Poly HP - SnakeWarrior by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
SnakeWarrior
Triangles : 4736
Vertices : 2495
Texture Resolutions : 1024x1024
Number of Textures : 3
Weapon & Shield can be removed
Rigged : Yes
Number of Animations : 10
- Idle
- Walk
- Run
- Attack_01
- Attack_02
- Attack_03
- CastSpell
- Dizzy
- Damage
- Die
Price $9.99
Spline Mesher | Pro by Staggart Creations
📝 This asset imports as a native package, not in the "Assets" folder. Package dependecies are automatically installed. Strictly incompatible with versions older than Unity 2022.3!
✔️ Designed for production and long-term use
• Battle tested: Spline Mesher 1.0 (and its proprietary predecessor) was used in various released productions since 2018.
• Mesh generation uses Burst & the Job system and MeshData low-level API.
• Correctly transforms geometry for the output transform, the output and Spline components can be entirely separate.
• Context menu on Mesh Filter components, to quickly convert a mesh into a spline mesh.
• Respects the original mesh's vertex colors.
• Supports well over 65k vertices.
• Fill mesh generation uses a propietary and original technique, no secretly repurposed third-party design or code!
⚠️ Not comparable to dedicated modeling software (eg. Blender/Maya)
• Vertices can end up overlapping in tight corners.
• Mesh generation is not dynamic. Eg. cannot be adapted based on spline curvature, cut holes into, or use a different input mesh midway.
• Fill Mesh functionality is not comparible to true NURBS surface modeling.
Note: Functionality such as random mesh selection, or scale/rotation will not implemented. It is not technically viable to realize. The Spline Spawner asset facilitates procedural prefab spawning and can be used alongside of this.
📄 Documentation | 🟣 Discord | 💬 Forum thread
🎁 20% discount for Spline Spawner users.
⭐️ Pro features
• Multithreaded mesh generation.
∟ Realtime changes within milliseconds, up to 50x faster!
• Spline fill mesh generation
∟ Build lakes, curbs, islands, platforms and more.
• Output mesh splits up into segments
∟ Optimal culling & rendering performance at large scales.
• Procedural meshes as input or collider
∟ Configurable Cube, Cylinder or Plane input mesh.
• MeshLOD support
∟ Generate LODs in the editor (Unity 6.2+)
• Expanded collider functionality
∟ Convex and Kinematic collider support + collision/trigger events
For a complete overview see the comparison table.
👍 A migration wizard is included to convert Spline Mesher Standard instances & prefabs.
❓What is Spline Mesher?
A straightforward and powerful toolkit for spline-based mesh curving and generation. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine with other tools or gameplay logic. Designed for professionals; easy to use by anyone.
💠 Provide the Curve Mesher component with a spline and an input mesh, and it gets continuously repeated and deformed along its curves.
💠 Use the Fill Mesher component to create a mesh from a spline's contour with a uniform topology and distance field baked right into the UV.
🪄 This tool makes it easy to achieve these complex tasks right inside Unity, without needing to go back and forth between editor and external modeling software.
Includes advanced features like vertex color control (for shaders), prefab end caps, snapping to colliders, and multi-material support. All in a clean, intuitive interface.
Build fences, pipes, paths, cables and much more!
📌 Curve Mesh Features
• Use a procedural Cube, Cylinder or Plane input mesh. Or any custom mesh
• Automatic box/tube/plane/custom collider generation
• Snapping/conforming to colliders
• UV scale, offset, rotation and stretch control
• Start & end prefab attachments
• Rotation roll angle with per-point adjustments, twist a mesh around the spline
• Vertex color data over the spline, to drive shader-based effects
📌 Fill Mesh Features
• Uniform topology made out of equilateral triangles
• Margin parameter, expand or indent the shape from the curve
• Snapping vertices to linear knots, ensures precise shapes
• Not limited to a flat mesh, edges follow the spline curvature
• Displacement effects: buldging and noise-based
• UV scale, offset, flipping, rotation and fitting
• Distance to spline (SDF) baked into UV and Vertex Colors.
⚙️ Technical Features
• Recalculated normals/tangents, ensuring correct lighting and shading
• Rebuild/Collision/Trigger events exposed in the inspector, and through C# (run custom code before/after the mesh updates, or with collisions)
• Lightmap UV generation
• MeshLOD generation (Unity 6.2+ editor only)
Features a cleanly designed inspector UI, with tooltips and undo/redo support. Public C# functions are commented.
✔️ Supports
• Runtime generation - just modify the spline, no extra code besides yours!
• Multiple materials (aka sub-meshes)
• Multiple splines within the same container
• Negative scaling (eg. guardrails mirrored on either side of a track)
• Baked lighting, including through Bakery
• Auto rebuilding when the input mesh file changes (editor only)
⚡ Performance
Expertly crafted for best CPU performance.
