Toon Pirates Melee Weapons Pack by MHK3dArt
Number of textures : 1
Texture dimensions : 2048 * 2048
Polygon count of :
Sword_1 : 1073
Sword_2 : 504
Sword_3 : 781
Sword_4 : 1043
Knife : 1402
Axe : 1794
Gun : 1715
Pistol_1 : 2267
Pistol_2 : 2482
Minimum polygon count : 504
Maximum polygon count : 2482
Number of meshes/prefabs : 9
UV mapping: Yes
Types of materials and texture maps : Stylized
this Package includes 4 type of swords, an Axe, a Knife, two Pistols and a Gun.
The models are very optimized for mobile games.
Where to use:
- Games. Models optimized for game engines;
- Advertising and marketing;
Price $15.98
Bear in hoodie by Maru3D
Vertex Count:
Faces: 1903
Verts: 1856
Edges: 3756
Rigged: (Yes)
Number of Characters: 1
Number of Animations: 4
Animation Types (Root Motion/In-place): 4
Number of Materials: 4
Number of Textures: 10
Texture Resolutions: (2048X2048)
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Bear in hoodie
Stylized Low poly character. Hand painted textures.
Faces: 1903
Verts: 1856
Edges: 3756
Features:
3 skins
4 Materials
10 Textures
4 Custom Animations
Price $15.00
MAG Level Design Tools Bundle PRO by MAG Software
Includes three professional Unity editor tools:
• MAG Prop Placer PRO
• MAG Spline Placer PRO
• MAG Vegetation Painter PRO
Key capabilities:
• Prefab placement (single, brush, area, spline)
• Vegetation and environment painting
• Spline-based object generation
• Area fill procedural placement
• Renderer optimization options
• Collision-safe placement
• Layer avoidance system
• Randomization (rotation, scale, spacing)
• Profile-based workflow and data safety
• JSON import/export support
• Replace tool and palette management
• Mobile optimization features
• Non-destructive editor workflow
Compatibility:
• Built-in Render Pipeline
• URP
• HDRP
Technical info:
• Editor-only tools
• No runtime dependencies
• No third-party libraries
• Full source code included
• Documentation included
• Tested on Unity 2021.3 LTS → Unity 6
MAG Level Design Tools Bundle PRO is a complete professional toolkit for Unity developers who want to build environments faster, cleaner and more efficiently.
This bundle includes three premium editor tools:
• MAG Prop Placer PRO
• MAG Spline Placer PRO
• MAG Vegetation Painter PRO
Together they provide a full workflow for object placement, vegetation painting, spline-based decoration and large-scale environment creation — all optimized for performance and mobile projects.
Designed for indie developers, solo creators and studios, this bundle drastically reduces manual work, improves scene organization and helps maintain consistent performance even in large worlds.
Perfect for:
• Mobile games
• Open worlds
• Simulation projects
• Driving games
• Procedural environments
• Level design pipelines
All tools are fully editor-based, non-destructive and require zero runtime overhead.
- What’s Included
MAG Prop Placer PRO
Advanced prefab placement system with brush, area and precision placement modes, strict placement rules and profile-based workflow.
MAG Spline Placer PRO
Professional spline-based placement system for fences, roadside props, vegetation, decorations and area fill generation.
MAG Vegetation Painter PRO
High-performance vegetation and environment painting tool with intelligent randomization and renderer optimization options.
- Performance & Mobile Focus
Built with performance as a priority:
• Optimized for low-end and mid-range devices
• Mobile-friendly renderer settings
• Shadow and probe control
• Safe object placement systems
• Clean hierarchy generation
Ideal for Android, iOS and large open-world projects.
Why this bundle?
Instead of buying each tool separately, this bundle provides a complete environment creation workflow at a significantly lower price.
You get:
• Faster level design
• Cleaner scenes
• Better performance
• Consistent placement systems
• Production-ready workflow
All tools are actively maintained and updated.
