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The newest packages in the Unity Asset Store.
Updated: 26 min 24 sec ago

Retro Fantasy RPG Music Starter Pack - 15 Tracks & 30 Files, 16-bit & Low Poly by Rodrigo Flores Music

2 hours 39 min ago
A FREE collection of 15 retro-inspired tracks (30 total files) for Unity 6. Perfect for Fantasy, RPG, and Dungeon Synth adventures. Seamless loops included. No-AI.

Audio file types: .wav

Number of audio files: 30 Royalty-free, YouTube safe files

Sample rate: 44.1 kHz

Bit depth: 16 bits

Loopable: Yes

Number of loops: 15

Additional: Stereo

The Essential Audio Foundation for Retro Adventures. This collection provides 15 high-quality tracks inspired by the 16-bit and low-poly eras, specifically designed for indie developers building fantasy worlds, retro RPGs, and dungeon-crawlers.


Key Features


  • Starter Library: 15 full-length tracks and 15 seamless loops for a total of 30 production-ready files.
  • 20 minutes+ of Music: You get 20:41 minutes of music, plus the seamless loops!
  • Unity 6 Ready: All content is updated and verified for Unity 6.
  • 100% No-AI Guarantee: All the music was written and produced by Rodrigo Flores. All the art by Armando Flores.
  • Royalty-Free & YouTube Safe: Fully cleared for commercial use.

The Sound Aesthetic


  • Retro Fantasy & RPG: Evocative themes for world maps, ruins, battles and heroic quests.
  • Dungeon Synth Inspiration: Atmospheric textures heavily inspired by early dungeon synth albums.
  • Suggested Use: Each track includes a suggestion for its use within its name.
  • Modern Production: While the sounds evoke the 16-bit era, the tracks are produced with modern techniques, it is not a purist re-creation of the sound.

Technical Metadata


  • Format: High-Fidelity .WAV (44.1kHz, 16-bit).
  • True Peak Target: Mastered with a precision -0.5 dBTP target to prevent clipping across all playback systems.
  • Loudness Standards: Balanced between -14 and -8 LUFS for modern game-audio standards.
  • Seamless Loops: Includes 15 loop versions designed to repeat perfectly within the engine.

Want more music? Get every single music pack I’ve ever released in the ULTIMATE Game Music Collection:

🔗 https://assetstore.unity.com/packages/slug/346914


Price $0.00

Angel Statue Kneeling 2 HD by Greenworks

2 hours 50 min ago
Victorian Stone Statue for gardens and cemeries.

This pack includes:

- 6 unique models (hero version + 5 "low-poly" versions for LOD usage)

- 4k, 2k and 1k textures (with normal maps)


Photo-scanned, with HD textures. The hero model, which consists of 30.000 triangles and 4096 x 4096 px texture is good for close-up shots in cinematics, and the other versions of the model, ranging from 15.000 down to 700 triangles are optimized to populate your game scenes.

HDRP & URP supported follow instructions of setup from Readme.pdf

The 19th century sculptors left us some pretty amazing works. This unique angel statue is one of them, which you can use in your projects.


Check out the whole pack here:

OLD CEMETERY PACK


Other angel statues:

ANGEL STATUE HD

ANGEL STATUE KNEELING HD


Enjoy, and please feel free to contact support for any questions!


Price $7.00

Retro Vision Pro - PSX/Consoles VFX by Brice DEV

2 hours 54 min ago
Retro Vision Pro – PSX/Consoles recreates the look of 80s,90s, 2000s console graphics.
  • Render Pipeline: URP, HDRP
  • Unity Versions: 2022.3 LTS or newer (Unity 6 supported)
  • Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles. 

Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.


Fully configurable via Inspector and scripts. Example scenes included.


🎮 Full Retro Rendering


Transform your entire scene with:


• PSX-style vertex snapping (polygon jitter)


• Affine texture mapping (classic distortion)


• Low resolution rendering + upscale


• Polygon depth precision artifacts


• Color precision loss & dithering


• Distance-based fog (console-style depth cueing)



🎨 Production-Ready Materials


• Lit / Vertex Lit / Unlit shading modes


• Per-vertex lighting (Gouraud-style)


• Specular & reflection support


• Full map support:


– Normal


– Metallic / Smoothness


– Emission


– Specular


– LOD textures


• Vertex color support


• Transparency & Cutout


• Backface culling control



🧩 Extended Shaders


• CRT / LCD display shader (screen simulation)


• Sprite shaders (2D compatible)


• Particle shaders (fully integrated)


• Procedural Retro Skybox (day/night modes)


• Full Terrain support



🌑 PSX-Style Shadow System


• Stable with vertex snapping


• Matches low-precision geometry


• Maintains visual consistency


• Custom blob shadow



🎛️ Post Processing Effects


Includes 15+ configurable screen effects:


Nearest Low-Res Upscale


Simulates internal low-resolution rendering with sharp upscale artifacts.


Color Bit Depth Quantizer


Reduces color precision (5:5:5, 4:4:4, custom formats).


Palette Mapper


Applies fixed retro palettes and stylized color mapping.


Screen-Space Dithering


Ordered dithering for gradients and color transitions.


CRT Mask


Aperture / shadow mask simulation.


Interlace Field Simulation


Alternating fields and line flicker.


Frame Blend Ghosting


Afterimage and motion trails.


Frame Skip / Hold


Simulates unstable framerate and frame pacing.