• Uses cached spline data for 26 times faster spline sampling.
• Mesh segments are processed in parallel on all cores.
• Accellerated by Jobs & Burst and uses the low-level MeshData API.
👉 Changes are smooth and responsive.
🚧 Limitations:
• Usage of created meshes in prefabs requires regenerating them on load (option available). Because Unity strictly saves procedural meshes in the scene file. Alternatively, they can be exported to an FBX file using the Unity's "FBX Exporter" package.
• Altering a prefab instance is typically not possible, using components in prefab edit mode works as expected. Using the Unity's preset functionality is advised.
• The Fill Mesher functionality is not designed for 2D applications.
🎁 See also the Spline Spawner asset, a 20% discount is available if you own a Spline Mesher Standard/Pro license.
Upgrade discounts:
• Purchased Spline Mesher Standard in the last 30 days? -> You will be able to upgrade to Pro for free! (2 month offer only)
• Until May 1st -> Loyalty discount (57%). You only pay the difference!
• Until September 1st-> 40% upgrade discount
• After that-> 30% upgrade discount
📢 Get free preview access to the upcoming Spline Extensions asset, the ultimate spline companion toolkit! Verify your invoice on Discord to join the beta.
Price $79.00
Toon Character Pack URP by Unluck Software
🎭 TOON CHARACTER PACK
A collection of stylized low-poly characters with example scripts and effects. UVs are designed for easy texture creation and customization.
Upgradable from Toon Character Pack (Legacy Version).
Legacy version included after purchase.
⚙ FEATURES
✓ Toon character models
✓ Low-poly models (~400–600 tris)
✓ High-poly models (~1500–2000 tris)
✓ Mecanim compatible
✓ 30+ model & texture variations
✓ 2048×2048 textures
Demos are for showcase purposes only. Scripts are not production-ready.
🛠 COMPATIBILITY
✓ Compatible with Unity 6.3 and newer
✓ Support available. Assistance provided if any issues occur.
Price $30.00
Complete Racing Game 2 (Standard Edition) by ALIyerEdon
Optimized by default for mobile platforms with the maximum graphics:
=> Realtime Reflections for Mobile (SSR)
=> Realtime sun light with soft shadows
=> Post processing effects
=> PBR material and textures
=> HDR lighting
___________________________
Automatic quality settings for all devices:
Very Low=> 70$ device
Low=> 120$ device
Medium=> 200$ device
High=> 300$ device
Ultra=> 400$ device or above
Works well on the Unity 6 or above (Built-in RP)
Download=> Mobile Demo (Android)
This is a complete game including 23 racing cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance
You can easily customize or reskin the game. The game is ready to import and publish
The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)
Main Features:
___________________
=> Ready to publish
=> 23 sport cars
=> 6 levels (summer, fall, rain, snow)
=> Multiplatform (keyboard, touch, gamepad)
=> Optimized for all devices
=> Up to dated graphics
=> PBR materials (textures)
=> Easy to create a new game (new track, new cars)
=> Smart AI racer system with customizable difficulty
=> Navigation bake free AI system
_______________________
Racer AI=>
An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states
Car Controller=>
Very easy car controller to modify in the shortest possible time to get your desired car controller and physics
Race Manager=>
Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify
Navigation=>
You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs
Realistic or Arcade=>
Support both realistic and arcade car controlling with a few clicks
Optimization=>
Maximum performance even on low-end android devices
Graphics=>
Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)
Price $59.00
Inventory Extended | Game Creator 2 by Fullscreen
- Requires Game Creator 2 + Game Creator 2 Inventory
- Unity 6
- Examples supports only 1x1 item shapes currently
- Examples are made for keyboard & mouse. Controller/mobile require additional setup and customization
- TextMeshPro Essentials (required for Example UI)
- Due to the modular and flexible design of this extension with all instructions, properties and conditions, it is recommended to start from one of the included examples rather than integrating it directly into an existing inventory UI
Compatibility
- Supports Built-in, URP, and HDRP
- Tested in WebGL, Windows, and Mac builds
Visual Scripting & Customization
- Examples are built entirely using Game Creator 2 Visual Scripting to make it modular and easy to make modifications to fit your game
- Basic knowledge of Unity UI and Inventory 2 UI is recommended for advanced changes
- UI prefabs contain multiple conditions, triggers, and instructions. Comments are included throughout the visual scripting components to help explain functionality and flow
Inventory Extended – Turn Game Creator 2 Inventory into a Complete Inventory System
Inventory Extended transforms Game Creator 2 Inventory into a fully-featured inventory system with advanced crafting, smelting, dismantling, item states, and seamless drag & drop between grid bags.
