MAR-Valentine's Day_Free by MAR_0237
Number of textures : 1
Texture dimensions : 512*5152
Polygon count of [Model Name]
-heart balloon_red : 62
-heart balloon_pink : 62
-string : 30
-heart box_red : 200
-heart box_pink : 200
-card_1 : 1
-card_2 : 2
Minimum polygon count : 1
Maximum polygon count : 200
Number of meshes/prefabs : 11prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
-Non-PBR materials using Base Color (Albedo) textures only.
This free low poly Valentine mini pack includes heart-shaped balloons, gift boxes, and love cards.
The assets are designed with simple geometry and clean shapes, making them easy to use in a wide range of projects. They are suitable for romantic scenes, seasonal decorations, and cozy environments such as cafes, shops, or event setups.
All props are game-ready and optimized for both mobile and PC platforms.
This pack is intended as a small decorative set and can be easily combined with other low poly asset packs for extended scenes.
Price $0.00
European Knight 10 by Novozhilov3D
Polycount: Characters: 30K–46K tris | 18K–32K verts Weapons: 0.3k-11.8k tris | 0.2k-7.7k verts
Textures: 4K: Body, Armor, Outfit 2K: Hair, Weapons 1K: Eyes
🔥 European Knight - High-Quality 3D Character
Disclaimer: The Asset contains only Character Models and Weapons. No Blueprints
5 Pre-Made Character Variations
3 Weapons - Spear, Bow with Quiver and Arrows and Shield
🎮 Key Features:
✔ Fully Rigged with Humanoid
✔ Extra Bones Added: List below
✔ 29 Modular Skeletal Meshes (fully customizable)
✔ Numerous Customization Options
🎨 Customization Options:
- Body: Young and Old versions
- Outfit: 5 base colors - 2 Types of Gambeson
- Armor: 5 color variations - 5 Hood Colors, 2 Metal, 2 Helmets
- Eyes: 3 color options
- Weapons: 2 Types of Handles
- Hair: 5 Beard Types, 4 Mustaches and 1 Haircut. All of them can be combined in different way. 3 Pre Made Colors
- Mix & Match textures for endless unique looks!
Additinal Bones: u_Jaw, u_Eye_R, u_Eye_L
Price $69.99
The Button Engine by Powermode Default
DISCLAIMER: Only buy this package if you:
- are willing to use NuGet for Unity.
- already own Odin Inspector.
- are willing to use the open source software required by the code (R3, Observable Collections, ZLinq, UIEffect, all MIT licensed).
- therefore want to be standing on the shoulders of giants.
TBE features: Units, Abilities (Spells), Buffs, Items (incl. Inventories), Weapons (for Autoattack), Attributes, Projectiles, Effects, Validators, a default UI (incl. damage numbers, healthbars, outline) and much more.
QUICKSTART: The Quickstart Documentation walks you through setting up a blank project.
See TBE's online Documentation here.
See TBE's online Techdemo here. A copy of which is included in the package.
REQUIRED PAID Unity Asset: Odin Inspector
REQUIRED FREE Unity Asset: DoTween
Required OpenSource Software: R3, ObservableCollections, ZLinq, UI Effect. (preinstalled if you use the QUICKSTART)
The Button Engine has many more possible features and will be developed further. Yet
- I feel like it can already benefit people, and it contains value.
- I am ready to receive feedback on what features to concentrate on next.
Asset uses:
- fonts under OFL-1.1
- images from Kenney under CC0.
- images created by myself based on Bootstrap Icons (themselves being under MIT License).
See Third-Party Notices.txt file in package for details.
For Support, write an email, Discord will be coming later.
Price $99.00
Death Knight 6 by Andryuha1981
Number of Materials:8
Number of Material Instances:12
Number of Textures:67
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Eye_l
Eyelashes_l
Eye_r
Eyelashes_r
Jaw
In the model it is desirable to use a shader with a two-sided display of polygons.
