Asset Store newest packages

Subscribe to Asset Store newest packages feed Asset Store newest packages
The newest packages in the Unity Asset Store.
Updated: 18 min 10 sec ago

Modular Stationer by Barrel Bark Interactive

1 hour 11 min ago
Modular Stationer with 235 Unique Meshes.

Features:

  • 235 Unique Meshes
  • Attention to Detail / AAA Quality
  • Controllable parameters in Materials
  • High-Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets

Collision: Yes, Custom collisions for complex assets

LODs: Yes, 4 LODs for complex assets

Average Poly Count: around 1 up to 84K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness/Roughness, Metalic, Opacity

Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Bookshelfs, Book, Coffemug, Chairs, Tables, Lamps, Paint containers, Easels, Notebooks, Rulers, Pencils, Books etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Floors, Walls, Windows, Beams, Stairs, Railings, Ceiling etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Meshes: 235 Unique Meshes

Number of Materials: 51

Number of Textures: 76

Supported Development Platforms: All Platforms

Looking to bring charm and detail to your modern or vintage office, school, or shop scene? I’ve stocked up just what you need! This Stationer Project Pack delivers a rich collection of realistic stationery props and environment details. Ready to drop straight into your Unity project.

From neatly stacked notebooks to scattered pens, cozy desks, and store shelves packed with supplies, every asset is crafted with care to bring authenticity to your world. Whether you're building a simulation, a narrative-driven game, or a training app, this pack has you covered.


Here’s what I packed for you:

  • Notebooks, sketchbooks, and journals (open, closed, stacked)
  • Pens, pencils, erasers, rulers, sharpeners — all the essentials
  • Stationery store shelves, counters, and display units
  • Paper stacks, envelopes, folders, and binders
  • Desks, chairs, lamps, and small office décor
  • Posters, signs, and price tags to dress your scene

Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.

Join the Barrel & Bark Interactive Discord for live support and custom outsource environment projects. Be part of the community!

INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE


Price $49.99

Science Fiction Brutalist City by Laya Design

1 hour 29 min ago

Number of Meshes: 85

Number of Prefabs: 121

Collision: Yes,usually generated in Unity (Box and Mesh Collider).

Vertex Count: 12 (SM_Floor_600x180) - 15632 (SM_Large_Building_02)

LODs: (Yes, up to 4)

Number of Materials: 38

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 60

Texture Resolutions: (2048x2048, 4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP file included.If you want use URP, you can import it.

🎮PLAYABLE DEMO MAP


Explore this Science Fiction Brutalist city !

Bring this environment directly into your project with this complete environment pack.

This package includes a fully built showcase level, ready for you to explore, customize, and make your own.

Inside, you’ll find:


  • 1 Showcase level with multiple areas to explore.
  • Asset Showcase level.
  • 85 static meshes.
  • You will find meshes for Architecture, modules, props, nature assets.

With material instances, you can quickly adjust colors, textures, and details to match your vision.

All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.

Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !


If you have any questions, join my Discord server and I’ll be happy to help!


Price $79.99

Stylized Wooden Two-Seat Chair by Imersual Studio

1 hour 30 min ago
Wood frame 2-seat sofa bench with patterned fabric cushions. Game Ready / 4K PBR / URP. Great for living rooms, vintage interiors, palace scenes, shops, and stylized environments.

Number of textures: 3

Texture dimensions: 4096 (4K)

Polygon count (triangles): 3.7K

Number of meshes: 1

Number of prefabs: 1

Rigging: No

UV mapping: Yes

Materials / texture maps: PBR

Render Pipeline: URP-ready

Mesh: Clean, game-ready

This package includes one wood-frame 2-seat sofa bench with patterned fabric cushions and decorative side details, designed as a ready-to-place interior prop. It’s Game Ready, URP-ready, and uses 4K PBR textures with clean UVs for fast integration in Unity scenes.

