EDGE - Native 3D Text by Mad Ferret Digital Design
"Asset uses LibTessDotNet under MIT License; see Third-Party License.txt file in package for details."
- Unity Versions Supported: Unity 2020.3 LTS and newer (tested up to 2023.x).
- Platforms: All Unity platforms (Windows, macOS, Android, iOS, WebGL, VR/AR – mobile-optimized with LOD).
- Rendering Pipelines: Built-in, URP, HDRP (material-agnostic; uses standard MeshRenderer).
- Dependencies: None – pure C# with included LibTessDotNet (tessellation library under SGI Free License B).
- Mesh Generation: Uses ear-clipping tessellation for polygons. Supports holes for complex glyphs (e.g., 'O' or '@').
- Vertex Optimization: Resolution (1-4x subdivision), epsilon simplification (0-20), smooth shading (0-180° angle).
- LOD System: Auto-generates up to 4 LOD levels (100%, 50%, 25%, 10% detail) with distance-based switching via LODGroup.
- Runtime API: Scriptable via TTFTextPlaceholder component – update text, bake meshes, or refresh dynamically.
- File Size: ~150 KB (core scripts + LibTessDotNet).
- Limitations: No built-in animation (use Unity's systems); assumes standard font encoding (custom CMAP offset available).
- Included Assets: Core scripts (GlyphMeshBuilder.cs, TTFParser.cs, etc.), 30+ example fonts, demo scenes, and Editor tools (custom Inspector, Hierarchy integration).
Please note EDGE is still in Beta and although vigourus testing has been done to provide the best font - 3D conversion, some fonts do not work cleanly, we are working on this and hope to have it resolved in a future revision but for now we cannot guaruntee every font will work perfectly.
Bring Your Text to Life in 3D – No Plugins Required!
EDGE - Native 3D Text is a powerful, lightweight tool for generating high-quality 3D text meshes directly from TrueType (.TTF) or OpenType (.OTF) fonts in Unity. Perfect for creating dynamic UI elements, billboards, logos, in-game signage, or immersive 3D effects. Unlike traditional 2D text, EDGE extrudes your fonts into true 3D geometry with customizable depth, bevels and outlines, all while maintaining crisp edges and optimized performance.
No external dependencies or complex setups, just drop your font into Resources, tweak settings in the Inspector, and bake or update at runtime. Whether you're building for mobile, VR, or high-end PC, EDGE ensures your text looks sharp and runs smoothly with features like auto-LOD generation and vertex optimisation.
"Asset uses LibTessDotNet under MIT License; see Third-Party License.txt file in package for details."
"All built-in fonts are from google fonts and use the Open Font Library (OFL) License which is available in the 'Fonts' Folder."
Key Features:
- Font Support: Load any .TTF or .OTF font from Resources. Includes glyph caching for fast rendering of complex characters.
- 3D Extrusion: Control depth, front/back faces, side walls, and bevel/outlines for professional extruded text effects.
- Bevel & Outline Modes: Add chamfered bevels (1-4 segments) or flat 2D outlines for borders. Clamp bevel depth to avoid overlaps.
- Layout & Typography: Word wrapping, character/line spacing, alignment (left/center/right), and pivot positions (9 options like top-left or middle-center).
- Materials & UVs: Assign separate materials to front, back, sides, and bevels. Supports world-space UVs and global texture tiling for seamless patterns.
- Optimization Tools: Adjustable resolution (1-4), smoothing (with angle threshold), and epsilon-based simplification to reduce vertex count. Auto-LOD bakes multiple detail levels for distance-based performance.
- Baking Options: Generate a single combined mesh or individual letters as child objects. Bake to prefabs or save as .asset files.
- Runtime Capabilities: Update text dynamically in Play Mode with instant refreshes. Generate on Awake or via script for procedural effects.
- Preview & Editing: Live Inspector previews with cooldown to prevent spam. Context menu for saving meshes.
- Advanced Controls: CMAP offset for custom character mapping, optional face generation (e.g., skip back faces for one-sided text).
Why Choose EDGE?
- Performance-Focused: Built-in tessellation using LibTessDotNet ensures clean, triangulated meshes without bloat. Reduce verts by up to 90% with optimization sliders.
- Easy Integration: Add the TTFTextPlaceholder component to any GameObject. Bake via button or script – no coding required for basic use.
- Versatile Use Cases: Ideal for HUDs, menus, dynamic scores, NPC dialogues, or environmental text. Supports multi-line text with wrapping for paragraphs.
- Editor-Friendly: Custom Inspector with foldouts for materials/layout/advanced settings. Hierarchy menu for quick creation (GameObject > 3D Object > 3D Text).
Price $60.00
HQ Crystals - Low poly PBR by Hovl Studio
Total 34 prefabs.
Main crystal model 752 vertices.
Additional crystal model 1344 vertices.
Water crystal model 1502 vertices.
Texture sizes: 2048x2048 and 1024x1024.
No LODs
PBR textures.
All crystals except aqua and blue use the same model.