Number of Animations:25
Animation Types:
Attack(x3)
Death(x4)
GetHit(x4)
Idle(x4)
Walk(x4)
Run(x2)
Strafe l/r(x4)
faces 48285
verts 45573
tris 80094
Price $90.00
Young Boy Liam - Teenage Medieval Fighter with Horse by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of Unique Meshes: 22
Vertex Count: 30 411 Tris | 15 513 Points
Collision: Yes, custom
LODs: No
Number of LODs: No
Rigged: Yes
Rigged to Epic Skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 30 411 Tris | 15 513 Points
Animated: Yes
Number of Animations: 20
Animation Types In-place:
Number of Materials: 5
Number of Textures: 16
Texture Resolutions: 4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: No
Important/Additional Notes: No
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations
✅ Control Rig & IK: Fully rigged for Cinema 4D, and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 30 411 Tris | 15 513 Points
Control Settings (Unity):
- W, A, S, D - Move
- Shift - Speed
- LBC - Dead
- RBC - Attack
- MBC - GetDamage
- Space - Jump
AnimationsPack consists of custom x20 animations:
- attack, get_damage, idle, jump (start, loop, end), run, dead, walk
Overview
Young Kid Liam is a stylized fantasy character designed as a cartoon boy hero for game development. This gameready character is a fully rigged and animated humanoid, suitable for a wide range of projects including RPG, adventure, and medieval settings. As part of a fantasy characters lineup, Liam represents a young kid, child, teen, and teenager archetype, making him flexible for different storytelling needs.
The model is built with a clean lowpoly topology and uses handpainted PBR textures, ensuring both performance and visual quality. This stylized character fits perfectly into fantasy worlds with elements of magic, where a young adventurer or warrior hero is needed. The design keeps a balance between cartoon appeal and game-ready production standards.
Young Kid Liam is optimized for use in Unreal Engine, Unity, and Blender, making integration into your pipeline straightforward. Whether you are creating a fantasy RPG, an adventure game, or a stylized medieval project, this character provides a versatile and ready-to-use solution.
Successful development to you!
Price $39.99
Ultimate Military Asset Bundle (Environments & VFX) by Hivemind
Number of Unique Meshes: 1000+
Collision: Yes, custom and automatically generated!
LODs: Yes
Number of LODs: 1 - 6
Number of Materials: 500+
Number of Textures: 1000+
Texture Resolutions: 16x16 to 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Playable Demos and Showcase Available Inside Each Product Link Below | All products can be used in your commercial products including steam.
🏷️ Save 490$ (Original Price 570$ Now 80$)
☠️ The Bundle includes 9 Packs ☠️
Get them for a discounted price exclusively on this bundle! (80$ instead of 570$)
- 1) Military Base Megapack ($99.99)
- 2) Realistic Gun VFX ($49.99)
- 3) Realistic Fire VFX ($39.99)
- 4) Realistic Blood VFX ($39.99)
- 5) Modular Shooting Range ($59.99)
- 6) Modular Destroyed Buildings ($79.99)
- 7) Modular Sewers & Tunnels ($79.99)
- 8) Modular Warehouse ($69.99)
- 9) Abandoned Factory ($49.99)
Purchasing this bundle will unlock access to the products listed above from the Unity asset store. Don't forget to check our store page after purchasing the bundle.
Price $79.99
Stylized Grass Shader (for Unity 6) by Staggart Creations
📌 Full compatibilty details are outlined here.
- Grass is composed out of regular individual meshes, unlike a geometry shader. All techniques have pros and cons!
- Performance will highly depend on the method used for rendering (see documentation)
- All content is authored for the linear color space.
- Color map baking is typically limited to 4x4km landscapes (quality wise!).
- LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URP
- Grass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levels
- Grass bending is projected in a top-down fashion, and won't work on spherical worlds.
