration layer.

Comes with full documentation and test-code that showcases lots of scenarios.



Customization

  • Highly customizable at code level: you define method signatures, kernel logic, and parallel mode behavior.
  • Offers a few settings to configure output paths
  • Not a “black box” gameplay system; it is a developer tool for your own runtime logic.
  • Works with your existing architecture and can be integrated per method, incrementally.

Use cases / suitability

  • Great for CPU-heavy gameplay systems: procedural generation, simulation loops, data transforms, AI preprocessing, utility pipelines.
  • Genre-agnostic: suitable for any Unity genre where performance-critical loops benefit from Burst + Jobs.
  • Best for teams who want Burst performance without writing the same wrapper code repeatedly.

Price $8.49

Industrial Factory (Factory, Warehouse, Industrial Factory, Modular Factory) by Hivemind

2026, March 30 - 16:05
Build massive industrial environments with 200+ modular assets, fully enterable interiors, and photo-scanned foliage. Perfect for shooter, survival, and large-scale game worlds.

Number of Meshes: 234

Number of Prefabs: 245

Collision: Yes,usually generated in Unity(Box and Mesh Collider).

Vertex Count: 2 - 38427

LODs: (Yes, up to 5)

Number of Materials: 130

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 179

Props: AC Units, Bin, Cables, Crates, Foliages etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Texture Resolutions: (1024x1024,2048x2048,4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🕹️PLAYABLE DEMO MAP


🏭​ Features

  • 🏭​​Interiors/Enterable - All buildings including cabins are fully enterable and entirely game ready!
  • 🏭​Massive - Over 200 meshes to build vast industrial areas, shooter levels, survival levels and everything in between!
  • 🏭​​Fully Modular - Enjoy a fully modular kit to create industrial levels at scale!
  • 🏭​​Photo Scanned Foliage - Enjoy a vast library of Photo scanned foliage to be used across all of your projects!

Disclaimers

*Renders and showcase were recorded in HDRP project.

*Product can be used in your commercial projects.


CONTACT US | JOIN US ON DISCORD


Price $119.99

WarmRealm // Cozy Music Pack by Daniel Carl

2026, March 30 - 14:57
A wonderfully cozy selection of music with 32 tracks.

Number of Audio Wavs: 32

Sample rate / bit rate: 44,100 Hz, 16-Bit

Does music loop: Yes

Minutes of audio provided: themes 47:00min | seamless loops 38:59min | No Drums Version 27:07min

Preview on Youtube


All tracks are 100% original compositions, created by hand – no AI-generated content.

WarmRealm offers a cozy musical selection for dreaming, exploring, and unwinding. Its gentle sounds create a warm atmosphere that fits perfectly with calm game scenes, heartfelt worlds, and relaxing moments. With soft melodies, soothing textures, and a touch of magic.

This collection includes 12 individual songs with 8 variations and 12 loops.

You get royalty-free music here that you can use in your game or movie-project.


Looking for more cozy ambient music for your project? Then check out my other music assets as well! BIOTOPE and GAMING ZEN


Tracklist:

Themes

  • Blooming Daylight 03:18
  • Blooming Daylight No Drums 03:18
  • Breeze Over Quiet Tides 03:22
  • Breeze Over Quiet Tides No Drums 03:22
  • Bright Skies Ahead 03:52
  • Bright Skies Ahead No Drums 03:52
  • Embers of the Old Forest 03:18
  • Embers of the Old Forest No Drums 03:18
  • Hidden Lantern Spirits 03:54
  • Hidden Lantern Spirits No Drums 03:54
  • Joyful Trails 03:26
  • Joyful Trails No Drums03:26
  • Moonbeam Lullaby03:21
  • Morning Glow Awakening 02:14
  • Shoreline Daydream 02:35
  • Shoreline Daydream No Drums 02:35
  • Warm Sands Sanctuary 03:21
  • Whispered Runes 03:18
  • Whispered Runes No Drums 03:18

Loops

  • Blooming Daylight 03:12
  • Breeze Over Quiet Tides 03:12
  • Bright Skies Ahead 03:44
  • Embers of the Old Forest 03:12
  • Hidden Lantern Spirits 03:48
  • Joyful Trails 02:50
  • Moonbeam Lullaby 03:12
  • Morning Glow Awakening 02:08
  • Mystwood Murmurs 04:48
  • Shoreline Daydream 02:29
  • Warm Sands Sanctuary 03:12
  • Whispered Runes 03:12

Price $14.99

Shader Graph GridSnap by TWOIQ

2026, March 30 - 14:28
Adds grid snapping functionality to Unity ShaderGraph editor with customizable grid size and visibility controls.

