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The newest packages in the Unity Asset Store.
Updated: 20 min 7 sec ago

Customizable Photo Frames by PolyKebap

20 min 55 sec ago
Quickly add color and coziness to room scenes with this pack. I filled them with some stylized pictures, but you could swap them with whatever you like.

Number of textures: 8

Texture dimensions: 1024 x 1024

Polygon count of [film striped frame]: 408

Minimum polygon count: 6

Maximum polygon count: 408

Number of meshes/prefabs: 8

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps: PBR

If your rooms feel too generic and bland, this pack will help you fix that quickly. Make your rooms feel like home with these simple, yet effective photo frames! The pack features several different styles and includes cute art to get you started. 


They are easy to customize, so you can swap in your own pictures quickly. They are also built to be scalable, meaning you can resize them without any weird stretching or ratio problems. 


These are lightweight thanks to simple design, and therefore perfect for mobile or VR projects too.


Price $0.00

50+ Modern Lamps by PolyKebap

21 min 50 sec ago
Make your game look awesome! If you are building a house, an office, or a secret base, these lamps will make it way cooler. Get it once and light up many different scenes you’re going to create.

Number of textures: 0

Polygon count of [Lamp_1] (the big one with 12 arms): 162

Polygon count of [Lightbulb]: 92

Minimum polygon count: 16

Maximum polygon count: 406 (swirly ceiling lamp)

Number of meshes: 42

Number of prefabs: 65

Rigging: No

Animation count: 0

UV mapping: No

LOD count: 1

Types of materials and texture maps: PBR

🌟 What’s inside?

  • Pretty Hanging Lights for the ceiling.
  • Tall Floor Lamps for the living room.
  • Tiny Desk Lamps for your bedroom or study.
  • Glowing Wall Stripes for a futuristic look.
  • Spotlights if you would like to highlight a painting or another asset.
  • Garden Lamps for outdoors.

✨ Why it’s great:

  • Easy to use: Just drag a lamp into your game and it's ready!
  • Not laggy: The shapes are simple so your game stays fast.
  • On and Off: Each lamp has a "Light_ON" material to make it glowy and "Light_OFF" for an off state.

🛠️ How to use it:

  1. Open the folder called Prefabs.
  2. Pick your favorite lamp and drag it into your scene.
  3. Enjoy!

Price $15.00

Flowers | 50+ Colorful Stylized by PolyKebap

22 min 54 sec ago
If you are building a home or office, this pack will help you to cozy up. It includes over 50 unique combinations of flowers, vases, and pots. You can also mix and match your own combination.

Number of textures: 0

Polygon count of [Model Name]

Minimum polygon count: 14

Maximum polygon count: 2172

Number of meshes: 32

Number of prefabs: 173

Rigging: No

Animation count: 0

UV mapping: No

LOD count: 1

Types of materials and texture maps: PBR

Building a game world can feel a bit empty until you add the small details. If you’re working on a home or office, this pack will help you cozy things up without any extra fuss.


I have included over 50 flower and container combinations. It is also easy to create a custom arrangement. I’ve kept the poly count low so your game stays fast, and everything is set up as a prefab so you can just drag, drop, and get back to the fun parts of your project.


Price $7.00

Market Kit: Upgradable Kiosk System by PolyKebap

25 min 54 sec ago
Do you need functional shops or street stalls? Build and upgrade your own market with Kiosks! It also comes with many small props like cups, boxes, and signs to make your game look busy and fun.

Number of textures: 3

Texture dimensions: 1024x1024

Polygon count of [Kiosk]: 354

Number of meshes: 9

Number of prefabs: 6

Rigging: No

Animation count: 0

UV mapping: Yes

LOD count: 1

Types of materials and texture maps : PBR

Low poly stylized kiosk with two variations and 5 color options each. Optimized low poly meshes.


Kiosk model could be use from outside as a shop. Or from inside too.


You could easily create an upgradable system, starting with cardboard boxes, moving on to a wooden stall. Then a bigger stall and then a kiosk. You could use the small props, the ones already included in this pack, to create even more levels of upgrade.


Or you could use all of them on a scene at the same time to build a market scene. Festivals, city centers, beaches, etc. any scene that needs a kiosk, could benefit from this pack.


If you like my style, I've got a coins pack that could go well with kiosk pack:

Stylized Coin Pack (FREE)



Price $15.00

Hierarchical Tag Forge by CarryForge

27 min 54 sec ago
Turn messy gameplay rules into a fast, readable tag vocabulary with zero-GC queries and quick lookups; keeping gameplay logic flexible and performant as content grows.

Features: See Description

Supported OS: Supported for use with Windows

Link To Documentation: Documentation

Why use Hierarchical Tag Forge?