« A license for this asset guarantees access to updates for Unity 6.0 - 6.4, and potentially later versions. »
📄 Documentation | 🟣 Discord | 💬 Forum | ⚙️ Compatibility
——————————————————————————————————
UNITY 6 UPGRADE - This asset is a revised version for Unity 6 support.
What's new in v2?
• Revised for Unity 6. Ready for the current editor generation.
∟ Rewritten rendering code for the Render Graph API.
• Updated shader code
∟ Support for APV, rendering layers (including decals), motion vectors & GI baking
• Updated integrations
∟ Nature Renderer 6, GPU Instancer Pro. Now auto-configured!
• Prefab conversion utility
∟ Easily baked wind/shading weights into meshes.
🎁 Users of the Unity 2019-2023 version are granted a 20% upgrade discount. A migration utility is included!
——————————————————————————————————
🧑🔬 Backed by 10 years of experience developing vegetation shading. Ready to take advantage of.
🌿 Lush wind animations
Ambient and gusting wind. Supports dynamic speed/direction changes (through a Wind Zone)
🫸Easy to use interaction system
Bending and flattening through trails, meshes or particle effects.
⛰️ Color blending with terrain surface
Supports tiled setups and mesh-based terrains
🕶️ Shading features
• Per object and per vertex color variation, breaks up visual repetition
• Sun light translucency rendering, greatly enhances lighting.
• Perspective correction, for optimal coverage when viewed from top-down
• Angle fading, fades out faces not oriented to the camera
• Near/far distance fading
⚙️ Technical features
• SRP Batching and GPU Resident Drawer compatible
• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)
• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)
• Expertly crafted hand-written shader, for optimal efficiency. Produced for professionals.
✔️ Compatibility
• Universal Render Pipeline (URP) 17+ (excluding the Built-in RP & HDRP)
• PC, macOS (OpenGL/Metal), Consoles.
• Desktop VR-ready
• Automatic integration for Foliage Renderer 2, Nature Renderer 6, GPU Instancer Pro, and Vegetation Studio (Beyond). No shader patching needed!
🚧 Limitations
• Not a grass placement/render tool (documentation includes tips)
• Not suitable for mobile platforms.
• Wind animations do not contribute to motion vector rendering
[ Asset Store's refund policy ]
Price $39.00
Rigging, Mesh Editing, Blendshape Creation for Crystal Character Creator by Arawn
Key Features
- Optional add-on modules for Crystal Character Creator
- Integrated directly into the Equipment Fit Sculptor workflow
- Bone rigging and bone editing inside Unity
- Scene view bone visualization
- Unity handle support for moving, rotating, and scaling bones
- Bone weight painting with live heat-map overlay
- Selected-bone and dominant-weight overlay modes
- Symmetry support for weight painting
- Import existing mesh weights into editable mesh assets
- Transfer body weights to selected equipment meshes
- Transfer body weights to all loaded equipment
- Auto-rig equipment to a character bone subset
- Replace equipment bones with matching character body bones
- Create new bones and insert bones into existing chains
- Remove bones from skinned meshes with weight remapping
- Mesh cutting, face deletion, splitting, and mesh region editing
- Mesh selection painting with symmetry support
- Create editable cutting mesh assets
- Blendshape creation from sculpted mesh edits
- Edit and rename existing blendshapes
- Create editable blendshape mesh assets
- Works with character body meshes and equipment meshes
- Supports cross-rig equipment correction workflows
- Prefab-aware generated mesh asset workflow
- Designed for Addressables-friendly equipment pipelines
- Delivered as optional editor modules / separate DLL-friendly add-ons
Compatibility
- Requires Unity Editor Version 6 LTS or higher
- Requires Crystal Character Creator Version 1.2.0 or higher
- Works with SkinnedMeshRenderer based characters and equipment
- Intended for editor-time authoring, not runtime mesh editing
Use Cases
- Rigging clothing to a character
- Fixing bad or missing equipment weights
- Preparing cross-rig outfits
- Creating modular clothing pieces
- Cutting or splitting equipment meshes
- Creating body and equipment blendshapes
- Kitbashing and modding character assets inside Unity
Bring character and equipment editing directly into Unity.
