TextMeshPro Sprite Manager by Blueprint Paradox
- Editor-only tool
- Requires TextMeshPro
- Compatible with: Sprite Mode: Single, Multiple and TMP Sprite Atlases
Documentation | Changelog | Discord
It is designed to solve common TMP workflow problems: lengthy sprite asset creation, glyph metric editing, sprite preview, and sprite tag usage. All in one place.
🔑 Core Features
- One-click TMP sprite asset creation
- Manage all TMP sprite assets from a single editor window
- Supports: Single, Multiple sprites, Atlases
- Glyph Metrics Editing. Width, Height, Bearing X / Y, Scale
- Copy TMP Sprite Tags: code-safe or tag for TMP component,
- Search by sprite asset or character name
- Pin / favorite frequently used sprite assets
Price $15.00
Roof and Building Props by 32cm
75 objects - Real scale but scale as you needs.
Total tris 1mill - verts 600k
Prefabs 184 (with LODs and without)
Textures 400 (4096px)
Materials 81
Meshes 386 (including LODs and separated parts)
Pack of building roofs or city props which includes:
- Radio antenna. Real scale (20 meters) but scale as you needs. 2 materials. Total tris 170000. 98000 verts.
- Radio antenna. Real scale (23 meters) but scale as you needs. 2 materials. Total tris 50000. 28000 verts.
- 4 Cell Phone Towers. 4 materials. Total tris 90000. 45000 verts.
- 1 Modular radio antenna with 2 set of textures. 3 materials. 4 objects, 2 sections and 2 cables (top and medium). Included full mesh antenna (small and big, 1 object). Total tris 4000. 2000 verts.
- Set of tv and radio antennas. 4 materials. 14 objects. Total tris 90000. 50000 verts.
- Satellite dish antenna. 1 material. Total tris 14000. 7000 verts.
- Radio antenna modular. Real scale (20 meters +) but scale as you needs. 2 materials. 2 objetcs. Total tris 48000. 28000 verts.
- Solar panels set. 1 material. 3 meshes. 3 different panels for a total of 9 objects. Total tris 4000. 2000 verts.
- 4 Roof AC hvac and 2 air ducts. 2 materials. Comes as full mess or with separated fans in case they need to be animated. 2 sets of colors.
hvac 1 - Total tris 110000. 55000 verts.
hvac 2 - Total tris 160000. 80000 verts.
hvac 3 - Total tris 36000. 18000 verts.
hvac 4 - Total tris 100000. 50000 verts.
- Rooftop metal water towers. 5 materials. 2 sets of textures. Total tris 77000. 40000 verts.
- Rooftop wooden water towers. 3 materials. 2 sets of textures.Total tris 60000. 30000 verts.
- 3 metal fuel/gas/water tanks. 3 material. 3 sets of textures each.
Tank 1 - Total tris 30000. 15000 verts.
Tank 2 - Total tris 12000. 6000 verts.
Tank 3 - Total tris 5000. 2500 verts.
- 3 electrical substations. 2 materials. 3 sets of textures for a total of 9 objects. Total tris 14000. 8000 verts.
- Roof turbine. 2 materials.Comes full (2 ojects) or separated meshes (4 objects) if it need to be animated. Total tris 9000. 4000 verts.
- Small wind turbine. 1 material. Also separated mesh if it need to be animated. Total tris 12000. 6000 verts.
4096x PBR textures including Albedo, Normal, Metalness, Roughness and AO. ARM mask texture included (ao, rough, metal) and also unity HDRP mask (M, A, D, S).
All objects also have their version with LODs (3 levels)
Works with HDRP and URP
Suitable for exteriors, rooftops, factories, cities, streets, etc..
You can buy them separately on my profile.
Price $29.99
Wooden trunks by 32cm
Verts - 12000 Tris - 23000
Prefabs 7
Textures 27 (4096pix)
Meshes 4
Wooden trunks based in real ones. Realistic scale. 5 materials in total for the 5 objects. Can be opened.
