PSX II by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
No AI was used to create any aspects of this product
Cozy Casual - Game Music Pack - Relaxing, Jazz, Casual, Friendly, Chill, VGM
Made exclusively for Casual and Cozy games, Cozy Casual is a Game Music pack that brings life to your games.
From neighbors who want to share a cake with you, to talking animals that own restaurants. Cozy Casual is made for those stories that we all love.
Featuring cozy instruments like the acoustic guitar, soft piano, soft drums, glocks and subtle marimbas.
– Listen to this Soundtrack Pack here.
What’s inside:
– 8 original high-quality music
– 14 original high-quality music loops
– 22 total files
– Unlimited royalty-free usage
Tracklist:
(00:00) 01 - Times Goes By
(00:33) 02 - Wonderful Story
(01:03) 03 - Channel
(01:37) 04 - Oh no
(02:07) 05 - Stellar Crew
(02:35) 06 - Old Book Tales
(03:09) 07 - Wonderful Story
(03:36) 08 - Stellar Crew
All file formats are in WAV, Stereo, 44.8kHz, 32bit.
With this game music/soundtrack pack, you also:
– Sounds great in any device: All music themes and audio are fully mixed and mastered for seamless playback on any device.
– Avoid incongruent volumes: All themes and stingers are mastered for consistent volume throughout the soundtrack.
– Repeat music seamlessly: All music themes are fully loop-able, allowing for uninterrupted gameplay.
Reviews from past music packs:
“11/10 WORTH A SINGLE PENIES. It's SO GOOD, it fit my game theme, the music is awesome, it has good tone, vibe, and it's not any kind of repeating or boring melody…” by Kudorado on 8-Bit Casual Bundle Vol. 3.
“Great Asset, Fantastic Person to Work With. Loved the music so much we decided to use it for our trailer. Contacted the artist LUFUS and he was extremely responsive...” by Chief_Whale_In_Space on Cyberpunk X.
“Great Music Pack And Artist. The preview video on the store page contains a fraction of the song you'll get. Each full song is four minutes long on average...” by ScorpiousG on EDM Gaming.
About composer:
Lufus is a music producer, composer, and sound designer behind original soundtracks for PlayStation, Xbox, Steam, and mobile games like Parchisi Star Online (50M+ downloads), Pixel Car Racer (10M+), and Drift Clash (5M+).
Connect online:
Support & help:
If you need help downloading these soundtrack/music packs, feel free to reach out to iamlufus@gmail.com
Price $15.99
Walking Zombie BUNDLE by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 90
Animation types (Root Motion/In-place): 90
Number of characters: 5
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
Walking Zombie BUNDLE preview:
Zombie, Ghoul, Disfigured of wasteland PREVIEW on YouTube: https://youtu.be/NcLv3SqcLTQ
Skinless Zombie, Undead, Decayed Ghoul PREVIEW on YouTube: https://youtu.be/3BO-PRcza8E
Zombie big head, Ghoul, Undead PREVIEW on YouTube: https://www.youtube.com/watch?v=vyKldrKecLk
Pale Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/oUsDgDfTTCA
Giant Boss Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/MTODGJnhIvk
You can read the technical characteristics of the included products in the descriptions at the links:
Zombie, Ghoul, Disfigured of wasteland https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-ghoul-disfigured-of-wasteland-372042
Skinless Zombie, Undead, Decayed Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/skinless-zombie-undead-decayed-ghoul-372052
Zombie big head, Ghoul, Undead https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-big-head-ghoul-undead-372068
Pale Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/pale-zombie-undead-ghoul-372108
Giant Boss Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/giant-boss-zombie-undead-ghoul-372162
Price $169.99
Z WORLD - Zombies, Ghouls Bundle by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 90
Animation types (Root Motion/In-place): 90
Number of characters: 5
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
Z WORLD - Zombies, Ghouls Bundle preview:
Torn Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/qoDtGBgISmY
Huge city Zombie, Undead, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/AGYNohoY6nI
Zombie Apocalypse, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/bVUK745HGP0
Withered City Zombie, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/JHDTMSN8Opc
Zombie Boss, Ghoul, Undead PREVIEW on YouTube: https://youtu.be/rS3b82Hu6Ms
You can read the technical characteristics of the included products in the descriptions at the links:
Torn Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/torn-zombie-undead-ghoul-372144
Huge city Zombie, Undead, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/huge-city-zombie-undead-ghoul-redneck-372156