Price $52.99
Kitsune Inari by chio_soma
Here's some useful information:
- Rigged with Epic Skeleton 5
- Works with ALS 4 and GAS (check PREVIEW)
- Clothes have Color Variations
- Polycount: faces - 70928, tris - 139943, verts - 94063
- Character is modular
- Blendshapes (Morph Targets)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: (No)
Animation types (Root Motion/In-place): [No]
Number of characters: 1
Vertex counts of characters: 94063
Number of Materials and Material Instances: Materials - 39
Number of Textures: 83
Texture Resolutions: 1K - Teeth, Eyelashes, Fur, TailEars 2K - Eye, Hair, Legs, Underwear, 4K - Clothes
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Character compatibility list | Additional bones
Video: PREVIEW
Social Links: ArtStation | Twitter | YouTube | LinkedIn
Product Overview
The project contains a full body, all parts - separated, and PBR materials for customization
Render by Marmoset Toolbag 4
- All parts can be painted in any color or replaced with alternative skins.
- Face includes all Apple AR blendshapes (ARKit), ready for high-quality facial animation.
- Rigged with Epic Skeleton\Humanoid rig (UE5 Skeleton) with additional bones. Does not have controls. Easy animations retarget. With additional bones you can apply physics. Navigate physics to your need. I recommend to use KawaiiPhysics plugin.
Technical Details
Textures (PBR Metallic/Roughness)
- Maps Included: BaseColor, Normal, ORM (Metallic, Roughness, Ambient Occlusion), Roughness, Metallic, Opacity/Alpha, MatID, Emissive.
Geometry (Verts/Tris)
Clothes
Verts - 62343
Tris - 86677
NUDE (with hair)
Verts - 31720
Tris - 53266
Full Set
Verts - 94063
Tris - 139943
Compatibility
Tested in ALS and GAS
Important Notes
No LODs No Physics (can be added manually) No Blueprints No Animations
Need Help?
For any questions or support, feel free to contact me at chiosoma01@gmail.com
Price $59.99
Cozy Cartoon Apartments by Danapra_pro
Number of textures: 8 (png)
Texture dimensions: 4096x4096
Polygon count: 111 000
Number of meshes/prefabs: 360
UV mapping: Unwrap from view
The scene includes multiple rooms (bedroom, living room, kitchen, bathroom, hallway) and is perfect for games, animations, cinematics, and visualization projects.
The model is optimized and built from 360 detailed low-poly objects, making it suitable for real-time applications while keeping a high level of visual quality.
1 main texture (4000 px resolution) + 4 additional textures
209 000 triangles
I hope you will enjoy!
Price $40.00
Loop Palette Vol. 1 – Leatherette (Music Loops) by Wolf Tone Recorders
Audio file types: WAV
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: Yes (all full tracks)
Additional: Stereo
- 10 long-form looping music tracks
- 10 matching 30-second preview files
- BPM range: 90–140
- Dark, gritty, industrial tone
- 16-bit / 44.1 kHz stereo WAV
- Seamlessly loopable
- UCS-compliant filenames
- Included metadata (CSV)
- Ready for Unity, FMOD, Wwise, and all game engines
Loop Palette Vol. 1: Leatherette provides a set of dark, gritty looping music beds built for games, interactive media, and cinematic experiences. Each track is designed to loop seamlessly and maintain tension over long periods without becoming repetitive.
This collection includes ten long-form compositions ranging from 90–140 BPM, each crafted with a saturated, industrial tone suited for action, horror, sci-fi, and atmospheric environments. Every track also includes a 30-second preview version for quick auditioning during development.
All files use UCS-compliant naming, include metadata, and are delivered as 16-bit / 44.1 kHz WAV for compatibility with Unity, FMOD, Wwise, and all major DAWs.
Ideal for developers needing modular, layered, and production-ready music that holds up during gameplay loops, cutscenes, menus, or ambient exploration.
Price $19.99
LogicForge: Programmable Block Interface by Vitor Figueredo
LogicForge is designed to be lightweight and highly compatible, ensuring it fits into any project without overhead.
- No External Dependencies: Works out of the box without requiring third-party plugins or packages.
- SRP Agnostic: Fully compatible with the Built-in Render Pipeline, URP, and HDRP.