PBR 4096p textures including Albedo, Normal, Roughness, Metalness and AO. Unreal ARM mask texture included (ao, rough, metal). Also unity HDRP mask included.
Verts - 12000 Tris - 23000
Suitable for basements, garages, houses, workshops, storages, etc.
Price $4.99
Toolbox pack by 32cm
Verts - 11000 Tris - 21000
Textures 11 (4096pix)
Prefabs 8
Meshes 2
Toolboxes based in real ones. Realistic scale. 1 material in total for the 2 boxes.
They come with 2 texture sets, old and new.
PBR 4096p textures including Albedo, Normal, Roughness, Metalness, AO and unity HDRP mask included.
LODs included (3 levels)
Verts - 11000 Tris - 21000
Suitable for basements, garages, houses, workshops, storages, etc..
Price $5.99
Water tanks pack 1 by 32cm
Total tris 5000. 10000 verts.
Textures 32 (4096pix)
Meshes 1
Prefabs 5
Water tank based in real ones. Real scale.
Comes with 2 materials of 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and unity HDRP mask.
An rusty/old texture set also included.
3 levels of LODs included.
Total tris 5000. 10000 verts.
Suitable for fields, cities, factories, warehouses, etc..
Price $4.99
BASTION Combat Framework by Polyburg Studio
⚔️ Key Features
- Comprehensive Status System: Stackable DOTs (Bleed, Poison), CC (Stun, Silence), and Riposte/Counter-attack mechanics.
- Ability Framework: Modular skills for single-target, AOE, and resource management (Action Points, Mana, call it as you like).
- Rank-Based Formations: 4-slot system with position-locked abilities and auto-advance logic (Darkest Dungeon style).
- Deep Stat Engine: Manage Accuracy, Evasion, Protection, and Death Blow mechanics via ScriptableObjects.
- 7 AI Modules: Ready-to-use behaviors including Aggressive, Healer, Buffer/Debuffer, and Retreat.
🛠️ Technical Workflow
- ScriptableObject Driven: Handle balancing and design entirely within the Inspector—no coding required.
- Event-Bus Architecture: Seamlessly trigger VFX, SFX, and UI updates using pre-defined event hooks.
- Clean Code: Modular C# architecture, interface-based, and optimized for performance (Low GC).
📦 What's Included?
- Starter Scene with minimal setup.
- 7 AI Presets
- Full Demo Scene "Brightest Dungeon" featuring hand-drawn characters
- User Manual
BASTION provides the foundation—you focus on the game design.
It's your turn now!
Price $44.00
Races - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Races:
Create unlimited races for your game, such as Human, Orc, Elf, or any race that fits your world.
Character Variants:
Each race supports any number of character variants, allowing you to offer options such as different genders or sub-races. Each variant has a Character entry that defines the full character configuration used when the player selects it.
Classes Extension:
When used alongside the Classes plugin, each Race entry gains an Available Classes section directly in the Spark Editor. Define exactly which classes are selectable for each race, restricting or broadening class availability based on the player's chosen race during character creation.
Integrated with Spark's Save System:
The player's selected race is saved and will load automatically in future sessions.
Price $19.99
Progression - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Leveling Templates:
Create unlimited leveling templates that define how XP scales between levels. Currently supported experience curve types:
- Linear: flat XP increase added per level
- Exponential: XP multiplied per level
- Logarithmic: diminishing returns scaling
- Custom: manually define XP required for each individual level, with an Auto-Generate button to pre-populate from any of the curve types above
Templates can be configured as Finite, with a hard level cap, or Infinite, with a configurable soft cap level and a post-cap XP multiplier for accelerated scaling beyond it.
Progression Instances:
Create unlimited Progression Instances that each reference a Leveling Template and act as the actual progression track assigned to entities at runtime. Each instance can be configured to start unlocked for all players or require a runtime unlock, such as selecting a class or learning a profession.