- Customizable grid size (default 20.75 units)

- Grid visibility toggle

- Snap-to-grid functionality

- Toolbar integration

- Settings persistence

After installation, two new buttons appear in the ShaderGraph toolbar:

- Grid icon: Show/hide grid

- Snap icon: Enable/disable snapping


Price $6.99

Mesh Analyze Toolkit by Pignition Studio 小豬點火工作室

2026, March 30 - 14:15
A lightweight Unity Editor tool for quickly identifying high-triangle Prefab assets in selected folders.

🚀 Key Features (Free Edition)

✔ Folder-based Prefab analysis directly from the Project window

✔ SubMesh count overview for structural complexity checks

✔ User-defined triangle threshold filtering

✔ Automatic sorting by triangle count (high → low)

✔ Editor-only, read-only analysis (safe for production projects)

Mesh Analyze Toolkit (Free) is a lightweight Unity Editor utility designed to help developers quickly identify high-triangle Prefab assets inside their projects.

By scanning selected folders in the Project window, the tool highlights Prefabs that exceed a configurable triangle threshold—making heavy assets easy to spot before they become performance problems.


🌟 Why Mesh Analyze Toolkit?

In real-world Unity projects, Prefabs often combine multiple meshes, renderers, and nested hierarchies.


Manually checking their geometric complexity is time-consuming and error-prone.


Mesh Analyze Toolkit provides a fast, consistent, and repeatable way to review Prefab complexity directly inside the Editor—no custom scripts, no manual inspection.


Mesh Analyze Toolkit (Free)

A simple, focused inspection tool for early optimization and asset review.

The Free edition is designed for:

  • Quick triangle checks during production
  • First-pass optimization reviews
  • Technical artists validating incoming assets
  • Developers maintaining clean and efficient projects

It operates entirely in the Unity Editor and never modifies your assets.


👉 Looking for more advanced analysis?

Start with Mesh Analyze Toolkit (Free) to understand your project’s Prefab complexity, then upgrade later when you need deeper inspection tools.

Try the Mesh Analyze Toolkit Pro






📘 Documentation



Price $0.00

Mesh Analyze Toolkit Pro by Pignition Studio 小豬點火工作室

2026, March 30 - 14:15
A professional Unity Editor tool for in-depth analysis of Prefab and Mesh assets, with advanced filtering and reporting.

🚀 Key Features (Pro Edition)

✔ Analyze Prefab and Mesh assets

✔ Folder-based analysis directly from the Project window

✔ Configurable Triangles Limit threshold

LOD Group detection for Prefab assets

Skinned Mesh detection and filtering

✔ Keyword search with live result filtering

✔ Customizable visible columns (Triangles, SubMeshes, File Size, Skinned)

✔ Multiple sort fields and sort directions

Rescan previously analyzed folders without reselecting

✔ Automatic persistence of analysis state and settings

CSV report export for external review and documentation

✔ Editor-only, read-only analysis (safe for production projects)

Mesh Analyze Toolkit (Pro) is an advanced Unity Editor analysis tool designed for professional asset inspection and optimization workflows, allowing developers and technical artists to deeply analyze Prefab and Mesh assets across their projects.

By scanning selected folders in the Project window, the Pro edition provides powerful filtering, sorting, persistence, and reporting features—making complex asset reviews fast, repeatable, and reliable.


🌟 Why Mesh Analyze Toolkit Pro?

As Unity projects grow, manually tracking geometric complexity becomes increasingly difficult.


High-triangle assets, missing LODs, and skinned meshes can easily slip into production unnoticed.


Mesh Analyze Toolkit Pro gives you clear visibility and control over asset complexity, helping teams make informed decisions early—before performance issues surface.


Mesh Analyze Toolkit (Pro)

A complete analysis solution for structured asset review and optimization.

Built on the Free edition, the Pro version adds:

  • Multi-target analysis
  • Advanced filtering and sorting
  • Persistent analysis state
  • Report exporting for team workflows

It is designed for developers and studios who need repeatable, production-ready inspection tools inside the Unity Editor.


👉 New to Mesh Analyze Toolkit?

