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The newest packages in the Unity Asset Store.
Updated: 27 min 12 sec ago

Scene Architect: Procedural Spawner Tool by Ricky's Software

35 min 40 sec ago
Scene Architect is a Unity scene spawning tool for quickly placing props, buildings, and vegetation using manual placement, path-based spawning, terrain-aware rules, and optional terrain modification.
  • Unity Editor tool for scene population and procedural object placement
  • Manual spawning via Scene view shortcut (Ctrl + Alt + Click)
  • Path-based spawning using spline-driven placement paths
  • Collision-aware placement using configurable collider size (SpawnerType Size)
  • Terrain modification support with adjustable Terrain Modification Area
  • Optional terrain flattening, smoothing, and vegetation clearing
  • Spawn probability, rotation control, and path offset configuration
  • Integer-based ground layer and terrain layer constraints required for spawning
  • Automatic terrain height snapping for object placement
  • Runtime spawning API available for scripted placement (manual spawning only)
  • Bonus automatic terrain texturing component (sand/grass/rock based on height and slope)
  • Designed primarily for Unity Editor workflows; some features editor-only

Scene Architect – Procedural Scene Spawning Tool for Unity

Scene Architect is an editor-focused spawning system designed to quickly populate Unity scenes with props, buildings, vegetation, and environmental details. It helps you place objects faster while maintaining full artistic control, making it ideal for environment design, prototyping, and procedural workflows.

It combines manual placement, path-based spawning, terrain interaction, and rule-based constraints into a streamlined Unity workflow.

Key Features

Fast Scene Population

  • One-click prefab spawning directly in the Scene view
  • Randomized placement with probability control
  • Automatic terrain snapping
  • Built-in collision checks to prevent overlaps

Populate environments in seconds instead of hours.

Path-Based Object Placement

  • Create curved placement paths visually in the editor
  • Spawn objects along paths for organized layouts
  • Automatic spacing and orientation alignment
  • Ideal for environmental props, buildings, vegetation rows, or decorative elements

Note: Scene Architect does not generate roads or geometry — it places objects along defined paths.

Flexible Spawn Rules

Control exactly where and how objects spawn:

  • Spawn probability settings
  • Collider-based overlap detection
  • Distance-from-path offset placement
  • Ground and terrain layer filtering (integer-based setup)
  • Random or fixed rotation options

This keeps placements natural and prevents unrealistic overlap.

Terrain Interaction

Optional terrain modification at spawn locations:

  • Terrain flattening under spawned objects
  • Edge smoothing for better blending
  • Vegetation clearing
  • Adjustable terrain modification area per object

Useful for placing buildings, props, and structured elements on uneven terrain.

Runtime Spawning Support

Scene Architect is primarily an editor tool but also supports:

  • Manual runtime spawning via script
  • Collision-aware placement
  • Procedural or gameplay-driven spawning setups

Bonus Terrain Texturing Tool

Includes a simple automatic terrain texturer:

  • Sand below sea level
  • Grass above sea level
  • Rock on steep slopes

Quick way to texture terrains for prototypes or base environments.

Designed For

  • Solo developers
  • Environment artists
  • Level designers
  • Procedural generation workflows
  • Rapid prototyping projects

Why Scene Architect?

Scene Architect focuses on fast iteration, practical placement control, and simplicity. It’s built to reduce repetitive manual placement while still giving developers creative control over their scenes.

Typical Uses

  • Forests, vegetation, and props
  • Building placement along paths
  • Environmental clutter and decoration
  • Procedural world prototyping
  • Terrain-aware prop placement

Compatibility

  • Unity Editor-focused workflow
  • Unity Terrain system supported
  • Optional runtime spawning via scripting

Price $25.00

Quick Create - Context Menu For Editor by Yuki0okami_20

46 min 35 sec ago
Quick Create is a Unity Editor tool that lets you quickly create common scene objects and assets from a searchable, pipeline-aware window.

• Work only in URP and HDRP pipelines

• Editor-only Unity tool (no runtime code)

• Searchable window with multi-word partial matching

• Keyboard navigation support

• Creation of scene objects and project assets

• Optional automatic parenting and selection of created objects

• Immediate rename option for scene objects

• Compatible with different project setups without additional configuration


Quick Create is an Editor tool for Unity that allows you to quickly create commonly used scene objects and assets from a single searchable window.

It is designed to speed up workflow and reduce context switching.