Level Up Rewards:
Each Progression Instance defines rewards granted on level up. Currently supported condition types:
- Every level
- Specific level
- Every X levels
- Max level reached
Each reward fires any number of Spark Triggers, giving you full control over what happens when the condition is met.
Requirements:
Gate any content behind a progression level requirement using Spark's robust requirement system. Target any specific Progression Instance with configurable comparison types such as equal to, greater than, or greater than or equal to.
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Grant experience to any Progression Instance
UI:
Ready to use UI components that will:
- Display an experience bar as an Image fill or Slider, with smooth animated fill and an optional color gradient based on XP percentage
- Display current level, next level, current XP, required XP, XP progress, and level range as text labels directly on the bar
- Display any single progression value such as current level, current XP, or required XP as a standalone text element with configurable prefix, suffix, and number format including whole number, abbreviated, and with separators
Screen Texts Integration:
When used alongside the Screen Texts plugin, Progression events feed directly into any text display using template-based formatting. Currently supported formatters:
- Experience Gained: supports {xp}, {amount}, {total}, {level}, {progression}, {entity}, and {source} placeholders
- Level Up: supports {level}, {newlevel}, {previouslevel}, {progression}, and {entity} placeholders
- Level Changed: supports {level}, {newlevel}, {previouslevel}, {progression}, and {entity} placeholders
Classes Extension:
When used alongside the Classes plugin, each Class entry can be linked to a dedicated Progression Instance directly in the Spark Editor. That progression track is automatically unlocked and initialized the moment the player selects or unlocks the class, enabling per-class leveling with zero manual wiring.
Professions Extension:
When used alongside the Professions plugin, each Profession entry can be linked to a dedicated Progression Instance directly in the Spark Editor. That progression track is automatically unlocked and initialized the moment the profession is learned.
Quest Integration:
Fully integrated with the Quests plugin out of the box:
- Quest Objective: Reach a progression level
- Quest Reward: Gain experience
- Quest Reward: Gain a level
Integrated with Spark's Save System:
All progression data is saved and will load automatically in future sessions.
Price $29.99
Survival Template for Spark by Blink
🎮Play the DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
Requires Spark Bundle 1
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
🤔WHY USE SPARK?
- Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.
- Modular Plugin System: Only install the features your project actually uses.
- Community Plugins: Users share custom plugins, expanding Spark with new systems and features.
- Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.
Survival Template for Spark
A third-person action survival RPG foundation built on Spark. Every major system is already in place and wired together. You start with a working game, not a blank scene.
What Is Included
A main menu with save file creation/selection and save slot management, and a playable game world with destructible props, gatherable resources, doors, and enemy Orc warriors with NavMesh AI.
Systems Ready to Use
- Third-person action combat (Melee & Magic)
- Inventory, equipment, and crafting
- Full save and load with multiple slots and version history
- Loot from enemies
- Escape menu and game settings
Price $19.99
Professions - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Professions:
Create unlimited professions for your game such as Blacksmithing, Cooking, Skinning, and so on.
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Learn a profession
UI:
Ready to use UI that will:
- Display all learned professions as a browsable list, with each slot showing the profession icon, name, and a live experience bar
- Open a detailed profession info view when a slot is clicked, showing the profession icon, name, experience bar, and all level up rewards sorted by condition type
- Display each level up reward as locked or unlocked based on the player's current level in that profession, with configurable locked and unlocked colors
Quest Integration:
Fully integrated with the Quests plugin out of the box:
- Quest Objective: Unlock a profession
- Quest Reward: Unlock a profession
Character Professions Extension:
When used alongside the Character Customization plugin, each Character entry gains a Starting Professions section in the Spark Editor. Any professions listed are automatically granted to the player when a character using that entry is first created.
Classes Extension:
When used alongside the Classes plugin, each Class entry gains a Starting Professions section in the Spark Editor. Any professions listed are automatically granted to the player the moment that class is unlocked.