Depth Cue Fog


Distance-based fog inspired by retro hardware.


N64-Style Framebuffer Filter


Soft horizontal filtering and blur.


Ringing


Edge ringing artifacts from signal processing.


Analog Signal Faults


Distortions, instability, and signal glitches.


Analog Static Noise


Random noise and interference patterns.


TV Effect


Combined display-style distortions and adjustments.


VHS Effect


Tape-like distortion and playback artifacts.


VHS Tracking Noise


Tracking lines and tape instability artifacts.




If you have questions or run into an issue, contact debrice@bk.ru.

Please include your Unity version, target platform, and a short video or screenshot.

I will do my best to respond as soon as I can.


Price $50.00

MG-Pro Essential Foley Vol 1 JustM by MG-Pro_JustM

2 hours 55 min ago
A versatile collection of 80 uniqe hand-crafted foley sounds designed for game developers and film makers. Metculously recorded and mastered for professional clarity.

Technical Specs:

-Format: WAV - 48kHz / 24bit / Mono

What is inside?

-Mechnical Toggles: Crisp, tactile switches for UI/Ux

-Organic Percussions: Real-world surface knocks

-Metallic Textures (Cutlery): optimized for inventory handling and gear swapping.

- Timepieces (Clocks): Natural mechanical ticks for ambient realism.


Production note: All sounds are edited for sharp transients (instant response). Clock preserve their natural mechanical noise floor for organic texture.



Price $9.99

Procedural Object Placer by loloop

2 hours 55 min ago
ProceduralObjectPlacer lets you randomly place objects in a specified area. It detects object size and shape automatically, supports natural layouts, and is ideal for creating towns and villages.

🚩Unity Version & Render Pipeline

Developed with Unity 6, but compatible with other versions.

Developed using URP, but works without issues with Built-in RP and HDRP as well.


🚩Try the Demo

Demo


🚩Documentation

PDF


🚩Key Features

  • Random Object Placement: Efficiently scatter objects across a specified area.
  • Spawn Rate Control: Fine-tune the density and appearance frequency of objects.
  • Seed-Based Generation: Easily reproduce specific layouts using seed values.
  • Flexible Placement Area: Define the exact width and depth of the generation zone.
  • Spacing & Padding: Adjust the margins between placed objects to avoid clutter.
  • ScriptableObject Presets: Save and reuse your placement configurations as ScriptableObjects.
  • Visibility/Hide Probability: Set the percentage of objects to be hidden randomly.
  • Smart Overlap Detection: Automatically hide objects that overlap with existing hierarchy elements.
  • Collision Exclusion: Specify objects to ignore when checking for overlaps.
  • Terrain-Aware Placement: Snap objects to uneven surfaces with additional height offsets.
  • Road Generation: Procedurally generate roads within your scene.
  • Road Complexity & Branching: Adjust the intricacy of the generated road networks.
  • Sidewalk Customization: Configure individual widths for both roads and sidewalks.
  • Event Callbacks: Includes various callbacks for deep integration into your workflow.

Price $15.00

Spline Wall Generator Free by loloop

2 hours 55 min ago
“Spline Wall Generator Free” is a tool that creates walls along a spline. It has no complex features, so it should be easy to use intuitively.

🚩Please make sure to install Spline before using this tool.


🚩Unity Version & Render Pipeline

  • Compatibility: This asset is primarily script-based and should be compatible with most Unity versions.
  • Render Pipeline: Built with URP. If you are using the Built-in or HDRP pipelines, please manually update or replace the material shaders.

🚩Key Features

  • Mesh subdivision (controls how accurately the wall follows the spline)
  • Wall height
  • Flip normals
  • Enable wall thickness
  • Wall thickness value
  • UV tiling (allows tiling without affecting the material settings)

Price $0.00

JPS4+ Lite 2D Grid Pathfinding by Silo Interactive

3 hours 3 min ago
Free version of 2D tile-based pathfinding, implementing JPS4 which drastically outperforms A* in 4-connected grids. Highly optimized traditional A* and Jump Point Search 4 + nav/movement utilities.

- A* (4-connected)

- A* (8-connected)

- Horizontal-First JPS4 (4-connected)

- Vertical-First JPS4 (4-connected)

- Movement Utils

- Animated Grid Movement

- Debugging in Editor

- Dynamic obstacles

- Closest Target support

JPS4+ 2D Pathfinding is a tile-based Burst pathing solution tailored for 2D grids that generates paths dynamics (no caching needed!). This stands out from other 2D pathing solutions because it implements Jump Point Search Pathfinding in 4-connected Grids (Johannes Baum 2025)


For dense maps, JPS4 can give >10x improvement v.s. A* by reducing the search space to remove unnecessary node expansions (theoretical upper limit of >50x improvement on longer paths). This asset is made for 2D Grid-Based Movement (think rooks & queens in chess). Included dynamic obstacle support and closest target search.


Full Version (Pro): https://assetstore.unity.com/packages/slug/jps4-2d-grid-pathfinding-355438


This (free) version implements the same core algorithms, but runs synchronously on the main thread. This package is meant to be a trial for the full version which is highly optimized and uses performant Burst/Jobs 2D pathfinding package for dynamic pathfinding on a grid. Includes flexible extendable code and API for multiple grids, agents, and movement components. Supports A* (4 and 8-connected) and both vertical and horizontal-first JPS4 algorithms.


