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Updated: 19 min 13 sec ago

Low Poly Sci-Fi Bedroom / Cosmic Retro by PolyNest / Cosmic Retro

29 min 54 sec ago
Stylized low-poly modular environment for the Cosmic Retro universe. 122 prefabs for building immersive sci-fi living quarters with a unique retro-future aesthetic. Optimized for Unity.

Number of textures: 2

Texture dimensions: 16x16

Minimum polygon count: 12

Maximum polygon count 1200

Number of meshes/prefabs: 103/122

Colliders already configured on all meshes for immediate use

Rigging: No

Types of materials and texture maps (e.g., PBR): png


The Living Quarters / Bedroom is the personal sanctuary of the lunar colony—a place designed for crew rest and recreation amidst the cold vacuum of space. In this module, I focused on blending the industrial look of a space station with the cozy, lived-in feel of retro-futuristic apartments. It is a vital addition to the Cosmic Retro universe, maintaining the same craftsmanship and technical standards as the previous sectors.


Inside the Bedroom Sector:

  • 103 Unique Models (122 Prefabs): A vast collection including bunk beds, modular lockers, desks, and dozens of personal clutter items like books, mugs, and guitars.
  • Built-in Colliders: All meshes come with custom-fitted colliders, making them physics-ready and interactive out of the box.
  • 19 Assemblies: Pre-configured variations of furniture (e.g., desks with different prop layouts, beds with various blankets) to speed up your level design.
  • Modular Living Quarters: Designed for perfect grid snapping, allowing you to create anything from cramped crew cabins to spacious officer suites.
  • Extreme Optimization: Utilizing just 2 materials (Albedo & Emissive) to keep your project lightweight and mobile-ready.
  • Engine-Ready: Plug-and-play setup for Unity (URP default), with support for HDRP and Built-in pipelines.

Experience a fragment of the Research Sector (Free Demo):


- Living Quarters / Bedroom Demo


Explore Other Sectors:


- Hangar Sector / Hangar

- Research Sector / Laboratory

- Social Zone / Mess

- Command Center / Station


Expanded Universe (Collections):


- Core DuoA focused set featuring the Station and Mess modules

- Expanded ColonyA broader 3-module vision including Station, Mess, and Laboratory

- Grand Colony Collection – The ultimate 5-module system: Station, Mess Hall, Laboratory, Hangar, and Bedroom


Perfect For:

  • First-person and third-person sci-fi exploration games.
  • Top-down & isometric base-building projects.
  • Social areas in survival or simulation games.

💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!


Price $19.99

FREE Demo: Low Poly Sci-Fi Bedroom / Cosmic Retro by PolyNest / Cosmic Retro

30 min 14 sec ago
Free sample of the Cosmic Retro universe. Includes 9 hand-crafted props with built-in colliders to test the quality of the Bedroom sector before purchasing the full collection. Optimized.

Number of textures: 2

Texture dimensions: 16x16

Number of meshes/prefabs: 9/9

Minimum polygon count: 20

Maximum polygon count: 1486

Colliders: Yes

UV mapping: No

Rigging: No

Types of materials and texture maps (PNG)

Demo Scene: Included


This is a free functional sample of the Bedroom / Living Quarters, part of the Cosmic Retro universe. I created this demo to let you personally test the quality of the models, the unique stylized aesthetic, and the technical performance within your own project.


What’s inside this Demo?

  • 9 Hand-Crafted Props: A curated selection of low-poly models (including bed, desk, and personal items) to test the style and scale.
  • Built-in Colliders: All demo meshes are physics-ready and interactive out of the box.
  • Full Technical Specs: Access the same 2 materials (Albedo & Emissive) and high-performance textures used in the full version.
  • Engine-Ready: Full compatibility with URP, HDRP, and Built-in pipelines.

Explore Other Sectors:


- Living Quarters / Bedroom

- Hangar Sector / Hangar

- Research Sector / Laboratory

- Social Zone / Mess

- Command Center / Station


Expanded Universe (Collections):


-Core DuoA focused set featuring the Station and Mess modules

-Expanded ColonyA broader 3-module vision including Station, Mess, and Laboratory


Perfect For:

  • First-person and third-person sci-fi exploration games.
  • Top-down & isometric base-building projects.
  • Social areas in survival or simulation games.

💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!


Price $0.00

FREE Demo: Low Poly Sci-Fi Hangar / Cosmic Retro by PolyNest / Cosmic Retro

30 min 21 sec ago
Free sample of the Cosmic Retro universe. Includes 6 hand-crafted props to test the quality and stylized aesthetic of the Hangar Sector before purchasing the full collection.

Number of textures: 2

Texture dimensions: 8x8

Number of meshes/prefabs: 6/6

Minimum polygon count: 20

Maximum polygon count: 1486

UV mapping: No

Rigging: No

Types of materials and texture maps (PNG)

Demo Scene: Included

This is a free functional sample of the Hangar Sector, part of the Cosmic Retro universe. I created this demo to let you personally test the quality of the models, the unique stylized aesthetic, and the technical performance within your own project.

What’s inside this Demo?

  • 6 Hand-Crafted Props: A curated selection of low-poly models from the Hangar Sector to test the style and scale.
  • Optimized Vision: 2× 8x8 px texture atlas and 1 material for maximum performance.
  • Plug-and-Play: Clean topology and custom pivots, just like in the full version.
  • Engine-Ready: Full compatibility with URP, HDRP, and Built-in pipelines.

Explore Other Sectors:


- Hangar Sector / Hangar

- Research Sector / Laboratory

- Social Zone / Mess

- Command Center / Station


Expanded Universe (Collections):


-Core DuoA focused set featuring the Station and Mess modules

-Expanded ColonyA broader 3-module vision including Station, Mess, and Laboratory


Perfect For:

  • First-person and third-person sci-fi exploration games.
  • Top-down & isometric base-building projects.
  • Social areas in survival or simulation games.

💛 Enjoyed the asset? Leaving a short review helps me a lot as a solo creator!


Price $0.00

Stylized Dungeon Props by LoneAcornGames

1 hour 29 min ago
A stylized, hand-painted dungeon prop pack for fantasy or medieval games, featuring over 100 optimized low-poly models with modular, interactive elements.

Number of textures: 2 albedo

Texture dimensions: 1024x1024 or 2048x2048


Polygon/tris count for each asset:

Altar: 408 polygons

Altar tablecloth: 33 polygons

Bed bunk: 376 polygons

Bed single: 256 polygons

Bedsheets: 18 polygons

Bench: 84 polygons

Bone (5): 120 - 224 polygons

Book, closed (4): 84 polygons

Book, open (2): 56 - 68 polygons

Bookshelf: 48 polygons

Bookshelf shelf: 6 polygons

Bottle (2): 236 - 284 polygons

Bowl: 252 polygons

Brazier dish: 240 polygons

Brazier of metal: 458 polygons

Candelabra: 1072 polygons

Candle (5): 150 - 194 polygons

Candle decoration (3): 112 - 231 polygons

Candle flame mesh: 80 polygons

Candleholder (2): 352 - 482 polygons

Candlestick: 384 polygons

Cauldron: 952 polygons

Cauldron contents: 14 polygons

Chair: 144 polygons

Chain pieces (5): 336 - 1400 polygons

Chest: 465 polygons

Chest contents: 50 polygons

Coin: 48 polygons

Coals: 128 polygons (for braziers)

Coffin of marble: 66 polygons

Coffin of wood: 60 polygons base and separate lid 74 polygons

Door of wood: 202 polygons

Floor candleholder (2): 500 - 1604 polygons

Floor grating: 136 polygons

Gem (3): 20 - 38 polygons

Goblet: 604 polygons

Key (3): 232 - 256 polygons

Key ring: 192 polygons

Ladder: 72 polygons

Lantern: 156 polygons

Lantern wall mounted: 359 polygons

Lever: 210 polygons

Metal door: 144 polygons

Metal fence: 108 polygons

Mug/steidel: 432 polygons

Paper pieces (2): 28 - 60 polygons

Pillow: 104 polygons

Plate: 156 polygons

Pot (3): 412 - 476 polygons

Potion bottle (3): 68 - 260 polygons (no cork), 68 - 294 (with cork)