Progression Extension:
When used alongside the Progression plugin, each Profession entry can be linked to a dedicated Progression Instance directly in the Spark Editor. That progression track is automatically unlocked and initialized the moment the profession is learned, giving each profession its own independent XP and leveling track with zero manual wiring.
Integrated with Spark's Save System:
All learned professions are saved and will load automatically in future sessions.
Price $19.99
Classes - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Classes:
Create unlimited classes for your game, such as Warrior, Mage, Hunter, Rogue, and beyond. Players can have a main class and any number of secondary classes.
Requirements:
Gate any content behind class-based requirements using Spark's robust requirement system. Currently supported requirement types:
- Is Class: player must have this class as either their main or any secondary class
- Is Main Class: player's main class must be this specific class
- Is Secondary Class: player must have this class as a secondary class
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Add or remove a secondary class
UI:
Ready to use UI component that will:
- Display the player's main class name, a specific secondary class by index, or all classes
- Auto-update in real time whenever the player's class changes
Quest Integration:
Objective and reward types for the Quests plugin are included out of the box:
- Quest Objective: Unlock a class
- Quest Reward: Unlock a class
Races Extension:
When used alongside the Races plugin, each Race entry gains an Available Classes section directly in the Spark Editor. Define exactly which classes are selectable for each race, restricting or broadening class availability based on the player's chosen race.
Starting Items Extension:
When used alongside the Items plugin, each Class entry gains a Starting Items section in the Spark Editor. Define a list of items with configurable quantities that are automatically added to the player's inventory when the class is unlocked, with an optional auto-equip flag per item.
Starting Professions Extension:
When used alongside the Professions plugin, each Class entry gains a Starting Professions section in the Spark Editor. Any professions listed are automatically learned by the player the moment the class is unlocked, with no additional code required.
Progression Extension:
When used alongside the Progression plugin, each Class entry can be linked to a dedicated Progression Instance. That progression track is automatically unlocked and initialized the moment the player selects or unlocks the class, enabling per-class leveling and experience tracks with zero manual wiring.
Spellbooks Extension:
When used alongside the Spellbooks plugin, each Class entry gains a Starting Spellbooks section in the Spark Editor. Any spellbooks listed are automatically granted to the player when a character of that class is created, giving classes distinct ability sets from the moment they are chosen.
Integrated with Spark's Save System:
The player's main class, all secondary classes, and the full list of unlocked classes are saved and loaded automatically across sessions.
Price $19.99
Spellbooks - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Spellbooks:
Create unlimited spellbooks for your game, each containing any number of abilities your characters can learn and use. Each ability slot supports selecting any ability from your database and an Auto Add to Bar flag.
Auto Add to Bar:
Abilities flagged with Auto Add to Bar are automatically placed into the player's ability bar the first time they enter the game. This is a one-time process that respects each ability's requirements, skipping any ability whose requirements are not yet met.
Requirements:
Abilities inside a spellbook are individually evaluated against Spark's requirement system. Abilities that do not meet requirements are displayed as locked in the UI with a configurable background color and reduced opacity, cannot be dragged to the ability bar, and will not be auto-added until requirements are satisfied.
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Add or remove a spellbook from a character
UI:
Ready to use UI that will:
- Display all unlocked spellbooks as a browsable list, each showing the spellbook icon with a visual selected indicator
- Automatically select and display the first spellbook when the panel is opened
- Show all abilities contained in the selected spellbook with their icon and name
- Visually lock abilities that do not meet requirements using configurable locked and unlocked colors and opacity
- Support drag and drop from ability slots directly into the ability bar, with dragging disabled for locked abilities
- Show ability tooltips on hover
Classes Extension:
When used alongside the Classes plugin, each Class entry gains a Starting Spellbooks section in the Spark Editor. Any spellbooks listed are automatically granted to the player when a character of that class is first created.