Documentation and examples at https://silo-interactive.com/jps4/docs/

Using: Assets for samples & cover from https://kenney.nl/assets


Price $0.00

CoinPusher by burnydev

3 hours 4 min ago
Coin Pusher – Complete Arcade Template for Unity Bring the excitement of classic arcade coin pushers to your game in minutes.

Customization Options

  • Coin values and spawn rates
  • Push timing and movement behavior
  • Reward tuning and balancing
  • Visual styling and UI elements
  • Difficulty and progression adjustments

Technical Details

  • Engine: Unity (Built-in/URP friendly setup)
  • Platform-ready architecture (mobile + desktop)
  • Well-structured scripts with clear naming
  • Beginner-friendly organization for learning and editing

This package gives you a customizable foundation to build a satisfying coin-drop experience for mobile, PC, or web projects.


Why You’ll Love It

  • Fast setup with clean, organized project structure
  • Easy to customize visuals, physics feel, rewards, and progression
  • Designed for smooth gameplay and satisfying coin interactions
  • Great for prototypes, hyper-casual games, and full commercial releases

What’s Included

  • Fully playable coin pusher core system
  • Coin spawning and drop logic
  • Reward and scoring mechanics
  • UI for coins, score, and game feedback
  • Modular scripts for quick expansion
  • Demo scene to test and learn immediately

Perfect For

  • Developers who want to launch faster
  • Teams needing a reusable mini-game module
  • Creators building arcade, idle, or reward-based experiences

Price $4.99

Cowboy Western Mini-Game Music Loop by Morgan Ainsley Music

3 hours 56 min ago
Cowboy style mini-game music track. Loopable, with three different intensity variations, along with full FMOD project.
  • 26 audio files
  • Stereo
  • WAV
  • 48kHz
  • 16 bit
  • Loopable
  • FMOD project file included

Ideal for a cowboy wild west style mini-game, this loopable music track includes three levels of intensity that can be dynamically mapped to player performance, difficulty, game progression, or whatever you want!


**Music is YOUTUBE SAFE***


MADE FOR DEVS


  • Loopable track
  • Three different intensity variations
  • All separate instrument layers included for those who want full control
  • Full FMOD project with walkthrough set up guide

FMOD PROJECT FILE


This asset pack doesn’t just include audio files (though you can just use it that way). It includes an FMOD project file with everything already set up.


FMOD is an industry standard audio middleware software that plugs into game engines and provides a more robust way to control dynamic music.


Games that have used FMOD include:

  • World of Warcraft
  • Kingdom Come Deliverance
  • Subnautica
  • Hades
  • Celeste
  • …and many more!

The FMOD project in this pack can be immediately plugged into your Unity project. The example code provided shows how you can control the system, including changing the intensity parameter for the music, entering a pause menu mode, and playing sound effects.


If you’ve never heard of or used FMOD, you may need to spend some time getting set up and comfortable, which is why I’ve included a guide to get you set up in under 15 MINUTES.


If you don’t want to discover the incredible functionality FMOD has to give, no worries. Just use the audio files included directly like any other audio only music pack.



*FMOD DISCLAIMER*


FMOD is an audio middleware tool that is free to use under the Free Indie License “available for developers with less than $200k revenue per year, on a small (under $600k) development budget”. If you do not fit this description, refer to the info on the FMOD website here: https://www.fmod.com/licensing


Price $0.00

Casual Faked Leaderboard with Bots Activity by Dincrid Games

5 hours 40 min ago
Offline Casual Fake Leaderboard for Unity 3d with bots activity, smooth animations. Mobile optimization. Easy API and Implement. No internet/real people required. 1000+ player support. Meta

-Used in real mobile project "Laser Slasher" (available in GooglePlay). Self created and tested on android and Ios devices

-For good optimization used:

  • Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the fly
  • Sprites and Default Shaders
  • Zero dependencies: Works offline — no backend, SDKs, or internet required
  • Mobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devices
  • Scalable: Smooth performance with 1000+ leaderboard entries
  • Bot system: Auto-generated opponents with unique nicknames and dynamic scoring
  • Queue-based animations: Sequential score updates with smooth visual feedback (skippable via API)
  • Data safety: Auto-saves final state on app close — no data loss during animations
  • Multiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDs
  • Simple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()
  • Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPath
  • Customizable UI: Edit sprites, fonts, and layout directly in Unity Canvas
  • Drag & drop setup: Single prefab integration — no coding required for basic use
  • Unity 2021.3+ compatible: URP/HDRP support via standard UI Toolkit
  • Offline Documentation
  • Example scene

FakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required - bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where competition and instant feedback motivates players.


Features:

2 methods integration to your LevelManager (example class and object provided)

Fully customizable UI

Edit sprites (PSD provided)

Built in Gradients to choose from

Set Layout size 

Optimized for mobile with object pooling: handles 1000+ entries on mobile devices. 

All data stored locally (player name in PlayerPrefs, scores in persistent file).

Documentation and Example Scene


Ideal for:

  • Hyper-casual & social games
  • Games without backend infrastructure
  • Prototypes requiring quick leaderboard integration (with 2 method calls)

Easy Setup: drag the prefab onto your Canvas and start modifying scores/bots behaviour via simple API calls 

Or simply call 2 methods in your LevelManager script with existing bots behaviour.


