Shader Graph Effects Pack by KinaForge Studio
Shader Graph Effects Pack is a comprehensive collection of 6 high-quality, fully procedural shader effects built with Unity's Shader Graph for Universal Render Pipeline (URP).
PERFECT FOR: Sci-fi games, VFX, stylized games, UI effects
▶ INCLUDES 6 PROFESSIONAL SHADERS:
▸ DISSOLVE - Burning/melting transitions with edge glow
▸ HOLOGRAM - Sci-fi scanlines with wave distortion
▸ GLITCH - Digital corruption & chromatic aberration
▸ ENERGY FORCEFIELD - Hex shield with hit detection
▸ LIQUID REFRACTION - Water/glass distortion effects
▸ STYLIZED OUTLINE - Animated rim lighting outlines
▶ 6 INTERACTIVE DEMO SCENES:
• Glitch: Hacking Terminal – Cyberpunk terminal with progressive glitch
• Hologram: SciFi Vendor – Hologram NPC with shop UI and state changes
• Dissolve: Enemy Death – Drone shooter with dissolve kills and loot drops
• Forcefield: Shield Arena – FPS meteor defense with reactive energy shield
• Liquid: Cyberpunk Bar – Interactive drinks with liquid refraction effects
• Outline: RTS Selection – RTS unit selection with dynamic outline highlighting
Each demo is fully playable with WASD movement, mouse interaction, and UI!
▶ KEY FEATURES:
✓ Fully procedural - No external textures required
✓ Full source Shader Graph files - Modify and extend
✓ Runtime-controllable parameters via scripts
✓ Mobile & VR optimized with performance presets
✓ 9 ready-to-use material presets included
✓ 6 example prefabs for quick implementation
✓ 6 interactive demo scenes with full gameplay
✓ Non-destructive demos – no scene changes after playing
✓ Comprehensive documentation
▶ INCLUDED COMPONENTS:
• 6 Shader Graph files (.shadergraph)
• 9 Material presets (.mat)
• 6 Example prefabs (.prefab)
• 8 Controller scripts with full source
• 6 Interactive demo scenes with gameplay scripts
• Custom Unity Editor tools (Tools → Shader FX 2026)
• Orbit camera controller for demo navigation
• Complete documentation suite
▶ COMPATIBILITY:
✓ Unity 2022.3 LTS or later
✓ VR Ready (all platforms)
✓ Mobile Optimized
✓ Linear & Gamma color space
Price $19.99
Found Footage Horror Camera System by KinaForge Studio
- URP Native: Optimized specifically for the Universal Render Pipeline (URP 14+).
- High Performance: Single-pass shader architecture ensures minimal impact on frame rates.
- User-Friendly Editor: Includes a central Effects Control Panel for real-time fine-tuning and profile saving.
- Zero Dependencies: No external plugins required; works out of the box.
- Requirements: Unity 2022.3 LTS or higher.
Transform your Unity project into a professional found-footage horror experience. Whether you're building the next viral "Backrooms" hit, a tactical police simulator, or a tense surveillance thriller, this system gives you the authentic visual and auditory tools to immerse your players.
3 Distinct Camera Modes:
- VHS Mode: Nostalgic analog grit with scanlines, tracking distortion, and magnetic tape noise.
- Bodycam Mode: Ultra-realistic wide-angle fisheye lens, organic movement, and reactive exposure.
- CCTV Mode: Cold surveillance with night vision, frame jitter, and digital timestamp overlays.
Immersive Key Features:
- Mic-Reactive Breathing: Real-time immersion where camera sway reacts to the player's actual microphone input.
- Procedural Glitch System: Highly optimized single-pass shaders for chromatic aberration, static bursts, and signal loss.
- Integrated Survival Tools: Complete battery and flashlight system with realistic flickering and shared logic.
- Interactive Demo Scenes: Includes 3 ready-to-play scenes: A feature showcase, a scripted VHS asylum walkthrough, and a multi-camera security simulation.
Price $16.99
ForgePath Elite - Ultimate Pathfinding System by KinaForge Studio
ForgePath Elite is a high-performance, multithreaded pathfinding solution designed for production-scale environments. It combines the flexibility of multiple graph types with the speed of the Unity Job System.
Compatibility & Requirements:
- Unity Version: 2021.3 LTS or higher.
- Dependencies: No mandatory external dependencies. Works out of the box with standard Unity installations.
- Render Pipelines: Supports Built-in, URP, and HDRP (Custom shaders included for all three).