Quest Integration:
Fully integrated with the Quests plugin out of the box:
- Quest Reward: Unlock a spellbook
Integrated with Spark's Save System:
All unlocked spellbooks, auto-add history, and initial processing state are saved and will load automatically in future sessions.
Price $19.99
Quests - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Quests:
Create unlimited quests for your game. Each quest supports a configurable category, accept requirements, any number of objectives, guaranteed rewards, and selectable rewards the player must choose from.
Quest Categories:
Organize your quests into categories, each with a configurable display color and sort order in the quest journal. Such as Main or Side quests.
Objective types:
Add any number of objectives per quest. Currently supported objective types:
- Craft an item
- Enter a scene
- Equip an item
- Gain currency
- Reach total currency
- Interact with an NPC
- Kill NPCs
- Loot items
- Reach a class level
- Reach a profession level
- Reach a character level
- Unlock a class
- Unlock a profession
- Unlock a crafting recipe
- Use an ability
Reward types:
Each quest can have Guaranteed rewards which the player will always receive, and Selectable rewards where the player must pick a configurable number from the list. Currently supported reward types:
- Gain currency
- Gain experience
- Gain item
- Gain level
- Trigger a Spark trigger
- Unlock a class
- Unlock a profession
- Unlock a crafting recipe
- Unlock a spellbook
Requirements:
You decide when a player is able to accept a quest thanks to Spark's robust requirement system. Additionally, gate any other content behind a quest status requirement to check whether a specific quest is active, completed, or in any other state.
UI:
Ready to use UI that will:
- Display an indicator above NPCs showing whether a quest is available, in progress, or ready to turn in, updated in real time as quest state changes
- Show a Quest Info Panel when interacting with an NPC, displaying the quest name, description, objectives, selectable rewards, and guaranteed rewards, with buttons to accept, refuse, abandon, or turn in
- Display a Quest Journal Panel with all active quests grouped by category, full objective tracking, reward display, abandon button, and a turn in button for quests configured to allow journal turn-in without requiring an NPC interaction
- Show a Quest Tracker in the HUD displaying all currently tracked quests and their objective progress in real time, with a toggle button to show or hide the list
NPC Integration:
Fully integrated with the NPCs plugin out of the box:
- NPC interaction type: Give Quest
- NPC interaction type: Turn In Quest
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Add or remove a quest
- Complete a specific quest objective by index, or fully complete all objectives at once
Integrated with Spark's Save System:
All quest progress is saved and will load automatically in future sessions.
Price $49.99
RPG Template for Spark by Blink
🎮Play the DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
Requires Spark Bundle 1 & Spark Bundle 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
🤔WHY USE SPARK?
- Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.
- Modular Plugin System: Only install the features your project actually uses.
- Community Plugins: Users share custom plugins, expanding Spark with new systems and features.
- Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.
RPG Template for Spark
A third-person World of Warcraft style RPG foundation built with Spark. Most major RPG systemsare in place and wired together across a fully populated demo scene.
What Is Included
Two Scenes
A main menu with character creation, race and class selection, visual customization, and save management. And a hand-crafted open game world with distinct regions, populated NPCs, quest givers, enemies and interactables.
Three Playable Classes
Warrior, Mage, and Hunter. Each class has its own spellbook, ability set, weapon type, animations, and starting gear.
A Full Ability Roster
14 pre-configured abilities. Melee, ranged shots, area spells, channelled casts, auto-attacks. These are just demo abilities, you can create your own.
Quests
Quest givers are placed in the world, objectives are tied to in-game events, and the quest journal tracks progress in real time.
NPCs
Quest givers, combat enemies (Boar, Wolf, Wolf Boss), and dummy targets for ability testing. All enemies have loot tables and full animation sets.
A Complete Item Database
Three full armor tiers (Peasant, Leather, Plate, Cloth), weapons for every class (Novice Sword, Bow, Staff, Axe, Crystal Sword, Enchanted Bow, Magic Staff), materials, currencies, and quest items.