List of prefabs:
- Blood Crystal + Group
- Blue Crystal Resin + Group
- Dots Crystal + Group
- Glow Crystal + Group
- Lava Crystal + Group
- Magic Crystal + Group
- Magma Crystal + Group
- Marble Crystal + Group
- Meteor Crystal + Group
- Moonstone Crystal + Group
- Opal Crystal + Group
- Sand Crystal + Group
- Saturn Crystal + Group
- Snow Crystal + Group
- Stone Crystal + Group
- Water Crystal + Group
- Wood Crystal + Group
Shader Graph is required for the built-in render.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $15.00
Night’s Horrors by Leks
Dreadweaver
Number of textures 4
Texture dimensions 4096
Maximum polygon count 16761
Number of meshes/prefabs 1
Rigging: Yes
Animation count 32
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Night Hunter
Number of textures 6
Texture dimensions 4096
Maximum polygon count 16926
Number of meshes/prefabs 2
Rigging: Yes
Animation count 18
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Wandering Nightmare
Number of textures 4
Texture dimensions 4096
Maximum polygon count 13862
Number of meshes/prefabs 1
Rigging: Yes
Animation count 18
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Several assets collected in one package. Low-poly model of the character. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Attention!
Carefully read the description of each product on a separate page, this is very important
Read carefully!
And don't be afraid to ask questions by email. lekspraim@gmail.com
Below are links to the product pages from the package
Price $110.00
Spell FPS Animation Pack Vol.XX by YushFX Store
Rigging: Yes
IK bones are included: Yes
Number of Animations: 74
Animation types : In-place
Number of Materials and Material Instances: 0
Supported Development Platforms:
Windows: Yes
Mac: Yes
Consoles:Yes
Important/Additional Notes: Camera point is head joint.
- 74 FPS Gameplay Spell Animations.
- Works with Epic skeleton.
- Manny_FP Model Included.
- HDR Background is for showcase purposes only and is not included.
Price $29.99
Switch Input Device & Gamepad Mouse by Snow Star Games
🔧 Core Features
- Automatic active input device detection
- Supports Keyboard, Mouse, and Gamepad
- Dynamic UI adaptation system
- Sprite swapping system
- Text swapping system
- GameObject enable/disable based on device
- Virtual cursor controlled via gamepad
- Sensitivity & speed configuration
- Clean prefab-based setup
- Modular architecture
🎯 Compatibility
- Unity (compatible with the New Input System)
- Works with Canvas UI
- Compatible with PC builds
- Works great for Steam Deck
- Easy integration into existing projects
🧩 Setup
- Drag and drop the Switch Input Device Manager prefab into your scene.
- Drag and drop the Gamepad Mouse prefab into your scene.
- Assign your Input Actions.
- Configure UI elements.
Done.
🧠 Designed For
- Indie developers
- UI-heavy games
- Cross-platform projects
- Console-ready builds
- Developers who want clean architecture
Modern players constantly switch between keyboard ⌨️, mouse 🖱️, and controller 🎮.
But most games don’t handle that transition smoothly.
❌ UI prompts stay wrong.
❌ Button icons don’t update.
❌ Cursor doesn’t work properly with gamepad.
❌ The experience feels unpolished.
✨ This tool fixes that.
✦✦ ════════════════════════════════════════ ✦✦
🎮 Switch Input Device Manager
Automatically detects the active input device and instantly updates:
- UI sprites (button icons)
- Text labels (Press E → Press X)
- GameObjects
No more manual toggling. No messy logic spread across scripts.
Just drag, drop, and configure.
Your game instantly feels smarter, cleaner, and console-ready.
Perfect for:
- PC + Controller hybrid games
- Cross-platform titles
- Console ports
- Steam Deck support
- Games using the new Unity Input System
✦✦ ════════════════════════════════════════ ✦✦
🖱 Gamepad Mouse
Give players full cursor control using a gamepad — just like on consoles.
This tool creates a virtual cursor that works seamlessly with:
- Unity UI (Canvas)
- Buttons, Sliders, Scroll Views
- Input System Actions
Smooth movement. Adjustable sensitivity. Professional behavior.
Now your menus work perfectly on controller without extra UI redesign.
✦✦ ════════════════════════════════════════ ✦✦
🚀 Why You Need This
Players expect seamless device switching.
If your game doesn’t adapt instantly, it feels unfinished.
This tool:
✔ Eliminates input confusion
✔ Improves accessibility
✔ Makes your UI feel premium
✔ Reduces custom implementation time
✔ Keeps your project clean and scalable
Instead of spending days building and debugging input detection logic, You can set it up in minutes.
Need help or want to know more?
Looking for more High-Quality Assets?
Don’t miss creations from our friends:
Price $40.00
AnimatorTable by eztoolslab
Features:
- Table View: Visualizes Animator Controller states and transitions in a structured list.
- Bi-directional Sync: Select a row to highlight the node in the Animator Window, and vice versa.
- Inspector Integration: Modify properties directly via the Unity Inspector without navigating the graph.
- Smart Filtering: Quickly search for states, parameters, or transitions by name.
- Optimization Helper: Easily spot isolated states or missing transitions.
Requirements:
- Unity Version: Requires Unity 2022.3 LTS or higher.
- Dependencies: None. (No external DLLs or third-party assets required).
Compatibility:
- Render Pipelines: Works with Built-in, URP, and HDRP (Editor-only tool).
- OS: Supports Windows.
Usage:
- Accessible via menu: Tools > EzToolsLab > AnimatorTable
- Non-destructive: Does not modify your serialized controller data, safe to use in any project.
Documentation:
- Offline documentation (PDF) is included in the package.
Are you tired of untangling "spaghetti" Animator graphs?
As projects grow, Animator Controllers often become a chaotic mess of nodes and transitions. AnimatorTable solves this by transforming your Animator data into a structured, easy-to-read table format.