- Key Features -

Fast searchable window for creating GameObjects and assets

Keyboard-friendly workflow (arrow keys + Enter)

Optional automatic parenting, selection, and renaming

No runtime impact (Editor-only tool)


- Opening the Window -

You can open the Quick Create Window in two ways:

Menu: Tools → Quick Create

Shortcut: F3


- Search System -

The search field supports multi-word partial matching.

Examples:

ass → matches Asset - Material

mat → matches Asset - Material

ass mat → matches Asset - Material

mat ass → matches Asset - Material

Each word is matched independently, and order does not matter.


- Settings -

The settings section is located at the top of the plugin window.

Important:

These settings only apply to objects created in the scene (except UI elements), not to assets.

Available options:

Create as Child of Selected Object

If enabled, newly created scene objects will be parented under the currently selected GameObject.

Select Created Object

Automatically selects the created object after creation.

Start Renaming the Created Object

Starts rename mode immediately after creation.

Default Local Position

Local position applied when the object is created as a child.


- Scene Objects vs Assets -

Scene Objects

Created directly in the active scene (GameObjects, UI elements, lights, cameras, effects, etc.).

Assets

Created in the Project window (materials, sprites, scripts, animation assets, UI Toolkit assets, etc.).

Settings such as parenting, selection, and renaming do not affect assets.


- Keyboard Controls -

Typing – filters results in real time

Enter (first time) – activates Up / Down Arrows

Up / Down Arrow – navigate the list

Enter (second time) – create the selected entry


- Requirements -

Unity Editor (Editor-only tool)

Compatible with URP, and HDRP projects (however Objects and Assets intended for the High Definition Render Pipeline (HDRP) are not avaible).

No additional packages required (uses installed Unity features)


- Notes -

The tool does not modify project settings.

No runtime code is included.

Safe to use in production projects.

Designed to be easily extendable with custom entries.


- Errors and warnings -

The console will display the message "ExecuteMenuItem failed because there is no menu named [position path in menu]"

if you choose an item that is incompatible with the current pipeline (like URP while you are in HDRP), or if you are missing the appropriate packages (like UI Toolkit).


Price $4.99

Local Voice LLM by David Addis

46 min 39 sec ago
Local, offline, cross-platform voice dialogue with an AI agent using Unity Inference, a Large Language Model (LLM), Speech Recognition (STT) and Text-to-Speech (TTS).

- Requires separate installs for individual functionality of STT, LLM and TTS

- High-quality and local Unity Inference interface - no Python/Libs/Networking

- Cross-platform

- Offline; no networking required

- CPU or GPU-accelerated

- Will run on the Web using WebGPU backend

Please check out the WebGPU demo. Inference is done locally - without any network communcation or special libraries required.


LocalVoiceLLM brings together several of my other assets: SimpleOfflineSTT (Speech Recognition), SimpleOfflineLLM (AI agent) and SimpleOfflineTTS (Text-to-Speech) to create a completely local, offline, clean interface for creating a dialogue with a Large Language Model. It's completely offline without any networking or services required.


It does not have any platform-specific code or libraries, so can in theory be used on any platform supported by the Inference package - although memory requirements for running so much through Unity Inference can get high, and desktop and high-end mobile platforms are recommended. Tested on Windows, Android, MacOS and Web using WebGPU.


Please be aware that separate purchases are required for full functionality. You will need at least SimpleOfflineLLM to get Large Language Model support, and either SimpleOfflineSTT (speech recognition) and/or SimpleOfflineTTS (text-to-speech) for the voice interface.


The deployment sizes for several full-precision models can become large, so it's recommended to use uint8 quantized versions to decrease the model sizes to approximately one quarter. With a small (SmolLM2) LLM model, and quantized ONNXs, you can deploy the full system in approximately 350MB.


Price $0.00

Sci-Fi Worlds Volume 1 by De Beauville Studios

49 min 37 sec ago
A cinematic sci-fi music collection designed for games, trailers, and interactive worlds. Includes full tracks, seamless loops, and stems for flexible implementation.

Features


• High quality WAV audio files

• Fully produced cinematic music tracks

• Seamless loop versions for game engines

• Individual stems for flexible music implementation

• Designed for interactive audio systems

• Suitable for Unity, Unreal, and other engines


Audio Specs


• Format: WAV

• Sample Rate: 44.1 kHz

• Bit Depth: 16-bit / 24-bit (depending on source file)

• Total Size: ~2.6 GB


Content Structure


Each composition includes:


• Full Mix

• Seamless Loop Versions

• Intro / Build / Interlude Loops

• Instrument Stems

• Ambient FX elements


Perfect for creating dynamic and adaptive music systems in interactive projects.