- Platforms: PC, Mac, Linux, Mobile (iOS/Android), Consoles, and WebGL.
What's Included:
- Complete C# Source Code.
- Integrated RVO Simulator.
- Example interactive scene.
- Comprehensive Offline Documentation.
🚀 ForgePath Elite — Professional Pathfinding Made Easy
ForgePath Elite is a production-ready pathfinding system built from the ground up for Unity. Whether you're building an RTS, RPG, tower defense, or open-world game, ForgePath Elite gives you everything you need for intelligent AI navigation — right out of the box.
✨ Key Features
🗺️ Multiple Graph Types
- Grid Graph: Square or hexagonal grids with configurable node size, slope limits, collision detection, and auto-scan
- Recast Graph: Runtime navmesh generation using voxelization and contour tracing
- Point Graph: Manual or auto-connected waypoint-based navigation
🧠 Intelligent Pathfinding
- High-performance pathfinding engine with Manhattan, Euclidean, Diagonal, and Dijkstra heuristics
- Optional Burst-compiled multithreaded computation via Unity Jobs (automatic when Burst package is installed)
- Multiple path types: point-to-point, multi-target, flee, random, and flood paths
- Automatic path smoothing with string-pulling modifier
🤖 Rich AI Movement
- EliteAI: Full-featured AI with path following, obstacle avoidance, smooth rotation, configurable speed profiles, and trail line visualization
- BasicAI: Lightweight waypoint follower for simple use cases
- AIDestinationSetter: Automatic target tracking with configurable update intervals
- Click-to-Move: Built-in mouse click navigation with visual markers
👥 Crowd Simulation
RVO Local Avoidance
- Reciprocal Velocity Obstacles for realistic crowd movement
- Agents avoid each other without jittering or overlap
- Configurable priority, avoidance weight, and collision radius
🛠️ Powerful Editor Tools
- Custom inspector with visual graph configuration
- Scene view gizmos showing walkable/unwalkable nodes
- One-click graph scanning and re-scanning
- Right-click menu items for quick setup
Example Scene Generator — creates a fully working demo scene in seconds
📊 Runtime Features
- Dynamic graph updates (block/unblock areas at runtime)
- Navmesh cuts for real-time obstacle placement
- Graph update objects for targeted area changes
- Automatic flood-fill for area connectivity
- Debug mode with comprehensive logging
💬 Support
- Full documentation included
- Email: support@kinaforge.com
- Website: https://kinaforge.com
Price $29.99
Eadon Stories by Cogs & Goggles
Multiplayer support is currently limited to Eadon Local Multiplayer. Full networking support (for Mirror, FishNet and Unity Netcode for GameObjects will arrive in the next update.
Breathe life into your stories!
Introducing Eadon Stories, a complete narrative experiences toolkit built around the concept of story arcs. A story arc, or story, is a collection of linked quests which will be presented to the player in sequence. Stories can contain substories and players can pursue multiple stories at the same time.
Interact with NPCs using dialogues
Eadon Stories has the following features:
- Manage quests via story arcs
- Node based quest editor
- Main story and side stories
- Self contained side quests
- Dialogue system
- Node based dialogue editor
- Full UI
- Quest Journal
- Quest HUD
- Dialogue UI
- Supports
- Eadon Character Controller
- Invector Third Person controller
- Any system which supports the new Input System
- Localization support via
- Unity Localization package
- i2 Localization
- Integrations with:
- SALSA
- Master Audio 2024
- All Eadon assets (both for Eadon Character Controller and Invector TPC)
- Multiplayer support
- Share quests with other players
Fully documented!
This asset comes with more than 100 pages of in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here.
Price $100.00
Eadon Menu System by Cogs & Goggles
This asset requires Unity 6 and does not support the built-in rendering pipeline (the asset works in built-in but there is no support for graphic settings).
Localization requires either the Unity Localization package or i2 Localization
Your great game deserves a solid foundation!
Introducing Eadon Menu System, a complete game framework comprising:
- A full menu system
- Main menu
- Pause menu
- Settings system
- Configure what settings to expose to players
- Create gameplay settings
- Controls remapping (new Input System)
- Integration with Rewired Control Mapper
- Automatic UI creation
- Saving system
- Unlimited slots
- Configurable autosave
- Automatic screenshot in save game
- Menu style engine
- Easy creation of menu styles
- Presets for popular UI asset packs
- Localization support
- Using Unity Localization package
- Using i2 Localization
- Menu comes fully translated by humans in English, French, German, Italian and Danish
- Integrated with
- Eadon Character Controller
- Invector
Fully documented!