Perfect for living rooms, vintage interiors, palace or mansion spaces, shops, lounges, waiting areas, stylized environments, and cinematic set dressing.

Not customizable (single model as provided), but you can still tweak standard PBR material values inside Unity (metallic/smoothness) like any URP asset.


Price $5.99

Cartoon Characters_Japanese style22 by Dreams Studio

1 hour 37 min ago
Two Japanese cartoon characters that provide wonderful characters for your fantasy games.

Texture dimensions:1024X1024

Number of textures:2

Rigging:Yes

Other Japanese cartoon resource packs

Cartoon Characters_Japanese style

Cartoon Characters_Japanese style2

Cartoon Characters_Japanese style3

Cartoon Characters_Japanese style4

Cartoon Characters_Japanese style5

Cartoon Characters_Japanese style6

Cartoon Characters_Japanese style7

Cartoon Characters_Japanese style8

Cartoon Characters_Japanese style9

Cartoon Characters_Japanese style10

Cartoon Characters_Japanese style11

Cartoon Characters_Japanese style12

Cartoon Characters_Japanese style13

Cartoon Characters_Japanese style14

Cartoon Characters_Japanese style15

Cartoon Characters_Japanese style16

More exciting cartoon resource packs

Cartoon Characters Pack

Cartoon Characters Pack2

Cartoon Characters Pack3

Cartoon Characters Pack4

Cartoon Characters Pack5

Cartoon Characters Pack6

Cartoon Characters Pack7

Cartoon Characters Pack8

Cartoon Characters Pack9

Cartoon Characters Pack10

Cartoon Characters Pack11

Cartoon Characters Soldiers

Cartoon Character Collection


Characters (x2)

Nurarihyon、Tōdaiki

texture size:1024 x 1024

Number of texture map:Nurarihyon(1),Tōdaiki(1)

Material is using RealToon (Pro Anime/Toon Shader)

https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518


Polycount:

Characters

Nurarihyon: 4870 triangles

Tōdaiki: 6380 triangles


Rigging:Yes

Animation Type: Generic


Animations

Nurarihyon:

Nurarihyon_appear

Nurarihyon_attack

Nurarihyon_dead

Nurarihyon_display

Nurarihyon_display02

Nurarihyon_hit

Nurarihyon_idle

Nurarihyon_idle02

Nurarihyon_run

Nurarihyon_skill

Nurarihyon_walk


Tōdaiki:

Tōdaiki_appear

Tōdaiki_attack

Tōdaiki_dead

Tōdaiki_display

Tōdaiki_display02

Tōdaiki_hit

Tōdaiki_idle

Tōdaiki_idle02

Tōdaiki_run

Tōdaiki_skill

Tōdaiki_walk


Price $24.99

Cartoon Characters_Japanese style19 by Dreams Studio

1 hour 38 min ago
Japanese anime characters Tengu and Red Monster are excellent character choices for fantasy games.

Texture dimensions:1024X1024

Number of textures:2

Rigging:Yes

Other Japanese cartoon resource packs

Cartoon Characters_Japanese style

Cartoon Characters_Japanese style2

Cartoon Characters_Japanese style3

Cartoon Characters_Japanese style4

Cartoon Characters_Japanese style5

Cartoon Characters_Japanese style6

Cartoon Characters_Japanese style7

Cartoon Characters_Japanese style8

Cartoon Characters_Japanese style9

Cartoon Characters_Japanese style10

Cartoon Characters_Japanese style11

Cartoon Characters_Japanese style12

Cartoon Characters_Japanese style13

Cartoon Characters_Japanese style14

Cartoon Characters_Japanese style15

More exciting cartoon resource packs

Cartoon Characters Pack

Cartoon Characters Pack2

Cartoon Characters Pack3

Cartoon Characters Pack4

Cartoon Characters Pack5

Cartoon Characters Pack6

Cartoon Characters Pack7

Cartoon Characters Pack8

Cartoon Characters Pack9

Cartoon Characters Pack10

Cartoon Characters Pack11


Characters (x2)