Track Listing

1 - Darkness Arrives - 150 BPM

2 - Awaken Leviathan - 120 BPM

3 - Spectre Reveal - 120 BPM

4 - Splash Waltz - 150 BPM and 180 BPM

5 - Iron Wings - 120 BPM and 200 BPM

6 - Cryostasis - 135 BPM

7 - Weapons March - 120 BPM

8 - Scorceress of the Nile - 181 BPM

9 - Empires Unite - 120 BPM

10 - Solar Winds - 120 BPM

Sci-Fi Worlds: Volume 1 is a cinematic music library designed for science-fiction games, space exploration titles, futuristic worlds, and atmospheric storytelling.


This collection provides 10 fully produced tracks along with seamless looping versions and isolated stems, allowing developers to easily integrate dynamic music systems into their projects. Includes 10 cinematic tracks, seamless loops, and isolated stems. Approx 28 minutes of total music. Alternate mixes included (no drums / no choir / no vocals) for flexible implementation.


Whether you are building a space opera, mysterious alien environment, futuristic city, or narrative-driven exploration game, this pack provides versatile musical material that can scale from subtle ambience to powerful cinematic moments.


The music blends orchestral textures, synthetic atmospheres, and evolving cinematic structures to create immersive soundscapes suitable for interactive worlds.


Developers can use full tracks for cinematic sequences or assemble custom mixes using stems and loop segments for adaptive music systems.


Ideal for:


• Sci-Fi games  

• Space exploration  

• RPG environments  

• Cinematic trailers  

• Atmospheric storytelling  

• Narrative games  

• Indie and professional game projects


Price $24.99

Automatic Garage Door by Alexander Lipin

49 min 41 sec ago
Automatic sectional garage door designed for real-time environments such as garages, warehouses, parking areas, and industrial facilities.

Number of textures 16

Texture dimensions 4096

Polygon count 19 646

Number of meshes/prefabs 1/1

Rigging: Yes

Animation count 1

Animation type list Generic

UV mapping: Yes

LOD information 0

Types of materials and texture maps PBR

The asset uses a skeletal mesh with opening animation, allowing smooth and realistic door movement.

Clean topology and optimized geometry make the model suitable for real-time applications and game development.

The asset can be easily integrated into environments such as:

• garages
• warehouses
• industrial buildings
• parking structures
• service areas


All logos, names, and graphics used in the asset are fictional. Any resemblance to real brands or organizations is purely coincidental.


Price $4.99

Echoes of the Unknown by Hozesama

53 min 41 sec ago
"Echoes of the Unknown" is a collection of cinematic soundscapes and ambient music, perfect for mystery, suspense, and exploration games.

Technical details

  • Audio file types: WAV
  • Sample rate: 48,000 Hz
  • Bit depth: 24-bit PCM
  • Loopable: Yes
  • Additional: Stereo

"Echoes of the Unknown" is a high-quality collection of cinematic soundscapes and ambient music designed specifically for mystery, suspense, and exploration games. Whether you are building a haunting atmosphere or a tense environment, this pack provides high-fidelity audio assets to elevate the emotional impact of your project.


Price $25.00

Essential Woodland Atmospheres by VANTAGE SOUND

56 min 36 sec ago
48 atmospheric loops recorded in native woodlands in Britain and Ireland. Everything you need to create a realistic woodland sonic environment !

Wav files

44.1 khz

24 bit

seamless loops

stereo

This Pack contains 48 atmospheric loops recorded in native woodlands in Britain and Ireland

And across every season and time of day to give you extensive variations in sonic possibilities.


Every sound in this pack has been recorded in high quality, and edited to create smooth background sounds with seamless looping and variable file sizes for flexibility.


Over 1 hour of Audio !


included in this pack

Rain loops

Wind loops

Falling leaves loops

Lakeside ambience loops

Isolated bird loops

Fire loops

Forest atmosphere loops

woodland atmosphere loops

waterfall loops

Streams loops

Lapping waves loops


All in high quality audio format

44.100hz 24 bit



Price $30.00

Epic Orchestral Action Loops by VANTAGE SOUND

56 min 39 sec ago
A package Original orchestral music. Designed to loop seamlessly and work together to create an epic soundscape. Everything you need to bring the tension that your action sequences deserve !

sample rates

44.100hz

48000hz


bit depth

16 bit

24 bit


loopable


wav


stereo

This is music written and composed specifically with game development in mind .

using the full array of orchestral instruments in order to provide you with a provoking score !