This Crystal Character Creator Add-on extends Crystal Character Creator with an in-editor toolset for rigging, weight painting, mesh cutting, mesh splitting, mesh merging, and blendshape creation.
Many character workflows still require switching between Unity and external DCC tools just to fix weights, adapt outfits, separate mesh parts, clean up equipment, or create shape variations. This add-on moves much of that work into the Unity workflow you already use for fitting, managing, and testing characters.
Work directly in the Scene view. Inspect meshes, adjust rigging, paint weights, cut geometry, prepare modular clothing pieces, and create blendshapes without leaving Unity.
===| 💬 DISCORD | 📖 DOCUMENTATION | 🎥 VIDEO TUTORIALS |===
Edit and correct skinned meshes directly inside Unity.
Use the rigging and weight painting tools to inspect existing skin weights, transfer body weights to equipment, replace equipment bones with a matching character bone subset, create and edit bones, and paint weights in the Scene view with live visual overlays.
This is useful for adapting outfits, fixing deformation issues, preparing equipment for characters, and reducing the need to export assets back and forth between Unity and external tools.
Mesh Cutting, Splitting, and Merging
Prepare and modify mesh regions inside Unity.
The mesh editing tools allow you to select, cut, split, delete, and organize parts of a mesh. This supports common modding, kitbashing, and outfit-preparation workflows where equipment needs to be cleaned up, separated, adapted, or turned into modular clothing pieces.
Use it to remove unwanted mesh sections, split clothing into parts, separate accessories, prepare equipment variants, or clean up meshes before fitting them to a character.
Blendshape Creation and Editing
Create new character and equipment variations from sculpted mesh changes.
The blendshape tools allow you to turn edited mesh states into real blendshapes, edit existing blendshapes, rename them, and build new shape variations for character customization, body morphs, facial expressions, corrective shapes, or equipment fitting.
This makes it easier to support character variation directly inside the Unity-based character pipeline.
Built for Unity Character Workflows
The add-on integrates with the Equipment Fit Sculptor and expands Crystal Character Creator into a more complete authoring environment for Unity-based character and equipment pipelines.
Instead of constantly switching tools, exporting meshes, importing changes, and checking results again in Unity, you can keep more of the character creation process inside one familiar editor.
Less context switching. Less external tool dependency. More direct control inside Unity.
Price $59.00
Toon Emojis VFX Pack by Piloto Studio
• HDRP, Standard & URP support.
• 1 Shader for all VFX Assets
😄 Toon Emoji 😄
Add emotion, clarity, and personality to your game with Toon Emoji, a VFX pack featuring a wide range of animated emojis in a bold cartoon style.
From quick reaction bursts to expressive looping animations, these effects are designed to communicate instantly with the player, whether it’s feedback in combat, UI interactions, or social/emote systems. Each emoji is crafted to be readable, playful, and impactful without overwhelming the screen.
Built with strong shapes and clean motion, the pack helps you reinforce player actions and emotional cues while maintaining a cohesive, stylized look. Perfect for casual games, multiplayer interactions, or any system that benefits from visual expression.
Optimized for mobile, console, and PC, with support for Built-in, URP, and HDRP.
😄 Key Features 😄
- Minimal set-up to get it working on your own mesh
- 1 Shader for all particles
- Includes overview scene and usage examples
- Compatible with Built-in, URP, and HDRP
- Drag and Drop
Price $39.99
Alien Ground Materials - Cracked by Daelonik Artworks
[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
- 87x tileable alien cracked ground texture sheets
- Material Variants:
- Standard
- HDRP Lit
- URP Lit
- Relief Parallax
- Tessellation Parallax
- All pipelines available
- 2k texture size
- Map channels:
- Color/Albedo
- Metallic
- Roughness
- Metalness
- Normal map
- Height map
- Ambient Occlusion
- Custom shaders included
- Downloadable (here) Terrain Masks
[DESCRIPTION]
Alien Cracked Materials brings your worlds to life with over 80 tileable textures designed for maximum flexibility. Each material is optimized for all render pipelines (Standard, HDRP, URP) and enhanced with Relief and Tessellation Parallax custom shaders for added depth.