Zombie Apocalypse, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-apocalypse-ghoul-redneck-372148
Withered City Zombie, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/withered-city-zombie-ghoul-redneck-372146
Zombie Boss, Ghoul, Undead https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-boss-ghoul-undead-372160
Price $169.99
DEAD CITY Zombies, Ghouls BUNDLE by Andrew Ermakov
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 90
Animation types (Root Motion/In-place): 90
Number of characters: 5
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Join to Discord! https://discord.gg/Z2zpJJPy
DEAD CITY Zombies, Ghouls BUNDLE preview:
City Zombie, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/xYtmYLTaqBw
Creepy Pale Zombie, Ghoul, Redneck PREVIEW on YouTube: https://youtu.be/qUdTl2VrtoM
Wild Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/Erb8hUIHsUA
Skinny Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/cfOKAppn-7g
ILL Zombie, Undead, Ghoul PREVIEW on YouTube: https://youtu.be/Tqa_RW3W1Lk
You can read the technical characteristics of the included products in the descriptions at the links:
City Zombie, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/city-zombie-ghoul-redneck-372118
Creepy Pale Zombie, Ghoul, Redneck https://assetstore.unity.com/packages/3d/characters/humanoids/humans/creepy-pale-zombie-ghoul-redneck-372120
Wild Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/wild-zombie-undead-ghoul-372126
Skinny Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/skinny-zombie-undead-ghoul-372130
ILL Zombie, Undead, Ghoul https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ill-zombie-undead-ghoul-372140
Price $179.99
T-72B3 2022 by Fantik_8
Number of textures: 27
Texture dimensions: 4096x4096(512x512 for one material)
Polygon count of T72B3: 576,236
Minimum polygon count: 526,916
Maximum polygon count: 576,236
Number of meshes/prefabs: 1
Rigging: No
Animation count: -
Animation type list: -
UV mapping: Yes
LOD information: -
Types of materials and texture maps: PBR
High-quality 3D model of the Russian T-72B3 main battle tank. This asset is fully optimized and ready for use in games, simulations, animations, and other real-time or offline content.
Key features:
Game-ready topology with clean geometry
Optimized PBR textures for realistic rendering
Suitable for shooter, action, military, and strategy games
Customizable materials and textures for different variations
Ideal for real-time engines such as Unity
Price $9.99
Color Palette Studio by Nico García
- Editor window for full palette management (create, rename, reorder, delete)
- ScriptableObject palettes (version control friendly, reusable across projects)
- Apply colors to:SpriteRenderer
UI Image
Renderer materials
(Optional) TextMeshPro - Supports Built-in, URP, and HDRP pipelines
- Automatic shader property detection (_BaseColor, _Color, _Tint, _TintColor)
- Two apply modes:Shared material editing (global changes)
Per-renderer material instances - Search and filter by color name
- Copy color values:HEX
RGBA (0–255) - Create materials directly from palette colors (URP Lit by default)
- Drag & drop color chips (name + color payload)
- Full Undo/Redo support
- Customizable shortcuts (open/toggle window)
- Editor-only tool (no runtime dependencies)
- Compatible with mobile, PC, console, and VR projects
A lightweight and efficient Unity Editor tool designed to centralize and reuse your project’s colors.
Create ScriptableObject-based palettes with named swatches and apply them instantly across your project.
Maintain visual consistency, speed up your workflow, and keep your game’s style unified across scenes and teams.
Price $4.99
Metal Bench Seat Pack by 32cm
Mesh 1 Verts 9000 tris 18000
Mesh 2 Verts 12000 tris 25000
Textures 22
Meshes 2
Prefabs 6
Metal bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 9000 tris 18000
Mesh 2 Verts 12000 tris 25000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Wood Bench Seat Pack 3 by 32cm
Mesh 1 Verts 8000 tris 15000
Mesh 2 Verts 8000 tris 14000
Textures 32
Meshes 2
Prefabs 8
Wooden bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 8000 tris 15000
Mesh 2 Verts 8000 tris 14000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Wood Bench Seat Pack 1 by 32cm
Mesh 1 Verts 22000 tris 40000
Mesh 2 Verts 8000 tris 16000
Textures 32
Meshes 2
Prefabs 8
Wooden bench models. Realistic scale. 1 material each object. 3 sets of textures each object.
Comes with 3 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Mesh 1 Verts 22000 tris 40000
Mesh 2 Verts 8000 tris 16000
Separate mesh with 3 levels of LODs included.