API is intuitive and easy, well documented


Requirements:

Uses Text Mesh Pro which will be installed on asset importing (will ask permition)


Price $20.00

Underwater worlds - HDRI pack by Mixall

6 hours 26 min ago
A pack of 10 underwater HDRI maps: 9 realistic, 1 cartoon-style

Sizes: about 8 mb each map; 5632x3072

File count 10

Animated: No

Additional: pixel

Mixall studio presents a good solution for your games, VR projects and simulators: Underwater worlds - HDRI pack. A pack of 10 underwater HDRI maps: 9 realistic, 1 cartoon-style


★ Key Features ★

  • Seamless HDRI underwater maps
  • Various underwater worlds, from the smooth sandy seabed to the Siberian river. See more in the screenshots

★ Assets ★

  • 9 realistic underwater maps
  • 1 cartoon underwater world

★ Other Assets ★

Combine this asset pack with our other assets:

River fish - large pack

North river fish - large pack

Freshwater river fish - large pack

Aquarium fish - large pack

Sea fish - large pack

Commercial fish - large pack

Monsters sea fish - large pack

Reef fish - large pack

Tropical fish - large pack

AI Sea Fishes - ready solutions for your project

Corals - underwater props

Ocean fish - underwater world

Realistic corals - underwater props

River fish - underwater world

Sea Creatures

Sea fish - underwater world

Shark, dolphin and other sea animals

Underwater world - characters and props


Need support? Write to us: Mixall.team@gmail.com


★ Follow us on social media ★

INSTAGRAM | YOUTUBE | FACEBOOK

ARTSTATION | PINTEREST | DISCORD


Price $19.99

FLOORS HDRP - Texture Maps & Materials by CStudios

6 hours 30 min ago
Production-ready PBR materials built specifically for Unity HDRP. This collection features professionally crafted texture sets designed for realistic lighting, tiling, and consistent performance.

1) Texture Packing Method (HDRP)

HDRP (High Definition Render Pipeline)

Mask Map (Primary Packed Texture):

R = Metallic

G = Ambient Occlusion

B = Detail Mask (unused, set to 1)

A = Smoothness

Smoothness Source:

- Mask Map Alpha (A channel)

Additional Maps Included:

Bent Normal Map (HDRP Advanced Feature):

- Improves ambient lighting direction

- Enhances cavity shading and indirect light response

- Used in advanced HDRP workflows

Height Map:

- Included for advanced workflows (parallax, tessellation, custom shaders)

- Note: Default HDRP/Lit shader does not use height maps directly

2) Texture Import Settings (Unity HDRP)

Albedo / BaseColor:

- sRGB: ON

Normal Map:

- Texture Type: Normal Map

- sRGB: OFF

Bent Normal Map:

- Texture Type: Normal Map

- sRGB: OFF

Mask Map (Packed):

- sRGB: OFF

- Wrap Mode: Repeat

- Filter Mode: Trilinear

- Compression: High Quality

- Max Size: 4096

- Mip Maps: ON

- Aniso Level: 8

Height Map:

- sRGB: OFF

- Texture Type: Default

- Wrap Mode: Repeat

- Filter Mode: Trilinear

3) Notes on HDRP Usage

- Materials use the HDRP/Lit shader

- Mask Maps are pre-configured for HDRP workflows

- Bent Normals are included for enhanced realism (advanced use)

- Height Maps are included for custom or extended shader setups

100 Floors! Drag and drop Carpet Tile, Hardwood and Stone flooring surfaces. Bring your environments to life with high-quality, production-ready PBR materials designed specifically for Unity HDRP.

This package includes professionally crafted texture sets with optimized HDRP Mask Maps, Normal Maps, and advanced Bent Normal Maps for enhanced lighting realism. Every material is built using physically based rendering principles to ensure accurate surface response under real-time lighting.

Key Features:

- HDRP-ready materials using HDRP/Lit shader

- Optimized Mask Map packing (Metallic, AO, Smoothness)

- Includes Bent Normal Maps for advanced lighting workflows

- High-resolution textures

- Seamless tiling surfaces

- Consistent import settings for immediate use

- Demo scene included for quick preview and testing

Materials are suitable for a wide range of environments, including:

- Stone walls and masonry

All assets are optimized for performance while maintaining high visual fidelity, making them suitable for games, simulations, and real-time visualization projects.

Designed for artists and developers who want clean, reliable, and production-ready materials with minimal setup.


Price $29.99

FABRICS & WALLPAPER HDRP - Texture Maps & Materials by CStudios

6 hours 30 min ago
Production-ready PBR materials built specifically for Unity HDRP. This collection features professionally crafted texture sets designed for realistic lighting, tiling, and consistent performance.

1) Texture Packing Method (HDRP)

HDRP (High Definition Render Pipeline)

Mask Map (Primary Packed Texture):

R = Metallic

G = Ambient Occlusion

B = Detail Mask (unused, set to 1)

A = Smoothness

Smoothness Source:

- Mask Map Alpha (A channel)

Additional Maps Included:

Bent Normal Map (HDRP Advanced Feature):

- Improves ambient lighting direction

- Enhances cavity shading and indirect light response

- Used in advanced HDRP workflows

Height Map:

- Included for advanced workflows (parallax, tessellation, custom shaders)

- Note: Default HDRP/Lit shader does not use height maps directly

2) Texture Import Settings (Unity HDRP)

Albedo / BaseColor:

- sRGB: ON

Normal Map:

- Texture Type: Normal Map

- sRGB: OFF

Bent Normal Map:

- Texture Type: Normal Map

- sRGB: OFF

Mask Map (Packed):

- sRGB: OFF

- Wrap Mode: Repeat

- Filter Mode: Trilinear

- Compression: High Quality

- Max Size: 4096

- Mip Maps: ON

- Aniso Level: 8

Height Map:

- sRGB: OFF

- Texture Type: Default

- Wrap Mode: Repeat

- Filter Mode: Trilinear

3) Notes on HDRP Usage

- Materials use the HDRP/Lit shader

- Mask Maps are pre-configured for HDRP workflows

- Bent Normals are included for enhanced realism (advanced use)

- Height Maps are included for custom or extended shader setups

Bring your environments to life with high-quality, production-ready PBR materials designed specifically for Unity HDRP.