Tengu,Red Monster


texture size:1024 x 1024

Number of texture map:Aosaginohi(1),Altar of Penance(1)

Material is using RealToon (Pro Anime/Toon Shader)

https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518


Polycount:

Characters

Tengu: 11929 triangles

Red Monster: 3270 triangles


Rigging:Yes

Animation Type: Generic


Animations

Tengu:

Tengu_appear

Tengu_attack

Tengu_dead

Tengu_display

Tengu_display02

Tengu_fly

Tengu_hit

Tengu_idle

Tengu_idle02

Tengu_run

Tengu_show

Tengu_skill01

Tengu_walk


Red Monster:

Red Monster_appear

Red Monster_attack

Red Monster_dead

Red Monster_display

Red Monster_display02

Red Monster_hit

Red Monster_idle

Red Monster_idle02

Red Monster_run

Red Monster_skill01

Red Monster_walk


Price $24.99

Cartoon Characters_Japanese style18 by Dreams Studio

1 hour 38 min ago
Two Japanese cartoon characters that provide wonderful characters for your fantasy games.

Texture dimensions:1024X1024

Number of textures:2

Rigging:Yes

Other Japanese cartoon resource packs

Cartoon Characters_Japanese style

Cartoon Characters_Japanese style2

Cartoon Characters_Japanese style3

Cartoon Characters_Japanese style4

Cartoon Characters_Japanese style5

Cartoon Characters_Japanese style6

Cartoon Characters_Japanese style7

Cartoon Characters_Japanese style8

Cartoon Characters_Japanese style9

Cartoon Characters_Japanese style10

Cartoon Characters_Japanese style11

Cartoon Characters_Japanese style12

Cartoon Characters_Japanese style13

More exciting cartoon resource packs

Cartoon Characters Pack

Cartoon Characters Pack2

Cartoon Characters Pack3

Cartoon Characters Pack4

Cartoon Characters Pack5

Cartoon Characters Pack6

Cartoon Characters Pack7

Cartoon Characters Pack8

Cartoon Characters Pack9

Cartoon Characters Pack10

Cartoon Characters Pack11


Characters (x2)

Aosaginohi,Altar of Penance

texture size:1024 x 1024

Number of texture map:Aosaginohi(1),Altar of Penance(1)

Material is using RealToon (Pro Anime/Toon Shader)

https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518


Polycount:

Characters

Aosaginohi: 4172 triangles

Altar of Penance: 4490 triangles


Rigging:Yes

Animation Type: Generic


Animations

Aosaginohi:

Aosaginohi_appear

Aosaginohi_attack

Aosaginohi_dead

Aosaginohi_display

Aosaginohi_display02

Aosaginohi_hit

Aosaginohi_idle

Aosaginohi_idle02

Aosaginohi_skill


Altar of Penance:

Altar of Penance_appear

Altar of Penance_attack

Altar of Penance_dead

Altar of Penance_display

Altar of Penance_display02

Altar of Penance_hit

Altar of Penance_idle

Altar of Penance_idle02

Altar of Penance_run

Altar of Penance_skill

Altar of Penance_walk


Price $24.99

Complete Racing Game 2 (Mega Game) for URP by ALIyerEdon

1 hour 47 min ago
This is a complete game including sports racing cars, racing trucks, F 1 and off-road cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance

Optimized by default for mobile platforms with the maximum graphics:

=> Realtime Reflections for Mobile (SSR)

=> Realtime sun light with soft shadows

=> Post processing effects

=> PBR material and textures

=> HDR lighting


___________________________

Automatic quality settings for all devices:

Very Low=> $70 device

Low=> $120 device

Medium=> $200 device

High=> $300 device

Ultra=> $400 device or above

Works well on the Unity 6 or above (for URP)


Download=> Mobile Demo (Android)