Crafting with Progression
A Crafting profession with its own leveling track, separate from the character level. Twenty-two recipes spanning the full armor tiers. A crafting table interactable is placed in the world.
Character and Profession Leveling
Two independent progression instances, one for character level and one for crafting level. Level-up rewards are handled through the Progression plugin and surfaced in the UI.
Built the Spark Way
Every system follows the Spark architecture. The database is fully pre-populated so you can see exactly how quests, classes, races, spellbooks, professions, items, and abilities are configured as real working examples. Use it as a reference, strip it down to your genre, or build directly on top of it.
This is for single player games, not multiplayer.
Price $39.99
Spark Bundle 2: Quests, Progression, Classes, Profession, Races, Spellbooks by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
Other bundle:
Save $100 with SPARK BUNDLE 1
Plugins included:
- Quests
- Races
- Classes
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
🤔WHY USE SPARK?
- Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.
- Modular Plugin System: Only install the features your project actually uses.
- Community Plugins: Users share custom plugins, expanding Spark with new systems and features.
- Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.
After purchasing this bundle, add all products linked above to your cart and checkout, they will be free to unlock!
If you need help contact us:
- On Discord
- By email at support@sparkframework.dev
Price $99.99
Binaural Room Tones by Joseph Watkinson
Binaural stereo audio - Recorded with 3DIO Free Space Pro II binaural microhphone
Recorded at 48khz/24 bit - (Industry standard for Unity/Unreal)
Bring immersive realism to your VR and game projects with this curated pack of 5 loopable binaural apartment room tone recordings, captured with a 3DIO microphone for full spatial depth and clarity.
Ideal for virtual reality, first-person games, simulations or cinematic storytelling. These ambient recordings provide a natural sense of space and serve as an audio bed to place underneath your main audio elements.
Each room tone has been cleaned, balanced and seamless looped for easy integration into Unity, ensuring your environments feel alive, even when they're quiet.
Includes bedroom tone with muffled outdoor traffic noise.
Kitchen tone with fridge hum
Living room tone with outdoor activity
Bathroom tone with some faint noise from neighbouring apartments.
Cellar tone with some subtle noises from apartments above.
Price $15.00
Radiance Cascades: 2D Global Illumination by Dim0v
The technique is unsuitable for mobile GPUs!
Main features:
- Fully dynamic lighting system. No baking or pre-processing required.
- Flexible quality settings. Enabling precise quality-performance balancing according to the game needs.
- Tight integration with Unity's SRP. The system is implemented as a URP Renderer Feature.
- Off-screen lights support. Analytical lights work properly even if placed off-screen.
- Custom materials support. The package provides integration points for both HLSL and Shader Graph shaders, enabling flexible custom material creation.
Price $30.00
Mesh Submesh Validator by CodaCrea
● Scans all MeshRenderers in the scene, including inactive objects.
● Checks for Mesh and MeshFilter presence.
● Detects empty Submeshes (0 tris).
● Verifies Materials: missing or editor-instanced.
● Generates a detailed log showing object, submesh, and error.
● Displays a summary via Unity dialog and details in the console.
Automatically analyzes your Meshes, Submeshes, and Materials in a Unity scene. Detects missing Meshes, empty Submeshes (with no tris), and missing or instanced Materials, and generates a detailed log to quickly identify and fix issues.
Price $0.00
Netick: Networking Engine by Karrar
- Stable, clean, and powerful API.
- Client-Side Prediction.
- Full and Partial Delta Snapshots.
- Full Snapshot Interpolation.
- Remote Procedure Calls (RPCs).
- Sandboxing
- Physics Prediction
- Code Gen.
- Zero GC.