This package includes professionally crafted texture sets with optimized HDRP Mask Maps, Normal Maps, and advanced Bent Normal Maps for enhanced lighting realism. Every material is built using physically based rendering principles to ensure accurate surface response under real-time lighting.

Key Features:

- HDRP-ready materials using HDRP/Lit shader

- Optimized Mask Map packing (Metallic, AO, Smoothness)

- Includes Bent Normal Maps for advanced lighting workflows

- High-resolution textures

- Seamless tiling surfaces

- Consistent import settings for immediate use

- Demo scene included for quick preview and testing

Materials are suitable for a wide range of environments, including:

- Stone walls and masonry

All assets are optimized for performance while maintaining high visual fidelity, making them suitable for games, simulations, and real-time visualization projects.

Designed for artists and developers who want clean, reliable, and production-ready materials with minimal setup.


Price $29.99

Procedural Building Builder by Veridian Systems

6 hours 49 min ago
Create varied low-poly buildings in the Editor or at runtime. Bake prefabs with auto-extracted meshes or spawn memory-safe variants during gameplay. Highly optimized for background city props

Requirements & Compatibility

  • Minimum Unity Version: Unity 6 or newer.
  • Render Pipelines: The included demo materials are configured for URP (Simple Lit). Using HDRP requires manually changing the material shaders. The built-in legacy render pipeline might not be compatible.
  • Dependencies: None. The asset uses native Unity libraries and requires no external packages.

Core Systems

  • Data-Driven: Generation is controlled by ScriptableObjects (BuildingProfile for specific buildings, BuildingFamilyProfile for randomized probability weights).
  • Asset Baking: The Editor workflow extracts generated meshes (.asset) and materials (.mat) into organized companion folders to prevent project bloat.
  • Clean Prefabs: Baked prefabs use only standard Unity components (MeshFilter, MeshRenderer, BoxCollider). Generation scripts can be safely excluded from your final build if you only use the Editor tools.
  • Code Architecture: Cleanly organized under the Veridian.BuildingSystem namespace, separating runtime math from Editor assembly for easy integration into your own custom pipeline tools.

Generated Outputs

  • Meshes: Orthogonal low-poly procedural meshes capable of creating Rectangular, L, T, U, and H footprints.
  • Decals: Windows, doors, and trims are generated as floating planar decals, utilizing a customizable detail offset bias to prevent Z-fighting rendering artifacts.
  • Material Slots: Buildings utilize multiple material indices (walls, roof, glass, masonry, etc.). Note: Material atlasing for heavy draw-call optimization is not handled natively.
  • LODs: Automated LODGroup setup with up to 3 Levels of Detail based on customizable screen-size transitions.
  • Physics: Automatically calculates and assigns primitive BoxCollider components for the foundation, main body, and roof structure.

Runtime API & Memory Management

  • Runtime Generation: Includes a specific API (BuildingFactory.GenerateAtRuntime) designed to capture instantiated unmanaged assets for in-game use.
  • Memory Tracking: Utilizes a RuntimeBuildingTracker component. When attached to a runtime-generated building, it intercepts GameObject destruction to safely flush dynamically generated unmanaged meshes and fallback materials from RAM and the GPU, natively preventing memory leaks.

The Procedural Building Builder is a profile-driven generation tool designed to rapidly construct low-poly buildings directly in the Unity Editor or dynamically at runtime.

Built specifically for populating background and mid-ground environments, this system is an ideal solution for city builders, flight simulators, or any project that requires a massive volume of structural variety without the overhead of manually modeling dozens of unique architectural assets.


Instead of hand-placing vertices, you drive the generation using a non-destructive parameter system. By utilizing two distinct data profiles, you have complete control over how your structures are built:

  • Building Profiles: A deterministic, static profile. The exact values you set here will generate one specific, repeatable building.
  • Building Family Profiles: A dynamic profile defined by ranges and weighted probabilities. Instead of a single building, this defines an entire architectural style. With a single click, the generator will roll random values within your constraints to create thousands of unique, unpredictable permutations.

Core Workflows

The Editor Pipeline & Live Preview

Designing buildings in the Editor is highly visual. Assigning a profile instantly spawns a Live Preview in your scene. As you adjust sliders for width, floor counts, or roof pitch, the preview mesh updates in real-time. If you are using a Family Profile, a single "Re-roll" button lets you rapidly cycle through procedural outcomes until you find a structure you like.

When you are ready to commit, the Bake Prefab system automatically converts the temporary preview into a permanent project asset. To prevent your project directory from becoming bloated, the system intelligently extracts all procedural meshes and materials into a dedicated, cleanly named companion folder right next to your new prefab.