Built entirely with Visual Scripting, it’s modular, expandable, and designed to remove the limitations of the default Inventory system.
Why Inventory Extended?
Game Creator 2 Inventory is already one of the most fun modules to work with, but once you start building more complex systems like advanced crafting, timed crafting, dynamic item behavior, or grid-based interactions, you can quickly run into limitations.
Inventory Extended expands on that by adding systems inspired by different types of games, all built in a modular way so you can use only what you need or tweak everything.
💥 NEW RELEASE DISCOUNT!
Get 50% off for the first two weeks at $24.99 (regular $49.99).
Early adopters receive all future updates included.
Inventory Extended will continue to expand, and the price may increase as new major features are added.
Drag & Drop Between Grid Bags
Move items between different grid inventories with ease.
- Drag & drop between bags, chests, and stations
- Supports stack splitting, merging, and quick transfer (shift-click)
Item States
Create state variants for any item and change how it looks and behaves without duplicating it.
A state can modify:
- Title
- Description
- Sprite & text color
- Pickup and use audio
- Can drop
- And more
Example: Turn a Normal Sword into a Broken Sword by adding a state that checks the swords durability, instead of replacing the item.
Advanced Smelting & Dismantling
Define exactly what happens when an item is processed.
- Configurable processing time
- Different smelt/dismantle states based on conditions or item properties (quality, durability, etc.)
- Multiple outputs per state
- Random output amount ranges (1–3, etc.)
- Individual drop chances per output
- Optional properties added to output items
List & Grid Recipes
Two new crafting recipe systems are included.
List-Based Recipes
- Configurable processing time
- Multiple inputs and outputs
- Crafting conditions
- Item property requirements (e.g., Quality > High)
Grid-Based Recipes
- Layout-based crafting
- Position-sensitive recipes
- Recipe book example
- Item property requirements
Outputs can optionally receive item properties.
Queue-Based Crafting Example
Craft, smelt, or dismantle multiple items in sequence.
- Add multiple items to the queue
- Automatic sequential processing
- View active and upcoming items
Fuel-Driven Crafting Example
Craft, smelt, or dismantle can require fuel or any resource system.
- Consumes fuel over time
- Pauses when fuel runs out
- Easy to adapt for power or energy mechanics
List-Based Examples
- List Crafting – Define required resources and conditions with duration support and a quantity slider
- List Furnace – Smelt items with configurable output chances and timed processing
- List Dismantle – Break down items with randomized output results and drop chances
Grid-Based Examples
- Grid Inventory – 2x2 crafting, equipment slots, sorting, and recipe book
- Grid Chest – Drag & drop, sorting, and quick transfer between bags
- Grid Craft – 3x3 workbench crafting with position-sensitive recipes
- Grid Dismantle – Break down items with configurable outputs and drop chances
- Grid Furnace – Smelt items with timed processing and multiple output states
World Space Station UI
- Displays active processing above stations
- Item preview
- Remaining amount
- Time left
Hotbar Example
- First inventory slots act as a configurable hotbar
- Equip and use items
- Dropped items retain all properties (durability, quality, etc.)
Pouch System Example
- Store items inside pouch bags
- Hover to preview contents of the pouch
Durability Example
Built using visual scripting and easily adaptable for:
- Weapon or tool durability
- Pouch capacity
- Item spoilage
- Any value-based mechanic
Component Slot Item Filter
Control what can be placed in specific inventory slots.
- Filter by item type
- Define allowed or disallowed items
- Create output-only slots
- Suitable for equipment or crafting output slots
Seamless Integration
- No core file modification
- No patching required
- Built entirely as an extension
Visual Scripting Expansion
Expands Inventory 2 with 110+ Visual Scripting Instructions, Conditions, Triggers, and Properties:
- Instructions (30+)
- Craft List Recipe, Smelt Item, Dismantle Item, Drop Runtime Item (Enchanted), Preview Bag, Use Item, and more
- Conditions (10+)
- Can Dismantle Runtime Item, Can Smelt Runtime Item, Can Craft Grid Recipe, Is Runtime Item Allowed By Filter, and more
- Properties (70+)
- Get GameObject Bag From Cell, Get GameObject UI Hovered, Get String From Runtime Item State (Title/Description), and more
🎮 Try It Yourself!
Preview Extended Inventory and the included Examples directly in your browser or download the Windows build on Itch.io
⚠️ Note
This is an expansion for Game Creator 2 Inventory and requires both Game Creator 2 and Inventory 2 to work. Please check the Technical Details.
📦 What’s Included
✔ Full Source Code
✔ Quick Start Guide
✔ Examples
🔗 Links
💬 Discord (New)
📅 Roadmap
Inventory Extended is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.