- Core Systems: Sequential Execution Engine: Manages how blocks are read and triggered. Variable Manager: A global singleton system for persistent data during gameplay. Grid Generator (example): Procedural or manual grid setup for 1-unit movement logic.
- Extensibility: Blocks are really extensible making it easier to add new functions and features.
- Platforms: Supports PC, Mobile, and WebGL.
- Supported OS: Windows, Linux (not tested) and MacOS (not tested).
- Documentation: https://vitorfgd.github.io/LogicForge/
LogicForge is a flexible and lightweight framework designed for developers who want to create games centered around logic and sequential execution. Unlike visual scripting tools for developers, LogicForge is a gameplay system that allows you to define functional blocks (like Move, Attack, or Interact) that your players will use to navigate and solve your game’s challenges.
Whether you are building a "learn-to-code" educational game or a complex automation puzzle, LogicForge provides the foundational architecture to get you started. It handles the logic flow, so you can focus on designing unique mechanics and levels.
Key Features:
- Player-Driven Logic: Create a library of blocks for your players to arrange and execute in sequence.
- Code-First Workflow: Easily extend the system by programming your own custom block functionalities in C#.
- Global Variable System: Built-in support for tracking game states like health, inventory items, or mission progress.
- Logic Gates & States: Includes interactive elements that react to variable changes, allowing for complex environmental puzzles.
- Grid-Based Movement: A ready-to-use grid generation system with support for obstacles and state-changing tiles.
- Starter Template Included: Comes with a complete example featuring enemies, collection mechanics, logic gates, and win/loss conditions.
Price $4.99
Cute Farm and Wild Animals Icons Pack Casual Simulator Builder Educational Games by Neprosto Assets
- Total Icons: 148
- File Type: PREFABS + PNG
- Resolution: Avg. 512×512px
- Animation: Not animated — static illustrations only
This animal icon pack includes a wide variety of farm animals, wildlife, forest creatures, birds, aquatic species, and exotic mammals presented in a clean and friendly cartoon style. The collection features livestock such as cows, pigs, sheep, goats, chickens, ducks, horses, and llamas, alongside wild animals like lions, tigers, bears, deer, foxes, pandas, rhinos, elephants, penguins, fish species, and more.
Perfect for farming simulators, ranch management systems, zoo builders, wildlife parks, idle collection games, educational apps, and animal care mechanics. Supports breeding systems, resource production loops, habitat upgrades, collection progression, quest objectives, trading features, and tycoon-style economy gameplay.
Icons are optimized for inventories, animal catalogs, unlock trees, upgrade menus, shop interfaces, achievement systems, and management dashboards. Their consistent silhouette and expressive design ensure clarity across UI-heavy projects.
Categories
Farm Animals
Wildlife Creatures
Forest Animals
Aquatic Species
Birds & Poultry
Livestock Units
Zoo & Habitat Icons
Price $19.99
Wizard School Fighting Engine Pro by Monster Fate Software
Wizard combat system with advanced AI
Complete third person movement
Require new input system package to be installed
Require Post Processing for Built-In to be installed
Require AI Navigation package
Wizard Fighting Engine Pro comes with everything in Wizard Fighting Engine plus Mobile Ready support for Android and IOS
Want a RPG Dialog and Choices System? Get RPG Choices and Dialog:
WIZARD SCHOOL RPG CHOICES AND DIALOG SYSTEM
Also want fly with Broomstick? Get Broomstick Engine:
WIZARD SCHOOL BROOMSTICK ENGINE - THIRD PERSON
Ever dreamed of creating your own wizard combat RPG or open-world magic adventure?
Maybe you’ve tried other systems, but they were either too complicated or didn’t deliver the AAA wizard action you were looking for. Either way, your wait is over.
Wizard School Fighting Engine - Third Person is an easy-to-use, action-focused system that lets you build high-quality magical combat for RPGs and open-world adventures. Inspired by AAA wizard duels, it gives you everything you need for dynamic, spell-fueled battles.