Runtime Generation & Memory Safety

Generating custom meshes during active gameplay traditionally risks severe memory leaks. To solve this, the included runtime API features a dedicated RuntimeBuildingTracker. When you generate a building on the fly, this component securely tracks all unmanaged procedural meshes and fallback materials. When the building's GameObject is eventually destroyed, the tracker intercepts the event and natively flushes the orphaned assets from your RAM and GPU.


Architectural Capabilities

The generator uses a strict orthogonal layout system to calculate clean, watertight geometry based on your parameters.

  • Dynamic Footprints: Go beyond basic rectangles. By adjusting the Wing Extension and Mirrored Building parameters, the engine automatically calculates complex floor plans, allowing you to generate seamless L, T, U, and H-shaped structures.
  • Intelligent Facades: Windows, doors, and trims are generated as planar decals. You simply define the target window count for each cardinal direction (Front, Back, Left, Right), and the engine automatically calculates the even spacing required to fit them. If a door is added, the system detects its placement and dynamically removes conflicting ground-floor windows.
  • Complex Roof Calculations: Choose between Flat or Gabled roofs. For Gabled roofs on complex L or U-shaped footprints, the system automatically calculates the intersecting valley angles to ensure a continuous, enclosed roof mesh.
  • Masonry & Details: Easily toggle physical 3D additions like foundations (with customizable ledge extensions), chimneys that automatically adjust to clear the slope of your roof, and front, back, or wing porches with physical columns.
  • Automatic LODs: Buildings automatically generate with up to 3 Levels of Detail, allowing you to fine-tune screen-size transitions to maintain strict performance budgets in dense scenes.

System Constraints & Limitations

To ensure this tool fits your project's scope, it is important to understand its technical constraints. We want to be completely upfront so you know exactly what you are downloading:

  • Exterior-Only Focus: These buildings are inherently low-poly and do not feature interiors, working doors, or detailed interior collision. The script generates primitive box colliders for the foundation, main body, and roof, making them perfectly suited for background scenery rather than close-up, physical interaction.
  • Orthogonal Architecture: The generator mathematically calculates clean geometry using a strict orthogonal layout system. While it excels at standard rectangular, L, T, and U shapes, it cannot generate curved walls, cylinders, or arbitrary diagonal angles.
  • Material Optimization: While the buildings automatically generate LODs for geometric optimization, they are not strictly optimized from a material standpoint out of the box. Each building utilizes multiple material slots (walls, roof, trim, etc.). If you plan to spawn hundreds of these structures in a single, dense environment, it is highly recommended that you use a separate material atlasing tool to combine textures and reduce draw calls.

Recommended Ecosystem & Workflow Tools

If you are using this generator to build large environments, there are several other assets available on my publisher page designed specifically to streamline that workflow:

  • Procedural Towns (Free): Developed in tandem with this building generator, this procedural grid tool was used to create the road and lot layout you see in the included demo scene. It provides the perfect foundation for snapping these generated houses into cohesive neighborhoods.
  • Veridian Imposters (Free): The highly optimized, flat imposter trees featured in the demo scene were created using this exact tool. It is an excellent, free resource for maintaining strict performance budgets when rendering expansive environments and forests.
  • BurstLOD: If you need to generate runtime or editor-based LODs for the other heavy meshes in your project, this comprehensive LOD system is designed to process geometry at exceptionally fast speeds.

Compatibility & Getting Started

  • Requirements: This asset requires Unity 6 or newer and is built with modern render pipelines in mind.
  • The Demo Scene: The package includes a demo scene featuring a pre-generated town layout and a live runtime generation example. Note: The included demo materials are configured for the Universal Render Pipeline (URP). If you are using HDRP, you will need to manually change the shader on the demo materials for them to display properly.
  • Clean Integration: Once you understand the profile workflow, you can safely delete the entire demo folder. Removing it will not break the core generation scripts, keeping your project file size completely clean.

Support the Development

As a solo developer, creating and sharing free tools takes a considerable amount of time and effort. If this asset speeds up your workflow, fits well into your project, or simply saves you a few hours of modeling, please consider taking a moment to leave a rating and a review on the Asset Store.

It is incredibly encouraging and helps these free tools gain visibility. Good luck with your project!


Price $0.00

Realistic Fortune Teller VFX by Piloto Studio

6 hours 56 min ago
A stylized VFX pack inspired by fortune-telling mysticism, blending red and gold tones with arcane details. Ideal for divination systems, rituals, UI elements, and elegant spellcasting.

🔮 Fortune Teller 🔮

Infuse your project with elegance and mystery using Fortune Teller, a VFX pack built around divination aesthetics, combining deep red hues, golden accents, and delicate fineline magic.

Crafted with a refined and arcane visual language, this pack features intricate symbols, glowing ornaments, magical traces, and ornamental effects that evoke tarot readings, prophecy rituals, and mystical insight. Perfect for fortune-telling systems, narrative moments, UI highlights, and sophisticated spellcasting.


With a strong focus on visual clarity and stylistic cohesion, the effects are designed to elevate your scenes with a premium, mystical feel — whether used subtly or as the centerpiece of magical interactions. Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.


🔮 Key Features 🔮

  • Minimal set-up to get it working on your own mesh
  • 1 Shader for all particles
  • Includes overview scene and usage examples
  • Compatible with Built-in, URP, and HDRP
  • Drag and Drop

Price $34.99

Handpainted Grass & Ground Textures — Pro Pack | Terrain Tool | URP HDRP by Chromisu

7 hours 12 min ago
Hand-painted grass & ground textures for top-down RPG games. Includes albedo, normal, height & AO maps. URP, HDRP & Built-in ready. Seamlessly tileable. Unity Terrain Tool ready.