Prison ball (no chain): 160 polygons

Prison ball and chain: 664 polygons

Scroll (2): 132 - 164 polygons

Scroll open: 136 polygons

Shackle ring: 132 polygons

Skeleton hanging: 4190 polygons

Skeleton lying: 3236 polygons

Skeleton neutral: 3236 polygons

Skeleton sitting: 3236 polygons

Skeleton sitting, hanging: 4190 polygons

Skeleton sitting with ball and chain: 4032 polygons

Skull: 324 polygons

Spoon: 170 polygons

Stone pillar/brazier: 128 polygons

Stool: 124 polygons

Table: 196 polygons

Torch standing: 406 polygons

Torch wall mounted: 555 polygons

Trap door: 352 polygons

Wall attached chain (2): 321 - 508 polygons

Wall attachment board: 186 polygons

Wall hanging bed: 1682 polygons

Wall mounted shelf: 26 polygons

This stylized, hand-painted dungeon prop pack is designed for fantasy and medieval environments, delivering optimized low-poly assets with a cohesive visual style. It’s well suited for building prisons, crypts, ritual spaces, and underground strongholds while maintaining strong performance and visual consistency.


The collection covers a wide range of core dungeon set dressing and gameplay-ready objects, allowing you to construct complete environments from a single pack. Models are built for practical use and interactivity, with clean pivots and logical separation of moving parts (e.g., lever handles, trapdoors, and functional elements). Several props include optional components such as removable contents to support varied scene setups.


The pack also includes a full, stylized skeleton with five pre-made poses, including a neutral standing version suitable for custom rigging.


All assets are ready to use in Unity.


Includes 107 unique low-poly models, 138 prefabs, using two optimized albedo textures (2K or 1K). No normal maps or additional materials required.


Price $21.00

Whisper Small EN (OnnxRuntime/DirectML) for Unity by They Love Games

1 hour 43 min ago
The Whisper Small English model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech-to-text with minimal setup, no extra downloads.

- Single native DLL with Whisper small.en on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Microphone modes: continuous capture and push-to-talk.

- Language detection and transcription from mono 16 kHz PCM.

- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.

Summary

Whisper Small EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper small.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want to create a voice-driven application that reacts to spoken commands without cloud latency.

- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.


Price $60.00

Whisper Base EN (OnnxRuntime/DirectML) for Unity by They Love Games

1 hour 43 min ago
The Whisper Base English model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech-to-text with minimal setup, no extra downloads.

- Single native DLL with Whisper base.en on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Microphone modes: continuous capture and push-to-talk.

- Language detection and transcription from mono 16 kHz PCM.

- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.

Summary

Whisper Base EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper base.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want to create a voice-driven application that reacts to spoken commands without cloud latency.

- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.


Price $60.00

Whisper Medium Multi (OnnxRuntime/DirectML) for Unity by They Love Games

1 hour 43 min ago
The Whisper Medium Multi model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows providing fast speech translation with minimal setup no extra downloads

- Single native DLL with Whisper medium multilingual on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).

- Microphone modes: continuous capture and push-to-talk.

- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.

- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).

- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).

- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).

Summary

Whisper Medium Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper medium multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want a voice-driven application that reacts to spoken commands without cloud latency.

- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.


Price $60.00

Whisper Small Multi (OnnxRuntime/DirectML) for Unity by They Love Games

1 hour 43 min ago
The Whisper Small Multi model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech translation with minimal setup no extra downloads

- Single native DLL with Whisper small multilingual on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).

- Microphone modes: continuous capture and push-to-talk.

- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.

- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).

- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).

- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).

Summary

Whisper Small Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper small multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want a voice-driven application that reacts to spoken commands without cloud latency.

- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.


Price $60.00

Whisper Base Multi (OnnxRuntime/DirectML) for Unity by They Love Games

1 hour 43 min ago
The Whisper Base Multi model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast Qwen 2.5 translation with fast setup, no extra downloads

- Single native DLL with Whisper base multilingual on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Includes multilingual sample WAV clips for quick testing (Chinese/French/Spanish).