This asset comes with more than 120 pages of in depth documentation, which can be found also here on our website.
Online support
Support is via our Discord server here.
Price $80.00
VFX Grass by LKHGames
VFX Grass is a high-performance, GPU-accelerated vegetation system designed specifically for Unity’s High Definition Render Pipeline (HDRP) and Universal Render Pipeline. Unlike traditional geometry-based or terrain-detail grass, this asset leverages the Visual Effect Graph (VFX Graph) to instantiate and animate thousands of stylized/realistic grass blades with minimal CPU overhead.
By harnessing the power of the VFX Graph, it allows developers to create lush, interactive, and wind-affected grass fields that remain performant on modern hardware. Whether you need a small patch of decorative lawn or an expansive stylized meadow, VFX Grass provides the tools to customize every blade’s movement and appearance in real-time.
Core Technology
- VFX Graph Driven: Uses Unity’s compute-shader-based VFX Graph to handle particle-like spawning of grass blades. This allows for massive density that scales far better than standard Mesh Renderers.
- GPU Instancing: Utilizes efficient GPU instancing to draw numerous similar objects in a single draw call, maintaining high frame rates even in dense fields.
Feature
- Extremely fast, easily more than 1 million instance
- Procedural wind system
- Dynamic
- Interactive
- Highly customizable
- Native support by Unity Shader graph and Vfx graph
- Stylized Aesthetic: Optimized for a clean, "painterly" or stylized look that is popular in modern indie and AAA titles
Complexity
- Very easy to set up and use
- Easy "drag-and-drop" implementation via pre-configured prefabs or by dragging VFX Graphs directly into a scene
- One click set up
Contains
- HDRP Sample Scene
- 24 flat grass textures
- 24 shaded grass textures
- 3 Meshes with LOD
Price $28.99
Valiant Flame - PD 357 Magnum (8-inch) by Coyako Games
Number of materials: 2 materials (Revolver + Bullet & Shell)
Number of textures: 4 for Revolver, 4 for Bullet
Texture dimensions: Revolver = 4096 x 4096 Bullet and Shell = 2048×2048 resolution.
Triangle count: 29,994
Vertex count: 14,969
Prefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).
Rigging: No
UV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.
LOD's: None
Animations Included: None
Collision: No
Types of materials and texture maps: PBR
Note: Textures can be downscaled, in editor, to 2K or 1K etc.
A premium, custom‑designed 8‑inch magnum revolver built for high‑end Unity projects. The silhouette blends influences from several real‑world manufacturers into a cohesive modern design, giving it a bold, cinematic presence without referencing any licensed firearm brands.
This asset is engineered for close‑range inspection, VR interaction, and polished first‑person or third‑person presentations. Clean topology, detailed materials, and carefully tuned surface wear make it suitable for everything from stylized realism to full‑fidelity cinematics.
Key Features:
• Fully Modular Moving Parts
Hammer, trigger, cylinder, cylinder release, and extractor are all separate meshes—ideal for custom reload sequences, mechanical animations, and VR hand‑interaction systems.
• VR‑Optimized Targeting
The iron sights include an optional emissive texture for improved visibility in VR environments, or low‑light scenes.
• Original Fictional Branding
Includes a unique manufacturer logo and mark, allowing seamless integration into worldbuilding‑heavy projects without referencing real firearm IP.
• Complete Ammunition Assets Included
Comes with a high‑detail bullet and shell casing, enabling full firing, ejection, and reload animations without needing additional models.
• Signature 8‑Inch Barrel Profile
A hybrid of classic magnum proportions and contemporary tactical styling, designed to read clearly on camera and deliver strong visual impact.
• 8 Round-Position Markers
Internal transforms inside the revolver cylinder enable easy scripting of visual ammo depletion and reloading via mesh activation.
• High‑Quality Materials & Surface Detail
Realistic wear, subtle machining marks, and clean material definition ensure the revolver holds up during close‑up shots, slow‑motion sequences, and promotional renders. 4k and 2k textures (see Technical Details).
• Optimized for Unity Pipelines
Works cleanly with HDRP, URP, and Built‑in. Ideal for FPS controllers, VR frameworks, and cinematic workflows.
Notes
• Created in Blender and textured in Substance Painter.
• Supports Unity URP, HDRP & Built-In
• Once downloaded, the asset is located in the CoyakoGames folder.