Suitable for parks, streets, courtyards, backyards, etc...
Price $4.99
Tree Guard 5 by 32cm
Verts 1000 tris 2000
Textures 11 (4096pix)
Meshes 1
Prefabs 3
Tree guard protection. Realistic scale. 1 material.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Suitable for parks, streets, courtyards, backyards, etc...
Verts 1000 tris 2000
Separate mesh with 3 levels of LODs included.
Price $4.99
Tree Guard 4 by 32cm
Verts 2000 tris 5000
Textures 11 (4096pix)
Meshes 1
Prefabs 3
Tree guard protection. Realistic scale. 1 material.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Suitable for parks, streets, courtyards, backyards, etc...
Verts 2000 tris 5000
Separate mesh with 3 levels of LODs included.
Price $4.99
Tree Guard 3 by 32cm
Verts 3000 tris 6000
Textures 11 (4096pix)
Meshes 1
Prefabs 3
Tree guard protection. Realistic scale. 1 material.
Comes with 2 texture sets each one with 4096 PBR textures including Ao, Albedo, normal, roughness, metalness and unity HDRP mask.
Suitable for parks, streets, courtyards, backyards, etc...
Verts 3000 tris 6000
Separate mesh with 3 levels of LODs included.
Price $4.99
Scripting Template - Easy Solution by OpniDev
- Easy-to-use: you can not only create, but also edit and delete data, and use them at any time in any way you want; it's also very dynamic.
- Saving information: we use ScriptableObject to save the templates and some system information.
- Variables: a pre-loaded list of variables with the option to add more, and they are categorized for easier searching.
- Methods: You can save all the methods you need to add to your template. We also have the option to automatically add methods from interfaces and classes.
- Team: It's perfect for organizing all the templates your team needs with scripts they can use at any time.
- Documentation: It has documentation with a brief explanation of the different types of scripts used.
- Web documentation: You can view the documentation on this page Opni Dev
Save templates for later use, easily organize your scripts, includes several pre-made templates, many variables are already in a large list, allow you to create and save your own methods, use methods from other classes or interfaces, and it's also very flexible when creating your script files.
Is perfect for team to create a template to use on whole the project and give it to others members. Or simply can be used to create a template that is common used in your project
Price $5.00
PieDesk 2 | Project Browser Suite by Pine Pie
- Lightweight editor extension built with UIToolkit.
- Editor extension for Unity Project Browser (no runtime components included).
- Supports both Unity Light and Dark editor themes.
- Metadata stored using ScriptableObjects, EditorPrefs, and Json.
- Custom Search Provider integration for tag-based asset queries.
- Tested on unity 6.3 LTS.
- Currently support for single project window instance.
🚀 Instant Workflow Upgrade
No complicated setup.
Install, open the Project Browser, and immediately gain:
- Smart bookmark slots
- One-click asset creation shortcuts
- Folder navigation history buttons
- Scene selector popup
- Expandable search bar (so you don't loose default one)
- Notes & Dev Log managers
Everything integrates directly into your existing workflow.
📌 Smart Bookmark System
Pin important assets directly into shortcut bar.
- Instant asset pinning (drag n drop)
- Automatic tab generation (Optional)
- Automatic bookmark cleanup (optional)
Keep your most-used assets one click away — always.
⚡ One-Click Asset Creation
Create assets instantly from the Asset creator bar.
- Create ScriptableObjects, materials, prefabs, or any asset type in one click
- No need to right-click → Create → Navigate menus
- Saves time on repetitive project setup tasks
Designed for fast iteration workflows.
🧭 Navigation & Scene Management
Speed up project movement with built-in navigation tools:
- Folder history back/forward buttons
- Right-click to copy name onlySmart address bar:
Click to copy full path - Scene selector popup that dynamically lists all scenes in the project
- Quick scene access without digging through folders
Perfect for large projects with many scenes.
Advanced Tagging & Metadata System
Organize your project beyond folders.
- Assign color-coded ID tags to any asset (folders & non-folders)
- Add custom descriptions (shown as tooltips)
- Search tagged items using integrated Search Provider
Bring structured organization to chaotic asset libraries.
🎨 Enhanced Folder Visualization
Transform the Project Browser tree and folder view.
- Custom folder color overlays
- Custom folder icons (user-defined textures supported)
- Automatic icon assignment based on dominant content type
- Zebra striping for better readability (tree view)
- Indent guide lines in two-column mode
- Customizable icon and folder styles
Visually scan your project faster and reduce cognitive load.