- Microphone modes: continuous capture and push-to-talk.

- Language auto-detect (or user-selected language) plus transcription from mono 16 kHz PCM.

- Optional offline text translation via Qwen 2.5 (transcript text in, translated text out).

- Clean API surface: `DetectLanguage(pcm)`, `Transcribe(pcm, language)`, `TranslateText(text, from, to)` (pass empty string for best-effort auto language).

- Two example scenes: one for audio clips (transcribe/translate); one for real-time mic dictation (continuous + push-to-talk).

Summary

Whisper Base Multi (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper base multilingual model, accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling fast, local language detection and transcription (in the source language) from either audio clips or microphone input (continuous or push-to-talk). For translation, the package uses an internal Qwen 2.5 text translation backend: the app transcribes with Whisper, then translates the transcript text via a dedicated `TranslateText(text, from, to)` API.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want a voice-driven application that reacts to spoken commands without cloud latency.

- You need multilingual transcription and optional transcript translation on a machine with no internet access, so you need a fully offline solution.


Price $60.00

Whisper Medium EN (OnnxRuntime/DirectML) for Unity by They Love Games

1 hour 43 min ago
The Whisper Medium English model runs on the ONNX Runtime accelerated by DirectML; ready-to-drop into a project for 64-bit Windows, providing fast speech-to-text with minimal setup, no extra downloads

- Single native DLL with Whisper medium.en on ONNX Runtime + DirectML (offline, Windows x64).

- Speech-to-text from audio clips (StreamingAssets) and live microphone input.

- Microphone modes: continuous capture and push-to-talk.

- Language detection and transcription from mono 16 kHz PCM.

- Two example scenes: one for audio-clip translation; one for real-time and push-to-talk mic input.

Summary

Whisper Medium EN (DirectML) is a turnkey Windows x64 Unity package that ships a single native DLL containing the OpenAI Whisper medium.en model accelerated by ONNX Runtime + DirectML. It works offline in the Editor and Windows Standalone builds, enabling local speech-to-text from either audio clips or microphone input (continuous or push-to-talk). Drop it into your project to add language detection and transcription with minimal setup, plus ready-made example scenes and UI.


User scenarios

- You’re building a game and already support controller/keyboard/mouse, but you want speech input for accessibility and hands-free actions.

- You want to create a voice-driven application that reacts to spoken commands without cloud latency.

- You need to transcribe a batch of audio clips dynamically on a machine with no internet access, so you need a light-weight, fast, fully offline solution.


Price $60.00

Arachne by Right Eye

1 hour 46 min ago
Low-poly model of the character for games.

Rigged: (Yes)

The model contains rig.

Number of characters: 1

Animations 16

Vertex counts of characters: 80.189 tris 122.871

Number of Materials: 20

Number of Textures: 80

Texture Resolutions:

Texture Resolutions: 4096x4096 body ,Head 2048x2048 , clothes 4096x4096

Low-poly model of the character for games. Character has multiple color schemes.

The model contains rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.


Price $44.99

Beggar by Right Eye

1 hour 47 min ago
Low-poly model of the character for games.

Rigged: (Yes)

The model contains Humanoid rig.

Number of characters: 1

Vertex counts of characters: 39.208 tris: 57.367

Number of Materials: 20

Number of Textures: 71

Texture Resolutions:

Clothes Body, 4096x4096. head, Masks 2048x2048

Low-poly model of the character for games. Character has multiple color schemes.

The model contains Humanoid rig.

Facial expressions. (Morph Targets/ Blendshapes). Suitable for ARKIT.


Price $39.99

Retro Style – Female Character 01 by ManNeko

1 hour 55 min ago
A stylized, low poly 3D character designed to evoke the nostalgic charm of retro 3d. Inspired by 90s graphics aesthetics, this is perfect for retro games, indie projects, and stylized game concept.