Hierarchical Tag Forge is a production-grade, Unreal-style hierarchical gameplay tag framework for Unity. It gives you a single, consistent vocabulary you can use across your entire project; abilities, AI states, items, units, weapons, buffs/debuffs, events, UI flows, quest flags, and more; while keeping runtime lookups fast, deterministic, and scalable as your content grows. Instead of relying on fragile string comparisons, scattered enums, one-off manager scripts, or concrete type references, you maintain a centralized Gameplay Tag Database and query it efficiently at runtime through optimized access patterns designed for real game workloads.


A core focus of Hierarchical Tag Forge is performance: the runtime APIs and query evaluation are structured for zero-GC allocation during gameplay querying, enabling frequent checks and complex evaluations without avoidable garbage collections; ideal for AI, combat, state machines, and systemic gameplay. 


///KEY STRENGTHS///


Hierarchical organization: Define tags in a clean parent/child structure (e.g., Ability.Magic.Fire.Fireball) that scales to large projects.


Fast runtime access: Designed for repeated tag checks in hot gameplay loops.


Zero-GC querying: Query evaluation is built to avoid per-call allocations during runtime usage.


Three ways to use tags (choose your workflow):

  • Code-authored tags: declare tags directly in code for fully code-driven pipelines.
  • Editor-authored tags + generated code references: create tags in the Tag Manager, bake, then reference them in code via generated constants.
  • No-code / Inspector-driven: select and use tags through custom property drawers, prebuilt components, and assets without writing tag strings manually.

Automated code generation: Bake generates a flat static class containing constant tag references, giving you clean, typo-proof access in code without hand-authoring declarations.



Editor-first authoring: Dedicated tooling for daily tag creation, browsing, and maintenance.



Tag pickers & property drawers: Inspector-ready UX for selecting tags and containers safely; no string entry, no guessing.



Query Builder UI: Build and visualize tag queries in-editor rather than hand-authoring complex logic.



GAS-style Requirements Query asset: Author requirement logic like Require All, Require Any, and Block Any (great for ability gating, interactions, equipment rules, and state constraints).



Reactive gameplay support (built-in, minimal setup):


Hierarchical Tag Forge includes a practical “ownership” component out of the box:

  • A tag owner surface to represent “this object currently has these tags.”

This enables common production patterns; doors, interactables, devices, UI states, buffs, or world triggers, to be driven by tags immediately.


Production validation/baking: Catch hierarchy issues, collisions, and invalid data early, before runtime.


Scales with content: Works whether you have dozens of tags or tens of thousands.



///HIERARCHICAL TAG FORGE INCLUDES///


Gameplay Tag Database (core asset):

A centralized database asset that stores and organizes your hierarchical tags. This becomes the source of truth for your project’s tag vocabulary.


Tag Manager (Editor Window):

A purpose-built editor tool for creating, organizing, searching, and maintaining your tags quickly. Designed for day-to-day production iteration.


Tag Pickers / Property Drawers:

Inspector-ready UI for selecting tags and tag containers safely and quickly; no fragile string entry, no guesswork.


Query Builder UI:

An editor interface for authoring and inspecting tag queries. Useful for designers and programmers alike when building complex condition logic.


Tag Requirements Query (GAS-style):

A dedicated “requirements” style asset for common gating logic:

  • Require All
  • Require Any
  • Block Any

Ideal for abilities, interactions, equippables, AI behaviors, quest conditions, and UI state gating.


Code-Declared Tags:

Support for declaring tags in code for stable global references and structured workflows.


Bake + Automated Code Generation:

A bake workflow that validates your database and can generate code for easy runtime access. Generated output includes a flat static class of constant tag references, enabling a workflow where users:

  • author tags in the Tag Manager,
  • bake,
  • reference tags in code via generated constants (no string typing, no manual declarations).

Validation & Baking Pipeline:

A bake/validation pass to ensure your database is internally consistent and runtime-ready.


Demo Scene + Template Code:

A complete demo scene with prebuilt example code that demonstrates the expected usage patterns across the system. The examples are designed to be directly reusable with minimal changes.


Performance TestHarness (Profiling):

A dedicated TestHarness intended for profiling and validation, including stress scenarios such as 100,000s of queries across 1,000s of owners per frame, so users can measure real runtime cost and confirm the zero-allocation query approach in their own project context.


Choose your preferred integration style:

  • Add an observer component to react to tag state via rules + UnityEvents.No-code / Inspector-driven: use drawers + prebuilt components/assets.
    Add a tag owner component to objects that own tags.
  • Generated constants: author tags in-editor, bake, and reference them via a generated flat static constants class.
  • Code-authored tags: declare tags in code directly.

Use tags at runtime via tag fields, tag containers, and queries; driving AI decisions, ability gating, item rules, animation states, quest flags, UI flows, and more.