Here’s what you get with our powerful third-person wizard combat controller:
- Magical attacks, defense, and cinematic spellcasting
- Target by distance or lower health
- Full third-person movement (Slide, Crouch, climb stairs)
- Advanced Wizard combat AI
- Full support for Xbox, Nintendo Switch, and PlayStation controllers
- Mobile Support
- Simple drag and drop system
- Use new Input system package to simplify player input
Price $15.00
Animation Workbench (Beta) by MotionLabs
Supported animation types: Humanoid & Generic
Preview system: Isolated editor-only preview scene
Thumbnail generation: Static & animated thumbnails, cached in memory and on disk
Performance: Asynchronous scanning, incremental frame generation, parallel renderers
Editor workflow: Search, filters, multi-select, context actions
Compatibility: Works with any project structure, supports large animation libraries
Customization: Adjustable preview character, editor, orbit preview and much more
Integration: No runtime components — editor-only tool
Currently available at an Early Supporter price during Beta.The price will increase once the tool reaches full release, so early adopters can secure it at a lower rate while also helping shape its development.
Built for teams and solo developers who work extensively with animations.
All previews, characters, and display settings are fully customizable, allowing the tool to adapt seamlessly to your project’s visual style and workflow.
Supports both humanoid and generic rigs, making it equally suitable for RPGs, action games, stylized platformers, and beyond.
Designed to integrate naturally into the Unity Editor, it requires no setup — simply import it, and it immediately starts helping you organize and preview your animations more efficiently.
Price $40.00
Dravhun - Rigged Low-Poly Cave Monster 3D Model by Ludiax Studio
- Face Count: ~50,000
- Rigged: Yes, humanoid rig compatible
- Textures: 4K PBR maps (Albedo, Normal, Roughness, AO)
- Unity Version: Tested on 6.3 LTS
- Render Pipelines: URP (tested), Built-in & HDRP (expected compatibility)
- Platforms: Windows, macOS, Android, iOS, WebGL
- Dependencies: None
- Demo Scene: Included
Meet Dravhun, a futuristic humanoid robot designed for sci-fi, cyberpunk, and AI-inspired projects. This game-ready 3D character is fully rigged and includes 5 custom animations: Walk, Run, Jump, Kick, and Death.
Features:
- Rigged skeleton for smooth animation integration
- 5 custom animations (Walk, Run, Jump, Kick, Death)
- Textured and material-ready for Unity, Unreal Engine, Blender, Maya, and 3ds Max
- Futuristic design with glowing purple accents, infinity-shaped eyes, and a central energy core
- Dual digital screens projecting advanced schematics for added sci-fi detail
Use Cases:
- Perfect for game developers building cyberpunk or futuristic worlds
- Ideal for VR/AR experiences and immersive environments
- Great for cinematics, trailers, and concept art
- A versatile asset for anyone seeking a rigged, animated robot character
Wireframe Preview:
Includes wireframe renders to showcase optimized topology, ensuring buyers can evaluate mesh quality before purchase.
Price $65.00
Syntherion Rigged Robot Character by Ludiax Studio
- Face Count: ~50,000
- Rigged: Yes, humanoid rig compatible
- Textures: 4K PBR maps (Albedo, Normal, Roughness, AO)
- Unity Version: Tested on 6.3 LTS
- Render Pipelines: URP (tested), Built-in & HDRP (expected compatibility)
- Platforms: Windows, macOS, Android, iOS, WebGL
- Dependencies: None
- Demo Scene: Included
Meet Syntherion, a futuristic humanoid robot designed for sci-fi, cyberpunk, and AI-inspired projects. This game-ready 3D character is fully rigged and includes 5 custom animations: Walk, Run, Jump, Kick, and Death.
Features:
- Rigged skeleton for smooth animation integration
- 5 custom animations (Walk, Run, Jump, Kick, Death)
- Textured and material-ready for Unity, Unreal Engine, Blender, Maya, and 3ds Max
- Futuristic design with glowing purple accents, infinity-shaped eyes, and a central energy core
- Dual digital screens projecting advanced schematics for added sci-fi detail
Use Cases:
- Perfect for game developers building cyberpunk or futuristic worlds
- Ideal for VR/AR experiences and immersive environments
- Great for cinematics, trailers, and concept art
- A versatile asset for anyone seeking a rigged, animated robot character
Wireframe Preview:
Includes wireframe renders to showcase optimized topology, ensuring buyers can evaluate mesh quality before purchase.