Every texture comes in 2K resolution with full map support (Albedo, Metallic, Roughness, Normal, Height, AO). Perfect for sci-fi environments, horror levels, alien landscapes, or even fantasy worlds.
[ALIEN MATERIALS COLLECTION]
[SCI FI ASSETS COLLECTION]
[TERRAIN ASSETS COLLECTION]
If you liked the package please let me know your opinion rating the asset and writting a review, thanks! If you need more info click on the "Asset info" link above.
Price $19.50
Sci-Fi Dragon 4Wings by Shumn1y
Number of textures 18
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 55 450]
Minimum polygon count 55 450
Maximum polygon count 55 450
Number of meshes/prefabs 4
Rigging: Yes
Animation count 45
Animation types (Root Motion/In-place): 6/39
LOD information (count, number of levels)
🤖 INFORMATION 🤖
This pack contains:
- Character - Sci-Fi Dragon 4Wings
- 🤖 FEATURES🤖
- ✅ Animated (45 animations)
- 🎨4 skin for each item
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Custom skeleton
- Idle - 3
- Turn - 6
- Roar - 1
- Walk - 4
- Death - 2
- Attack - 7
- Gethit - 7
- Accelerated - 3
- Fly - 4
- Transitions - 2
Character:
Triangles: 55 450
Vertices: 38 110
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $69.99
Damage Indicator - Directional UI by Lovatto Studio
Damage Indicator is an advanced, easy-to-use directional UI system designed to integrate seamlessly into any game genre in minutes.
What sets this asset apart is its procedural indicator UI. Instead of relying solely on static images, it generates an optimized, morphing indicator arc that remains sharp and clean on any screen resolution, complete with modern, fluid transitions.
Key Features:
- Procedural & Sprite Support: Use the advanced procedural arc for a minimalist, resolution-independent look, or use standard sprite-based indicators if you prefer.
- Ready to Use: Comes packed with 10 high-quality indicator sprites and 15 ready-to-use prefabs that you can simply drag and drop.
- High Performance: The system is highly optimized, modular, and built to run efficiently without cluttering your project.
- Instant Integration: Setup takes literally minutes for any project type. Just drop the prefab into your scene and add a single line of code to your player's health manager script: DamageIndicator.SetDamageIndicator(fromPosition, Color.red);
- Comprehensive Documentation: Includes built-in editor documentation alongside an offline web manual that explains everything from basic integration to advanced tweaking.
- Showcase Demo Included: The package contains the exact demo scene used in the showcase video, so you can see exactly how the system is put together.
Price $15.00
Victory Animation by NexaFrame Production
Number of Animations: 82
Animation Types (Root Motion/In-place): Root Motion/In-place
List of Animation Category
- Victory 1 (4)
- Victory 2 (1)
- Victory 3 (4)
- Victory 4 (4)
- Victory 5 (1)
- Victory 6 (1)
- Victory 7 (4)
- Victory 8 (1)
- Victory 9 (4)
- Victory 10 (4)
- Victory 11 (4)
- Victory 12 (4)
- Victory 13 (1)
- Victory 14 (4)
- Victory 15 (4)
- Victory 16 (4)
- Victory 17 (4)
- Victory 18 (4)
- Victory 19 (4)
- Victory 20 (4)
- Victory 21 (4)
- Victory 22 (1)
- Victory 23 (4)
- Victory 24 (4)
- Victory 25 (4)
Price $15.00
Interaction Animation by NexaFrame Production
Number of Animations: 65
Animation Types (Root Motion/In-place): Root Motion/In-place
Important/Additional Notes: ⭕Models are not included in project only available Animations.