7 Orchestral Action loop sets to bring drama and intensity to your action sequences


Each comprising of 4 loops that ramp upwards to a climax. and with 4 checkpoint sounds


3 Full length dramatic themes to underscore the gravity of epic accomplishments


10 Event sounds for small triumphs along the way.


1 GB

69 files

Over 40 minutes of audio packed with musicality !


All presented in both

44.100hz 16 bit High quality sound

4800hz 24 bit Very High quality sound



no AI used in making this pack


Price $25.00

Pickaxe Collection Pack Animation Spine 2D by RGame Animation

1 hour 20 min ago
Stylized Pickaxe Collection featuring unique fantasy designs including fire, ice, dragon, holy, and tech themes. Fully rigged and animated in Spine. Game-ready, high-quality 2D assets.
  • Created with Spine
  • Spine Versions Supported: 4.0 and 4.2
  • Export Formats Included:
    Binary (.skel)
    JSON (.json)
  • Spine Source Files (.spine) Included
  • Fully rigged and animated
  • Resolution: High-resolution 2D assets
  • File Type: PNG textures
  • Atlas files included
  • Compatible with Unity (Spine-Unity runtime required)
  • Scalable and easy to customize
  • Clean hierarchy and organized project structure
  • Ready for PC and Mobile platforms

If you want, I can also format it exactly according to Unity Asset Store submission guidelines (with Original Unity Version, File Size, Render Pipeline compatibility, etc.).

Stylized Pickaxe Collection – Spine Animated (Spine 4.0 & 4.2)

This package includes 10 unique pickaxes designed for mining and resource extraction systems. Each pickaxe features a distinct fantasy style and is fully rigged and animated in Spine, ready for Unity integration. Perfect for RPG, idle, and mining games.

This Stylized Pickaxe Collection is a high-quality 2D asset pack featuring multiple unique fantasy-themed pickaxes, including fire, ice, dragon, holy, dark, tech, and magical designs. Each pickaxe is carefully crafted with vibrant colors, clean shapes, and strong silhouettes to stand out in any game environment.

All assets are fully rigged and animated using Spine, making them easy to customize and integrate into your project. The package includes Spine source files and exports in both Binary (.skel) and JSON formats, compatible with Spine version 4.0 and 4.2, ensuring flexible workflow and broad runtime support.

Features:

  • Multiple unique stylized pickaxe designs
  • Fully rigged and animated in Spine
  • Exported in Binary (.skel) and JSON formats
  • Compatible with Spine 4.0 and 4.2
  • High-resolution 2D assets
  • Easy to modify, reskin, and extend
  • Optimized for Unity integration

Perfect for RPG, idle, mining, adventure, and mobile games. Add visually striking and professional-quality tools to enhance your game’s equipment system.


Compatibility

  • Fully compatible with Unity (recommended)

⚠️ This asset was created with Spine.

Using the asset:

This asset requires the free Spine-Unity runtime (version 4.0, 4.2 or newer) to function properly.

The runtime is available from the official Spine website. Once imported, you can use this character directly in Unity.

Editing the asset:

The skeleton and animations were created using the Spine Editor.

To modify or create new animations, a licensed copy of Spine is required.

Benefits for Developers

  • Save weeks of production time with ready-to-use, polished animations
  • Easily integrate into any gameplay style: shooter, survival, platformer, adventure
  • Editable source files allow full customization (re-skin, recolor, add equipment, etc.)
  • Scalable art ensures quality even on HD or 4K displays
  • Ideal for solo developers, indie teams, students, or studios

License

  • You may use this asset in unlimited commercial and non-commercial games.
  • Redistribution or resale of the original files is not permitted.

I really value your thoughts! Please share your feedback and rate the character so I can continue to improve and make the experience more enjo


Price $12.00

Toony Particles Remastered by Zakhan

1 hour 28 min ago

This Package includes:


  • 41 VFX.
  • Includes the old version as a separate package.
  • Texture Sizes: from 512x512 to 2048x2048.
  • Number of Prefabs: 43.
  • Number of Shaders: 16 Shaders and 3 SubGraphs.
  • All particles are customizable and can be recolored.

Requirements:


  • Input System package (required for the demo).
  • TextMeshPro Package (required for the demo).
  • Timeline package (required for the demo).
  • Shader Graph package.

Toony Particles Remastered is a versatile VFX pack for toon-style projects, featuring 41 VFX including explosions, weather, water, environment, player interactions, projectiles, and much more.