Use the demo + TestHarness to accelerate integration and validate performance.



///WHAT HIERARCHICAL TAG FORGE IS NOT///

It is not an ability system, inventory system, quest system, or AI framework.

It does not replace your gameplay architecture; it provides a high-performance vocabulary layer that makes your systems cleaner, more consistent, and easier to scale.



///DISCLAIMERS///

  • None of the assets shown in videos/screenshots are included unless explicitly stated.

  • Runtime performance depends on project scale, usage patterns, and hardware; the system is designed to minimize allocations during querying and keep lookups efficient for frequent gameplay checks. While all querying is allocation free some allocation is required for mutation such as adding and removing tags from a container, using bulk tag changes will keep allocation to a minimal during those scenarios. 

  • General knowledge of C# concepts such as events, ref/in keywords is required to use this asset fully. 

  • All performance benchmarks were tested on the following processor: 

12th Gen Intel(R) Core(TM) i9-12900K (3.20 GHz)


///SUPPORT/ CONTACT///

If you run into issues or have feature requests, contact me directly. For bug reports, please include:

  • Unity version
  • Summary of the problem
  • Steps to reproduce
  • Screenshots (if applicable)

Email: anthony.halstead@carryforgestudio.com


Discord: https://discord.gg/9RCShGqktS


Website: https://carryforgestudio.com


YouTube: CARRY FORGE - YouTube



Price $20.00

Per Object Shadow by 0xStudio

28 min 52 sec ago
Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.
  • Generate separate ShadowMap for up to 16 groups of objects
  • Drawing PerObjectShadow as fullscreen blit

URP Cascade Shadow Maps are rendered centered around the camera. When the ShadowDistance is large or objects are far away, the shadow precision becomes very low. Per Object Shadow allows you to generate separate ShadowMap for up to 16 groups of objects, enabling high-precision shadows.This feature is commonly used to generate high-precision self-shadowing for the main character.



Price $0.00

Stylized Rocks Free Demo Pack by 3DMarkus

33 min 50 sec ago
This is a free content that you can use in your projects.

Number of textures: 21 textures

Texture dimensions: 4096

Vertex Count: 100-5000

Number of meshes/prefabs: 7 prefabs

Rigging: No

UV mapping: Yes

LOD information: Yes, 3 LOD stages

Types of materials and texture maps: PBR stylized materials

This is a free content that you can use in your projects.

Here is the full pack with demo level and full setup.



No AI used

📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com


Includes:

7 unique prefabs

up to 3 LOD stages.

Collisions


Price $0.00

Stylized Rocks and Cliffs Pack by 3DMarkus

33 min 53 sec ago
Stylized rocks pack, optimized and ready to use. Includes 28 unique meshes and demo-scene with terrain and grass.

Number of textures: 46 textures

Texture dimensions: 2048-4096

Vertex Count: 100-5000

Number of meshes/prefabs: 28 prefabs

Rigging: No

UV mapping: Yes

LOD information: Yes, 3 LOD stages

Types of materials and texture maps: PBR stylized materials

No AI used

📧 SUPPORT EMAIL: 3dmarkus.art@gmail.com

📄 Documentation


Includes:


Demo scene with terrain and grass. 

Presets for materials: clean rock surface and with top grass layer. 

28 unique prefabs 

11 texture set (BC, Normal, RMA)

up to 3 LOD stages.

Collisions




Price $19.99

FCS29: Japanese Anime Voices by VoiceRec

35 min 5 sec ago
"Japanese Anime Voices" series are high-quality generic voice materials created by Japanese voice actors in the image of game characters.

Audio file types: wav

Sample rate: 44100 Hz

Bit depth: 16 bit

Loopable: No

Additional: mono

The 29th of the female voice series!

Japanese Anime Voices: Female Character Series Vol.29 is collection of 126 high quality recording voices.

The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.

Such as a battle, talk, greetings, emotion collecting.

・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.

・These voices were recorded in a studio using professional voice actors and high quality microphones.


The full voice list HERE.


The audio preview HERE.


※The character image is not bundled with a product.


Price $29.99

FCS28: Japanese Anime Voices by VoiceRec

35 min 9 sec ago
"Japanese Anime Voices" series are high-quality generic voice materials created by Japanese voice actors in the image of game characters.

Audio file types: wav

Sample rate: 44100 Hz

Bit depth: 16 bit

Loopable: No

Additional: mono

The 28th of the female voice series!

Japanese Anime Voices: Female Character Series Vol.28 is collection of 126 high quality recording voices.

The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.

Such as a battle, talk, greetings, emotion collecting.

・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.

・These voices were recorded in a studio using professional voice actors and high quality microphones.


The full voice list HERE.


The audio preview HERE.


※The character image is not bundled with a product.