List of Animation Category
- Bolt (3)
- Box (3)
- Box_Switch (3)
- Cap (3)
- Chain_Pull (9)
- Crank (2)
- Door (2)
- Fuse_Boxs (3)
- Industrial_Valve (3)
- Key (3)
- keypad (1)
- Knob (1)
- Nut (3)
- Other (3)
- Pull_Lever (3)
- Push_Lever (4)
- Scanner (1)
- Swipe_keycard (1)
- Toggle_Swith (2)
- Wrench (9)
Price $15.00
Retro Fantasy RPG Music Starter Pack - 15 Tracks & 30 Files, 16-bit & Low Poly by Rodrigo Flores Music
Audio file types: .wav
Number of audio files: 30 Royalty-free, YouTube safe files
Sample rate: 44.1 kHz
Bit depth: 16 bits
Loopable: Yes
Number of loops: 15
Additional: Stereo
The Essential Audio Foundation for Retro Adventures. This collection provides 15 high-quality tracks inspired by the 16-bit and low-poly eras, specifically designed for indie developers building fantasy worlds, retro RPGs, and dungeon-crawlers.
Key Features
- Starter Library: 15 full-length tracks and 15 seamless loops for a total of 30 production-ready files.
- 20 minutes+ of Music: You get 20:41 minutes of music, plus the seamless loops!
- Unity 6 Ready: All content is updated and verified for Unity 6.
- 100% No-AI Guarantee: All the music was written and produced by Rodrigo Flores. All the art by Armando Flores.
- Royalty-Free & YouTube Safe: Fully cleared for commercial use.
The Sound Aesthetic
- Retro Fantasy & RPG: Evocative themes for world maps, ruins, battles and heroic quests.
- Dungeon Synth Inspiration: Atmospheric textures heavily inspired by early dungeon synth albums.
- Suggested Use: Each track includes a suggestion for its use within its name.
- Modern Production: While the sounds evoke the 16-bit era, the tracks are produced with modern techniques, it is not a purist re-creation of the sound.
Technical Metadata
- Format: High-Fidelity .WAV (44.1kHz, 16-bit).
- True Peak Target: Mastered with a precision -0.5 dBTP target to prevent clipping across all playback systems.
- Loudness Standards: Balanced between -14 and -8 LUFS for modern game-audio standards.
- Seamless Loops: Includes 15 loop versions designed to repeat perfectly within the engine.
Want more music? Get every single music pack I’ve ever released in the ULTIMATE Game Music Collection:
🔗 https://assetstore.unity.com/packages/slug/346914
Price $0.00
Angel Statue Kneeling 2 HD by Greenworks
This pack includes:
- 6 unique models (hero version + 5 "low-poly" versions for LOD usage)
- 4k, 2k and 1k textures (with normal maps)
Photo-scanned, with HD textures. The hero model, which consists of 30.000 triangles and 4096 x 4096 px texture is good for close-up shots in cinematics, and the other versions of the model, ranging from 15.000 down to 700 triangles are optimized to populate your game scenes.
HDRP & URP supported follow instructions of setup from Readme.pdf
The 19th century sculptors left us some pretty amazing works. This unique angel statue is one of them, which you can use in your projects.
Check out the whole pack here:
Other angel statues:
Enjoy, and please feel free to contact support for any questions!
Price $7.00
Retro Vision Pro - PSX/Consoles VFX by Brice DEV
- Render Pipeline: URP, HDRP
- Unity Versions: 2022.3 LTS or newer (Unity 6 supported)
- Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles.
Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.
Fully configurable via Inspector and scripts. Example scenes included.