Price $20.00
PD‑980 Righteous Fury - Pendragon Arms by Coyako Games
Number of materials: 3 materials (Rifle + Bullet & Shell + Magazine)
Number of textures: For URP, 4 for Rifle, 4 for Bullet & Shell, 4 for Mag (3 each for HDRP)
Texture dimensions: Rifle = 4096 x 4096 Bullet and Shell = 1024×1024 resolution Mag = 1024×1024 resolution
Note: Textures can be downscaled, in editor, to 2K or 1K etc.
Triangle count: 44,8k
Vertex count: 22,8k
Prefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).
Rigging: No
UV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.
LOD's: None
Animations Included: None
Collision: No
Types of materials and texture maps: PBR
A high-fidelity, 5.56×45mm modular rifle designed for animation, VR interaction, and first-person gameplay. Built with clean topology, efficient UVs, and separated functional components, the PD‑980 integrates seamlessly into Unity projects—from immersive shooters to cinematic sequences.
Key Features
- Fully Modular & Animation-Ready — All major moving parts (charging handle, magazine, trigger, fire selector, ejection port cover, sights and - simplified - internal bolt carrier) are individual meshes, enabling precise control for animations and interactivity.
- Ammunition Props Included — Separate 5.56mm round and casing meshes for reload animations, VFX, and pickup systems.
- Magazine with Visual Round Indicator — A transparent slot reveals internal rounds, ideal for VR and tactical feedback. Can theoretically support multiple implementation methods:
- Toggle individual bullet meshes for frame-accurate depletion.
- Swap between pre-built states (full / mid / low / empty) for performance.
- Animate a single “ammo stack” mesh to simulate dynamic ammo levels (ammo stack mesh not included).
- 30 Round-Position Markers — Internal transforms inside the magazine enable easy scripting of visual ammo depletion via mesh activation.
- Dedicated Magazine Insertion Transform — A clearly defined mag-mount point simplifies alignment for reload animations, VR grabbing, and procedural systems.
- Optimized for Real-Time Performance — Clean UVs, efficient materials, and balanced texel density ensure smooth performance in FPS, VR, and scalable environments.
- Fictional Lore-Ready Branding — Custom markings and manufacturer identity enhance immersion without real-world associations.
- Realistic Proportions & Silhouette — Designed to match modern 5.56mm platforms for authentic ergonomics and accessory compatibility.
Ideal Use Cases
- VR weapon interaction & training simulations
- First and third-person shooters
- Cinematics, cutscenes, and pre-visualization
Price $20.00
Cyber Bunny Android Sci-Fi Girl 4 – Stylized Character by ppplux8
🧩 Technical Details:
- Rigged: Yes (Humanoid)
- Skinned Mesh: Yes
- Animations: No
- Textures: Yes (PBR)
- Texture size: 4K
- Materials: Yes
- UVs: Yes
- LOD: No
- Platforms: PC / Mobile
- Render Pipelines: Built-in / URP
Bring a unique futuristic style to your project with this Cyber Bunny Android Sci-Fi Girl 4 — a stylized character inspired by modern game aesthetics (Fortnite / Overwatch style).
Designed with clean topology, strong silhouette, and vibrant emissive accents, this character is ideal for both indie and professional productions.
video animation demo preview - https://youtu.be/j7_nMDtuDpA
✨ Key Features
- Game-ready optimized mesh
- Stylized proportions and clean design
- High-quality PBR textures
- Bright emissive neon details
- 3 included skins (color variations)
- Ready for real-time rendering
Optimized for performance and compatible with Unity (Built-in / URP ).
NO HDRP
Is it rigged to Humanoid Rig.
Technical details LOD 0: tris 23662, verts 12048. For character
3 skins included in this pack. 2 Texture sets for each skin. For Character
PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.
2 Texture sets - M_scifiGirl_4_head, M_scifiGirl_4_body - Character
💡 Notes
This asset is optimized for performance and readability in stylized environments.
Easy to integrate into existing Unity projects.
Price $29.99
JRPG & Adventure 8-Bit Music Pack – Retro Game Soundtrack by Roland Seph Erulo Composer
Technical Details
- 8 loopable tracks
- Format: WAV + OGG
- Sample Rate: 48.000 Hz
- Bit Depth: 24 bit
- Loudness: ~ -24 LUFS
- Seamless looping
- Consistent tonal and dynamic balance
- Designed for easy integration in Unity
Each track has been composed following the original technical limitations of NES/Game Boy sound chips, using a restricted voice architecture (pulse, triangle, noise) to achieve an authentic and consistent retro sound.