DEMO


Price $24.99

MAR-Low poly Subway Platform Decoration Pack by MAR_0237

6 hours 21 min ago
A compact subway decoration pack with signs, safety props, and wall posters to bring life to metro environments.

Number of textures : 3

Texture dimensions : 512*512

Polygon count of [Model Name] :

-Arrow Sticker : 1

-poster : 1

-Wall Ads : 41

-Fire Extinguisher : 630

-Way Out Sign : 62

-Platform Guide Sign : 62

-Platform Number Sign : 19

-Fire Hydrant : 329

-Exit Sign_Hanging : 62

-Exit Sign_Wall : 46

Minimum polygon count : 1

Maximum polygon count : 630

Number of meshes/prefabs : 14prefabs

UV mapping: Yes

Types of materials and texture maps (e.g., PBR) :

-Uses Base Color and Emission maps for lit signs and displays.

This subway decoration asset pack includes a variety of signs, safety equipment, and wall posters designed to add realism and visual detail to metro platforms and underground stations.


The pack features exit signs (wall-mounted and ceiling-mounted), way-out and direction boards, a vertical exit sign, fire extinguisher, fire hydrant cabinet, and framed wall advertisement posters. These assets are ideal for decorating subway platforms, station halls, corridors, and stairway areas.


All sign and poster textures can be easily replaced or edited, allowing you to customize station names, directions, or advertisements to fit different locations, themes, or projects. By swapping the textures, you can create a wide variety of looks while using the same 3D assets.


These assets are optimized for real-time use and are suitable for games, simulations, and virtual environments that require believable subway or underground station


Price $4.99

KProjectView by KakoGames

9 hours 36 min ago
KProjectView – Simple Project Window Extension Extend your Project window with a cleaner, more organized view.

Tree Lines

Visualize folder hierarchy with tree lines, making parent-child relationships instantly clear.

  • Expandable folders: Dotted lines
  • Files / non-expandable assets: Solid lines
  • Customizable line color and thickness

Smart Folder Icons

Badge icons are automatically displayed based on folder names. Supports over 50 folder types including Scripts, Prefabs, Textures, Audio, and more.


Default Styles

Automatic color-coding based on folder names. Not a fan of a particular style? Icon colors and row backgrounds can be toggled on/off individually. Includes an option to inherit colors to child items.


Per-Folder Customization

Option/Alt + Click on any folder to configure it individually:

  • Row background color
  • Folder icon color
  • Tree line color
  • Custom badge icon (from built-in icons)

Alternating Row Colors

Apply alternating background colors to rows for better readability in the Project window.


Requirements

  • Unity 2021.3 – 6000.3.5 (tested)
  • Windows / macOS

Settings Window

Access all settings from Tools > KakoGames > KProjectView > Settings.


Price $15.00

KHierarchyView by KakoGames

9 hours 36 min ago
KHierarchyView – Hierarchy Window Extension Make your Hierarchy window clearer and easier to navigate at a glance.

Tree Lines

Visualize GameObject parent-child relationships with tree lines. As your scene grows, it gets harder to track nested structures — tree lines make the hierarchy instantly readable.

  • Child objects: Dotted lines
  • Leaf objects: Solid lines
  • Customizable line color and thickness

Smart GameObject Icons

Badge icons are automatically displayed based on GameObject names and attached components.

  • Name-based: Player, Enemy, Canvas, Camera, Manager, and more
  • Component-based: Camera, Light, AudioSource, ParticleSystem, Animator, and more

Default Styles

Automatic color-coding based on names and components. Icon colors and row backgrounds are styled out of the box. Not a fan of a particular style? Each one can be toggled on/off individually. There's also an option to inherit colors to child objects.


Custom Styles

Define your own naming patterns and automatically style any matching GameObjects.

  • Create patterns like "Enemy," "Item," "Clone," "Trigger," etc. — any GameObject containing that text gets styled automatically
  • Set a custom row color and badge icon per pattern
  • Option to auto-apply to child objects
  • Quickly add patterns via the Option/Alt + Click popup

Per-Object Customization

Option/Alt + Click on any GameObject to configure it individually:

  • Row background color
  • Icon color
  • Tree line color
  • Custom badge icon (from built-in icons)
  • "Add Custom Name Style" button to create a pattern from the GameObject's name

Alternating Row Colors

Apply alternating background colors to rows for better readability in the Hierarchy.


Auto Cleanup

Customization data for deleted GameObjects is automatically removed.