Getting Started | Documentation | Github | API Reference | Discord | Netick.net
Netick is a free, server-authoritative, state-sync networking solution for Unity, built for performance, reliability, and ease of use. It’s a state-of-the-art networking solution, delivering industry-leading bandwidth efficiency and CPU performance, achieving the lowest bandwidth usage, as shown by open-source benchmarks. Designed with a fundamentally different architecture from other solutions, Netick makes developing cheat-resistant multiplayer games feel almost as simple as writing single-player games. Whether you’re building a competitive shooter, a casual party game, a 200-player battle royale, or a large-scale survival game, Netick is built to handle it all. It’s also the only (state-sync) networking solution for Unity with a built-in replay system and the only free one proven to handle poor network conditions - demonstrated here.
What makes Netick vastly superior to other networking solutions is four core pillars:
Simplicity
Netick makes writing high-end, predicted multiplayer games as straightforward as writing single-player ones. Its minimalistic and intuitive API removes the need for almost all RPCs, allowing you to write simpler and easier-to-maintain code.
Robustness
While other solutions are plagued by internal de-syncs and race conditions, Netick is completely void of such issues. Netick ensures the entire networked state of the game is synced atomically and fully together in a tick-aligned manner, eliminating all race conditions and de-syncs. Your game will also behave the same way for good and bad connections. Netick is the only solution in the market that offers this guarantee. It is designed from the ground up to satisfy this requirement.
Exceptional Bandwidth Usage
Thanks to a cutting-edge Delta Snapshots algorithm, Netick achieves industry-leading bandwidth usage. Open-source benchmarks show Netick syncing more data with less cost—using 10x higher compression precision than other solutions while still requiring less bandwidth.
Radical CPU Performance
Netick is engineered for performance at scale. Built in high-performance unmanaged C# with a data-oriented approach, Netick achieves an unseen level of performance. You can have 10,000 active objects with zero additional CPU usage. In real-world tests, Netick 2 can compress and write the full transform state of 250 continuously moving objects (syncing position and rotation) to 250 clients in under ~0.35ms on a single core (modern Intel CPU).
One user called it “Dark Magic.” We call it next-gen netcode.
High-Level Features
- Stable, clean, and powerful API.
- Client-Side Prediction.
- Full and Partial Delta Snapshots.
- Full Snapshot Interpolation.
- Remote Procedure Calls (RPCs).
- Sandboxing
- Physics Prediction
- Code Gen.
- Zero GC.
And hundreds of other features.
Learning Samples And Documentation
Our documentation is extensive, covering every area of the engine. For beginners, the best place to start is the Getting Started Guide.
Samples include a Bomberman clone and a simple FPS sample, in addition to a few other community-made samples.
Price $0.00
Quirky Series - Grassland Animals Vol 2 by Omabuarts Studio
Check out our BESTSELLER upgrade: [Quirky Series Ultimate Pack]
Website : https://omabuarts.com
Quirky Series - Animals Mega Pack Vol.1
Quirky Series - Animals Mega Pack Vol.2
Quirky Series - Animals Mega Pack Vol.3
Quirky Series - Animals Mega Pack Vol.4
Features
✅ Nine (9) animals pack
✅ Tiny 8x8 px texture [diffuse map only]
✅ Rigged/Skeleton
✅ 19 animations
✅ 4 Levels of Detail [min 300 up to 9k tris]
✅ Mobile, AR/VR ready
✅ Sample URP Shader included
❌ Vertex color
❌ Clean (non-overlapping) UV mapping
Animations
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
eyes.blink | eyes.happy | eyes.sad | eyes.sad
eyes.annoyed | eyes.squint | eyes.shrink | eyes.dead
eyes.lookOut | eyes.lookIn | eyes.lookUp | eyes.lookDown
eyes.excited-1 | eyes.excited-2 | eyes.rabid
eyes.spin-1 | eyes.spin-2 | eyes.spin-3
eyes.cry-1 | eyes.cry-2 | eyes.trauma
teardrop-1.L | teardrop-2.L | teardrop-1.R | teardrop-2.R
sweat-1.L | sweat-2.L | sweat-1.R | sweat-2.R
Email : omabuarts@gmail.com
Website : https://omabuarts.com
Twitter : @omabuarts
Price $25.00