Designed for anyone who needs a direct overview, this tool helps you audit, debug, and manage your animation logic without getting lost in the visual graph.
Key Features:
- Table Visualization: View all States, Transitions, and Parameters in a clean list view.
- Bi-directional Sync: Select a row in the table, and it instantly selects the corresponding node in the Animator Window (and vice versa).
- Inspector Integration: Simply click any item in the table to inspect and modify its properties via the standard Unity Inspector.
- Quick Search & Filter: Instantly find specific states or parameters by name.
- Optimization Ready: Quickly identify redundant states or missing transitions to optimize performance.
Why AnimatorTable?
Stop wasting time zooming in and out of the Animator window. Whether you are a Designer checking game flow, a Technical Artist (TA) optimizing assets, or a Programmer debugging logic, AnimatorTable provides the clarity and control you need.
Price $4.99
Third-Person Locomotion & Camera System by KennyChoi
Features
- Third-person locomotion (walk / run / sprint)
- Camera-relative movement
- Jump system (vertical velocity)
- Lock-on targeting system
- Target switching (left/right)
- Screen-space lock-on indicator UI
- Free-look camera with yaw/pitch control
- Camera collision handling (SphereCast)
- Modular architecture with clear script separation
Supported Unity Versions
- Unity 6000.0.x (LTS) and above
- Developed and tested on Unity 6000.0.62f1
Render Pipeline Compatibility
- Built-in Render Pipeline: Supported
- URP/HDRP: Not officially supported/tested
(Core scripts are pipeline-agnostic, but demo materials may require replacement in other pipelines.)
Supported Platforms
- Tested on Windows 10
- Expected to work on other Unity desktop platforms, but not individually verified
External Dependencies
- None (Core System)
- None required for importing the package
Third-Party Content (Demo Only)
The demo folder includes third-party assets for demonstration:
- Kenney — CC0 (Public Domain)
Kenney is not affiliated with or endorsing this product.
See Third-Party Notices.txt for details.
This package provides a clean, modular, and production-ready third-person locomotion + camera + lock-on framework for Unity.
It is designed for developers who want a fast, reliable starting point for action/Soulslike/TPS projects—without heavy over-engineering.
✅ Core System (Runtime)
- Fully original C# scripts (namespaced, modular)
- CharacterController-based movement
- No third-party assets required
- No Asset Store package dependencies required
✨ Key Features
Locomotion
- Smooth movement (walk / run / sprint)
- Camera-relative navigation
- Acceleration / deceleration
- Jump system driven by vertical velocity
- Lock-on strafe movement
Camera
- Free-look third-person camera (yaw/pitch)
- Pitch clamping + adjustable sensitivity
- Camera collision handling (SphereCast)
- Optional lock-on zoom/alignment behavior
Lock-On
- Smart target selection (angle + distance weighting)
- Target switching (stick X-axis / mouse wheel)
- Auto-break when obstructed or out of view
- Screen-space lock-on indicator
🧪 Demo Content (Optional)
This package includes an optional demo scene to showcase setup and expected behavior.
- Demo assets are located under LocomotionSystem/Demo/
- The entire Demo folder can be deleted safely
- The core system does not depend on any demo assets
📄 Documentation Included
- Documentation/README.md
- Documentation/Manual.md
- Documentation/DEMO_GUIDE.md
- CHANGELOG.md
- Third-Party Notices.txt
Third-Party Content
This package includes third-party content for demo purposes only:
- Kenney (CC0/Public Domain)
See Third-Party Notices.txt for full licensing details.
Price $9.99
LowPoly Stylized - Survival Icons GUI by Finottigames.studio
- Icon Count: 200+ unique icons (and growing!).
- Resolution: All icons are provided at 512x512 pixels.
- Flexibility: Downscaled from high-resolution masters to ensure crispness even if scaled slightly up or down in your UI.
- Format: Transparent PNGs.
- Style: Stylized / Low-Poly / Hand-painted look.
- Compatibility: Works with Unity UI (Canvas), Sprite Renderers, and all Render Pipelines (URP, HDRP, Built-in).
Note on AI Generation:This asset pack utilizes AI-assisted workflows to provide a massive quantity of high-quality assets at an unbeatable price. Every icon has been manually curated, cleaned, and technical-checked to ensure consistency and production-ready quality for your projects.
Looking for a massive, high-quality icon set for your survival project? Look no further.
This pack contains over 200 stylized icons specifically designed for survival, crafting, and RPG games. Each icon is crafted in a consistent Stylized Low-Poly style, ensuring they fit perfectly into modern, vibrant game worlds.
The Ultimate Value Deal
I'm currently launching at a promotional price!
- Current count: 200+ Icons.
- Roadmap: I'm actively adding new icons (Food, Tools, Weapons, Resources).
- Early Bird Bonus: Buy now at the current price and get all future updates for FREE. As the pack grows, the price will increase.
What’s inside?
A vast variety of survival essentials, including:
- Tools & Weapons: Axes, Pickaxes, Spears, Bows, and Swords.
- Resources: Wood, Stone, Ores, Fibers, and Leather.
- Materials: Progression tiers (Wood, Stone, Iron, Bronze, Gold, Diamond/Obsidian).
- Consumables: Fruits, meats, and survival gear.
Whether you are building a hardcore survival sim or a casual crafting adventure, this pack provides the visual polish your UI needs to stand out.