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  • ✅ Total Textures : 133 
  • ✅ Size 2048x2048
  • ✅ Normal Maps
  • ✅ Height Maps
  • ✅ Ambient Occlusion Maps
  • ✅ Terrain Mask Maps (use with Unity Terrain Tool)
  • ✅ URP compatible
  • ✅ HDRP compatible
  • ✅ Built-in pipeline compatible
  • ✅ Unity 6000.4 compatible

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🎨 Tired of generic, AI-generated textures that look soulless? My textures are 100% hand-painted, to ensure your project has a unique, artistic, and professional look. Fully compatible with Unity Terrain Tool — including terrain mask maps for perfect biome blending.


📦 WHAT'S INSIDE:

This pack contains 8 unique texture sets, each with its variations and light variation :

  • Field Grass [12 Lights Variations] > 12 textures
  • Forest Grass [12 Lights Variations] > 12 textures
  • Dirt [7 light Variations each] > 7 textures
  • Dirt Peeble [1 Variations : Paint effect] + [7 Lights Variations] > 14 textures
  • Dust [7 light Variations each] > 7 textures
  • Dust Peeble [1 Variations : Paint effect] + [7 Lights Variations] > 14 textures
  • Ground [1 Variations : Paint effect] + [7 Lights Variations] > 14 textures
  • Snow [1 Variations : Paint effect] + [3 Lights Variations] > 6 textures

Total number of textures(include light variation and type + PBR maps) : 133


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  • ✅ Size 2048x2048
  • ✅ Normal Maps
  • ✅ Height Maps
  • ✅ Ambient Occlusion Maps
  • ✅ Terrain Mask Maps (use with Unity Terrain Tool)
  • ✅ 3-12 light variations per texture
  • ✅ URP compatible
  • ✅ HDRP compatible
  • ✅ Built-in pipeline compatible
  • ✅ Top-down camera optimized

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💡 Developer Tips:

  • ⚠️Some textures don't have "paint effect" option because they already have enough of that effect and it doesn't change much.
  • Top-Down Games: These textures were specifically color-graded for high-angle cameras to ensure readability.
  • Terrain Tool: Use the included Mask Map to create realistic blending between floor types using the Unity Terrain Brush.
  • ⚠️ Mask Map : URP → 4 layers maximum and HDRP 8 layers maximum (Unity's limitation, but this limit can be bypassed with a shader node.) →Go see documentation

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🔗 COMPLETE YOUR SCENE :

Handpainted Textures MEGAPACK

Handpainted Forest MASTERPACK

→ Go testing my FREE starter pack: Handpainted Grass & Ground Textures

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💬 Questions? Contact me via my publisher page. If this pack helped your project, a 5-star review keeps this work alive. ⭐

All my work is AI-free and handmade — including every maps.


"From the creator of the #1-rated Handpainted Grass & Ground pack (4.9★, 47 reviews)"


Price $10.99

Retro JRPG Template by RetroGig

8 hours 3 min ago
Retro JRPG Template is a framework for Unity to facilitate the design and creation of JRPG games using classic mechanics from the SNES/PSX era.

🎮 FEATURE OVERVIEW

  • Interactable objects
  • Points of Interest & multiple choice dialogs
  • Door and cross-scene door system
  • Fixed camera system
  • Pre-Rendered backgrounds support
  • Overworld level example
  • Example Game UI
    • Inventory management
    • Equipment management
    • Team order change
    • Main Menu
    • GameOver
  • Battle System
    • Battlefield customization
    • Battle montage editor
    • Battle setup & formation customization
  • Multilanguage/Localization support
  • Music handling system
  • Development Tools
    • Level editing tool
    • Runtime debugger
    • Game content browser

​This asset is currently under development, join our Discord server to suggest further improvements.


🎮 FEATURE ROADMAP (Planned for 1.1)

  • Save-Load System
  • Settings
  • Gamepad full support

⚠️ DISCLAIMER

Please bear in mind that this template is a starting point for you to build upon. Creating your own game is always going to require additional work on your end and previous programming knowledge is required. This template is not a "create my unique game in one click" kind of framework.


Price $24.99

Deep Glow Fish - Bioluminescent Pack by Biswa Games

8 hours 11 min ago
Six independent behaviours, rigged models, included animations, glowing shader effects, and deterministic seeded motion for schools, swarms, solo fish, gliders, and bottom feeders.

Deep Glow Fish is a bioluminescent fish pack for Unity built to create rich, living underwater scenes with minimal setup. It includes six independent behaviour controllers that can be used on their own or combined in the same scene: FlockLeader + FlockFish for full Boids schooling, PulsingCloudLeader + PulsingCloudAgent for breathing glowing spheres, SwarmLeader + SwarmAgent for fish that orbit and pulse around rocks or coral, SoloFishController for a shark-like predator, SoloGliderController for smooth orbiting movement, and BottomFeederController for resting sea-floor fish.

Every controller uses SeededRandom, so the same seed always produces the exact same motion every time you press Play. That makes the pack ideal for repeatable scene setups, consistent demonstrations, and gameplay systems that need predictable results. The package also uses a shared Ground Y value to keep fish from clipping through the sea floor and supports both prefab-based spawning and manual child-based setups for flexible scene integration.