Price $29.99

Stylized Smash Hit FX — Comic-Style Hit Effects Pack by Shirokage Asset Works

1 hour 26 min ago
High-impact, comic-style 2D hit effects with 3 intensity levels (Weak/Mid/Strong). Compatible with Built-in and URP (HDR/LDR). Perfect for adding punchy feedback to your combat!
  • Unity Version: Recommended 2022.3 LTS or later.
  • Render Pipeline: Supports Built-in and Universal Render Pipeline (2D Renderer).
  • Color Mode: Standard (LDR) and HDR supported.
  • System: Uses Unity’s built-in Particle System.
  • Customization: Scaling is supported via the top-level parent Transform (Scaling Mode: Hierarchy).

Note for URP Users:

  • Please ensure the 2D Renderer is configured.
  • To achieve the intended glow in HDR presets, enable HDR on your Camera and active a Global Volume with a Bloom override.
  • This package does not include Renderer2D assets or project-wide URP settings to avoid overwriting your current configuration.

Elevate your game's combat feedback with punchy, comic-style visual effects!

Stylized Smash Hit FX is a collection of high-quality 2D hit effects designed to add powerful impact to your strikes, blows, and projectiles. With three clearly defined intensity levels, you can easily differentiate the weight of every attack in your game.

Key Features:

  • 3 Intensity Levels: Includes "Weak," "Medium," and "Strong" presets to match your gameplay mechanics.
  • High Visibility: Designed with strong contrast and brightness to ensure effects stand out against any background.
  • Fully Customizable: Easily adjust colors, scale, and speed via the Inspector to fit your project's unique style.
  • Lightweight & Optimized: Built using the standard Particle System, making it ideal for both PC and mobile projects.

What’s Included:

  • hit_weak: Perfect for rapid strikes or light attacks.
  • hit_mid: Balanced visuals for standard combat.
  • hit_strong: Massive impact for finishing moves or heavy hits.
  • Variants for Built-in, URP LDR, and URP HDR are ready to use.

Whether it’s a critical hit or a simple jab, these effects will make every collision feel satisfying. Best when paired with camera shake and hit-stop!


Price $6.99

Crystal Snow 2D: Sparkling Snowflake System by Shirokage Asset Works

1 hour 28 min ago
High-quality 2D snowflake system with parallax depth, wind physics, and customizable sparkle effects. Includes ready-to-use presets and multiple crystal variations.

Specifications:

  • Unity Version: 2022.3 LTS or higher recommended.
  • Render Pipelines: Supports Built-in and 2D URP (Manual shader adjustment required for URP).

Package Content:

  • Scripts: Highly optimized C# spawner scripts (Namespace organized).
  • Prefabs: 3 pre-configured snow presets and sparkle effects.
  • Sprites: Multiple high-quality snowflake variations.
  • Documentation: Comprehensive PDF manual with setup guides.
  • Demo: 1 sample scene showing full setup and parallax background.

Support:For questions or inquiries, please contact: shirokageassetworks26[at]gmail.com

Crystal Snow 2D: Sparkling Snowflake System is a professional sprite-based effect designed to bring deep, immersive snowy atmospheres to your 2D games.

Using a sophisticated dual-layer spawner system, it creates natural parallax depth by independently controlling foreground and background snow. The built-in Sparkle Effect visually replicates the shimmering light reflecting off ice crystals, adding a magical touch to your scenes.

Key Features:

  • Dual-Layer Parallax: Independent control for Foreground and Background snow.
  • Dynamic Sparkle Effect: Customizable timing and colors for shimmering snow.
  • Wind & Motion Physics: Advanced spawn logic adjusts positions based on wind intensity, combined with organic horizontal sway.
  • Weight-Based Spawning: Easily set the appearance probability for different snowflake designs.
  • 3 Ready-to-Use Presets: Default, Calm, and Dramatic settings included for instant setup.
  • Fully Customizable: Fine-tune scale, fall speed, and rotation to match your game's mood.

Price $6.99

Render Graph Migrator by NullReferenceHero

2 hours 18 min ago
Automatically migrate legacy ScriptableRenderPass code to Unity 6 Render Graph API with preview, backup, and rollback support.