Price $10.60
Lunebalde - Characters Pack by Jesshiyoo
Animated: Yes
Animation Type: Pixel-Based
Character Count: 4
Animation Count: 40+
Character Canva Size: 144x144 pixels
File Type: PNG
Features:
- 4 unique pixel art characters
- Dark fantasy theme
- Suitable for platformer, action, and RPG games
Characters:
- Little Mooni
- Little Reaper
- Little Riven
- Little Axion
Animations:
- Idle
- Run
- Jump
- Fall
- Dash
- Attack 1
- Attack 2
- Attack 3
- Special Attacks
- Hit
- Death
- Idle Break
Price $24.99
Industrial Plastic Pipe Pack by M.SKILL Studio
Included Components
- Straight Pipe
- Elbow (45° / 90°)
- Socket
- Reducer (socket type)
- Tee
- Reducing Tee
- TS Flange (JIS 10K flange with insertion socket)
- Blind Flange
- Valve Socket
- Faucet Socket (25A only)
- Cap
Total
- Models: 46
- Material variants: 3
- Prefabs: 138
Supported Sizes
- 25A
- 50A
- 75A
- 100A
All dimensions are modeled according to JIS standards.
Materials
Supported plastic pipe standards:
- VP
- HI-VP
- HT-VP
Each material type is provided as separate prefabs with materials already assigned.
Note:
HT-VP blind flanges are included.
While commercially available products are uncommon, they are sometimes custom-fabricated in practice.
In many real installations, metal flanges may be used instead.
Snapping Support
To support precise placement in Unity, small conical snap guides are embedded at each pipe end for vertex snapping (V key).
- Cone radius: 0.2 mm
- Cone height: 0.5 mm
Scale & Performance
- Real-world scale (1 Unity unit = 1 meter)
- Prefab scale: (1, 1, 1)
- Straight pipes are modeled at 1 meter length and can be scaled as needed
- Polygon count is balanced across components
- Optimized for real-time, VR, and AR use
Notes
- No colliders included (by design)
- Intended for visualization, layout planning, interactive assembly, and education
Industrial Plastic Pipe Pack is a practical collection of plastic pipe components based on Japanese Industrial Standards (JIS).
This pack is designed for accurate layout, visualization, and real-time use in Unity, making it suitable for industrial plants, factory equipment layouts, VR/AR scenes, and technical demonstrations.
All components share the same geometry and are differentiated only by material variants, allowing users to switch between pipe standards without rebuilding layouts.
The pack focuses on real-world usability, with clean geometry, consistent scale, and snap-friendly prefabs for efficient piping design.
Price $9.99
Cinema Hall Theatre 3d Environment by Foundry Studios
Number of textures - 32 textures, 14 materials
Vertex count - 4 - 1770
Minimum polygon count - 2
Maximum polygon count - 3488
Number of meshes/prefabs - 37
Texture maps - 512x512 - 2048x2048
Types of materials and texture maps - PBR
This pack is a modular, high-quality cinema hall environment built for real-time projects. It’s designed to be flexible, lightweight, and easy to drop into production, whether you’re working on a game, a VR experience, a cinematic scene, or an architectural visualization.
The environment works just as well for clean, modern setups as it does for more atmospheric use cases liminal spaces, suspenseful scenes, or horror-leaning environments. All assets are built to real-world scale, use realistic PBR materials, and are optimized to keep performance in check without sacrificing visual quality.
What’s Included
- A fully assembled and optimized demo scene with baked lighting and post-processing
- A curated set of high-quality PBR materials reused across assets for lower draw calls
- Modular wall, ceiling, and floor pieces for easy layout customization
- Custom environment assets including cinema seating, recliners, exit doors, and architectural elements
- A variety of small, optimized props to add detail and variation
- Properly set up colliders and lightmaps for real-time use
- Optimized material and texture usage to balance performance and visual fidelity
Price $29.99
Cinema Lounge Theatre 3d Environment by Foundry Studios
Number of textures - 98 textures, 36 materials
Vertex count - 4 - 6330
Minimum polygon count - 2
Maximum polygon count - 12,652
Number of meshes/prefabs - 59
Texture maps - 512x512 - 2048x2048
Types of materials and texture maps - PBR
This asset pack features a modular cinema lounge and concession area designed to seamlessly complement the main cinema hall environment or function as a standalone space. Built with realistic PBR materials and optimized for real-time use, it’s suitable for games, VR experiences, cinematics, and architectural visualization.
The space works equally well as a theatre lobby, concession zone, or general waiting area. Its layout and lighting can be used for clean, modern presentations or pushed into more stylized and atmospheric setups — including liminal or suspense-driven environments. All assets are built to real-world scale and designed for easy integration into production workflows.
What’s Included
- Fully assembled and optimized demo scene with baked lighting and post-processing
- Modular architectural elements including walls, floors, ceilings, and corridor pieces
- Concession counter setup with functional props and display elements
- Lounge seating, queue barriers, signage, and decorative assets
- A variety of optimized small props to add realism and variation
- High-quality PBR materials reused efficiently to maintain lower draw calls
- Properly configured colliders and lightmaps for real-time use
Price $29.99
Pixel Art UI Kit - Fantasy Game Interface by Kiss.My.Assets
• Sprite-based UI elements (2D)
• Designed for use with Unity UGUI
• Compatible with common UI scaling modes
• Works on PC and mobile resolutions
• No scripts or code included (visual assets only)
Pixel Art UI Kit - Fantasy Game Interface is a library of pixel UI sprites for Unity, built to help you assemble menus, HUDs, popups, and settings screens faster.