🎮 Full Retro Rendering
Transform your entire scene with:
• PSX-style vertex snapping (polygon jitter)
• Affine texture mapping (classic distortion)
• Low resolution rendering + upscale
• Polygon depth precision artifacts
• Color precision loss & dithering
• Distance-based fog (console-style depth cueing)
🎨 Production-Ready Materials
• Lit / Vertex Lit / Unlit shading modes
• Per-vertex lighting (Gouraud-style)
• Specular & reflection support
• Full map support:
– Normal
– Metallic / Smoothness
– Emission
– Specular
– LOD textures
• Vertex color support
• Transparency & Cutout
• Backface culling control
🧩 Extended Shaders
• CRT / LCD display shader (screen simulation)
• Sprite shaders (2D compatible)
• Particle shaders (fully integrated)
• Procedural Retro Skybox (day/night modes)
• Full Terrain support
🌑 PSX-Style Shadow System
• Stable with vertex snapping
• Matches low-precision geometry
• Maintains visual consistency
• Custom blob shadow
🎛️ Post Processing Effects
Includes 15+ configurable screen effects:
• Nearest Low-Res Upscale
Simulates internal low-resolution rendering with sharp upscale artifacts.
• Color Bit Depth Quantizer
Reduces color precision (5:5:5, 4:4:4, custom formats).
• Palette Mapper
Applies fixed retro palettes and stylized color mapping.
• Screen-Space Dithering
Ordered dithering for gradients and color transitions.
• CRT Mask
Aperture / shadow mask simulation.
• Interlace Field Simulation
Alternating fields and line flicker.
• Frame Blend Ghosting
Afterimage and motion trails.
• Frame Skip / Hold
Simulates unstable framerate and frame pacing.
• Depth Cue Fog
Distance-based fog inspired by retro hardware.
• N64-Style Framebuffer Filter
Soft horizontal filtering and blur.
• Ringing
Edge ringing artifacts from signal processing.
• Analog Signal Faults
Distortions, instability, and signal glitches.
• Analog Static Noise
Random noise and interference patterns.
• TV Effect
Combined display-style distortions and adjustments.
• VHS Effect
Tape-like distortion and playback artifacts.
• VHS Tracking Noise
Tracking lines and tape instability artifacts.
If you have questions or run into an issue, contact debrice@bk.ru.
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.
Price $50.00
MG-Pro Essential Foley Vol 1 JustM by MG-Pro_JustM
Technical Specs:
-Format: WAV - 48kHz / 24bit / Mono
What is inside?
-Mechnical Toggles: Crisp, tactile switches for UI/Ux
-Organic Percussions: Real-world surface knocks
-Metallic Textures (Cutlery): optimized for inventory handling and gear swapping.
- Timepieces (Clocks): Natural mechanical ticks for ambient realism.
Production note: All sounds are edited for sharp transients (instant response). Clock preserve their natural mechanical noise floor for organic texture.
Price $9.99
Procedural Object Placer by loloop
🚩Unity Version & Render Pipeline
Developed with Unity 6, but compatible with other versions.
Developed using URP, but works without issues with Built-in RP and HDRP as well.
🚩Try the Demo
🚩Documentation
🚩Key Features
- Random Object Placement: Efficiently scatter objects across a specified area.
- Spawn Rate Control: Fine-tune the density and appearance frequency of objects.
- Seed-Based Generation: Easily reproduce specific layouts using seed values.
- Flexible Placement Area: Define the exact width and depth of the generation zone.
- Spacing & Padding: Adjust the margins between placed objects to avoid clutter.
- ScriptableObject Presets: Save and reuse your placement configurations as ScriptableObjects.
- Visibility/Hide Probability: Set the percentage of objects to be hidden randomly.
- Smart Overlap Detection: Automatically hide objects that overlap with existing hierarchy elements.
- Collision Exclusion: Specify objects to ignore when checking for overlaps.
- Terrain-Aware Placement: Snap objects to uneven surfaces with additional height offsets.
- Road Generation: Procedurally generate roads within your scene.
- Road Complexity & Branching: Adjust the intricacy of the generated road networks.
- Sidewalk Customization: Configure individual widths for both roads and sidewalks.
- Event Callbacks: Includes various callbacks for deep integration into your workflow.
Price $15.00