This is a complete game including sports racing cars, racing trucks, F 1 and off-road cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance


You can easily customize or reskin the game. The game is ready to import and publish


The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)


Main Features:

___________________

=> Ready to publish

=> Sport, truck, F 1 and offroad game modes

=> 6 levels for sport car. 6 for truck. 6 for F 1 and 3 for off-road cars

=> Multiplatform (keyboard, touch, gamepad)

=> Optimized for all devices

=> Up to dated graphics

=> PBR materials (textures)

=> 23 sport car mode

=> 3 racing truck model

=> F1 and off-road cars

=> Easy to create a new game (new track, new cars)

=> Smart AI racer system with customizable difficulty

=> Navigation bake free AI system


_______________________

Racer AI=>

An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states


Car Controller=>

Very easy car controller to modify in the shortest possible time to get your desired car controller and physics


Race Manager=>

Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify


Navigation=>

You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs


Realistic or Arcade=>

Support both realistic and arcade car controlling with a few clicks


Optimization=>

Maximum performance even on low-end android devices


Graphics=>

Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)


_______________________

Also see the=> Complete Racing Game 2 (Mega Game) for Built-in RP






Price $99.00

Floppy Disk – Retro Tech Sound Library by Shapeforms

2 hours 4 min ago
Floppy Disk is a library of 200 high-quality retro-tech sounds. 3.5" floppy disk impacts, rattles, pick up and place down, insert and eject disk button sounds and more!

Format: 24-bit 48kHz

Meta-tagged: No

If you're looking for high-quality disk and retro-tech recordings, or perhaps some unique sonic spice to add to modern creations, Floppy Disk might be just what you need!


3.5" Floppy Disks & Container Sounds

  • Impacts, rattles, drag/scrape
  • Picking up and placing down
  • Disk container sounds – lid, impacts, removing disks
  • Guard mechanism

Amiga External Disk Drive Sounds

  • Inserting and removing disks – satisfying clicks as the disks slot into place
  • Eject button

Please note the library doesn't contain the sound of data being read from a disk.


Price $7.99

Space Ambient Songs by cplomedia

2 hours 19 min ago
Space Ambient Songs features 11 carefully crafted tracks designed to elevate your game or your film.

Number of Audio Wavs: 11

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 69 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Space Ambient Songs features 11 carefully crafted tracks designed to elevate your game or your film. Calm, futuristic sci-fi soundscapes blend seamlessly to create a deep, immersive, and spherical atmosphere—perfect for transporting your audience into the vastness of space.

DEMO

DEMO on Youtube


Price $15.00

Pulse – GC-Free Event System with Live Debugger by Giant Grey

3 hours 49 min ago
Pulse is a GC-free event system for Unity featuring live signal tracing, script + line tracking, timeline visualization, breakpoints, event buses, and full payload inspection.
  • High-performance, allocation-free signals
    Dispatch events at runtime with zero garbage collection when monitoring is disabled.
  • Multiple event buses
    Organize signals into separate buses for modular systems (e.g., Combat, UI, Inventory).
  • PulseScope – Built-in live debugger
    Inspect signals in real time: who raised them, which objects sent and received them, payload data, execution order, and timestamp.
  • Timeline visualization
    Visualize signal flow over time for easier debugging of complex chains.
  • Breakpoints for signals
    Pause your game automatically when a specific signal is dispatched.
  • Simple and intuitive API
    Subscribe, emit, and organize signals in a few lines of code.
  • Directional payload support
    Pass custom data with signals.
  • Designed for production
    Monitoring is automatically disabled in builds, ensuring zero runtime overhead.
  • Flexible subscription system
    Subscribe globally or per bus.
  • Fast execution order tracking
    Know exactly in what order your listeners executed during a signal dispatch.

Stop guessing where your events come from.

Pulse is a GC-free event system for Unity with a built-in live debugger that shows exactly who sent a signal, who received it, and how it propagated through your game.

No more digging through logs. No more guessing which system fired an event.