It delivers a crisp, game-ready visual foundation with a consistent pixel style-so your interface stays cohesive from prototype to production.
Perfect for indie teams and commercial projects that want stylish pixel UI without weeks of manual UI art and endless iterations.
💬 Pixel Art UI Kit - Fantasy Game Interface - Core Contents
🧩 Complete UI Elements Set
A versatile sprite library built for real screens: buttons, switches/toggles, sliders, checkboxes, input-style elements, tabs, panels, frames, separators, bars, and other essential components.
🎛️ Pixel Style for Readable Game UI
A pixel-driven look that keeps clarity and readability as the priority. Great as a final style or as a strong base you can easily adapt to your theme (colors, accents, content).
🧱 Consistent Kit, Cohesive Results
Designed as one unified pack with consistent proportions and visual rhythm-so your menus, popups, and HUD don’t feel stitched together.
🎮 Best Fit For
This pack shines in projects where pixel-styled UI and fast screen assembly matter:
✅ Pixel/stylized games - menus, HUD, and popups;
✅ RPG / Adventure - inventory, status panels, and settings;
✅ Roguelike / Roguelite - overlays, run stats, and hubs;
✅ Strategy / Management - panels, lists, and info blocks;
✅ Casual / Puzzle - clean screens and clear UI states;
✅ Mobile + PC - compact and wide layouts with consistent readability.
⭐ Why Choose Pixel Art UI Kit - Fantasy Game Interface ?
Because it’s a practical library of pixel UI sprites that helps you build interfaces fast without UI-art overhead. A wide set of elements, consistent style, and a demo scene give you a clear starting point and a reliable final look.
Less UI effort - more time for the product.
🧩 Integrates Great With These UI Workflows
Made to fit common Unity UI pipelines:
🔹 UGUI (Unity UI) - fast assembly of menus, HUDs, and popups;
🔹 UI Toolkit projects - use as a visual baseline/reference and sprites where applicable;
🔹 Mobile + PC layouts - works for compact and wide compositions;
🔹 Custom UI systems - consistent sprites that blend into your framework.
Package Contents
- High-quality, hand-drawn UI assets
- Clean fantasy-inspired visual style
Buttons & Core UI Elements
- 3 button variants in 5 states
- 1 tab menu
- 9 decorative frames
- 6 popup panels
- 1 alert panel (4 color variations)
- 1 popup with customizable frames (3 color variations)
Icons
- 25 icons (32×32 px)
- 25 icons (16×16 px)
- 22 fantasy-themed icons (32×32 px)
Interactive Elements
- 2 dropdowns
- 1 radio button
- 2 checkboxes
- 1 switch
Indicators & Loaders
- 4 progress bars (2 colors, horizontal and vertical)
- 1 segmented progress bar (3 colors)
- 1 standard progress bar (3 colors)
- 1 circular progress bar
- 3 loading circle variations
Dialogue & Tooltips
- 2 dialogue sets (light and dark, 13 elements total)
- 12 tooltip panels
- 5 decorative toast panels
Input & Forms
- 3 input panel designs in 4 states
HUD & Game Interface
- 2 character frame variations with HP, Mana, and Experience bars (2 colors)
- 3 character portrait variations (2 colors)
- 2 inventory popup layouts with slots, frames, simple consumable icons, and inventory button
- Hotbar in 2 color variations
Backgrounds
- 1 simple silhouette background in 3 color variations
🔗 Possible Integrations
- Ultimate Inventory System
- Corgi Engine
- TopDown Engine
- ProPixelizer
- ProCamera2D
- DOTween
- Rewired
- Inventory Plus
- Easy Save – The Complete Save System
- Emerald AI
- Feel by More Mountains
- 2D Flexible Platformer Controller
- Behavior Designer
- PlayMaker
🔗 Additional Resources
Price $4.99
Modern UI Kit - Dark & Light Themes by Kiss.My.Assets
• Sprite-based UI elements (2D)
• Designed for use with Unity UGUI
• Compatible with common UI scaling modes
• Works on PC and mobile resolutions
• No scripts or code included (visual assets only)
Modern UI Kit is a library of classic black & white UI sprites for Unity, built to help you assemble menus, HUDs, popups, and settings screens faster.
It delivers a clean, readable visual foundation with a consistent style-so your interface stays cohesive from prototype to production.
Perfect for indie teams and commercial projects that want a reliable classic B&W UI base without spending weeks on UI art.
💬 Modern UI Kit - Core Contents
🧩 Complete UI Elements Set
A versatile sprite library built for real screens: buttons, switches/toggles, sliders, checkboxes, input-style elements, tabs, panels, frames, separators, bars, and other essential components.
🎛️ Classic Black & White Look
A clarity-first visual language with strong readability. It fits most projects naturally-great as a final style or as a solid foundation you can extend and customize.
🧱 Consistent Kit, Cohesive Results
Designed as one unified pack with balanced proportions and visual rhythm-so your menus, popups, and HUD don’t feel stitched together from different sources.
🎮 Best Fit Genres
This pack is a strong fit wherever readability and fast UI assembly matter:
✅ Casual / Puzzle - clean menus and clear popups;
✅ Strategy / Management - readable panels, lists, and dashboards;
✅ RPG / Adventure - solid foundations for inventory and settings screens;
✅ Arcade / Action - simple HUD elements and navigation;
✅ Mobile-first games - compact UI that stays crisp;
✅ Tools / Apps inside Unity - minimal “editor-like” dashboards and panels.