Number of textures: 2 (SD and HD versions)


Texture dimensions:


– SD: 256 x 256 (dithered diffuse PNG)


– HD: 2048 x 2048 (RGB PNG)


Polygon count of Female Character 01:


– Vertices: 791


– Triangles: 1574


– Faces: 846


Minimum polygon count: 1574


Maximum polygon count: 1574


Number of meshes/prefabs: 2 prefabs (HD and SD versions), 1 demo scene included

Rigging: Yes (Humanoid-compatible)

Animation count: 6 animations + 1 rest pose

Animation type list:


– Idle


– Walk


– Run


– Sit (3 variations)


– Rest pose


UV mapping: Yes (non-overlapping)

LOD information: Not included

Types of materials and texture maps:


– Unity Standard Shader


– Diffuse (non-PBR)


– No custom shaders or retro post-processing included


Retro Style – Female Character 01


is a stylized game-ready model designed to evoke the charm and simplicity of classic 3d video game era visuals. Inspired by 1990s toy lines and animated heroines, this character brings a nostalgic, low-poly aesthetic to modern workflows.

Created with a focus on modularity and ease of use, this asset is ideal for developers building retro-inspired games, stylized indie projects, or experimental prototypes. The character features a clean, animation-friendly rig and is compatible with Unity’s Humanoid system via retargeting.

The visual style is reinforced by hand-painted textures, available in both retro-style and high-resolution formats, allowing you to tailor the look to your project’s needs. Whether you're aiming for a pixelated throwback or a polished stylized render, this character adapts easily to your pipeline.

Designed to be lightweight, flexible, and easy to customize, this asset is part of a growing series of characters built for animation reuse and visual consistency across projects.


Price $4.99

Game VFX - Stylized Beams by EricWang

2 hours 45 min ago
Stylized Beams using Unity particle system, including a total of 18 different beam effects and 11 hit effects

Pack includes 29 VFX prefabs

Stylized Beams using Unity particle system, including a total of 18 different beam effects and 11 hit effects

you can freely increase the size, reduce the size and rotate


Unity Version:2022.3.45f1

Render Mode:Built-In & URP



This package provides both URP and Built-in versions of the shaders.

Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP). 

However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.



URP Shaders: Specifically optimized for the Universal Render Pipeline. 

If your project is URP-based, 

please use the dedicated URP shaders to ensure the best performance and visual quality.


Price $10.00

Fullscreen Editor Play Mode - FREE by Rowlan

2 hours 53 min ago
Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish.

Instead of trying to strip the Unity window's OS-level decorations (which leaves Unity's

internally-rendered menus and toolbar visible), Fullscreen Game View creates a second Game View as a borderless popup window. This popup has no Unity chrome at all - no title bar, no menus, no tabs, no status bar. Platform-native APIs then force this window above the OS taskbar (Windows) or Dock and menu bar (macOS) for edge-to-edge coverage.


Overview


Fullscreen Game View inside the Unity Editor during Play Mode. Useful if you need to make a quick video for e. g. Youtube without having to wait for a build to finish. No build required. Unity had a fullscreen mode a few Unity releases ago and removed it for several reasons. This solution aims at being a workaround to not having a fullscreen mode at all.


Quick Start


1. Import the package

2. Enter Play Mode

3. Press F11


That's it. Press F11 again or Escape to return to the normal editor. You can adjust key bind and auto fullscreen mode via editor preferences.


Features


The asset provides the following features:


  • Fullscreen during editor play mode - hides Unity Editor UI (menus, toolbar, status bar, window tabs) and covers the Windows taskbar or macOS Dock
  • Zero-overhead rendering - the original Game View is redirected to an unused display, so there is no double-rendering performance cost
  • Toggle with a single key - press F11 to enter or exit fullscreen instantly during Play Mode. Press Escape to exit without stopping play
  • Auto-fullscreen on Play - optionally enter fullscreen automatically every time you press Play, configurable via the Tools menu or Preferences
  • Configurable keybinds - change the toggle and exit keys in editor preferences
  • Stats and Gizmos preserved - overlay states from your Game View are carried over to the fullscreen window
  • Cross-platform - support for Windows (Win32) and macOS (Objective-C runtime)
  • New Input System - uses the Unity Input System package for key detection. Compatible with projects using the new Input System exclusively or alongside the legacy Input Manager
  • Clean architecture - separated Runtime and Editor assemblies with proper assembly definitions. Nothing is included in your builds
  • Safety fallback using Reset menu option
  • Full source code
  • No DLL

Limitations


The asset uses plain Unity means, as such it is limited to what Unity provides as API and also regarding compatibility.