Key Features

GC-free event dispatch


Built-in live event debugger (PulseScope)


Timeline visualization of signal flow


Breakpoints for event dispatch


Multiple event buses


Simple and clean API


Designed for high-frequency gameplay events



In larger Unity projects, events quickly become difficult to track.

Execution order becomes unclear.


Call chains are hidden.


Debugging often turns into guesswork.


When something breaks, you’re left searching through logs and code trying to figure out who fired an event and why.


Pulse solves this problem.

Pulse combines a fast, allocation-free signal system with PulseScope, a powerful built-in debugger that lets you inspect your events in real time.

You can see exactly what happens when signals are dispatched and how they propagate through your game.


PulseScope – Built-in Event Debugger

PulseScope gives you complete visibility into your event system.

See exactly:

Who raised a signal (script + line number)


Which object sent it


Who received it


Execution order of listeners


What payload was sent


When it happened


Signal flow visualized in a timeline


Breakpoints to pause on dispatch


Track signal chains instantly and understand complex interactions without relying on logs.


Simple API

Emit a signal:

Pulse.Emit(new OnPlayerHit(data));

Subscribe to a signal:

Pulse.Subscribe<OnPlayerHit>(OnPlayerHit);

Use multiple event buses if needed:

Pulse.Bus("Combat").Emit(new OnPlayerHit(data));


Built for Performance

Pulse is designed for high-performance gameplay systems.

Zero garbage collection is achieved when monitoring in PulseScope is disabled.

Monitoring is automatically disabled in builds, ensuring optimal runtime performance while still providing powerful debugging tools during development.


Price $35.00

Type: Typing and Keyboard Sound Library by Shapeforms

8 hours 19 min ago
Over 200 high-quality keyboard and typing sounds including individual keypresses, tablet touchscreen taps and swipe sounds.

Number of audio files: 226

Format: 24-bit 48kHz wav

Note this library is not tagged with additional metadata

Type is a sound library featuring recordings of desktop and laptop keyboards (non-mechanical), and a tablet touchscreen.


The library includes:

  • A variety of single keystrokes (keys and spacebar) – great for UI buttons, too!
  • Typing sentences/paragraphs (a few sounds)
  • Sliding fingers across keys – mix this subtle detail in to add realism
  • Tablet touch and swipe screen (a few sounds)

Use the sounds for:

  • Text write-on effects
  • UI Button clicks
  • Text input boxes
  • Cutscene foley
  • Percussive elements in music
  • Sound design source material

Price $7.99

POLYGON - Sci-Fi Outpost Map - Art by Synty by Synty Studios

13 hours 3 min ago
This map pack is an expansion add-on for Synty's POLYGON Sci-Fi Worlds and Nature Biomes Swamp packs, featuring a new demo scene and a few new assets created for the new areas.

Synty® Studios presents: POLYGON - Sci-Fi Outpost Map

This pack requires: POLYGON - Sci-Fi Worlds and Nature Biomes Swamp


This map pack is an expansion add-on for POLYGON Sci-Fi Worlds and Nature Biomes Swamp featuring a new demo scene, and a few new assets created just for this map pack. Synty map packs are designed to help inspire you with level design, and save you time with pre-dressed areas ready to place into your project!


In this Sci-Fi Outpost map pack you will find a strange alien world, filled with unique, emissive foliage. Amongst the foreign landscape and alien ruins stands newly built research stations with military outposts, wind power stations, comms tower, mining drills, crashed starships and more!


Key Features:

  • 50 new prefabs
  • 28 new military and sci-fi themed decals
  • New areas ready to place into your project with ease!
  • Generic assets folder with 350+ prefabs including buildings, props, environment, weapons, and FX

Pack Content


Props

50 props including vehicles attachments, defensive walls, glowing undergrowth, and terraced rocks.