⭐ Why Choose Modern UI Kit?
Because it’s a practical library of classic black & white UI sprites that helps you build interfaces fast without UI-art overhead. A wide set of elements, consistent style, and a demo scene give you a clear starting point and a reliable final look.
Less UI effort - more time for the product.
🧩 Integrates Great With These UI Workflows
Made to fit common Unity UI pipelines:
🔹 UGUI (Unity UI) - fast assembly of menus, HUDs, and popups;
🔹 UI Toolkit projects - use as a visual baseline/reference and sprites where applicable;
🔹 Mobile + PC layouts - works for compact and wide compositions;
🔹 Custom UI systems - consistent sprites that blend into your framework.
The package includes:
1. Buttons - 15x2.
2. Icons - 59x2.
3. Input Fields - 14x2.
4. Toggles - 2x2.
5. Checkboxes & Radio Buttons - 6x2.
6. Avatars - 1x2.
7. Progress & Loaders - 17x2.
8. Sliders - 4x2.
9. Badges & Pills.
10. Containers - 6x2.
11. Panels / Large Containers - 6x2.
12. Tooltips - 18x2.
🔗 Possible Integrations:
- DOTween
- DOTween Pro
- Modern UI Pack
- Master Audio
- Feel by More Mountains
- Procedural UI Image
- Curved UI
- Shapes
- Better UI
- FancyScrollView
- Super Text Mesh
- Text Animator for Unity
- UI Particle System
- Animatext
- UI Particle Image
🔗 Additional Resources
Price $4.99
FluffyForest – Stylized Trees & Canopy Pack (URP) by Caliber Creations
Number of Meshes / Models
Core Tree Assets
- 14 trunk meshes
- 7 fluffy canopy meshes
- 12 card-symbol canopy meshes
- 6 impostor quad meshes
Demo / Environment Assets
- Grass
- Flowers
- Ground
- Rocks
- Furniture
- Props
- Arches
- Hedges
Total: 50+ unique mesh assets
Polygon Count (Triangles)
Fluffy Canopies
- Canopy_0_Model – 1,842
- Canopy_1_Model – 2,592
- Canopy_2_Model – 4,218
- Canopy_3_Model – 2,802
- Canopy_4_Model – 2,994
- Canopy_5_Model – 2,874
- Canopy_Alt_Model – 2,400
Club Canopies
- Club_Canopy_0_Model – 5,802
- Club_Canopy_1_Model – 3,894
- Club_Canopy_2_Model – 2,664
Diamond Canopies
- Diamond_Canopy_0_Model – 5,112
- Diamond_Canopy_1_Model – 2,760
- Diamond_Canopy_2_Model – 1,692
Heart Canopies
- Heart_Canopy_0_Model – 5,010
- Heart_Canopy_1_Model – 3,474
- Heart_Canopy_2_Model – 2,142
Spade Canopies
- Spade_Canopy_0_Model – 5,010
- Spade_Canopy_1_Model – 3,474
- Spade_Canopy_2_Model – 2,142
Trunks
- Trunk_1_Model – 1,581
- Trunk_2_Model – 1,020
- Trunk_3_Model – 1,853
- Trunk_4_Model – 1,020
- Trunk_5_Model – 1,020
- Trunk_6_Model – 1,020
- Trunk_7_Model – 1,020
- Trunk_8_Model – 1,581
- Trunk_9_Model – 1,581
- Trunk_10_Model – 1,020
- Trunk_11_Model – 1,853
- Trunk_12_Model – 1,020
- Trunk_13_Model – 1,020
- Trunk_14_Model – 1,020
Impostor Quads
- Imposter2Quad_0_Model – 4
- Imposter2Quad_1_Model – 4
- Imposter2Quad_2_Model – 4
- Imposter2Quad_3_Model – 4
- LOD_Tree_Imposter_Quad_Model – 2
- Quad_Bottom_Piviot – 2
Demo / Environment Assets
- Flower_Clump_Model – 175
- Flower_Head_Model – 8
- Flower_Stem_Model – 10
- Grass_Clump_Model – 1,148
- Ground_0_Model – 8,192
- Heart_Arch_Half_Model – 2,255
- Heart_Arch_Model – 3,456
- HedgeBase_0_Model – 4,590
- HedgeBase_1_Model – 9,684
- HedgeBase_2_Model – 7,434
- HedgeBase_3_Model – 6,680
- Flagstone_0_Model – 2,304
- Rock_0_Model – 750
- Rock_1_Model – 692
- Rock_2_Model – 454
- Rock_3_Model – 76
- Rock_4_Model – 76
- Rock_5_Model – 68
- Rock_6_Model – 128
- Rock_7_Model – 156
- Rock_8_Model – 100
- Rock_9_Model – 120
- Apple_0_Model – 338
- CakeStandPole_0_Model – 60
- Chair_0_Model – 6,440
- Cup_0_Model – 812
- HeartCake_0_Model – 432
- HeartCake_1_Model – 432
- HeartCake_2_Model – 432
- Plate_0_Model – 512
- Sandwich_0_Model – 30
- TableLegs_0_Model – 3,208
- TableTop_0_Model – 1,568
- Teapot_0_Model – 6,238
Polygon Range Summary
- Minimum: 2 triangles (Impostor Quad)
- Maximum: 9,684 triangles (HedgeBase_1_Model)
Number of Prefabs
- 378 Tree Prefabs (138 fluffy + 240 card-symbol)
- 378 Tree Impostor Prefabs
- 10 Standalone Impostor Prefabs (for customization)
- 19 Canopy Prefabs
- 14 Trunk Prefabs
- 64 Demo / Environment Prefabs (rocks, furniture, grass, props, etc.)