Technical details:

  KEY FEATURES:

   Automatic Legacy Code Detection

   Scans project for ScriptableRenderPass implementations

   Detects Execute() methods requiring migration

   Identifies CommandBuffer operations and render targets

   Code Analysis Engine

   Parses C# source files

   Extracts fields, methods, and class structure

   Calculates migration complexity (Simple/Medium/Complex)

   Render Graph Code Generator

   Generates PassData classes automatically

   Creates RecordRenderGraph() implementations

   Converts RTHandle to TextureHandle

   Implements AddRasterRenderPass and AddComputePass patterns

   Supports Blitter API for blit operations

   Migration Dashboard

   Project-wide scanning

   Configurable folder exclusions

   Complexity indicators

   Quick preview and apply buttons

   Migration Wizard

   6-step guided process

   Batch file selection

   Customizable options

   Real-time progress tracking

   Code Preview Window

   Split view (original/generated)

   Diff view with change highlighting

   Syntax-aware display

   Copy and save functionality

   Backup & Rollback System

   Automatic backup creation

   Unique backup IDs

   One-click full rollback

   Backup history tracking

   Validation System

   Generated code validation

   Warning and error reporting

   Migration issue detection

   Export & Reporting

   Detailed migration results

   Per-file status tracking

   Export reports to file

  SUPPORTED PATTERNS:

   CommandBuffer.Blit operations

   RenderTexture and RTHandle usage

   Compute shader dispatches

   DrawRenderer calls

   SetRenderTarget operations

   Custom render targets

  OUTPUT:

   Clean, readable C# code

   Proper using directives

   Unity 6 Render Graph compatible

   Follows URP best practices

Render Graph Migrator is a powerful editor tool that automates the migration of legacy Scriptable Render Passes to Unity 6's new Render Graph API.

  FEATURES:

   Smart Code Analysis

  Automatically detects and analyzes legacy render passes in your project. Identifies Execute() methods, CommandBuffer operations, and render targets that need migration.

   Intelligent Code Generation

  Generates modern Render Graph code including:

   PassData classes for resource management

   RecordRenderGraph() method implementation

   Proper TextureHandle and RTHandle usage

   Blitter API integration for blit operations

   Migration Dashboard

  Central hub for managing migrations with:

   Project scanning with exclusion filters

   Complexity classification (Simple/Medium/Complex)

   One-click preview and apply

   Step-by-Step Wizard

  Guided migration process:

   Select features to migrate

   Configure options (backup, naming, output)

   Preview generated code

   Apply changes with confidence

   Code Preview

  Side-by-side comparison of original and generated code with:

   Split view mode

   Diff view with highlighting

   Copy to clipboard

   Save as new file

   Safe Migration

   Automatic backup before changes

   One-click rollback to restore original files

   Validation of generated code

   Batch Processing

  Migrate multiple render passes at once with detailed progress tracking and results reporting.

  REQUIREMENTS:

   Unity 6 (6000.0) or later

   Universal Render Pipeline (URP)

  PERFECT FOR:

   Upgrading existing URP projects to Unity 6

   Learning Render Graph API patterns

   Teams migrating large codebases


Price $21.99

Quick SFX by Liminal

2 hours 19 min ago
Create game-ready sound effects instantly inside the Unity Editor. Quick SFX is a fast, intuitive procedural sound effects generator for UI and gameplay sounds.
  • Unity Version: 2021.3 or newer
  • Tool Type: Editor-only
  • Runtime Code: None
  • Platforms: All platforms supported by the Unity Editor
  • File Output: WAV (Unity-compatible)
  • Dependencies: None

Quick SFX runs entirely inside the Unity Editor and does not add any runtime components or affect game builds. All sounds are generated locally and exported as standard WAV files.

Quick SFX is a lightweight, Editor-only Unity tool that lets you create sound effects using procedural synthesis — directly inside the Unity Editor.

It’s designed for speed, clarity, and iteration. Whether you’re prototyping, polishing UI feedback, or tuning gameplay feel, Quick SFX helps you generate usable sound effects in seconds without leaving Unity or relying on external tools.

The workflow is simple: choose a preset, tweak parameters or randomize variations, preview instantly, and export WAV files ready to use in your project.

Quick SFX focuses on practical sounds developers need most — clicks, confirms, jumps, hits, explosions, pickups, and more — with smart defaults and visual feedback that make sound design approachable even for non-audio designers.

✨ Key Features

  • (Jump, Explosion, Laser, Pickup, Click, Confirm, Error, etc.)Built-in presets for common gameplay and UI sounds
  • Create subtle variations while preserving characterRandomize & Mutate
    Generate completely new sounds
  • Instantly revert to previous resultsUndo / Redo history
    Explore variations safely
  • Visual feedback for sound shape and durationRealtime waveform preview
  • Ideal for tuning UI and gameplay feelTime Scale control
    Shorten or lengthen sounds without changing pitch
  • Optional auto-play on parameter changesFast preview
    Play instantly with a button or Spacebar
  • Export standard Unity-compatible WAV files directly into your projectExport WAV

🎯 Ideal For

  • Indie developers
  • Game jams and rapid prototyping
  • UI and gameplay sound design
  • Developers who want fast, practical sound effects without complex audio tools

Price $14.99

Low Poly Modular Bathroom Pack (550+ Props) by Anastasita3D

2 hours 32 min ago
A low-poly modular bathroom kit with individual props. Separate elements for custom layouts, mobile projects, and quick prototyping. Perfect for creating unique bathroom setups.