Price $49.99
HeroBridge Standalone | Character Customizer by Fullscreen
Requirements
- FREE Starter Pack - Sidekick Modular Characters by Synty (import first)
- Sidekick Tool & Database (install after the Starter Pack and before HeroBridge)
- TextMeshPro Essentials (required for Example UI)
Compatibility
- Works with all current Sidekick Modular Character Packs
- Supports Built-in, URP, and HDRP
- Tested in WebGL, Windows, and Mac builds
Included
- Full source code
- Runtime Character Customizer example scene
- Quick Start & Setup documentation
Integration Notes
HeroBridge Standalone is designed to work alongside third-party character controllers, but integration without scripting is not guaranteed for all setups.
To improve compatibility, HeroBridge Standalone includes an option to disable Animator rebuilding, allowing existing controllers to keep full control of their Animator setup. This makes integration more likely to work with controllers that manage animations internally.
For best results, it is recommended to review your character controller’s documentation to ensure it supports runtime model or mesh changes through code or exposed APIs.
Note
No character models are included.
HeroBridge Standalone provides a set of components that can be attached to GameObjects to control Sidekick Modular Characters at runtime.
With the apply modes On Enable, On Disable, On Button Press, On Invoke, and Unity Events it's easy to hook character alterations into UI, gameplay logic, or state-based systems.
Every component is based on an integrated, user-friendly API that can be used to run HeroBridge Standalone in code.
💥 NEW RELEASE DISCOUNT!
Get 50% off for the first two weeks at $19.99 (regular $39.99).
⚡ Key Features
✅ Works with All Sidekick Modular Character Packs
Compatible with all current Sidekick modular packs.
✅ Runtime Character Control Methods:
• Set Part: Modify any of the 38 modular components, such as the head, body, legs, hair, or accessories.
• Set Preset: Apply complete character presets including head, body, shape, and color settings.
• Set Expression: Control 19 facial expressions using blendshapes.
• Cycle Part: Cycle through parts of any type using next, previous, or random options.
• Generate Dynamic Part Icons & Buttons: Automatically generate dyanmic icons for all parts at runtime and create UI buttons for them.
• Export as Prefab: Turn your character into a prefab. The included customizer isn’t just for runtime, you can also use it as an editor tool, letting you create and save characters directly in the editor.
…And More
✅ Built-in Save System
HeroBridge Standalone includes a simple, slot-based save system for character customization data. Character parts, colors, and blendshape values can be saved and restored at runtime without relying on external save frameworks.
✅ Efficient Runtime Performance & WebGL Support
HeroBridge Standalone caches data such as parts, colors, and presets into JSON files for faster runtime performance and also support for WebGL builds.
✅ Flexible Character Setup
Designed to integrate with custom and third-party character controllers. Includes an option to enable or disable Animator rebuilding, allowing you to adapt HeroBridge Standalone to your specific setup.
✅ Runtime API Access
HeroBridge Standalone builds on parts of Sidekick’s Runtime API and adds its own API layer for controlling character customization at runtime.
✅ Part Overview Window
Includes a dedicated overview window that displays all Sidekick character parts currently installed in your project, organized into clear categories such as hips, torso, and other body sections.
✅ Animation Patcher
Most animations set Jaw Close blendshape to 0, making characters appear with an open mouth. The Animation Patcher tool automatically fixes this by setting Jaw Close to 1.
💡 Example of Runtime Character Customization
A runtime character customizer example scene in HeroBridge Standalone shows how Sidekick Modular Characters can be altered during gameplay, similar to character designers found in role-playing and adventure games.
The example demonstrates how HeroBridge can be used to create systems that allow players to:
- Browse clothing, accessories, and hairstyles
- Modify character parts
- Change colors for hair, eyes, and clothes
- Use blendshapes to alter body shape
Additionally, the sample shows how part icon buttons are automatically generated at runtime.
🎮 Try It Yourself!
You can preview the character customizer directly in your browser or download the Windows build on Itch.io
📦 What’s Included
✔ Full Source Code
✔ Quick Start Guide
✔ Example Character Customizer Scene
🔗 Links
📅 Roadmap
🧠 Prefer Visual Scripting?
HeroBridge Standalone supports component based workflows and Unity Events, with optional API access when needed.
For a fully visual scripting experience, see HeroBridge – Sidekick Integration for Game Creator 2.
All character models shown in screenshots and marketing materials are not included with this package. They are taken from the FREE Starter Pack – Sidekick Modular Characters by Synty Studios, which is required as a dependency for HeroBridge Standalone.
HeroBridge Standalone is an independent asset for Synty’s Sidekick Modular Character System. It is not affiliated with or endorsed by Synty Studios.
Price $39.99
Rigged Military Drone by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 1x4K
Number of textures: 5 total (4 + 1 hdrp mask)
Texture dimensions: 4K
Texel density: 1100 px/m
Polygon count: 34K tris total
Rigging: Yes (Wheels, basement, guns, optics etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, basement, guns, optics etc.