Total: 863 Prefabs
Texture Assets
Texture2DArray Assets (Size and Slices)
- Canopy_Card_Imposter_AlbedoArray – 512×512 × 12
- Canopy_Card_Imposter_NormalArray – 512×512 × 12
- Canopy_Imposter_AlbedoArray – 512×512 × 7
- Canopy_Imposter_NormalArray – 512×512 × 7
- LeafAlpha_TextureArray – 1024×1024 × 10
- Tree_Cards_Imposter_AlbedoArray – 512×512 × 240
- Tree_Imposter_AlbedoArray – 512×512 × 138
- Tree_Imposter_NormalArray – 512×512 × 138
- Trunk_Imposter_AlbedoArray – 512×512 × 14
- Trunk_Imposter_NormalArray – 512×512 × 14
Tree Leaf Textures (1024×1024)
- TreeLeaf_01
- TreeLeaf_02
- TreeLeaf_03
- TreeLeaf_04
- TreeLeaf_05
- TreeLeaf_06
- TreeLeaf_07
- TreeLeaf_08
- TreeLeaf_09
- TreeLeaf_10
Trunk Textures (2048×2048)
- TrunkBaseColor
- TrunkNormalMap
- TrunkRoughnessMap
- TrunkAmbientOcclusion
Demo Textures
- Flowers_Aligned – 1024×1024
- Flowers_Final – 2048×2048
- Leaves – 1024×1024
- Path_BaseColor – 2048×2048
- Path_Normal – 2048×2048
- Path_Roughness – 2048×2048
- Rock_1_BaseColor – 1024×1024
- Rock_1_Normal – 1024×1024
- Skybox – 2048×1024
- TeaParty_BaseColor – 2048×2048
- TeaParty_Metallic – 2048×2048
- TeaParty_Normal – 2048×2048
- TeaParty_Roughness – 2048×2048
- TerrainMask – 1024×1024
UV Mapping
Yes
- Trunks
- Canopies
- All demo assets
- Exception: Flagstone rock
Rigging
No
Animation
- Animation Clips: 0
- Animation Type: None
(Vertex-based wind / flutter is shader-driven)
LOD Information
Tree Prefabs:
- LOD0 = Trunk + Canopy
- LOD1 = Impostor
- LOD2 = Cull
- LOD Groups used on all tree prefabs
- Demo assets do not use LODs
Materials & Texture Workflow
- Foliage uses stylized Shader Graph materials
- Alpha-clipped leaf cards
- Not physically-based (non-PBR)
- Impostors include simple normal lighting
Demo assets use:
- Base Color
- Normal
- Roughness
- Metallic
(Still stylized, not strict PBR)
Shader System
- All shaders authored in Shader Graph (URP)
- GPU instancing supported
- Texture Arrays used for variation
- Per-instance color via MaterialPropertyBlocks
FluffyForest – Stylized Trees & Canopy Pack (URP)
Includes 378 stylized tree prefabs featuring fluffy canopies, card-symbol topiary shapes, and 4-way impostor LODs, with a total of 863 prefabs including matching impostors, customizable canopy and trunk variants, and demo environment assets.
Unity Play WebGL Demo -> HERE (ESC key to free mouse for changing scene)
The pack includes:
🌳 138 Fluffy Canopy Tree Prefabs
Built from:
- 14 tree trunk models
- 6 fluffy canopy styles
- 6 color variants per tree
♠️♥️♣️♦️ 240 Card-Symbol Topiary Tree Prefabs
Including Heart, Spade, Club, and Diamond shapes
Built from:
- 3 canopy variants per symbol
- 6 color variants per tree
- 40 unique topiary tree designs
All trees use a custom 4-way impostor LOD setup for efficient distance rendering while maintaining their stylized silhouettes.
Impostors can also be placed independently as background foliage using the included billboard-based impostor shader.
Rendering & Shader Features
- GPU-instanced canopies with per-instance color variation
- Leaf and impostor alpha cards stored in Texture Arrays
- Simple normal lighting on impostors for basic light response
- Uses Unity’s main directional light
- Subtle vertex-based flutter/wind animation
All shaders are built using Shader Graph, making them easy to tweak and customize.
FluffyForest was tested on desktop hardware.
Projects targeting mobile devices may require very low foliage density and aggressive impostor swapping to maintain performance.
Note
All environment assets, shaders, and textures used in the promotional material are included as demo content for scene context and presentation.
You’re free to use these assets in your own projects.
Price $4.99
Fish Alive - Freshwater Set by Denys Almaral
Fish Alive Freshwater Set is a collection of popular, animated aquarium favorites. Designed with well-balanced minimalistic topology, these polyart models are ideal for AR/VR mobile games and high-resolution desktop games.
| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |
Features
✅ Animated Fish = 10
✅ Environments: Home aquarium, river bed (~16 meshes)
✅ Behaviors: Includes easy-to-setup natural swimming logic and demo scenes.