Settings Window

Access all settings from Tools > KakoGames > KHierarchyView > Settings.


Requirements

  • Unity 2021.3 – 6000.3.5 (tested)
  • Windows / macOS

Price $15.00

Simple UI 3 in 1 by MKM Tools

2026, March 30 - 21:54
2D data visualization bundle for Unity that combines Pie Charts, Line Graphs, and Bar Graphs in 1 asset!
  • UI System: Unity UI (Canvas-based)
  • Text Rendering: TextMeshPro
  • Render Pipeline: Built-in, URP, HDRP (UI-based, pipeline-agnostic)
  • Data Updates: Runtime data updates supported
  • API Access: Public C# API for full programmatic control
  • Customization: Colors, values, labels, spacing, sizes, and visibility are configurable via Inspector and code
  • Performance: Lightweight implementation suitable for real-time updates
  • Dependencies: No external dependencies
  • Code Quality: Clean, readable C# scripts intended for easy extension
  • Platform Support: Windows, macOS, Linux, iOS, Android, WebGL, XR
  • Unity Version: 2021.3 or newer

What’s Included

Key Features

  • Unified workflow – consistent setup and usage patterns across all chart types
  • Runtime & Editor control – configure charts via Inspector or fully manage them through code
  • Highly customizable – colors, labels, values, spacing, sizes, and visual styles
  • Canvas-based UI – built on Unity UI for responsive layouts and resolution independence
  • TextMeshPro support – crisp, professional labels and value text
  • Multiple data sets – suitable for complex analytics and comparisons
  • Lightweight & dependency-free – no external plugins required

Use Cases

  • Game UI: statistics, progression, economy data, leaderboards
  • Business & enterprise apps: dashboards, KPIs, reports
  • Educational and simulation projects
  • Prototyping and internal tools

Compatibility

  • Unity 2021.3 LTS and newer
  • Works across Desktop, Mobile, WebGL, and XR platforms

Value Proposition


This bundle delivers a cost-effective, scalable charting solution with a clean API and predictable behavior, reducing integration time and ensuring long-term maintainability. Ideal for teams that need reliable data visualization without over-engineering.


Built for clarity. Optimized for production. Ready for scale.


Price $24.99

Terrain Paint Studio by LiquidSphere Studio

2026, March 30 - 20:51
Terrain Paint Studio enables you to use separate layers when painting on the Terrain (similar to painting software like photoshop). The paint layers are saved and can be enabled/disabled individually.

Terrain Painting


Discord | Docs


Terrain Paint Studio allows you to create separate layers for painting on your terrain, and it saves these layers so you can apply/remove them as needed. This is especially powerful with procedural workflows where you can allow a procedural tool to paint your terrain for you, then apply your custom touch-ups and polish where you need it. For example, if you need to paint a road somewhere, apply it as a layer on top of the procedural layer and you will never lose it even if you need to apply procedural painting again.


Price $25.00

Canley Colour Picker Lite by Canley Utilities

2026, March 30 - 20:48
A premium, haptic-ready Unity color picker with native iOS & Android support. Features universal pipeline compatibility (URP/HDRP) and high-performance tactile feedback for a professional UX.

Technical Specifications

  • Unity Version: 2021.3 LTS or higher (Fully verified for Unity 6).
  • Input Systems: Compatible with both Legacy and New Input System (via the CanleyInputBridge).
  • Mobile Ready: Engineered to meet strict mobile performance standards with minimal draw calls and optimized .asmdef compilation.
  • UI Integration: Includes custom shaders with stencil support for seamless use in Scroll Views and Masks.
  • Color Spaces: Full support for both Linear and Gamma rendering.
  • Haptic Architecture: Native JNI Bridge for Android (API 26+) and Objective-C bridge for iOS (Taptic Engine).
  • Android Compatibility: Features automatic android.permission.VIBRATE injection and support for high-fidelity custom waveforms on compatible actuators.

Canley Colour Picker: High-Performance, Cross-Platform Haptic UI

Elevate your user interface with a professional-grade color picker designed for modern Unity projects. Whether you are building a character creator, a creative suite, or a design app, the Canley Colour Picker provides a tactile, "fail-silent" experience that feels like a native part of your application.