- Ready to be animated inside Unity.
- Designed for 1st and 3rd person view driving.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $19.99
Rigged Construction Truck Vehicle by EVOLVE Studio LTD
Number of meshes/prefabs: 1
Number of materials : 4x4K +2K Glass
Number of textures: 31 total (26 + 5 hdrp mask)
Texture dimensions: 4K, 2K
Texel density: 500-700 px/m
Polygon count: 214,5K tris total (with dump box)
Rigging: Yes (Wheels, suspension, doors, hatchs, machinegun, steering wheel, control panel and handles, etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged doors, suspension, wheels, steering wheel, control panel, pedals, accessories, dump box, pistons etc.
- Can be used with and without dump box construction.
- 4 base colors available by default (military green, construction red, orange, white)
- Designed for 1st and 3rd person view driving.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $39.99
Military Supply Modern MegaBundle by EVOLVE Studio LTD
Number of meshes/prefabs: 85
Number of materials : 5
Number of textures: 25 total (20 + 5 hdrp masks)
Texture dimensions: 4K/512px
Texel density: 1000+ px/m
Polygon count: check separated assets
Minimum polygon count: check separated assets
Maximum polygon count: check separated assets
Rigging: Yes, check separated assets
Animation count: no
Animation type list: no
UV mapping: Yes
Lightmap UV: No
LOD information: No
Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)
BUNDLE INCLUDES 4 ASSET PACKS:
- Military Supply Modern Collection 01
- Military Supply Modern Collection 02
- Machine Gun M2 Browning
- Gun Racks Modular
You save ~30% by purchasing this items bundled.
Support & Inquiries:
Asset pack consist of desc, barrel, PC, binoculars, radiostation, canister, aid kit, headphones, flask and shovel.
This bundle product does not contain the specific assets inside, but it gives you an access for separated individual assets. After purchasing the bundle you have to add separated items (which will appear free) to your account.
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Model is fully textured with all materials applied
- LowPoly model, that is perfect for game-development
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $59.99
Gun Racks Modular by EVOLVE Studio LTD
Number of meshes/prefabs: 43
Number of materials : 2
Number of textures: 10 total (8 + 2 hdrp masks)
Texture dimensions: 4K/512px (for grid)
Texel density: 1000+ px/m
Polygon count: 213K tris total (for 43 assets variations)
Minimum polygon count: 24 tris
Maximum polygon count: 11.4K tris (big cabinet with filling)
Rigging: Yes (doors, locks, bracing, shelfs, pistol racks, rifle racks, etc.)
Animation count: no
Animation type list: no
UV mapping: Yes
Lightmap UV: No
LOD information: No
Types of materials and texture maps: PBR (BC, MetalSmooth, Normal, AO, HDRP_Mask)
Support & Inquiries:
Asset pack consist of rigged modular cabinets (empty and filled versions with the shelfs/hangers/mounts), wall and floor gun racks.
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- Fully rigged asset with correct pivot points for easy animation in Unity (doors, shelfs, locks, racks, etc.)
- Model is fully textured with all materials applied
- LowPoly model, that is perfect for game-development
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
You will like it!
Evolve Studio LTD
Price $15.00
3D Text Pro by WSM Game Studio
Disclaimers
- Custom Font Monetization Guidelines available on Discord
- Font API does not include a 3D mesh editor
- Sample fonts implemented using a textureless approach on v1.0.0
- This may change on future versions
- Custom fonts can be textured or textureless
- 3D Text Lite includes a single 3D font sample. Font addons sold separately:
- 3D Text Pro includes 3D Text Lite + all official font addons (20% OFF)
- Post-processing bloom required for Neon Font glowing effect
Render pipeline compatibility:
Built-in ✅ | URP ✅ | HDRP ✅
Save 20% on the complete 3D Text Collection! 💸 Plus, official font assets released for this collection in the future will be included in this package FREE of charge!
Included Assets
💰 Bonus for 3D Artists: Includes a 3D Font API that empowers artists to create and monetize custom font packs!*
Create, edit and customize text like never before!
3D Text is perfect for level design elements, such as storefront signs, rooftop signs, neon signs, and much more!
Why 3D Text is better than 2D text?
- Realistic lighting and shadows (on all sides!)
- Easily rotated, scaled, and positioned in 3D space
- Optimized for performance (LOD support, batching, etc.)
- Seamless scaling and rotation without distortion
- Adds depth and immersion to your game world!
Key Features:
- Create and edit 3D text
- Align Left, Right, Center, and Justify
- Customize Color & Materials
- Scale Text Size Independently on X, Y, and Z Axes
- Customizable 3D Fonts
Main Components
- 3D Text Component
- Text Editor Component
- Characters spawned as individual game objects
- Manually move, rotate, attach scripts, and much more!