📝 Notes Manager
Create structured development notes directly inside Unity.
- Colorful note organization
- Task tracking for future game features
- Project planning support inside the editor
No need to switch to external tools for quick planning.
📅 Dev Log Manager
Track daily development progress inside your project.
- Maintain development history
- Structured log entries
- Export-ready reporting format
Perfect for:
- Solo developers
- Team progress tracking
- Client reporting
- Dev journaling
Smart Automation Features
Optional automation systems include:
- Automatic bookmark creation for frequently used assets
- Automatic cleanup of outdated bookmark tabs
Let the tool adapt to your workflow.
Full Theme Support
- Automatically adapts to Unity Light & Dark themes
- Designed for visual consistency
- Clean integration with native editor styling
Safe & Performance-Friendly
- 100% Editor-only tool
- No runtime impact on builds
- Designed for large-scale project compatibility
Price $15.21
GanzSe Mountain Trade Pass - Stylized Low Poly Environment by GanzSe
🌐 Join the GanzSe Community
Like character from presentation video? Check out the modular character bundle here:
GanzSe Modular Hero Kit - Fantasy Low Poly Bundle
Looking for more? Сheck out this matching environment packs:
GanzSe Fishing Harbor – Stylized Low Poly Environment
GanzSe Forgotten Hallowed Ruins - Modular Low Poly Environment
⛰ Looking for a ready-to-use stylized mountain pass for your fantasy project?
GanzSe Fantasy Low Poly Mountain Trade Pass is a handcrafted stylized environment pack designed to help you quickly build atmospheric mountain routes, trade checkpoints, guarded passes, and traveling hubs.
The pack provides a complete modular mountain pass setup, allowing you to assemble flexible layouts for trade routes, caravan stops, or controlled entry points between regions without complex setup.
📦 What’s inside:
✔️ Modular pass structures including gates, barriers, platforms, and tents
✔️ Trading and travel props such as crates, barrels, carts, chests, and tools
✔️ Checkpoint elements including banners, signs, lanterns, fences, and ropes
✔️ Camp and travel assets including wagons, storage props, and furniture
✔️ Natural elements: mountains, rocks, ground tiles, trees, bushes, and clouds
✔️ Decorative elements for storytelling and atmospheric scenes
All assets are designed to work together, making it easy to create coherent and readable environments suitable for gameplay, exploration, or background scenes.
🎨 Visual style & optimization
All assets follow a clean stylized low-poly fantasy aesthetic, optimized for:
- 📱 Mobile projects
- 🖥 Desktop games
- 🧙 Fantasy, RPG, adventure, and stylized simulation games
The environment focuses on clear silhouettes, modular construction, and efficient geometry — ideal for both indie and commercial projects.
⚙️ Technical details
- Materials: 1 (Base material)
- Textures: 2048×2048 (PNG, Base Color)
- Render pipelines: Built-in, URP, HDRP
- Average polycount: optimized low-poly, 1500–4500 triangles per model
- Prefabs: ready-to-use Unity prefabs included
🧩 Compatibility
Compatible with other GanzSe Fantasy assets, including props, characters, weapons, and environments.
Price $24.99
BT-OptiResolution X: AAA-Level Dynamic Rendering System by Barkin Tufan
Technical Details
- Render Pipeline: Universal Render Pipeline (URP)
- URP Versions: 12.x, 13.x, 14.x, 15.x, 16.x, 17.x (Unity 6)
- Unity Versions: 2021.3 LTS, 2022.3 LTS, Unity 6 (6000+)
- Render Graph Support: Yes (Native support for Unity 6 Render Graph architecture)
- VR Support: Yes (Supports Single Pass Instanced / Multiview)
- Platforms: PC, Mac, Android, iOS, Xbox, PlayStation, Switch
- Code Type: Full C# Source Code (No DLLs)
- Documentation: Comprehensive PDF included
Package Contents:
- Core Systems: Resolution Controller, FPS Tracker, Frame Smoother
- Shaders: Custom HLSL shaders for CAS and Luminance Sharpening
- Editor: Custom Inspector and Editor Window with Live Performance Monitor
- Demos: Includes a setup guide and example usage scripts
Dependencies:
- Requires com.unity.render-pipelines.universal package.
Performance Note:
- Zero allocation during runtime (GC Free) scaling logic.
- Highly optimized shader variants for mobile devices
BT-OptiResolution X is not just another dynamic resolution script. It is an intelligent, AAA-grade performance suite designed specifically for URP and Unity 6.