Map Areas

7 modular defensive wall building segments as well as military outpost, research lab, wind power station, communications tower, starship crash site, alien ruins, and mining drills


Price $29.99

Simple Car Racing UI Logic (2D & 3D) by liamgame

2026, March 10 - 21:44
Essential UI & logic kit for racing games. Includes mobile-ready car controls (Gas/Brake), a smart Day/Night toggle, and complete Game Manager (Pause/Restart). Ready for 2D & 3D projects.

Key Features:

  • Hybrid Visuals: Auto-toggles 2D/3D lighting.
  • Input Logic: Ready scripts for Gas, Brake, Steering.
  • Game Manager: Pause, Resume, Restart, Audio.
  • Mobile Ready: Optimized for touch & performance.
  • Unity 6 Optimized: Tested with the latest engine.

  • ⚠️ NOTE: UI & Logic only. NO car physics included.

Fully Compatible with Unity 6!

- Ready for: Unity 6 (6000.x) & LTS 2021.3+.

- Plug & Play: Works with Built-in/URP/HDRP pipelines.

- Auto-Scaling: Anchored uGUI for all screen ratios (Mobile to PC).

- TMP: Requires TextMesh Pro Essential Resources.

- Platform: High-performance on Android, iOS, PC, and WebGL.


Price $0.00

Immersive Full-Body FPS Controller by Cupil Games

2026, March 10 - 21:44
Immersive full-body FPS controller for Unity with visible character body, responsive movement, Animation Rigging support, ragdoll death.

Requirements:

Unity: 6000.0.58f2 LTS or newer

Render Pipeline: URP, HDRP

Dependencies: Animation Rigging


Installation:

It is recommended to install Animation Rigging in advance via.

Import the .unitypackage file into your Unity project.

Allow the asset to modify the project’s physics layer settings.

(If the layers were previously modified, manual adjustment may be required.)


Main Parameters:

All core controller parameters are located in the CharacterData component and are configured individually for each character.


For advanced customization:

Additional parameters can be found directly in the scripts. Most of them are implemented as constants and affect the entire controller logic.

MaskLayer and AnimationLayer settings are located in the Singleton script.

Immersive Full-Body FPS Controller is a character controller for Unity, designed for first-person games with full body representation.

The controller is built on top of the Unity Character Controller, providing a high level of responsiveness without sacrificing functionality.

The animation system is implemented using Animation Rigging, allowing animations to be configured and adjusted directly in the Unity Editor without the need for external software.

A spectator mode and character death using Ragdoll are implemented.

One of the key features is the ability for the character to fall onto their stomach or back with proper handling of surface inclination.

This asset is focused on increasing realism and immersion in FPS games.


Price $11.99

PWJ_RootTransformEditor by Pisces Workshop japan

2026, March 10 - 21:42
This tool streamlines animation settings for .anim files.

・Apply [Root Transform] parameter settings to multiple [.anim] files simultaneously

This tool mimics the [Root Transform] section within an object's [Import Settings].

It enables you to configure multiple files at once.


Price $0.00

PWJ_AnimTOOLs by Pisces Workshop japan

2026, March 10 - 21:42
We provide two tools that are useful for tuning animations.

・<AST>Adjust animation state speed

・<AST>Output adjusted data as [.anim] files

・<AKR>Reduce keyframes

・<AKR>Adjustable reduction intensity

Animation Speed Tuning Tool <AnimSpeedTuning>

Keyframe Reduction Tool <AnimKeyReducer>

These two tools will help improve quality and speed up production.


Price $12.00

Hexagon Map Tool V2 by Project D21

2026, March 10 - 21:39
Create and paint 3D hex grid maps in Unity easily. Flexible, customizable, and ideal for strategy, RPG, and simulation games.