- 3D Font API
- Flexible character mappings
- Supports any alphabet system (including custom ones)
- Leverage your artistic skills to create and monetize custom fonts!*
Obs: Feature requests are always welcome!
Ready to level up your game? Get 3D Text today! 🚀
Need a budget-friendly option? Grab 3D Text Lite!
You can upgrade later if you like! 😊
Website: https://wsmgamestudio.com/
* Please refer to the technical details section for more information
Price $19.99
3D Text Lite by WSM Game Studio
Disclaimers
- Custom Font Monetization Guidelines available on Discord
- Font API does not include a 3D mesh editor
- Sample fonts implemented using a textureless approach on v1.0.0
- This may change on future versions
- Custom fonts can be textured or textureless
- 3D Text Lite includes a single 3D font sample. Font addons sold separately:
- 3D Text Pro includes 3D Text Lite + all official font addons (20% OFF)
Render pipeline compatibility:
Built-in ✅ | URP ✅ | HDRP ✅
💰 Bonus for 3D Artists: Includes a 3D Font API that empowers artists to create and monetize custom font packs!*
Create, edit and customize text like never before!
3D Text is perfect for level design elements, such as storefront signs, rooftop signs, neon signs, and much more!
Why 3D Text is better than 2D text?
- Realistic lighting and shadows (on all sides!)
- Easily rotated, scaled, and positioned in 3D space
- Optimized for performance (LOD support, batching, etc.)
- Seamless scaling and rotation without distortion
- Adds depth and immersion to your game world!
Key Features:
- Create and edit 3D text
- Align Left, Right, Center, and Justify
- Customize Color & Materials
- Scale Text Size Independently on X, Y, and Z Axes
- Customizable 3D Fonts
Main Components
- 3D Text Component
- Text Editor Component
- Characters spawned as individual game objects
- Manually move, rotate, attach scripts, and much more!
- 3D Font API
- Flexible character mappings
- Supports any alphabet system (including custom ones)
- Leverage your artistic skills to create and monetize custom fonts!*
Obs: Feature requests are always welcome!
Ready to level up your game? Get 3D Text today! 🚀
Get 3D Text Pro and save 20% on the complete collection!
Website: https://wsmgamestudio.com/
* Please refer to the technical details section for more information
Price $15.00
British Mark IV Male Tank by Red Blue Pixel Studio
Number of meshes/prefabs: 05
Poly Count: 46k - 86,904
UV mapping: Yes
Number of Materials: 51
Number of Textures: 140
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
WW1 British Mark Male Tank FT 01
Bring authentic World War I battlefield realism into your game with the WW1 British Mark Male Tank FT 01 — a highly detailed, rigged, and fully optimized 3D model pack designed for historical, military, and strategy game environments.
This asset features multiple texture variations, fully rigged components, and complete compatibility with Built-in, URP, and HDRP, ensuring seamless integration into any Unity workflow.
Crafted with accuracy and performance in mind, this British Mark Male Tank delivers iconic WW1 design, rugged wear-and-tear effects, and realistic mechanical details suitable for cinematics, gameplay, and VR experiences.
Key Features
High-Quality WW1 Tank Model
Accurate representation of the British Mark Male Tank (FT 01), complete with detailed tracks, armor, weapons, and exterior components.
Multiple Texture Variants
Includes several historically inspired skins—weathered, muddy, painted, military green, desert, and more—perfect for different map environments.
Rigged for Animation
Fully rigged tank tracks and moving parts, making it ready for driving animations or cinematic sequences.
Three Pipeline Versions Included
- Built-in Render Pipeline
- Universal Render Pipeline (URP)
- Each version is specifically optimized for its render system. High Definition Render Pipeline (HDRP)
Optimized for Performance
Game-ready polycount and efficient textures suitable for mobile, PC, and console projects.
Realistic PBR Materials
Physically Based Rendering ensures life like metal surfaces, weathering, and battlefield wear.
Clean Prefab Setup
Drag-and-drop prefabs allow quick implementation into any game scene.
Perfect For
- WW1-themed games
- FPS, RTS, and open-world war simulations
- Military cutscenes and cinematics
- Historical education projects
- VR/AR experiences needing realistic tank models
- Diorama, showcase, or museum scenes
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Price $29.99
Integration of Malbers Animal Controller into Game Creator 2 by Arawn
Requires:
- Unity 6 or newer
- Malbers Animal Controller 1.5.x or higher
Malbers Animal Controller for Game Creator 2 is a focused integration package that lets you drive GC2 Characters with Malbers MAnimal, so you keep GC2 workflows while gaining the full Malbers movement and animation system.