Key Features:

  • Universal Compatibility: Works seamlessly with Built-in, URP, and HDRP pipelines.
  • Performance Optimized: Isolated via Assembly Definitions (.asmdef) to ensure your project’s compile times stay lightning-fast.
  • Comes with a Cross-Platform Haptic Engine: Features native bridges for both iOS Taptic Engine and Android VibrationEffect (API 26+), delivering high-fidelity tactile feedback across all mobile devices.
  • Global Haptic Master Switch: Includes a static global override to easily link picker haptics to your project's centralized settings menu.
  • Linear & Gamma Support: Optimized for Linear color space for the most vibrant, accurate color reproduction.
  • Robust Logic: Uses the C# Action/Observer pattern for zero-overhead performance and effortless script integration.

Includes:

  • Fully functional Demo Scene.
  • 20-Page Technical PDF User Manual including full API guide.
  • Custom UI Shaders and Prefabs.
  • Native iOS (.mm) and Android (JNI) Bridges.
  • Automated Android Manifest Permission Injection.

Support: If you have any questions or need support, please reach out to: swadie@me.com


Price $20.00

Shader Animator by Manuel Graça

2026, March 30 - 20:43
Animate shader properties at runtime with a lightweight, curve-driven component.
  • One component = one shader property
  • Supports Float, Int, Color (with Gradient), Vector, TextureOffset, TextureScale
  • Curve-based interpolation (AnimationCurve)
  • Wrap modes: PlayOnce, Loop, PingPong, ClampForever
  • StartDelay, EndDelay, Speed (supports reverse)
  • Update, LateUpdate, FixedUpdate, or Manual mode
  • Full playback API: Play, Pause, Resume, Stop, Restart
  • Custom timed events (normalized time or seconds)
  • Uses MaterialPropertyBlock for Renderers (non-destructive)
  • Instanced material handling for UI Graphics
  • No per-frame allocations during playback
  • Compatible with Built-in RP, URP, HDRP
  • Unity 2021.3+

Shader Animator lets you animate individual shader properties directly from a component.

Add ShaderPropertyAnimator to any GameObject with a Renderer or UI Graphic, choose a shader property, set from/to values, tweak the curve, and play.

Each component controls a single property. Add multiple components to drive multiple properties at once.

Built for runtime use — clean API, predictable playback, and safe material handling.


Price $11.89

Tools (BoaSound) by BoaSound

2026, March 30 - 20:43
Authentic hand-tool foley: sawing, hammer hits, tape measure actions, screws, drops and handling.
  • Format: WAV (PCM)
  • Bit Depth: 24-bit
  • Sample Rate: 96 kHz
  • Channels: Mono
  • Files: 622
  • Size: 185.4 MB
  • Metadata: UCS-style naming (consistent file names)
  • Content: Handsaw + hacksaw sawing, hammer hits, tape measure actions, screws/nails handling, drops, grabs & placements
  • Demo: Included (Demo scene + audio)

Tools is a focused foley pack built from real hand tools and small hardware. You’ll find clean, close recordings of sawing (handsaw + hacksaw), hammer impacts on different surfaces, tape measure extend/retract/handling, and detailed metal hardware actions (screws/nails in containers, drops, grabs and placement).


All sounds are tightly edited, consistently named, and ready to drop into games, film, UI/interaction, or any scene that needs believable workshop/tool detail. Includes a simple demo scene with a play button.


Price $15.00

Cartoon - Boar by Red Deer

2026, March 30 - 20:41
CARTOON BOAR FAMILY models with 70+ IP/RM animations.

Number of textures: 33

Texture dimensions: 2048x2048, 512x512

Minimum polygon count: 3000 tris

Maximum polygon count: 13000 tris

Number of meshes/prefabs: 6/30

Rigging: YES

Animation count: 73

Animation type: IP/RM

UV mapping: Yes

LOD information: No

Types of materials and texture maps: PBR

This asset has CARTOON BOAR FAMILY models.


This pack includes:


- Boar Male

- Boar Female

- Young Boar (piggy)


The models has 46 bones and 11000-13000 tris.


Texture maps (4 color variations) - albedo, AO / metallic / roughness, normal map (all 2048x2048).


Separate model for mobile phones with 3000-4000 triangles.


70+ animations (IP/RM):

Attack (up, front, left, right, run), hit (front, back, middle), death (left, right), dig walk, idle 1-6, eat, eat dig, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ).


The animator controller is missing.


If you have questions, then write to the mail:

RedDeer3D@gmail.com


Price $20.00

Nail Collection - 20 Game ready nail sets by Ida Faber

2026, March 30 - 20:41
20 game-ready nail sets for 3D characters. Includes base nails, first-person arms, advanced UE material with glitter, holo & color shift. Compatible with store characters. UE & Unity ready! All RP.