The included custom Fish/FishBody shader gives each fish a strong bioluminescent look with body glow, animated nerve and fin highlights, procedural wave deformation, shimmer, and hue drift. PulsingCloudLeader can also drive colour shifts across the whole cloud at runtime using MaterialPropertyBlock, creating synchronized glow pulses without generating new material instances.

Designed for Unity projects that need stylized underwater life, Deep Glow Fish works well in deep-sea scenes, fantasy oceans, aquarium environments, and magical marine biomes. Its controllers are fully independent, so you can mix schools, swarms, solitary fish, and resting bottom-dwellers together for layered, cinematic underwater ecosystems.

You can also use the included folder structure and prefabs to get started quickly, customize fish variants, or extend the system with your own materials, textures, and animations. For advanced control, each controller exposes useful runtime APIs such as steering, burst triggering, orbit control, and seed updates, making it easy to integrate with gameplay or scripted events.


Price $49.99

Deep Glow Corals - Bioluminescent Pack by Biswa Games

8 hours 11 min ago
270 colorful prefabs & Models with shader Create eye-popping underwater scenes with dozens of color variations and glowing effects. Perfect for arcade games like Bowling Blitz!

270 coral prefabs with tons of color variation and included glowing shader. Build beautiful bioluminescent reefs for Bowling Blitz-style underwater scenes.

Feature Highlights

  • 270 prefabs & Models with extensive color variations (neon pinks, blues, purples, greens)
  • Custom bioluminescent shader included
  • High-quality stylized corals for vibrant underwater environments
  • Proven in Bowling Blitz VR Game.
  • Easy drag-and-drop setup

Asset:

Average Triangles : 5K

Average Texture Size : 512 x 512

Unique Coral FBX Count : 270



Price $24.99

Realistic Fantasy Swords - 4K PBR Weapon Bundle Vol.01 by Ditag Games

8 hours 21 min ago
7 highly detailed, game-ready fantasy swords! Features 4K PBR textures, intricate metal details, and optimized geometry. Ready for Built-in, URP, HDRP, and Unity 6 LTS.

Render Pipelines Supported: Built-in, URP, HDRP 

Number of Unique Meshes:

Vertex Count:

  • Sword01: 1,379
  • Sword02: 735
  • Sword03: 1,633
  • Sword04: 1,575
  • Sword05: 1,390
  • Sword06: 804
  • Sword07: 1,249

Collision: Yes, automatically generated 

Number of Materials: 2 Master Materials 

Number of Material Instances: 8

Number of Textures: 77 

Texture Resolution: 4096×4096 (4K) 

Rigged / Animated: No 

Supported Unity Versions: 2022.3 LTS and higher (Fully verified for Unity 6 LTS) 

Platform Support: PC, Console, Mobile, VR

Bring epic combat, legendary lore, and razor-sharp detail to your virtual armories with the Realistic Fantasy Swords - 4K PBR Weapon Bundle Vol.01. This is not just a standard prop pack; it is a deadly collection of 7 distinctly designed, highly-detailed 3D melee weapons. Each piece is meticulously crafted, featuring a rich variety of forged metals, glowing runic engravings, and sturdy leather-wrapped grips designed to breathe life into dark fantasy, medieval, or RPG worlds. Equip your heroes and villains with these true-to-life assets, perfect for intense combat gameplay or deep immersion in any action-focused project.

🌟 Key Features:

  • Legendary Armory (7 Unique Sword Models): A comprehensive library of 7 distinctly designed blades. This collection spans diverse styles, from classic knightly longswords and elegant dueling blades to a striking, runic-engraved crimson greatsword.
  • Masterful Realism & Detail: Every model boasts stunning realism, featuring intricate metal scratches, realistic edge wear, detailed crossguards, and authentic textures on steel and leather components that tell a story of countless battles.
  • Game Engine Optimized: Assets are built for smooth performance, maintaining a high level of visual fidelity while ensuring highly efficient geometry (vertex counts ranging from 735 to 1,633) for both indie and AAA development.
  • Industry-Standard PBR Textures: Includes a massive library of 77 high-quality, Physically Based Rendering (PBR) 4K texture maps for flawless material presentation under any lighting condition, allowing the sharp blades and magical runes to pop.
  • Universal Compatibility: Out-of-the-box support for Built-in, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline). Fully tested and verified for Unity 6 LTS!

💧 What's Inside? (The Arsenal):

  • Sword 01: A sturdy, reliable longsword with a classic crossguard and leather grip.
  • Sword 02: A swift and elegant dueling blade, perfect for agile warriors.
  • Sword 03: A heavy, ornate broadsword featuring intricate metallic engravings.
  • Sword 04 (Crimson Runic): The hero prop! A striking, aggressive greatsword with a crimson blade and glowing ancient runes.
  • Sword 05: A battle-worn knight's sword, showing realistic signs of heavy combat.
  • Sword 06: A stylized fantasy blade with a unique, sweeping crossguard design.
  • Sword 07: A noble, master-crafted longsword with a polished steel finish and refined hilt.

⚙️ Technical Specifications:

  • Number of Unique Meshes: 7
  • Number of Materials: 2 Master Materials, 8 Material Instances
  • Texture Resolution: 4K (4096 × 4096)
  • Number of Textures: 77
  • Collision: Yes (Automatically generated)
  • LODs / Rigging / Animation: No
  • Supported Unity Versions: 2022.3 LTS and higher (Verified for Unity 6 LTS)

Price $15.00

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