You can start with the Free version for basic Prefab checks, then upgrade to Pro when you need deeper inspection and reporting capabilities.

Try the Mesh Analyze Toolkit


📘 Documentation


Price $10.00

AstraydeFramework by LovelyApple

2026, March 30 - 14:10
A lightweight, reactive UI Window Management framework for Unity URP. Simplifies modal dialogs, layered menus, and screen blur effects with async/await and R3 reactive programming support.

Unity Version: 2022.3 LTS or later

Render Pipeline: Universal Render Pipeline (URP) ONLY. Built-in Render Pipeline and HDRP are not supported.

UI System: Unity uGUI only. UI Toolkit and DOTS UI are not supported.

URP Configuration Required: "Opaque Texture" must be enabled in your URP Asset settings to use the screen blur effect.

Required Third-Party Packages (must be installed separately via OpenUPM / Unity NuGet):

- com.cysharp.unitask v2.5.10 or later (via OpenUPM)

- com.cysharp.r3 v1.1.0 or later (via OpenUPM)

- org.nuget.observablecollections.r3 v3.3.4 or later (via Unity NuGet)

Scripting Backend: Mono and IL2CPP supported

API Compatibility Level: .NET Standard 2.1

Astrayde Framework provides a clean, scalable architecture for managing UI windows in Unity URP projects. Stop writing boilerplate canvas setup and sorting

order management code — Astrayde handles it automatically.

Key Features:

- Window Manager — Open and close windows asynchronously with a single line: WindowManager.OpenWindowAsync<MyWindow>()

- Screen Blur Effect — Beautiful URP-compatible background blur for modal overlays, with smooth fade-in animation

- Auto Canvas Configuration — Automatically configures Canvas, CanvasScaler (1920×1080), and GraphicRaycaster with conflict-free sorting order management

- Declarative Prefab Binding — Use the [LocalAssetPath] attribute to bind window classes to prefab paths without manual wiring

- Reactive UI — Built on R3 (Reactive Extensions for Unity) for clean, event-driven UI interactions

- Async/Await — UniTask-powered non-blocking window transitions

- Editor Tools — One-click window prefab creation and an in-editor debug window for rapid prototyping

Problems This Solves:

- Eliminates repeated canvas/modal boilerplate across your project

- Prevents UI sorting order conflicts in complex layered interfaces

- Provides a consistent, testable lifecycle for every window (Initialize → Open → Close)

- Makes UI logic reactive and composable instead of callback-spaghetti


Price $4.99

Ultimate Thumbnails: Prefab Preview Icon Generator (Community-Edition) by Voxel Labs

2026, March 30 - 14:10
Ultimate Thumbnails enhances the Project window by replacing default asset thumbnails with automatically generated, high-quality thumbnails for 3D models, GUI, particle effects, and sprites

Support | Website | Discord



Ultimate Thumbnails is a powerful Unity Editor extension that upgrades Unity’s default asset thumbnails with high-quality, properly lit, and fully customizable thumbnails.

It automatically generates enhanced, accurate icons for your 3D Models, Sprites, GUI, and Particle Effects, ensuring your Project window looks clear, organized, and professional.



👑 Unlock all features with the Pro versionhttps://assetstore.unity.com/packages/slug/340970



For maximum productivity, use together withUltimate Preview



🚀 What It Fixes and Improves

  • Missing thumbnails for certain asset types:

Automatically Adds proper thumbnail support for Particle Systems, UI elements, and Sprites, replacing Unity’s empty or misaligned previews.

  • Automatic Thumbnail Generation

Automatically generates thumbnails for 3D Models, Sprites, Particle Systems, and UI elements as soon as they’re imported or modified.

  • Poorly lit and unclear default icons:

Unity’s default thumbnails often appear dark or generic. Ultimate Thumbnails fixes this with customizable lighting, camera angles, and background options.

  • GUID-based and fully reliable:

Thumbnails are linked using asset GUIDs which means you can freely move or rename your assets without breaking their thumbnails, everything stays perfectly in sync.

  • No thumbnail customization in Unity:

Unity doesn’t let you control thumbnail lighting, camera, or resolution—Ultimate Thumbnails adds this capability

  • Sprites and UI always face the camera:

No more weird-angled 2D thumbnails—Ultimate Thumbnails automatically aligns sprites and UI for perfect visibility.

  • Enhanced list and grid view icons:

View your generated thumbnails in both Grid View and List View modes directly inside the Project window.