Price $80.00
Teddy Bear Pastels GUI Pack by Wuggles Games
A handcrafted UI pack perfect for making cute user interfaces with a soft, cozy vibe!
🌟Features
- PNG Sources
Multiple styles of menu panels with 9-slicing for dynamic resizing. Buttons with multiple shape and color variations and include a 'pressed' state for animating with examples.
Also included:
- 45 unique full color icons 256x256 plus white outlines for each
- 34 background textures
- 3 sample character portraits with frame and interchangeable backgrounds
- UI Prefabs
Ready to use prefabs of all the common UI elements including buttons, panels, tabbed menus, headers, input fields, dropdowns, check boxes, sliders, and toggles. Buttons pre set up with custom animations just drag and drop!
- Demo Scene - Web GL Demo 🐻
The included demo scene contains examples of common menus like a shop and settings menu to use as templates, plus examples with simple code for fun features including animated buttons, scrolling backgrounds and tabbed menus.
Price $15.00
NECROMANCY | Professional Modular Musical Textures for Immersive Scoring by Prosoundscape
SEAMLESS LOOPS
TEMPO: 60 BPM / RUBATO
KEY: D MINOR
AUDIO QUALITY: 48kHz / 24-BIT (WAV)
Musical Textures: Tonal loops that carry emotion. Perfect for underscore and ambient storytelling.
Modular Stems: Vocals, drones, and underscore beds are provided as separate layers. Conduct the intensity.
Organic Origin: 100% human-sourced whispers, ritual chanting, and real gothic instruments. No cheap synthesis or AI-content generation.
The First Musical Texture Horror Library. Built for Atmosphere, Not Just Noise.
NECROMANCY is a modular construction kit designed to score your nightmare.
Layer organic whispers, ritual chants, and gothic instruments to create a cohesive auditory atmosphere.
(Note: This library focuses on atmospheric depth and tonal horror. It does not contain generic bone-breaking or gore sound effects.)
Musicality: All textures are rooted in D Minor, designed to stay out of the way of your main score.
Modularity: Stems are separated (Vocals, Drones, Textures). You are the conductor of the mix.
High Fidelity: 48kHz / 24-bit WAV files, metadata-ready for professional workflows.
66 Professional Assets Included:
20 Loops & Stems (Underscore, Vocal Layers, Special Mixes)
16 Hits & Impacts (Gothic Bells, Organ Stabs, Arpeggios)
06 Vocal Risers & Swells
06 Story Stingers & Jumpscares
18 Magic Casting & Bonus Item Foley
Price $29.99
Damage Cracks Shaders by Adrift Team
Textures sizes: 2048 x 2048
2 Custom Shaders
Damage Cracks Shader is a flexible shader package designed to visually represent damage on 3D models through progressive cracks or custom tileable textures.
The system uses a damage float parameter to blend between 4 texture stages, each one representing increased damage. As the damage value decreases, cracks or textures become more visible, creating a clear and intuitive visual feedback.
The shaders are not limited to cracks only:
you can use any tileable texture, adjusting scale, blend strength, and offset to achieve a wide range of effects.
Key Features
- Progressive damage system driven by a float parameter
- Supports 4 texture stages with increasing intensity
- Works with cracks or any tileable texture
- Adjustable texture scale, blend and offset
- Optional emissive cracks (glowing or darkened effects)
- Texture projection on X, Y, Z axis or Triplanar mode
- Full support for base material maps:
Albedo
Normal
Metallic
Smoothness - Damage textures do not interfere with the base material setup
Included Content
- 2 shaders:
World Position based shader
Object Position based shader - 3 demo wall meshes with preconfigured materials
- 33 PNG textures ready to use
This package is ideal for destructible environments, interactive props, or any scenario where visual damage progression is required while keeping full control over materials and performance.