This results in music that is:
- Clear and readable in gameplay
- Highly loopable
- Stylistically coherent across the entire pack
Perfect for:
- JRPGs
- Adventure games
- Pixel art games
- Indie and mobile projects
Included Tracks
- Main Theme
- Town Theme
- City Theme
- Overworld Theme
- Dungeon Theme
- Battle Theme
- Victory Theme
- Ending Theme
Early Supporter Bonus
Buy this pack now and receive the 16-bit version for free when it releases.
The upcoming version will feature:
- Expanded instrumentation
- SNES/Genesis-style sound
- Same compositions, fully re-arranged
Interactive Audio (Optional Service)
Need adaptive or interactive music?
I offer custom implementation using WWISE and FMOD, including:
- Adaptive music systems
- Looping and transitions
- Vertical remixing
- Integration in Unity
Feel free to get in touch for custom work.
Notes
This pack focuses on authenticity over emulation shortcuts.
All tracks are composed with strict channel limitations to preserve the feel and clarity of true 8-bit game music.
About the Composer
I’m a composer and sound designer working in games, film, and interactive media.
I’ve contributed music to titles such as Carmageddon: Rogue Shift and Demons of Asteborg.
My work focuses on strong musical identity, clarity in gameplay, and stylistic consistency across projects.
Price $19.99
Polygon style - Halloween pack by AlexMakes3D
By default, the package is imported with materials that use the Built-in shader. To update the package assets to the URP render pipeline and fix the issue with pink materials, simply go to the RenderSupport folder and run one of the packages — URP or Built-in (depending on your project settings) — and import the package contents into your project. This will automatically replace the materials on all assets included in the package, and the issue with pink materials and objects will be resolved.
Number of textures: 9
Texture dimensions: 128x128 – 1024x1024
Number of characters: 3
Vertex counts of characters: 2706 - 3150 Tris
Number of meshes/prefabs: 9
Number of props: 6
Rigging: Yes
Animation count: 0
UV mapping: Yes
LOD information (count, number of levels): 0
Types of materials and texture maps (e.g., PBR): Custom and default Unity shaders are used. Texture masks for character color customization and diffuse textures are included.
🎃 This is a special pack for Halloween, which contains three themed characters and several props with customizable colors that are perfect for creating fun horror games! 😱🔪🩸
🔥 Key Features
🌟 Low-poly
🌟 Easy Color Change
🌟 Rigged with Humanoid rig
🌟 Сreepy smiles for the Evil Clown
🌟 Creepy Props
🌟 Compatible with Mixamo and Asset Store humanoid animations
🌟 Animate your character using Blender!
*You can use the Auto-Rig Pro addon to create your own animations using Blender and export them to the game engine.
⚠️If you found this asset pack useful, please consider leaving a review.🙏
Your feedback is greatly appreciated and helps support further development.❤️
--->
If you encounter any technical issues with this asset, please do not hesitate to contact me at alexmakes3d@gmail.com 📩
Characters Preview (Sketchfab):
Polygon style - Halloween pack
My Social Links: 🔗 Instagram | 🔗 X (Twitter)
Price $0.00
Pixel Font Pack by Floreswa
A collection of 14 pixel fonts covering Noir, Gothic, Blackletter, and Casual styles. All fonts include full uppercase and lowercase character sets and are fully compatible with TextMesh Pro for crisp, high-quality rendering in Unity.
Character Set:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
0123456789
. , ? ! : ; ' " - _ ( ) [ ] { } / \ + * = < > | ^ &
Usage Tip: Disable anti-aliasing where possible to keep the edges sharp and clear.
Note: Extended character support (including ~ % @ # ñ Ñ ç Ç ğ Ğ ı İ ö Ö ş Ş ü Ü ä Ä ß å Å) is exclusively available in Sanctum Aeternum, Veneficium, Mellow Type, and Dusty Lemon fonts.
Price $4.99
MONSTER: ECHIDNARCHARIAS by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP usign the Upgrader Tool of the selected pipeline.
Here is Echidnarcharias. This nightmarish creature appears to be a disturbing snake-shark hybrid. Its amphibious nature lets it stalk through murky shallows or slither across land, perfectly positioned to ambush unsuspecting prey
Geometry is 10.46 Ktris. Rig is 48 bones. Model uses 1 material with a 2048*2048 PBR texture set.
The package includes a set of 20 animations (5 being root motion variations).