✅ Group Of Fish: Helper class to deal with multiple fish.
✅ 7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.
✅ Optimized Textures: A single texture palette shared between most models (256x256).
✅ Poly Count: 600 triangles per model on average.
✅ Real Skinned Meshes: 3D fish are skinned meshes with bones.
✅ 7-Bone Rig: Simple yet effective rigging.
✅ Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop
✅ Soft object avoidance: Fuid steering system to avoid obstacles.
✅ Free Samples: Guppy + Clownfish + scripts
❌ No strict hard collisions.
❌ No Vertex Shader Animation on Fish.
❌ No strict hard collisions.
❌ No LODs
Performance:
60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)
Related Free Tool: For even more deep customization, moodifying the colors quickly, painting directly onto the 3D model, see : DA Poly Paint - Low Poly Customizer
Note: Some tutorial videos feature fish from our other Fish Alive packs.
Your Feedback is Important!
Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.
| DOCUMENTATION | VIDEOS | Fish Alive Marine Set | CONTACT |
Price $29.00
Fish Alive - FREE Samples by Denys Almaral
Fish Alive Free Samples allows you to start playing right now with 2 of the fish 3D characters from the Marine Set and Freshwater Set packages. Includes all animations and most of the escential scripts.
| DOCUMENTATION | VIDEOS | CONTACT |
Features
✅ Animated Fish = 2 (An unlikely duo: Guppy, Clownfish)
✅ Behaviors: Includes easy-to-setup natural swimming logic and demo scene.
✅ 7 Animation States: Static initial pose, Bite, Idle and Swim with turning left/right variants.
✅ Optimized Texture: A single texture palette shared between models (256x256).
✅ Poly Count: ~600 triangles per model on average.
✅ Real Skinned Meshes: 3D fish are skinned meshes with bones.
✅ 7-Bone Rig: Simple yet effective rigging.
✅ Platform ready: Suitable for Mobile, AR/VR, WebGL and Desktop
✅ Soft object avoidance: Fuid steering system to avoid obstacles.
❌ Not included: Group Of Fish (Helper component to deal with multiple fish)
❌ No strict hard collisions.
❌ No Vertex Shader Animation on Fish.
❌ No strict hard collisions.
❌ No LODs
Performance:
60 FPS. Fish count 1700 - Desktop - Specs: i7-4790k RTX-3060 (See more benchmarks)
Note: Some tutorial videos feature fish from our other Fish Alive packs.
Your Feedback is Important!
Any comments or reviews will be considered carefully, and any issues will be fixed ASAP.
| DOCUMENTATION | VIDEOS | CONTACT | Marine Set | Freshwater Set |
Price $0.00
16-Bit Adventure RPG Islands and Sea Music by François Gérin-Lajoie
12 tracks in .wav format
Tracks are meant to be looped. Each plays through once. See "Loop Instructions" document for more details.
No AI was used in creating this package. All music included was composed by a sentient human.
Consider this 16-bit fantasy music asset pack for your next project!
This asset pack includes twelve loop-ready music tracks, in .WAV format, that are well-suited for sea-themed fantasy video games that may want a retro-vibe and/or use pixel art. They were inspired by the music of JRPGs and adventure video games from the 1990s on the SNES. There’s over 17 minutes of music in the pack, including exploration music, town music, battle music and even pirate music. Two of the tracks are bonus tracks that serve as alternate versions of other tracks. I included a .pdf document with instructions for how to loop the tracks. Watch the Walkthrough Video for content description and loop instructions: https://youtu.be/5SYw2sAfKaI
Track List:
01 - Archipelago Overworld
02 - Seaside Exploration
03 - Seaside Village #1
04 - Seaside Village #2
05 - Battle Track #1
06 - Battle Track #2
07 - Sailing with Pirates
08 - Travelling by Submarine
09 - Dungeon Exploration #1
10 - Dungeon Exploration #2
BONUS - Archipelago Overworld (Extended)
BONUS - Travelling by Submarine (Alt Version)
How to Use the Tracks:
These are my original compositions. You are welcomed to use these tracks in any desired way in your video games, without cost or permission. The only thing that I would ask of you is to give credit where it is due by mentioning by name, François Gérin-Lajoie. Thank you! And if you want to promote your game, you’re welcome to mention it in the comments below.
Let's Help Each Other Out! If you enjoy this asset pack, would you be so kind as to rate it please? It will give it more visibility. Thank you!
If you enjoy my music, be sure to visit my YouTube channel and subscribe: https://www.youtube.com/@Francois_Gerin-Lajoie
If you would like to commission me to write custom music for your game, contact me and I would be more than happy to do so: oragus2@yahoo.com
Price $9.99
Magic Hat Effect by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 4 high-quality magic hat effects for RPG game projects.
- Supports Unity 2021.3.0 and above versions.
- You can easily achieve more special effects by using the shaders in the resource package.
- Simply drag the resource package into the scene and it can be used easily.
Price $15.00
Character Trail Effect_ by sunzzs
- easy to use;
- Compatible with ALL Unity rendering pipelines;
- Includes an overview scene;
- One Shader for all particles;
- Consistent stylized art direction;
- 12 Character Trail Effects for RPG Projects.
- Supports Unity 2021.3.0 and above versions.
- All the effects are achieved through a single shader. You can use this shader to implement the majority of special effects.
- Compatible with ALL Unity rendering pipelines
Price $24.00