⁺₊✧ ⋆ 4K Textures

Nails: BaseColor, Normal

Hands: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap

⁺₊✧ ⋆ Polycount ┆ No LOD system

SK_Nails_Hands

Tris 16570

SK_Nails_QuietMiracle

Tris 1568

SK_Nails_PetalBlush

Tris 1400

SK_Nails_KittyPlaytime

Tris 1400

SK_Nails_BloodMoon

Tris 11893

SK_Nails_ArcaneMystery

Tris 2116

SK_Nails_WineFrench

Tris 1400

SK_Nails_SakuraBlossom

Tris 2064

SK_Nails_ElegantFrench

Tris 1400

SK_Nails_StarlitPink

Tris 7504

SK_Nails_LilacNight

Tris 3561

SK_Nails_CrimsonHearts

Tris 3392

SK_Nails_SweetDreams

Tris 1400

SK_Nails_CelestialPastel

Tris 12365

SK_Nails_BlackSigilism

Tris 1520

SK_Nails_DarkGalaxy

Tris 1520

SK_Nails_PinkPawprints

Tris 8954

SK_Nails_TropicalMood

Tris 30886

SK_Nails_CrimsonSnake

Tris 12117

SK_Nails_BlueAberration

Tris 4784

⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ

Discord YouTubeInstagram Unity

꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷


Easy to work with · Compatible with most assets in my store

Actively maintained since 2021 · Changelog: docs.idafaber3d.com/reference/improvements

📖 Docs & Troubleshooting → docs.idafaber3d.com

📧 Support: idafaber3d@gmail.com · Discord


꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷



✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧

✦ Key Features

  • 20 Unique Nail Sets — wide variety of styles and designs
  • Easy color change
  • Simple / base nails included
  • First-person arms included (any skin tone)
  • Completely modular — attach any nail set independently
  • Advanced UE Material with tons of customization
  • Compatible with characters in my store that uses updated hands

Included: 20 nail sets, base nails, first-person arms, demo scene, advanced shader.

2 mesh variant: rigged nails placed on hands and static nail layout.

AllPartsTogether.fbx for easy hide/unhide.

The girl from the preview is sold separately (Elite School Girl asset).



⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton

It was made in Maya without plugins and does not have controls.

It is compatible with UE5 skeleton characters.



⁺₊✧ ⋆ Nail Styles

🖤 Gothic & Dark

💜 Fantasy & Holographic

🩷 Kawaii & Cute 

❤️ Classic & Elegant

🌸 Decorative 



⁺₊✧ ⋆ Advanced Material

  • Hue Shift — change color of any nail set instantly
  • Animated Glitter — dynamic sparkle effect in real time
  • Holographic Effect — iridescent shimmer on supported sets
  • Sparkles — customizable sparkle density and speed
  • Color Change — full control via Material Instances

⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+

Render pipelines: Built-in, URP, HDRP

Both Advanced and Default Shaders



⁺₊✧ ⋆ Unreal Engine Project

Supported version: 4.24+

Demo render scene included!

Advanced materials with Material Instances

MatID maps for easy color customization

Compatible with Epic Skeleton rig


⁺₊✧ ⋆ 4K Textures

Nails: BaseColor, Normal

Hands: BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap



⁺₊✧ ⋆ Polycount ┆ No LOD system


SK_Nails_Hands

Tris 16570


SK_Nails_QuietMiracle

Tris 1568


SK_Nails_PetalBlush

Tris 1400


SK_Nails_KittyPlaytime

Tris 1400


SK_Nails_BloodMoon

Tris 11893


SK_Nails_ArcaneMystery

Tris 2116


SK_Nails_WineFrench

Tris 1400


SK_Nails_SakuraBlossom

Tris 2064


SK_Nails_ElegantFrench

Tris 1400


SK_Nails_StarlitPink

Tris 7504


SK_Nails_LilacNight

Tris 3561


SK_Nails_CrimsonHearts

Tris 3392


SK_Nails_SweetDreams

Tris 1400


SK_Nails_CelestialPastel

Tris 12365


SK_Nails_BlackSigilism

Tris 1520


SK_Nails_DarkGalaxy

Tris 1520


SK_Nails_PinkPawprints

Tris 8954


SK_Nails_TropicalMood

Tris 30886


SK_Nails_CrimsonSnake

Tris 12117


SK_Nails_BlueAberration

Tris 4784



≽^·⩊·^≼

Thank you!


Price $29.99

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