Price $29.99
Ultimate Farming & Life Sim: Orchestral Music Collection by Gomesda
⚙️ Technical Details
- Total Audio Files: 35 High-Quality WAV
- Total Tracks: 13 Original Themes + 22 Variations & Stems
- Sample Rate: 48 kHz
- Bit Depth: 24-bit
- Format: WAV
- Channels: Stereo (L/R)
- Loopable: Yes (Themes and Underscores are Seamless Loops; Jingles are One-shots)
- Total Size (Uncompressed): ~645 MB
- License: 100% Royalty-Free for commercial and personal projects.
Ultimate Farming & Life Sim: Orchestral Collection
Elevate your game’s atmosphere with a professional, cohesive, and dynamic orchestral soundtrack.
The Ultimate Farming & Life Sim Collection is a comprehensive audio ecosystem designed specifically for farming simulators, cozy RPGs, and life simulation games. This pack provides everything you need to soundtrack a full year of gameplay—from the quiet first days of Spring to the magical celebrations of Winter.
Why this pack is essential for your project:
- Dynamic Music System: Most themes include Underscore versions (no melody) for dialogue-heavy scenes and Short Loops for UI, menus, or transitions.
- Seamless Integration: Every track is professionally edited for perfect, seamless looping, saving you hours of technical work.
- Unified Sonic Identity: Consistent instrumentation (BBC Symphony Orchestra, SINE Player, and LABS) ensures your game feels like a single, immersive world.
- Full Gameplay Coverage: Includes specialized themes for seasons, festivals, town exploration, mystical mines, and essential system jingles.
📂 Tracklist & Content Overview (35 Audio Files)
Main Theme & Interiors
- Happy Farm & Nature: Includes Full, Underscore, and Short Loop versions. (Main Menu / Farm Intro)
- Home Sweet Home: Cozy interior theme. (Seamless Loop for Houses & Save Points)
The Four Seasons
- Spring: Includes Full, Underscore, and Short Loop. (Early Growth / Peaceful exploration)
- Summer: Includes Full, Underscore, and Short Loop. (High Energy / Harvest season)
- Autumn: Includes Full, Underscore, and Short Loop. (Nostalgic / Golden Hour vibes)
- Winter: Includes Full and Underscore versions. (Magical / Snowy atmosphere)
Seasonal Festivals
- Spring Festival: Includes Full, Underscore, and Short Loop. (Village Dance / Joyful celebration)
- Summer Festival: Includes Full, Underscore, and Short Loop. (Tropical Party / Energetic event)
- Autumn Festival: Includes Full, Underscore, and Short Loop. (Harvest Feast / Traditional folk dance)
- Winter Festival: Includes Full, Underscore, and Short Loop. (Holiday Magic / Ice Gala)
Exploration & Locations
- Bustling Town: Includes Full, Underscore, and Short Loop. (Marketplace / Social Hub)
- Mystical Mines: Includes Full, Underscore, and Short Loop. (Cave Exploration / Underground mystery)
- Mines Ambient: Percussion & Pads only version. (Seamless Loop)
Essential Gameplay Jingles (One-shot / Non-looping Stingers)
- Sleep & Summary: Reward stinger for end-of-day or level-up screens.
- Faint & Exhaustion: Quirky stinger for low-energy feedback or fainting mechanics.
Price $39.99
Medieval and Fantasy Game Music Toolkit by Fabula Audio
Audio file types: Wav
Sample rate: 48 kHz
Bit depth: 32 bps
Loopable: Yes
Additional: Stereo
Additional Notes:
- High quality WAV audio files
- Seamless loop versions for continuous gameplay
- Stem layers for dynamic music implementation
- Organised folder structure for easy integration
Medieval Fantasy RPG Music Pack – Combat, Exploration and Ambient Toolkit
A complete medieval fantasy music toolkit for RPGs, adventure games, fantasy worlds, and dungeon crawlers.
This pack is designed specifically for gameplay implementation, providing music for exploration, combat encounters, atmospheric ambience, and dramatic gameplay moments. Each track includes full versions, seamless loops, and stems, making it easy to build adaptive music systems that react to gameplay events.
Whether you are building an open world RPG, medieval strategy game, fantasy adventure, or atmospheric exploration experience, this toolkit provides flexible music that integrates easily into your project.
Pack Contents
- 7 full music tracks - looped for adaptive systems
- Stems included for every track
- Additional Elements:
- Cinematic impacts and stingers
- Rhythmic pulses for tension and dramatic transitions
Music Categories Included:
- Ambient drones and atmospheric textures for environments and world building
- Exploration and adventure themes for travel, discovery, and open world gameplay
- Combat themes designed for battles, encounters, and high intensity gameplay
- Stingers and impacts for transitions, events, and dramatic moments
About the Composer
This pack was created by Fabula Audio, specialising in cinematic medieval and fantasy music for games, film, and storytelling.