Additional Features:

  • Average triangle count: 1,200
  • 1 Texture: Compact 512x512 pixels for optimal performance.
  • Rigging: No
  • Game-Engine Ready: All models are optimized for smooth integration and high performance.

This package contains a collection of low-poly modular props for creating bathrooms. The included example scenes demonstrate how the assets can be combined. All props are customizable, easy to rearrange, and suitable for mobile projects, casual games, stylized interiors, and quick prototyping. Clean topology and consistent style make the assets flexible for any bathroom layout.


Price $19.99

2D Pixel Art Planets Pack by Mokawyler

2 hours 35 min ago
Pixel Art Planets Pack featuring 50 planets in multiple sizes, space backgrounds, suns, and various celestial elements. Perfect for 2D games, UI, and space-themed projects.
  • Sprite type: 2D Pixel Art
  • Total planets: 50
  • Planet sizes: 64×64, 48×48, 32×32, 16×16 pixels
  • Space backgrounds: 4
  • Suns: 4
  • Celestial elements: 10 (asteroids, meteor, comet, satellite, etc.)
  • File format: PNG
  • Resolution: Pixel-perfect
  • Transparency: Yes
  • Animation: No
  • Render Pipeline: Built-in (URP/HDRP compatible as sprites)
  • Platforms: PC, Mobile, Console
  • Dependencies: None
  • Scripts: None 
  • Shaders: None

This Pixel Art Planets Pack provides a complete collection of high-quality space assets designed for 2D games, mobile projects, UI elements, and space-themed scenes.


The pack includes 50 planets, each available in 4 different sizes (64, 48, 32, 16 pixel ) to easily adapt to various resolutions and gameplay needs.

 In addition, you’ll find space backgrounds, pixel art suns, and a variety of celestial elements such as asteroids, meteors, comets, and satellites.

All assets are created in a clean pixel-perfect style, making them ideal for retro, arcade, or stylized games. The sprites are lightweight, easy to use, and compatible with Unity’s Built-in Render Pipeline without requiring any additional setup.

Included content:

  • 50 pixel art planets (4 sizes each)
  • 4 space backgrounds
  • 4 pixel art suns
  • 10 celestial elements (asteroids, meteor, comet, satellite, and more)

Perfect for:

  • 2D space games
  • Mobile and indie projects
  • UI icons and menus
  • Educational or casual games

Price $12.99

Stylised Sword by Zeatrex

2 hours 38 min ago
Stylised Game Ready Optimized Model.

Game Ready Optimized Sword

1219 Tris


Number of textures: 3

Texture dimensions: 2048

Maximum polygon count: 1219

Number of meshes/prefabs: 1

Animation count: 0

UV mapping: Yes

LOD information : Lod not used

Game Ready Stylised Sword Free to use


Price $0.00

Realistic Modern People Pack by Chandan kumar singh

2 hours 48 min ago
11 realistic rigged characters, PBR textures (Albedo, AO, Normal). Ready for Unity Humanoid, URP & Built-in. Perfect for PC, VR & sims.

Key Features

  • 11 fully rigged humanoid characters
  • Compatible with Humanoid Animation System
  • Optimized for URP & Built-in Render Pipeline
  • High-quality PBR textures (Albedo, Occlusion, Normal maps)
  • Includes both male and female characters
  • Ideal for crowd scenes, NPCs, simulation, casual mobile/PC games

Technical Specs

  • Format: .fbx + Unity prefab setup
  • Number of Prefabs-11
  • Number of textures-149 PBR
  • Number of Meshes-90
  • Number of Materials-56
  • Animation- 2 Demo Animation
  • Texture Resolution: 2K
  • Rig: Humanoid-compatible, ready for Mixamo or custom animations
  • Unity Version: Tested with Unity 2022.3.62f3
  • LOD- No ( Contact for LOD requirement )

Mesh count

1. Katherine- 18657 tris

2.Serena- 17517 tris

3.Anna-19235 tris

4.Rosita-20241 tris

5.Nina-19400 tris

6.Kevin-18432 tris

7.Bob-14672 tris

8.Chen-18477 tris

9.Smith-16649 tris

10.David-17680 tris

11.Max-16999 tris


Contact info-

cgwings812@gmail.com

chandansingh512@gmail.com

Bring life to your game or simulation with this collection of realistic, fully-rigged human characters!

The Realistic Modern People Pack includes 11 diverse male and female characters in modern, casual clothing — ideal for populating city streets, training simulations, VR/AR experiences, supermarket or shop-based games, and urban environments.

Each character is optimized for real-time use and suitable for PC, console, mobile, and VR projects, making the pack a versatile choice for performance-focused games and simulations.