Instead of splitting control between two controllers, this integration forwards GC2 motion intent directly to MAnimal. That means Malbers handles locomotion, gravity, grounding, slope behavior, rotation, root motion, and state transitions, while GC2 still handles your triggers, instructions, and visual scripting logic.
Key advantages:
- Uses Animal Controller as the authoritative movement driver inside GC2
- Preserves Malbers state-machine behavior (Idle, Locomotion, Jump, Fall, Fly, Swim, and more)
- Prevents GC2 animation/facing conflicts with dedicated pass-through units
- Supports non-humanoid creatures (Wolf, Horse, Dragon)
- Works with same-object and child-mannequin hierarchies
- Keeps GC2 Move, Stop, and Teleport workflows usable with MAnimal backend behavior
- Use Animal Controller with all GC2 modules.
- Use Malbers Fly, Traversal, Combat, Stats system etc. in Game Creator 2
- Use GC2 Instruction like Gestures and Move To Instruction on Malbers Animal Controller
Included integration:
- - GC2 Malber Animal Driver `UnitDriverMAnimal`: Bridges GC2 motion to `MAnimal.Move()`, stop, teleport, grounded/floor queries, and runtime sync
- - GC2 Malbers Animal Rotation Controller `UnitFacingMAnimal`: Prevents GC2 from overriding Malbers rotation logic
- - GC2 Malbers Animal Animation Controller `UnitAnimimMAnimal`: Prevents GC2 from writing incompatible animator parameters to Malbers controllers
- GC2 Memory for Malbers Stats
- GC2 Instructions, Event, Properties
- Join my discord if you are missing a specific GC2 Instruction/Condition/Event/Property for Malbers AC in GC2
Who this is for:
- Teams using Game Creator 2 who want creature-quality movement and animation control
- Projects using Malbers Animal Controller that need GC2 visual scripting compatibility
- Developers building non-humanoid or advanced root-motion characters
Requirements:
- Unity 6 LTS or newer
- Game Creator 2 (Core)
- Malbers Animal Controller 1.5.x or newer
Important:
- This package is an integration bridge and requires both base assets to be installed
- Malbers Animal Controller and Game Creator 2 are not included in this package
Price $35.00
Fullscreen effects by Hovl Studio
Total 24 prefabs and 25 materials.
1 shader for effects, 1 shader for demo.
Shader Graph is required for BiRP and is installed with this asset.
This pack provides a wide variety of cinematic overlays, environmental reactions, and gameplay-driven screen effects suitable for action, RPG, horror, sci-fi, fantasy, and realistic projects. Each effect is carefully crafted to look natural, readable, and production-ready while remaining lightweight and easy to integrate.
This is a FAKE screen space effect for better optimization. It's 1 particle 0.05 units in from of the camera that takes the size of the screen, no matter what the camera settings are.
Key Features:
- Wide variety of effects for different gameplay situations
- Only 1 shader for all screen effects
- Clean, artifact-free visuals with smooth gradients and transitions
- Designed for cinematic impact without overwhelming the scene
- Easy setup - just drag&drop on the scene or on the camera
- Optimized for performance and suitable for real-time applications
- Fully customizable parameters for intensity, color, distortion, and blending
- Works great for damage feedback, environmental effects, magic, weather, and transitions
- Production-ready quality suitable for AAA-style projects
- Works with any render pipeline on any device
- All screen effects can be used simultaneously.
This pack helps you quickly add depth, immersion, and visual polish to your game without building complex post-processing setups from scratch.
Price $20.00
Gizmo Toolbox Essentials by Axari Digital
For a detailed overview of each gizmo, including the available parameters, visit our website: axari.digital
For performance reasons, each gizmo has two options. "Only When Selected" and "Render Cutoff Distance".
Only When Selected
Gizmo will only be visible when its associated GameObject is actively selected in the editor if this setting is enabled.
Render Cutoff Distance
Maximum distance from scene camera to render the gizmo. Set to 0 to disable cutoff.
=============
2D Gizmos
=============
Arrow
Draws a directional arrow. Ideal for flow indicators, movement paths, or logic cues.
Circle
Renders a 2D circle. Useful for range markers, zones, or visual anchors.
Grid
Draws a flat 2D grid. Helpful for alignment, snapping, or layout visualisation.
Line
Renders a 2D line with an optional arrowhead to indicate direction.
Plus
Draws a cross or plus sign. Great for center points, anchors, or toggle indicators.
Square
Displays a standard 2D square. Perfect for bounding boxes, layout guides, or area markers.
=============
3D Gizmos
=============
Axis
Displays a tri-directional axis (X, Y, Z) with color-coded lines. Ideal for orientation markers or transform debugging.