Requirements


  • Unity 6.000.40+ (required for hiding the Game View toolbar via the internal showToolbar property)
  • Input System package installed and enabled

Platforms


  • Windows (Win32 API for taskbar coverage)
  • macOS (Objective-C runtime for Dock/menu bar coverage)

Price $0.00

Stylized Textures - Vol 240 - Rocks by Yoge

3 hours 14 min ago

Resolution: 2048x2048

Maps included:

- Color

- Normal

- AO

- Height

- Mask

This pack contains:

12 seamless textures


Price $4.99

Topdown Fantasy Dungeon Monster Boss Icon Pack RPG Roguelike Tower Defense Games by Neprosto Assets

3 hours 15 min ago
Top down elemental monsters, dungeon bosses and elite enemies for RPG, roguelike, tower defense and strategy games.
  • Total Icons: 81
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

Elemental Monster Boss Icons Pack is a collection of top down fantasy enemies designed for RPG, roguelike, dungeon crawler and tower defense projects. The set features a broad mix of elemental creatures, corrupted beasts, mechanical units and magical bosses suitable for different difficulty tiers.

Included are fire spirits, lava demons, ice guardians, crystal beings, poison creatures, undead skeletons, shadow assassins, forest monsters, armored constructs and robotic enemies. The pack contains regular mobs, elite variants and powerful boss units, allowing you to build complete enemy progression from early waves to final encounters.

Characters are designed with strong silhouettes and clear elemental color themes, making them readable in combat-heavy gameplay. Suitable for PvE modes, arena battles, survival waves, campaign levels and boss fights.

Works well for fantasy strategy games, idle RPGs, roguelike maps, dungeon defense modes and action battlers.


Categories

  • Elemental Monsters
  • Dungeon Bosses
  • Elite Enemies
  • Fantasy Creatures
  • Mechanical Units
  • Undead and Demons
  • Wave Defense Units

Price $19.99

Progression Tree Builder for Game Creator 2 by cupedos

3 hours 28 min ago
A graph-based skill tree and progression system for Game Creator 2 that enables you to create complex character progression with visual node editing, deep GC2 integration, and robust validation.

Graph-Based Skill Tree Editor

- Visual node editor for creating and connecting skills

- Support for vertical, horizontal, and radial layouts

- Real-time validation of dependencies and circular reference detection

- Auto-arrangement based on skill relationships

- Connection types: Requirements, Enhancements, Alternatives, and Hidden paths


Flexible Skill System

- Three skill types: Passive (always active), Active (player-triggered), and Choice (toggleable)

- Multi-rank progression with configurable costs per rank

- Stat requirements and level gating

- Cooldown management for active abilities

- Resource costs for skill activation

- Choice groups for mutually exclusive skills


Deep Game Creator 2 Integration

- Execute GC2 Instructions on skill unlock, activation, and execution

- Various Conditions for skill validation: IsSkillUnlocked, SkillRank, CanUnlockSkill, CanUpgradeSkill, IsTreeUnlocked, SkillPoints, HasAvailableSkills, IsSkillOnCooldown

- Multiple Instructions for skill management: UnlockSkill, UpgradeSkill, ActivateSkill, UnlockTree, RespecTree, AwardSkillPoints, OpenProgressionTreeUI, CloseProgressionTreeUI

- Automatic stat modifications via Game Creator 2 Stats Module

- Full Remember system integration for automatic save/load persistence - all progression data (unlocked skills, ranks, points, cooldowns) saved and loaded seamlessly with no additional setup required


Runtime Progression Management

- Skill point economy with per-tree tracking

- Respec system with configurable costs

- Dependency validation before unlocking

- Event callbacks for unlock, activation, and completion states

- Point events for awarded, spent, and refunded tracking


UI System

- Pre-built UI controllers for skill trees

- Tooltip system for skill information

- Connection visualization between skills

- Customizable node appearance and layouts

- Responsive to runtime state changes


Production-Ready Quality

- Comprehensive unit test coverage for all Conditions and Instructions

- Null-safety validation throughout

- Edge case handling (max ranks, insufficient points, circular dependencies)

- Clean separation between ScriptableObject definitions and runtime state

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Online Documentation: Link

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Progression Tree Builder extends Game Creator 2 with a complete skill tree system that combines visual graph editing with runtime flexibility. Design multi-layered progression systems including passive abilities, active skills, stat modifications, and complex dependency chains through an intuitive node-based editor.