Price $29.99

Rat 1 Monster by Soba4ka

2 hours 52 min ago
Animated low poly 3D model for games

Number of textures 71

Texture dimensions 4096

Maximum polygon count 23 953

Number of meshes/prefabs 3

Rigging: Yes

Animation count 17

Animation type list

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

Low poly model.

ONLY DEFAULT UNITY SHADER

YES HDRP/URP


Animations:

17 custom:

  • Attack x5
  • Idle x2
  • Dead х2
  • Walking - F, L, R, B
  • Hit x1
  • Jump x1
  • Run x 2

Textures:

4K PBR Textures(tga)

71 textures


Full body:

Verts: 32 277

Faces: 23 953

Tris: 47 156


Additional bones that are added to skeleton:


Tail1, Tail2, Tail3, Tail4, Tail5, Tail6, Tail7, Tail8, Tail9, Tail10

Loincloth, Loincloth1, Loincloth2, Loincloth3

Belt1, Belt2, Belt3, Belt4, Belt5

Jaw1, Jaw2

Tong2, Tong3, Tong4, Tong5

Ears, Ears1, Ears2, Ears3, Ears5, Ears6, Ears7, Ears8


Modularity:

The model is modular, you can remove or add various parts of the character, including to optimize or eliminate the intersection of the body with clothing


Price $70.00

Spanish City Pack by 300Mind

2 hours 57 min ago
Stylised Modular Spanish City Environment pack for Unity. Step into the vibrant atmosphere of Spain with this stylised low-poly environment kit designed for Unity.
  • 87+ Modular Prefabs
  • Triplanar Shader (no UV mapping required)
  • Texture Sizes: 256×256 up to 2048×2048
  • Optimised Low-Poly Geometry: Ranges from 50 to 25,000 triangles per mesh - Compatible with Unity 2022.3+
  • Designed for stylised low-poly environments, Unity asset packs, and efficient 3D level design