Capsule
Draws a capsule shape with rounded ends, useful to represent character colliders or bounding volumes.
Cube
Renders a standard 3D cube with configurable size and color. Useful for bounding boxes, volumes, or spatial anchors.
Grid
Draws a 3D grid with controls for grid size, depth, and height. Helpful for snapping, alignment, or spatial reference in world or local space.
Mesh
Displays a custom mesh asset of your choosing as a gizmo, allowing arbitrary 3D shapes to be visualised in the editor.
Sphere
Draws a full 3D sphere. Commonly used for range indicators, detection zones, or spatial anchors.
Gizmo Toolbox Essentials is a modular suite of 12 editor‑only tools for drawing clean, customisable gizmos directly in the Unity editor. It’s built to bring clarity to complex projects, giving you the right visual aids to map systems, debug gameplay, and keep scenes organised.
With support for 2D and 3D shapes, you can visualise everything from game zones and spawn points to boundaries and areas that require more development work.
Each gizmo is lightweight, configurable, and designed to drop in only where you need it, keeping your workflow lean and efficient.
Whether you’re prototyping mechanics, documenting logic, or managing large environments, Gizmo Toolbox helps you highlight exactly what matters in‑scene. Combine shapes and volumes for complex visualisations, or keep it simple with a single marker.
[ Gizmo Toolbox ]
Price $4.99
Shield Guardian Avelyn - Stylized Warrior Girl by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of Unique Meshes: 19
Vertex Count: 49 092 Tris | 24 279 Points
Collision: Yes, custom
LODs: No
Number of LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 49 092 Tris | 24 279 Points
Animated: Yes
Number of Animations: 17
Animation Types In-place:
Number of Materials: 5
Number of Textures: 20
Texture Resolutions: 4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: No
Important/Additional Notes: No
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations
✅ Control Rig & IK: Fully rigged for Cinema 4D, and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 49 092 Tris | 24 279 Points
Control Settings (Unity):
- W, A, S, D - Move
- Shift - Speed
- LBC - Dead
- RBC - Attack
- MBC - GetDamage
- Space - Jump
AnimationsPack consists of custom x17 animations:
- attack, get_damage, idle, jump (start, loop, end), run, dead, walk
Overview
Meet Shield Guardian Avelyn, a stylized female warrior and fighter from the Fantasy Characters lineup, crafted for medieval fantasy rpg and adventure projects. This gameready character is designed as a reliable hero or npc, built for real-time gameplay and story-driven worlds.
Avelyn is a protective maiden with an amazon spirit, combining the grace of a valkyrie with the discipline of a knight. She stands as a steadfast guardian and tank, ready for combat with classic melee gear: a sturdy shield and a balanced weapon set that includes a mace / morgenstern for close-range encounters.
With influences from paladin, soldier, and viking traditions, Avelyn fits naturally into quests, towns, battles, and party setups, supporting a wide range of roles and customization. Add her to your world to enrich encounters, allies, and story moments with a strong yet approachable protector presence.
Successful development to you!
Price $39.99
Slime - Game ready character by Feyloom
Number of textures: 2
Texture dimensions: (2048x2048)
Polygon count :
Minimum polygon count: 3480
Maximum polygon count: 3480
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 9
Animation type list:
Idle
Walk
Run
Death
Hit
Attack_1
Attack_2
Jump_Attack
Jump
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Polycount:
- Polygons: 3480
- Vertices: 2021
- Triangles: 3416
Animation list:
- Idle
- Walk
- Run
- Death
- Hit
- Attack_1
- Attack_2
- Jump_Attack
- Jump
Price $15.00
Game VFX - Exhaust jet effect by EricWang
Pack includes 16 VFX prefabs
Exhaust jet effect using Unity particle system, including a total of 16 different Exhaust effects
you can freely increase the size, reduce the size and rotate
Texture dimensions: 1024*1024
Types of texture maps:PNG,TGA
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP).
However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.
URP Shaders: Specifically optimized for the Universal Render Pipeline.
If your project is URP-based,
please use the dedicated URP shaders to ensure the best performance and visual quality.
Price $6.00
Dark Big Ghosts Lite by SR Studios Kerala
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 10
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 2 (Idle, Look)
- Used Material(s) : Unity standard material
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
This pack contains 3d Model and Animations of a Dark Big Ghost.Best fit for fun and Creepy games.You can use this pack commercially.
Note : This is a Lite version of our asset "Dark Big Ghosts"
Technical Details:-
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 10
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 2 (Idle, Look)
- Used Material(s) : Unity standard material
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
Features:-
- Lowpoly model (Best for PC and Mobiles)
- Props can be toggled On/Off
- Mobile/AR Ready asset
- UV Unwrapped
- You can add Custom PBR textures
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thanks for downloading this package................................
Price $0.00