While standard scaling scripts react instantly to every minor hiccup causing visual flickering and dizzying resolution changes BT-OptiResolution X uses a proprietary "Sustained Low" algorithm. It distinguishes between momentary garbage collection spikes and genuine GPU bottlenecks, ensuring your game only downscales when it truly needs to.
Combined with a next-gen Frame Smoother and CAS (Contrast Adaptive Sharpening), it delivers a buttery-smooth experience on everything from high-end PCs to mobile devices and VR headsets.
🔥 Key Features
🚀 Intelligent Dynamic Resolution with "Sustained Low" Scaling
Achieve the perfect balance between image sharpness and high FPS. While standard dynamic resolution scripts panic and blur the screen at every minor hiccup, our proprietary "Sustained Low" algorithm ensures stability. It intelligently distinguishes between momentary CPU spikes (like garbage collection) and actual GPU bottlenecks, lowering the resolution only when truly necessary to maintain your target FPS without visual flickering.
Next-Gen Sharpening (CAS & Luminance)
Blurry downscaling is a thing of the past.
- CAS (Contrast Adaptive Sharpening): High-fidelity sharpening for PC & Consoles.
- Luminance Sharpening: Ultra-fast, lightweight algorithm optimized for Mobile & VR.
Frame Smoothing Technology
Eliminate micro-stutters. Our integrated Frame Smoother replaces standard Time.deltaTime with a mathematically smoothed delta, clamping frame spikes before they ruin your player's movement or camera fluidity.
Unity 6 & Render Graph Ready
Future-proof your project. Fully supports the new Unity 6 Render Graph architecture for maximum efficiency, while maintaining backward compatibility with legacy URP.
Multi-Platform Presets
Ready to use out of the box with built-in profiles:
- Mobile: Aggressive scaling, 30 FPS target, battery saver.
- Balanced: The sweet spot for Steam Deck and mid-range PCs.
- Quality: Conservative scaling with CAS for high-end visuals.
Technical Details
- Pipeline: Universal Render Pipeline (URP) 12.x and higher.
- Unity Version: Unity 2021.3+, 2022.3+, Unity 6 (6000+).
- Platforms: PC, Mac, Consoles (Xbox/PS), Android, iOS, VR (Multiview supported).
- Source Code: Full C# source code included. No DLLs.
Price $45.00
Futuristic Biodome Garden – Sci-Fi Nature Environment by Friday Night Studio
🧩 Technical Details
- Total prefabs: 50
- Total tris for each prefabs: Between 12 verts to 162K verts
- 19 unique material sets for optimal quality and performance
- Colliders: Custom mesh colliders and primitive colliders included
- Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.
⭐ Community ⭐
Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:
🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀
🤝 Overview
This modular Futuristic Environment Pack was made in collaboration with Guillaume Fortin, Environment Artist, and is ready to use in any production.
Take a look at my unity asset store page for more futuristic environments! ✨🏞️
Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥
- Fully modular parts with PBR Metallic Roughness workflow.
- Game-ready prefabs and materials.
- Optimized colliders for smooth gameplay.
- LODS on every plants for optimization.
- Demo scenes included for easy showcase and testing.
🚀 Pipeline Compatibility
🛠️ All materials and prefabs already converted and ready to use.
- Built-in Render Pipeline ✅
- Universal Render Pipeline (URP) ✅
- High Definition Render Pipeline (HDRP) ✅
Lighting and post-processing settings vary between pipelines — adjust as needed for your scene. 💡
⭐Follow us for updates, promotions, previews & more⭐:
Price $59.99
Rigged Howitzers WW2 Bundle by EVOLVE Studio LTD
Number of meshes/prefabs: 1-3 (per asset)
Number of materials : 2-5 (per asset)
Number of textures: 10-20 total (per asset)
Texture dimensions: 4K
Texel density: 500+ px/m
Polygon count: See individual items
Rigging: Yes (wheels, cannons, trails, recoil etc.) - see preview images
Animation count: no
Animation type list: no
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR (Albedo, MetalSmooth, Normal, AO, HDRP_Mask)
BUNDLE INCLUDES 3 ASSETS:
You save ~30% buy purchasing this items bundled.
IMPORTANT NOTES:
This bundle product does not contain the specific assets inside, but it gives you an access for separated individual assets. After purchasing the bundle you have to add separated items (which will appear free) to your account.