=== FBX MESH POLY COUNT ===

SM_Arches_Big_02 -> Tris: 212

SM_Balcony_b_2m -> Tris: 876

SM_Balcony_b_4m -> Tris: 1836

SM_CafeGate_Arc -> Tris: 3808

SM_Column_Short -> Tris: 168

SM_Concrete_Piller -> Tris: 116

SM_CornerBar -> Tris: 20

SM_Doorway_a_2m -> Tris: 392

SM_MainGate_Left -> Tris: 936

SM_MainGate_Right -> Tris: 936

SM_Platform_Groundtile -> Tris: 2

SM_Platform_Stairs -> Tris: 188

SM_Platform_Wall_a -> Tris: 62

SM_Platform_Wall_a_corner -> Tris: 60

SM_Prop_Chimney_a -> Tris: 186

SM_Prop_Shade -> Tris: 175

SM_Prop_Window_Med -> Tris: 36

SM_Prop_Window_Short -> Tris: 36

SM_Prop_Window_Tall -> Tris: 36

SM_roof_a_corner -> Tris: 32

SM_roof_a_mid -> Tris: 20

SM_roof_a_mid_1m -> Tris: 20

SM_Roof_Window -> Tris: 238

SM_trim_a_1m -> Tris: 72

SM_trim_a_2m -> Tris: 96

SM_trim_a_corner -> Tris: 120

SM_trim_b_1m -> Tris: 56

SM_trim_b_2m -> Tris: 64

SM_trim_b_corner -> Tris: 80

SM_Wall_Lower_1m -> Tris: 4

SM_Wall_Lower_2m -> Tris: 4

SM_Wall_mid_a_1m -> Tris: 2

SM_Wall_mid_a_2m -> Tris: 2

SM_Wall_mid_b_1m -> Tris: 12

SM_Wall_mid_b_2m -> Tris: 12

SM_Wall_mid_decor_a_1m -> Tris: 46

SM_wall_window_a_2m -> Tris: 144

SM_wall_window_d_2m -> Tris: 152

SM_wall_window_e_2m -> Tris: 174

SM_WaterEntry_A -> Tris: 518

SM_Dustbin -> Tris: 308

SM_Dustbin_Cap -> Tris: 428

SM_Nature_IvyGround -> Tris: 232

SM_Nature_IvySmall -> Tris: 156

SM_Nature_Ivy_Window -> Tris: 1388

SM_Props_Flower -> Tris: 2

SM_Props_FlowerPot -> Tris: 264

SM_Props_FlowerPot2 -> Tris: 104

SM_Props_lanternwall -> Tris: 786

SM_Props_StreetLight -> Tris: 2704

SM_Props_StreetLight_Single -> Tris: 576

SM_Props_WoodPole_WaterDecor -> Tris: 92

SM_Prop_Bottle -> Tris: 200

SM_Prop_BuntingLines -> Tris: 152

SM_Prop_BuntingLines2 -> Tris: 85

SM_Prop_CafeChairs -> Tris: 446

SM_Prop_CafeTable -> Tris: 160

SM_Prop_CafeTable_2 -> Tris: 160

SM_Prop_Crates -> Tris: 444

SM_Prop_Crates2 -> Tris: 812

SM_Prop_Docks -> Tris: 1044

SM_Prop_Fence -> Tris: 192

SM_Prop_PaperScrap -> Tris: 32

SM_Prop_StoneBench -> Tris: 1122

SM_Prop_StoneBench2 -> Tris: 498

SM_Prop_Tent -> Tris: 138

SM_Prop_Vase_A -> Tris: 554

SM_Prop_Vase_B -> Tris: 444

SM_Tree -> Tris: 4518

SM_Tree2 -> Tris: 2958

SM_Tree3 -> Tris: 3158

SM_Water_Fountain -> Tris: 1836

SM_Dustbin -> Tris: 308

SM_Dustbin_Cap -> Tris: 428

SM_Nature_IvyGround -> Tris: 232

SM_Nature_IvySmall -> Tris: 156

SM_Nature_Ivy_Window -> Tris: 1388

SM_Props_Flower -> Tris: 2

SM_Props_FlowerPot -> Tris: 264

SM_Props_FlowerPot2 -> Tris: 104

SM_Props_lanternwall -> Tris: 786

SM_Props_StreetLight -> Tris: 2704

SM_Props_StreetLight_Single -> Tris: 576

SM_Props_WoodPole_WaterDecor -> Tris: 92

SM_Prop_Bottle -> Tris: 200

SM_Prop_BuntingLines -> Tris: 152

SM_Prop_BuntingLines2 -> Tris: 85

SM_Prop_CafeChairs -> Tris: 446

SM_Prop_CafeTable -> Tris: 160

SM_Prop_CafeTable_2 -> Tris: 160

SM_Prop_Crates -> Tris: 444

SM_Prop_Crates2 -> Tris: 812

SM_Prop_Docks -> Tris: 1044

SM_Prop_Fence -> Tris: 192

SM_Prop_PaperScrap -> Tris: 32

SM_Prop_StoneBench -> Tris: 1122

SM_Prop_StoneBench2 -> Tris: 498

SM_Prop_Tent -> Tris: 138

SM_Prop_Vase_A -> Tris: 554

SM_Prop_Vase_B -> Tris: 444

SM_Tree -> Tris: 4518

SM_Tree2 -> Tris: 2958

SM_Tree3 -> Tris: 3158

SM_Water_Fountain -> Tris: 1836



=== TEXTURE INFO ===

Texture_1 -> 1024x1024

Texture_2 -> 1024x1024

T_Concrete_Dark -> 1024x1024

T_Concrete_Light -> 1024x1024

T_Fabric -> 1024x1024

T_Ivy_Flowers -> 256x256

T_Ivy_Leaf -> 256x256

T_Noise -> 2048x2048

T_Noise_Steel -> 1024x1024

T_Roof_Tiles -> 1024x1024

sky_36_2k 1 -> 2048x1024



Support and Feedback

We value your feedback and are here to help!

Reach out to 300 Mind via our contact page or Mail us.

Thank you for choosing Spanish City Pack. We hope this documentation helps you. Happy Gaming!

Created for artists, game developers, and level designers, España delivers 87+ modular prefabs, handcrafted props, preassembled buildings, and flexible shaders so you can quickly build lively Spanish towns, sunlit cafés, charming waterways, and colourful streets.


The pack captures the warmth of Mediterranean architecture, white stucco walls, terracotta pots, wooden windows, flower-filled balconies, and detailed urban elements, all optimised for smooth performance across PC, console, VR games, and mobile low-poly projects.


Key Features

  • 85+ Unique Prefabs: Modular walls, towers, roofs, balconies, arches, gates, and decorative elements.
  • Easy Snap-Fit Modules: Combine modular parts to create buildings and street layouts in seconds.
  • Included Demo Scene: Explore a complete Spanish-themed environment that showcases how the assets can be used.
  • Triplanar Surface Shader: Skip UV mapping and customise materials in seconds with clean, seamless results.
  • Built for Efficiency: Runs smoothly in low-poly stylised environments, making it great for Unity projects and 3D level creation.

Props & Modular Architecture

  • Prebuilt Buildings: 4 ready-to-use Spanish structures with variations.
  • Buildings & Structures: Houses, roofs, platforms, waterways, balconies, arches.
  • Props & Decorations: Window shade, wooden poles, crates, paper, stone benches, lanterns, and bunting lines, Chairs & Tables.
  • Foliage & Nature: Ivy, small plants, and Wall-side greenery, Flowers.

Price $9.99

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