Price $15.00
Crystal & Mirror Assets by Adrift Team
Number of Textures: 16
Textures Dimensions: 2048 x 2048
Minimun Polygon Count: 8
Maximun Polygon Count: 2070
Number of meshes/prefabs: 5
Rigging: No
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): Base Color, Emissive
Crystal & Mirror Asset Pack provides a flexible set of breakable crystals and mirror systems designed for games and real-time environments.
The pack includes crystal meshes that can switch between intact and broken states, allowing you to create destruction effects with full control over the behavior of each piece. Dirt and smudge textures can be easily customized to achieve clean, worn, or damaged looks.
Two mirror solutions are included:
- A mirror based on reflection probes for simple and lightweight setups.
- A camera-based mirror with render textures and optional dirt overlays for more detailed reflections, and a script to achieve a more realistic result.
All assets are easy to customize, and suitable for a wide range of projects, from stylized scenes to realistic environments.
Price $15.00
Night Vision Shader Pack by Adrift Team
Includes color LUT
5 postprocessing volumes
Create immersive night vision effects with Night Vision Shader Pack, a collection of stylized and realistic night vision modes designed to dramatically change the atmosphere of your game. This package includes multiple visual styles, from classic CCTV footage to alien-like visions, all driven by post-processing configurations.
👁️ 5 Unique Night Vision Modes
- Black & White CCTV – grainy, high-contrast surveillance-style vision
- Classic Green Night Vision – the iconic military look
- Realistic Night Vision – more natural, with a subtle bluish tone
- Enhanced Green Vision – preserves more scene colors while keeping the night vision feel
- Red Alien Vision – an unsettling, otherworldly effect perfect for monsters or horror scenes
⚙️ Script-Driven Control
All effects are managed by a simple script that:
- Toggles night vision on and off
- Dynamically adjusts the Ambient Color to enhance visibility
- Allows smooth switching between vision modes at runtime
🎨 Fully Customizable Post Processing
Each night vision type is built using editable post-processing settings, allowing you to:
- Fine-tune color grading and contrast
- Adjust brightness, noise, and atmosphere
- Create your own custom night vision variations
🖥️ UI Support
- UI elements can be affected by post processing, ensuring visual consistency
- Perfect for HUDs, scopes, cameras, and immersive interfaces
🎮 Ideal For
- Stealth and tactical games
- Horror and survival experiences
- Sci-fi and experimental visuals
- CCTV cameras and special vision modes
Easy to integrate, highly flexible, and designed for real-time use, Night Vision Shader Pack gives you complete control over how your players see the dark.
Price $15.00
Iridescent Texture Shader by Adrift Team
1x Shader
8x Example Materials
Give your models a striking, exotic look with Iridescent Texture Shader, a stylized shader that applies a dynamic color-shifting gradient to textures based on the viewing angle. The result is a visually rich iridescent effect that makes surfaces feel alive and constantly changing.
🎨 Angle-Based Color Shifting
The shader uses a Fresnel-style effect to blend colors depending on how the object is viewed, producing smooth and vibrant gradients that react naturally to camera movement.
🧩 Included Gradient Presets
8 built-in gradient types to quickly achieve different iridescent styles
Ideal for metals, crystals, sci-fi materials, magical objects, and exotic surfaces
⚙️ Fully Adjustable Parameters
Iridescence strength control
Fresnel intensity adjustment
Fine-tune the balance between subtle shimmer and bold color shifts
🎮 Perfect For
Stylized and sci-fi games
Magical or futuristic materials
Highlighting important objects or collectibles
Adding visual interest to otherwise simple surfaces
Lightweight, easy to use, and highly customizable, this shader is perfect for developers who want to create materials that instantly grab the player’s attention.
Price $15.00
Retro Dithering Camera Shader by Adrift Team
1x Shader
11x Materials
3x Render Textures
4x Textures
Bring the charm of classic 90s graphics to your game with Retro Dithering Camera Shader, a real-time post-processing effect that transforms your camera output into a nostalgic, retro-style visual experience.
Inspired by old-school rendering techniques used to simulate detail on limited hardware, this shader adds character, style, and a distinctive retro aesthetic to any project.