USAGE:
- This model is suitable for use in PC/mobile game-development, VR/AR applications, advertising, design visualization, forensic presentation, etc.
DESCRIPTION:
- AAA-quality asset developed by industry professionals working on world-know military game titles.
- Rigged wheels, cannons, trails, recoil etc.
- Ready to be animated inside Unity.
- Designed for 3rd person view flight.
- Optimised lowpoly asset, that is perfect for game-development
- All materials and textures are intelligently named
- No cleaning up necessary, just drop your models into the scene
- Real world scale 1:1
Support&Incuiries:
You will like it!
Evolve Studio LTD
Price $49.99
Orchestral Horror Music by cplomedia
Number of Audio Wavs: 19
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 37 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror Orchestral Music delivers 19 carefully crafted tracks designed to elevate your game or film with a truly haunting sonic identity. This collection combines minimalist deep and disturbing orchestral compositions with subtle human screams seamlessly woven into the music, creating a unique and unsettling listening experience.
Delicate melodies blend with dissonant tones to build tension, evoke fear, and immerse your audience in a dark emotional landscape. Perfect for psychological horror, cinematic scenes, and atmospheric storytelling, these tracks provide a powerful foundation for any project that demands intensity, depth, and a chilling atmosphere.
Price $15.00
Mini Golf Multiplayer - Photon Quantum by Photon Engine
Quantum Mini Golf, powered by Photon Quantum, demonstrates how to build responsive, deterministic, and reusable turn-based multiplayer gameplay in Unity. The mini-golf duel gameplay showcases accurate turn control, command-driven gameplay, fair timer presentation, and a clean separation between the simulation and Unity for visuals.
We give you the essential multiplayer mini Golf kit, which includes core gameplay systems for striking the ball, validating commands, clamping force and direction, resolving movement, handling rough-field resets, detecting hole completion, updating scores, and ending the match. We also demonstrate how to structure turn flow with active, inactive, and resolving states, making it a strong reference for developers building games that depend on precise multiplayer turn logic.
📄 USEFUL LINKS 📄
🤖 Getting Started guide on Quantum Mini Golf
💡 Photon Circle & Operations Support
⚡ Core Gameplay Features ⚡
- 2-player turn-based mini-golf gameplay built with Photon Quantum.
- Tick-precise turn control for accurate gameplay flow and reliable turn transitions.
- Low-bandwidth PlayCommand and SkipCommand patterns for efficient turn-based input handling.
- Ball striking, movement resolution, rough-field reset, hole completion, scoring, and end-game conditions.
- Aiming direction and force-bar visualization shared across players for clear turn feedback.
- Reusable turn-based systems that can be adapted beyond mini-golf to other game types.
💎 Technical Highlights 💎
Turn State Management
Demonstrates structured turn logic with play, countdown, active, inactive, and resolving states, making it easier to build robust turn-based gameplay loops.
Command-Driven Turn Flow
Uses explicit Play and Skip commands instead of per-tick gameplay decisions, reducing bandwidth while keeping turn interactions clear and deterministic.
Fair Timer Presentation
Includes a fair timer pattern that adjusts the displayed timer based on client RTT and/or input offset, improving the local player experience without changing simulation timing.
Simulation and View Separation
Uses Quantum signals and events to keep deterministic gameplay systems and Unity-side presentation cleanly separated.
Unity-Side Gameplay Integration
Includes camera control, aiming display, turn clock, start countdown, player status UI, and score presentation for a complete playable sample.
Multiplayer Made Simple
There is no need to think about servers. Photon matchmaking ensures players can connect through Photon Cloud, while Quantum keeps gameplay deterministic and synchronized across clients and across PC/Mac, Mobile and Web.
Quantum Mini Golf demonstrates how turn-based multiplayer games can maintain high local responsiveness while preserving strict gameplay authority within the simulation. The command handling, visual turn feedback, and simulation-driven game state make it a production-ready foundation for building fair and readable multiplayer experiences.
📄 USEFUL LINKS 📄
🤖 Getting Started guide on Quantum Mini Golf
💡 Photon Circle & Operations Support
🤑 200 CCU per month for only 95$ USD a year 🤑
Quantum is Free for 100 CCU and can be combined with Photon Quantum Plus, which is perfect for developers to build, launch, and grow a multiplayer game at a low cost.
🤝 Gaming Circle 🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation and unleash limitless creativity with 110+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.
This asset is governed by the Photon Engine license terms.
Price $0.00