If you enjoy this toolkit and want access to larger music libraries including medieval choirs, atmospheric soundscapes, and cinematic scoring packs, you can explore the full Fabula Audio collection at:
The full catalogue includes extensive medieval themed music libraries designed for composers, filmmakers, and game developers.
Price $29.00
Street Vendor - PolyPack - Low Poly Assets by Alstra Infinite
Textures in this package:
- Number of textures: 1
- Resolution: 1024x1024
- Size: Less than 500 KB
Model stats (total, ~):
- Vertices: 17 000
- Triangels: 30 000
POLY | Pack - Street Vendor
This asset pack includes 50+ high-quality models for your project. The pack features food trailers, trailer accessories, and a variety of props, allowing you to easily customize and create unique food trailer setups for your scenes.
--
Need any help?
Join our Discord and we will help you right away :)
Or Contact Us Here
Price $12.99
The Ultimate Anime & JRPG Music Vault - 80+ Tracks & Variants by Radical Seekers
- Total Audio Files: 82 (56 unique tracks + variants/instrumentals).
- Format: High-Quality Stereo WAV. 24-bit / 48kHz Sample Rate.
- Content Breakdown: 24 J-Rock (90s), 12 Orchestral, 11 Hooks (30s), 7 Variety, 2 Chiptune.
- Royalty-Free: Non-exclusive license for commercial and personal projects.
- Ready for Vocals: Includes instrumental versions for the majority of the J-Rock collection.
- Usage Restriction: This license is for use within a larger project (games, videos, etc.). Standalone redistribution or resale of the music files is strictly prohibited.
Experience the ultimate sound of classic Anime and JRPGs.
Curated by Radical Seekers, this vault offers 56 unique tracks designed to give your project a professional edge. Whether you're a developer or a content creator, these assets provide the emotional depth and energy your media deserves.
What you’ll find:
- 24 J-Rock TV-Size Themes: Perfect for high-impact openings. Most tracks include instrumental versions for maximum customization.
- 11 Orchestral Tracks: From peaceful exploration to intense boss battle music.
- 11 Anime Chorus Hooks: 30-second energetic snippets for social media, intros, or transitions.
- 9 Variery Tracks: A unique mix including 16-bit chiptune styles and atmospheric variety.
Note: This pack is focused on cinematic value and trailer production. While select tracks include seamless loops, the majority are composed as full-length production pieces.
Price $29.99
Vast Explorations by Sonus Novum
- 48 khz
- 24 bit
- .wav format
- stereo
- 10 music tracks
- tracks with separate versions for starting & looping
- All music was created without the use of AI
Whether you’re setting out on a grand quest, revealing the mysteries of uncharted realms, or traversing majestic landscapes under open skies, this collection of 10 high-quality, seamlessly-looping tracks evokes the wonder of discovery and endless possibility. Carefully crafted with a thoughtful blend of electronic and orchestral musical elements, each track from the Vast Explorations music pack enriches the beauty and emotional impact of open-world environments without distracting from gameplay. Let this collection whisk you away to other worlds, and embark on your Vast Exploration!
Price $9.99
Fantastic 2D Bosses and Monsters by Mero Store Studios
- 11 Unique 2D Boss & Monster Characters
- Fully Animated Characters with organized animation folders
- Cleanly structured Sprite Sheets for each character
- Well-organized folder structure (Sprites, Prefabs, Scripts, Demo Scene)
- Ready-to-use Prefabs for quick drag-and-drop setup
- Includes MonsterAnimationManager script for centralized animation control
- Complete Demo Scene showcasing all characters in action
- Easy integration with Unity Animator system
- Developer-friendly structure for quick customization and extension
- Suitable for Platformer, RPG, Action, Adventure, and Boss Battle games
- Optimized for smooth performance in Unity projects
Fantastic 2D Bosses and Monsters is a powerful 2D character asset pack featuring 11 unique, fully animated bosses and monster characters designed for action, platformer, RPG, and adventure games. Each character comes with organized sprite sheets and dedicated animation folders, making integration smooth and developer-friendly.
The package includes ready-to-use prefabs, a centralized MonsterAnimationManager script to control animation flow efficiently, and a complete demo scene showcasing all characters in action. The clean folder structure (Sprites, Prefabs, Scripts, Demo Scene) ensures easy navigation and quick setup inside your Unity project.