✨ Key Features
Real-time dithering effect applied directly to the camera output.
Adjustable effect opacity to blend retro and modern visuals.
Quantization control to simulate low color depth and limited palettes.
Custom dither textures support for different patterns and styles.
Lightweight and performant, suitable for both 2D and 3D games.
🎨 Fully Customizable Look
Fine-tune the shader to match your artistic vision:
Increase or reduce dithering strength.
Experiment with different quantization levels.
Swap dither patterns to create unique visual styles.
From subtle retro vibes to strong pixel-art distortion, the shader adapts to your needs.
🕹️ Perfect For
Retro-inspired games.
PS1 / 90s-style aesthetics.
Stylized and experimental visuals.
Developers looking to add personality to their camera rendering.
Price $15.00
Fantasy Monster Evolution Pack 25-26–27 – Game Ready Creatures | PixeliusVita by PixeliusVita
Monster 25
- Vertices: 3906 (≈5302 triangles)
- Submeshes: 1 skinned mesh
- Bones: 60
- Animations: 15
- Textures: 90
Monster 26
- Vertices: 6673 (≈7356 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Monster 27
- Vertices: 9283 (≈10586 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack01, 02, 03,......
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.
This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).
3 Complete Enemy Characters
- Fully rigged and animated
- Designed for melee / combat-focused gameplay
- Clear silhouette and readable shapes for mobile screens
Full Combat Animation Set
Each character includes:
- Idle
- Walk / Run
- Multiple attack animations (6+ attack variations)
- Hit / Damage
- Death
Animations are consistent across characters, allowing easy reuse and replacement in combat systems.
Massive Texture Variant System (Multi-Biome Ready)
- 90 texture variants per character
- Generated from 15 base textures using color variations
- Total: 270 texture variations
This allows:
- Instant biome swapping (forest, desert, ice, dungeon, corrupted, etc.)
- Enemy tier differentiation (normal / elite / rare)
- Visual variety without duplicating meshes or animations
Ideal for projects that require many enemy variations with minimal performance overhead.
Mobile-First & Performance Friendly
- Optimized for mobile ARPG
- Lower draw calls and better performanceNo built-in VFX (by design) Easy integration with your own VFX pipeline
- Clean prefabs with consistent setup
Designed for Reuse & Scaling
This pack is built as a foundation system, not a one-off asset:
- Reuse the same characters across multiple levels
- Scale content easily without creating new models
- Suitable for long-term projects and live-service updates
Perfect for:
- Mobile ARPG
- Hack & Slash
- Dungeon Crawler
- Rogue-lite / Rogue-like
- Prototype → production pipelines
What’s Included
- 3 enemy character models
- Full animation sets for each character
- 270 texture variants (90 per character)
- Prefabs with shader setup
- Ready-to-use materials
Intended Use
This pack is ideal for developers who:
- Need high content variety with limited production resources
- Want to build multi-biome games without asset bloat
- Prefer a clean, scalable enemy system over heavy VFX-based assets
Model Specifications
Monster 25
- Vertices: 3906 (≈5302 triangles)
- Submeshes: 1 skinned mesh
- Bones: 60
- Animations: 15
- Textures: 90
Monster 26
- Vertices: 6673 (≈7356 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Monster 27
- Vertices: 9283 (≈10586 triangles)
- Submeshes: 1 skinned mesh
- Bones: 80
- Animations: 17
- Textures: 90
Animation List (per monster)
- Idlex2
- Walk
- Run
- Attack01, 02, 03,......
- Shoot / Projectile
- Hit Reaction
- Stunned
- Death
(All animations are inplace, loop-ready, and Unity Animator compatible.)
Rendering & Optimization
- Render Pipeline: URP (fully supported)
- Mobile-friendly low poly models
- Efficient texture reuse
- No VFX (lightweight & performance-focused)
- Suitable for high-volume enemy spawning
Package Contents
- FBX files (rigged + animations)
- 270 textures total
- Prefabs ready to use
- URP material setup
- Clean folder structure
Price $29.99