Purpose: PTB is providing a simplified solution to create one or multiple progression trees, for things like classes, jobs, abilities, merchant evolution... or what ever requires some type of progression. To impact any type of character progression, the integration of GC2 Stats became important. It allows an even more simplified solution, to manipulate and evolve the players and enemies.


The system integrates seamlessly with Game Creator 2's visual scripting, allowing you to trigger Instructions when skills unlock or activate, validate conditions based on skill states, and modify Stats dynamically as characters progress.


This package is designed for developers using Game Creator 2 who need character progression systems for RPGs, action games, or any project requiring skill trees and ability unlocking.


With the newly integrated Graph Mode "Latest" you are able to creat graphs, that can be used for Roguelike games. Including random & weighted skill selection.


Get started

Due to the Game Creator Install integration, you can simply install the existing examples and get started right away. Dive into the scenes to get familiar with the setup and UI elements provided. A big set of unity tests was created to cover each aspect of the asset.


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HuckHub - Possible Updates and Integrations

This asset communicates with HuckHub to check for module updates, possible Integrations, upcoming releases and links external documentation.

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Price $19.00

Tower Defense Elemental Dungeon Monsters Boss Icons Pack for RPG Strategy Games by Neprosto Assets

3 hours 30 min ago
Top down elemental monsters, elite enemies and magical bosses for RPG, roguelike and strategy games.
  • Total Icons: 80
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

Elemental Dungeon Monsters Pack is a collection of top down chibi enemy characters designed for fantasy RPG, dungeon crawler and strategy projects. The set features a wide range of elemental creatures, corrupted beings and mechanical threats.

Included are fire spirits, lava demons, ice guardians, crystal entities, poison slimes, undead warriors, shadow assassins, forest creatures, armored constructs and arcane machines. The pack also contains elite variants and boss-level enemies suitable for advanced stages and raid encounters.

Each character is built with clear silhouettes, strong elemental color coding and readable combat roles, making them suitable for wave systems, dungeon progression and PvE encounters. The variety allows you to design early-game mobs, mid-tier elites and powerful endgame bosses within a unified visual style.

Perfect for tower defense, idle RPG, arena battlers, roguelike maps, survival modes and campaign-based fantasy games.


Categories

  • Elemental Enemies
  • Dungeon Monsters
  • Elite Units
  • Boss Characters
  • Magical Creatures
  • Undead and Demons
  • Mechanical Constructs


Price $19.99

Chibi Top Down Monster Boss and Creature Icons Pack for RPG Strategy Games by Neprosto Assets

3 hours 30 min ago
Top down chibi monsters, dungeon creatures and boss units for RPG, roguelike and tower defense games.
  • Total Icons: 81
  • File Type: PREFABS + PNG
  • Resolution: Avg. 512×512px

Chibi Fantasy Monster and Boss Pack is a stylized collection of top down enemy units designed for dungeon crawlers, roguelike adventures and strategy battle systems. The set includes a wide range of creatures from basic monsters to powerful boss characters.

Inside the pack you will find undead skeletons, corrupted spirits, shadow assassins, elemental beings (fire, ice, stone), demons, goblins, forest beasts, mechanical constructs, armored brutes and magical guardians. The collection supports enemy progression from early stage mobs to elite units and high impact boss encounters.

All characters feature strong silhouettes, compact proportions and clear visual hierarchy for easy readability in top down gameplay. Suitable for PvE campaigns, arena combat, survival modes, tower defense waves and hero-based RPG systems.

Categories

  • Basic Monsters
  • Elite Units
  • Boss Characters
  • Elemental Creatures
  • Undead Enemies
  • Demons and Spirits
  • Mechanical and Golem Units

Price $19.99

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