Whether you're building an intense boss battle system or adding enemies to your 2D world, this pack provides a flexible and professional foundation to speed up development and enhance your game’s visual impact.
Price $4.99
Fish and Underwater Creatures Skeleton Collection – Marine Bone 3D Asset Pack by Oleg.Verenko
Number of textures: 99
Texture dimensions: 2k, 4k
Polygon count:
Total Triangles: 8.9 M
Total Vertices: 8.1 M
Average Triangles per Prefab: 82 807
Minimum polygon count: 2 302 Triangles (6 259 Vertices)
Maximum polygon count: 109 857 Triangles (101 903 Vertices)
Number of meshes/prefabs: 108
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Content List (108 models)
- Large collection of fish skeleton
- Various marine creature skulls
- Full underwater animal skeleton structures
- Deep sea creature skeletons
- Marine vertebrae structures
- Aquatic animal rib cages
- Stylized and realistic sea creature bones
- Various skull variations (predator fish, reef fish, deep sea species)
- Marine invertebrate skeletal structures
- Decorative coral-like skeletal forms
Support
Please message me PM or use my email: oleg.verenko@gmail.com
If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.
Fish and Underwater Creatures Skeleton Collection is a large-scale 3D asset pack featuring a diverse library of marine skeletal structures. The collection includes fish skulls, full fish skeletons, deep-sea creature bones, rib cages, vertebrae, and stylized marine skeletal formations inspired by real aquatic anatomy.
This pack is designed for underwater environments, museum scenes, ocean exploration visuals, prehistoric sea settings, fantasy underwater worlds, and scientific or educational visualizations.
Design
The assets are designed around realistic marine anatomy combined with stylized skeletal interpretations of underwater life. Each skeleton features carefully constructed bone structures including vertebrae chains, rib cages, cranial cavities, fin supports, and jaw formations.
The models vary in complexity and structure, representing a wide range of aquatic organisms. Some skeletons resemble realistic fish species, while others are inspired by deep-sea and fantasy marine life.
The collection emphasizes anatomical variation, including:
- Long streamlined fish skeletons
- Predator skull structures with large jaw cavities
- Deep-sea elongated skeletal forms
- Spiny vertebral columns
- Ribbed body frames
- Tentacle-like skeletal appendages
- Coral-like skeletal growth forms
This diversity allows the pack to be used in realistic ocean scenes as well as stylized or fantasy underwater environments.
Style
The overall style balances naturalistic marine anatomy with artistic presentation. The models are suitable for both scientific-looking environments and cinematic visual storytelling.
Visual characteristics include:
- Natural bone structures
- Clean anatomical silhouettes
- Intricate skeletal details
- Organic curvature and spine alignment
- Distinct skull shapes and jaw formations
The assets can be used in realistic ocean simulations, fantasy underwater worlds, archaeological seabed environments, or museum-style bone displays.
Form
The collection contains multiple structural forms, including:
- Full-body fish skeletons
- Isolated fish skulls
- Rib cage structures
- Spine and vertebra chains
- Long deep-sea skeletal bodies
- Jaw-heavy predator skulls
- Compact reef fish skeletons
- Coral-like skeletal organisms
- Tentacle or appendage skeletal formations
These forms range from compact and rounded shapes to long, thin skeletal bodies typical of deep-sea species.
Materials and Colors
The skeletal assets use natural bone coloration typical of marine remains:
- Ivory
- Pale beige
- Off-white bone
- Light calcium tones
- Slight yellowish aging variation
These neutral tones make the models adaptable to many environments such as ocean floors, shipwreck scenes, archaeological sites, laboratories, or fantasy worlds.
Lighting can dramatically alter the appearance, allowing the bones to appear ancient, fossilized, or freshly exposed.
Use Cases
- Underwater environment design
- Ocean floor scenes
- Shipwreck environments
- Marine archaeology visuals
- Fantasy ocean worlds
- Deep-sea exploration scenes
- Creature design references
- Museum or educational displays
- Documentary visualizations
- Game environment props
- Cinematic underwater shots
Tags
fish skeleton, marine skeleton, underwater bones, fish skull, sea creature skeleton, marine skull collection, ocean skeleton pack, aquatic skeleton, deep sea creature bones, fish bone anatomy, marine vertebrae, underwater animal bones, skeleton asset pack, ocean life skeleton, fish anatomy model, skeletal marine creatures, sea life bones, deep ocean skeleton, underwater environment props, fish bone collection, marine fossil bones, ocean creature skeleton, sea skeleton models, aquatic skulls, underwater creature bones
Price $49.00