  • Quick generation and cleanup:

Easily generate, clear, or refresh icons for individual or multiple assets with right-click context menu actions.



Key Features

  • Automatic thumbnail generation
  • Enhanced 3D model thumbnails with better lighting
  • Improved sprite thumbnails with correct camera alignment
  • Thumbnails for GUI elements
  • Thumbnails for particle effects
  • Thumbnails visible in list view mode
  • Thumbnails visible in the object picker window
  • Customization options for lighting, camera, size, background color and more
  • Supports both one-column and two-column layouts
  • Easy-to-use context menu actions
  • thumbnail background color customization
  • Compact toolbar for quick access to key controls
  • And more...


Compatible with other assets. Ultimate Thumbnails has been tested with:

  • vFolders 2
  • Rainbow Folders 2
  • Ultimate Editor Enhancer


Supported Unity Versions

  • Unity 2022, 2023, and Unity 6 are Fully supported.
  • Unity 2021: Requires 2021.2.0f1 or newer.
  • Unity 2020: Requires 2020.3.20f1 or newer.


Source provided as a DLL for easy integration.



Support & Feedback


Price $0.00

Advanced Surface Scattering Tool by Enoza

2026, March 30 - 14:07
Advanced Surface Scattering is a powerful Unity editor tool for fast and controlled placement of props and foliage on meshes and terrains using an intuitive brush workflow.
  • Brush-based prefab placement system
  • Continuous paint and single shot placement
  • Erase brush with group isolation
  • Multiple prefab groups with weighted distribution
  • Deterministic preview system
  • Density falloff with customizable curve
  • Slope filtering by angle range
  • Terrain-only placement option
  • Random rotation and normal alignment
  • Global and per-prefab scale control
  • Spacing control per prefab
  • Full Undo support
  • Organized hierarchy with group containers
  • Works on meshes and terrains
  • Editor-only tool with no runtime impact

Advanced Surface Scattering is an editor extension designed to speed up environment creation by allowing artists and designers to paint, distribute, and erase prefabs directly in the Scene view.


The tool supports multiple prefab groups with weighted distribution, slope filtering, density falloff, spacing control, and terrain support, making it suitable for a wide range of environments such as open worlds, stylized scenes, and realistic landscapes.


All placement is fully customizable through brush settings, randomization options, and filtering rules. The tool integrates seamlessly into the Unity workflow and is designed to be intuitive while offering advanced control.


Price $19.99

Vendor Robots NPC Bundle – 6 Rigged Game-Ready Characters by Carthage Studio

2026, March 30 - 14:05
Bundle of six vendor-style NPC robots with unique designs, rusty PBR textures, and custom Rigged robotic. Made for markets, shops, stalls, and sci-fi industrial environments.

Number of textures : 27

Number of Materials : 5

Texture dimensions : 4K

Vertices count : From 15777 to 25950

Number of meshes/prefabs : 6 Mesh/ 6Prefab

Rigging: Yes

UV mapping: Yes

Types of materials and texture maps : PBR

This Vendor Robots NPC Bundle includes six fully rigged, game-ready robotic characters designed for marketplaces, shops, street vendors, and sci-fi industrial settings.

Each robot features its own unique silhouette, purpose, and personality , from compact service bots to large vending units and chef-style machines.

All robot share one complete rusty PBR texture set, fully UV-unwrapped and optimized for real-time use.


Robots Included:

  1. Box-Head Vendor Bot – tall, square-headed vendor robot ( 19308 Vertices)
  2. Dome-Head Vendor Bot – dome head with rotating side propeller ( 20825 Vertices)
  3. Screen-Head Vendor Bot – CRT-style monitor head and cap ( 19910 Vertices)
  4. Chef Counter Vendor Bot – built-in kitchen station and chef hat ( 25950 Vertices)
  5. Flag Vendor Bot – wide barrel torso with piston arms ( 23989 Vertices)
  6. Utility Vendor Bot – slim utility body with hazard panel ( 15777 Vertices)

Features:

  • 6 complete robot NPCs
  • Custom mechanical rigs
  • Rusty orange PBR textures Shared between all characters
  • Separate mesh components for full animation control
  • Unique silhouettes & vendor identities
  • Works in Unity, Unreal, VR, AR, mobile, and real-time engines

Ideal for populating marketplaces, bazaars, industrial streets, or any environment requiring atmospheric robotic vendors.


Price $59.99

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