Features:

  • Flexible and customizable 3D hexagonal grid system (orientation, geometry, cell gap)
  • Layer system for organizing your map and configuring collisions between layers
  • Customizable brushes and drawing patterns
  • Multiple painting modes (Default, Over Level, Flatten, Fill Volume)
  • Instance catalog view and object replacement tools
  • Layer import and export functionality
  • Advanced gizmo visualization
  • Support for decorative props
  • Floor validation system (Requires Floor)
  • Keyboard shortcuts for efficient workflow
  • Full localization (English, Spanish, Japanese)
  • Editor-only, does not add runtime overhead

Supported OS:

Windows


Documentation:

Hexagon Map Tool V2 - Docs


Hexagon Map Tool V2 is a comprehensive Unity editor extension designed for fast and intuitive creation of 3D hexagonal grid maps. With a flexible grid system, customizable layers, and a powerful brush workflow, you can paint tiles, props, and decorations directly in the scene. The tool supports importing your own prefabs, creating custom palettes, and using advanced painting modes to speed up your level design process.

Whether you are developing a strategy, RPG, tactics, or simulation game, Hexagon Map Tool V2 adapts to your needs. All features are highly customizable, including grid geometry, cell size, and layer collision rules. The tool includes advanced gizmo visualization, a catalog for managing instances, and import/export options for layers. Full localization (English, Spanish, Japanese) is provided. Designed for editor use only, it does not add runtime overhead to your builds.



Price $44.90

Detailed Supercar by Gudamore's Games

2026, March 10 - 21:38
this is a detailed model of a supercar featuring opening hood, doors, and engine bay. It also features a separate mesh for the rear wing.
  • Number of prefabs: 2
  • Number of meshes: 42
  • UV mapping: Yes
  • Number of textures: 3
  • Texture dimensions: 512x512

This is a detailed model inluding a simple interior with a seperate meshes for the wheels, steering wheel, doors, hood, engine bay, headlights, and wing. The pack includes two prefabs with just meshes or meshes with colliders. The paint and interior colors can easily be changed. 

This model dosent include any textures but you can easily add them.


Price $10.00

GlitchLab Pro – Analog & Digital Post FX by SeeDoDev

2026, March 10 - 21:36
Glitch Lab Pro is a high-end post-processing glitch suite for realistic broadcast and digital-TV signal failures, including block artifacts, line tears, RGB split, VHS noise and codec/data breakup.
  • Render Pipeline: URP (URP3D & URP2D) , HDRP
  • Full VR Support (Single Pass & Multi-pass).
  • Unity Versions: Unity 2022, Unity 2023, and Unity 6+ releases). Tested up to the latest Unity 6000 with Render Graph suppport.

Check out Demo Scene where you can see all effects and play with their parameters.


Key Features


  • 22 effects with 120+ parameters.
  • Demo levels included.
  • Works on separate layers: Apply effects to any layers separately (Scene with UI effects included).
  • Texture mask support (localize effects with a mask)
  • Full VR support: Single Pass Instanced + Multi-pass
  • Blend effects through local or global volumes
  • Cinemachine support
  • Custom render ordering
  • Full C# and HLSL source code is provided.
  • All shaders support the SRP Batcher.
  • Great performance on mobile.

The pack includes 22 post process effects:

  1. Analog Chroma Glitch analog-style chroma drift , color channels wobble and break into noisy, unstable offsets, like a damaged composite TV signal.
  2. Decoder Slip Glitch horizontal line-hold slips and chroma wobble, like a bad TV decoder.
  3. Chromatic Noise animated chromatic noise and shimmer with small RGB channel offsets to mimic unstable TV color.
  4. Broken Signal heavy interference breakup with tearing, warps, and corrupted frames.
  5. Color Fold Glitch folds colors into harsh rainbow-like bands and broken contours using a modulo-style color math glitch.
  6. Compression Codec Glitch broken video compression with edge-based quantization, blocky banding, color shifts, and macro-style distortion.
  7. Data Glitch datamosh-like block shifts and RGB misalignment by randomly offsetting pixel blocks in X/Y with intermittent triggering.
  8. Digital Glitch YUV-based digital tearing with horizontal lines and chroma deformation, like digital-TV reception drops.
  9. DTV Signal Breakup strong TV broadcast glitch with broken signal bands, RGB split lines, and heavy sync chaos.
  10. Line Shake Glitch shakes and offsets horizontal/vertical lines for a scanning, unstable signal feel.
  11. Mosaic Glitch breaks the image into mosaic tiles that shift and misalign like corrupted pixels.
  12. Noise Edge Shift pushes edges with noisy offsets, creating a distorted noise outline.
  13. RF Interference Glitch RF-broadcast glitch that breaks the frame into crawling static, blocky noise, and harsh shimmering breakup across edges.
  14. RGB Desync Glitch separates RGB channels in different directions with various size blocks.
  15. RGB Pulse RGB split intensity in rhythmic horizontal waves for a reactive glitch beat.
  16. Scanline Jitter adds scanlines with jitter and small line jumps like an unstable display.
  17. Signal Crush Glitch breaks the signal into blocks and compressed color chunks.
  18. Signal Shock Glitch splits and offsets RGB channels with noise-driven horizontal jitter, creating bursty analog interference.
  19. Soft RGB Glitch smooth chromatic shifting with punchy, impulse-like bursts.
  20. UV Echo Glitch creates a rotational UV “echo trail” based on color/saturation, producing warped ghosted offsets that pulse in and out randomly.
  21. VHS Noise VHS playback noise with tracking wobble, scanline shimmer, speckled noise hits, and occasional banding across the image.
  22. VHS Tracking Glitch Tracking Glitch simulates VHS tracking problems with rolling bands, skew, and line drift.

Each effect can be controlled with various parameters; combine multiple effects sequentially for even more complex visuals!


Important Note!

The package size has been heavily reduced to take up minimal space in your project. The documentation file also contains recommendations for removing potentially unnecessary files.


If you have questions or run into an issue, contact seedodevelopment@gmail.com

Please include your Unity version, target platform, and a short video or screenshot.

I will do my best to respond as soon as I can.


Price $30.00

Missing Script Cleaner by Aztech Games

2026, March 10 - 21:28
A modern Unity editor tool to safely find and remove missing scripts from scenes, prefabs, and selected objects
  • Unity 2021.3 LTS or newerUnity Version:
  • Editor-only (Windows, macOS, Linux)Platform:
  • Not applicable (Editor Tool)Render Pipeline:
  • None (Uses built-in Unity Editor APIs only)Dependencies:
  • Undo & scene dirty handlingFeatures:
    Project / Scene / Selection scanning
    Missing MonoBehaviour detection
    Auto-fix via AssetPostprocessor
    Search & filtering
    Fixed-layout result rows
    Minimum window size & responsive UI

Aztech Missing Script Cleaner is a lightweight yet powerful Unity Editor extension designed to help developers quickly identify and remove missing MonoBehaviour scripts from their projects.

Missing scripts often appear after refactors, deleted components, or broken prefab references and can silently cause performance issues, warnings, and unstable behavior. This tool provides a clear and structured way to locate and clean them safely.

Key Features

  • Scan all prefabs in your project for missing scripts.Project Scan
  • Scan all currently open scenes, including nested hierarchy objects.Scene Scan
  • Quickly scan only the currently selected GameObjects.Selected Objects Scan
  • Instantly filter results by GameObject name, hierarchy path, or asset address.Search & Filtering
  • Remove missing scripts individually or clean all results at once.One-Click Fix
  • Automatically removes missing scripts when prefabs are imported.Auto-Fix on Import (Optional)
  • Zebra-striped result list, fixed action buttons, scalable layout, and minimal footprint.Clean & Responsive UI
  • All operations support Unity’s Undo system.Safe & Undo-Friendly

Designed for both small projects and large production pipelines, Aztech Missing Script Cleaner helps maintain project stability and keeps your hierarchy clean with minimal effort.


Price $4.99

Pages