Atlantis Citizen: Male and Female by Ida Faber
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Atlantis Male
Faces 48815・ Tris 96653・ Verts 58622
Atlantis Male Nude
Faces 39898・ Tris 79314・ Verts 47544
Atlantis Female
Faces 65582・ Tris 130007・ Verts 77131
Atlantis Female Nude
Faces 55972・ Tris 111286・ Verts 65068
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
Easy to work with · Compatible with most assets in my store
Actively maintained since 2021 · Changelog: docs.idafaber3d.com/reference/improvements
📖 Docs & Troubleshooting → docs.idafaber3d.com
📧 Support: idafaber3d@gmail.com · Discord
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
⁺₊✧ ⋆ Before You Start
Hair, cloth, and accessories are static by default. The movement shown in the preview video requires a free physics plugin. Setup takes about 5 minutes.
The animations in the preview video are not included.
If body parts appear missing after download, that’s FAB’s content policy — verify your purchase at docs.idafaber3d.com for the complete archive.
UE → KawaiiPhysics (free): docs.idafaber3d.com/unreal-engine/physics
Unity → Magica Cloth 2 ($25) or SPCR Joint Dynamics (free): docs.idafaber3d.com/features/physics
﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
2 Characters, 2 Outfits
Many unique hairstyles
Completely modular
A wonderful render scene
Fully Rigged with UE5/Humanoid Rig
Apple ARKit Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Both weapons are included
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Atlantis Male
Faces 48815・ Tris 96653・ Verts 58622
Atlantis Male Nude
Faces 39898・ Tris 79314・ Verts 47544
Atlantis Female
Faces 65582・ Tris 130007・ Verts 77131
Atlantis Female Nude
Faces 55972・ Tris 111286・ Verts 65068
⁺₊✧ ⋆ Rig is based on the Humanoid Skeleton with additional bones
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found here >
⁺₊✧ ⋆ Tested with various animations
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
Lyra Starter Game
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Full-Body is included
Underwear is included
Bonus Idle animation is included
Any other animations are not (!) included
⁺₊✧ ⋆ Unity project ┆ 2021.3.451f1+
Render pipelines: Built-in, URP, HDRP
Both Advanced and Default Shaders
Humanoid rig with eye and jaw bone
For facial animations use Blendshapes
Physics are not (!) included
Wind Simulation for Hair!
Easily add Tattoos and Scars!
AllPartsTogether.fbx file is included for customization
Any Humanoid Animations from the store can be applied to this character
Please note, this is a character asset. It has no controls, scripts, etc.
⁺₊✧ ⋆ MatID Maps ┆ Skin, Eyes, and Outfit Parts
A MatID map is used for changing colors of a BaseColor Map by sections
You can use the Advanced Shader to change the colors easily
⁺₊✧ ⋆ 4K Textures
8 Texture sets: Body, Head, Eyes, Lashes, Cornea, Clothes, Hair, Weapon
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
≽^·⩊·^≼
Thank you!
Price $119.99
Fantasy Cyborg Boatman by Shumn1y
Technical details
Number of textures 24
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 93 136]
Minimum polygon count 93 136
Maximum polygon count 93 136
Number of meshes/prefabs 8
Rigging: Yes
Animation count 14
Animation types (Root Motion/In-place): 2/12
LOD information (count, number of levels)
- 🤖 INFORMATION 🤖
This pack contains:
- Character - Fantasy Cyborg - Boatman
- 🤖 FEATURES🤖
- ✅ Animated (14 animations)
- 🎨4 skin for each item
- 🤖 About product🤖
This is game-ready animated character It is ideal for RPG, FPS and all related genres.
*sound, FX not included*
Character has Custom skeleton
- Idle - 3
- Swim - 4
- Death - 1
- Attack - 3
- Gethit - 3
Character:
Triangles: 93 136
Vertices: 58 251
- 🤖 Support🤖
❤️My friend, don't be shy, write to us❤️ - dramaturg34ru@mail.ru
I'm waiting for your every question, whether it's the stupidest question, or if you need some kind of "special character animation".
I will be happy to reply to any of your messages ❤️
We also have a Discord channel where we publish all the news, updates, information about upcoming sales and also hold giveaway
🎁OUR DISCORD 🎁
Price $59.99
MAR-Low_Poly_Parking_Lot_Pack by MAR_0237
Number of textures : 4
Texture dimensions : 512*512
Polygon count of [Model Name]
-Parking_Line_Marking : 1
-Parking_Arrow_Marking : 1
-Parking_Lot_Ground : 1
-Wheel_Stop : 32
-LPR_Camera_Unit : 191
-Parking_Sign :69
-Parking_Barrier_Gate / Parking_Boom_Arm : 60
Minimum polygon count : 1
Maximum polygon count : 191
Number of meshes/prefabs : 7prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
Non-PBR materials using Base Color and Emission textures.
Simple Parking Lot Pack is a clean and practical low-poly asset set designed for outdoor parking areas.
It includes essential elements such as parking ground tiles, directional and line markings, barrier gates, parking signs, wheel stops, and bollards.
All assets are optimized for easy placement and modular use, allowing developers to quickly build functional parking spaces for urban, residential, or commercial environments.
When combined with other city or environment packs, this set helps create more detailed and visually dense scenes with minimal setup.
Perfect for indie games, simulations, and stylized projects that require lightweight and flexible parking lot assets.
- Some assets shown in preview images are for demonstration purposes only and are not included in this package.
Price $4.99
School Art Room by Red Blue Pixel Studio
Number of meshes/prefabs: 107
Poly Count: 4 - 30,000
LOD information (3, LOD0,LOD1,LOD2,)
Number of Materials: 33
Number of Textures: 172
Texture Resolutions: (4K)
Types of materials and texture maps: PBR
School Art Room
Build a vibrant and creative learning environment with the School Art Room asset for Unity. Designed to represent a modern classroom dedicated to painting, crafting, and hands-on creativity, this pack provides a complete set of interior elements to create an authentic educational art space.
From work tables and stools to easels, art supplies, and storage units, every asset is modeled with real-world proportions and optimized for smooth real-time performance. Clean topology, low-poly geometry, and high-quality PBR materials ensure consistent visual quality across lighting setups.
Fully compatible with Unity’s Built-in, URP, and HDRP render pipelines, the School Art Room is production-ready and easy to integrate into any project.
Key Features
Complete Art Classroom Environment
– Designed to represent a modern school art studio
– Includes furniture, creative tools, and classroom props
Game-Ready Low Poly Models
– Optimized meshes for real-time performance
– Efficient UV layout for stable rendering
High-Quality PBR Materials
– Albedo, Normal, Metallic, Roughness, and AO maps
– Vibrant, classroom-appropriate material style
Modular & Customizable Layout
– Freely arrange furniture and props
– Drag-and-drop ready prefabs
– Clean and organized folder structure
Full Render Pipeline Support
– Built-in Render Pipeline
– Universal Render Pipeline (URP)
– High Definition Render Pipeline (HDRP)
Perfect For
Educational and school environment games
VR/AR classroom simulations
Campus and interior environment design
Children’s learning or creative applications
Cinematics and storytelling scenes
A colorful, practical, and production-ready School Art Room asset to bring creativity and learning into your Unity projects.
Join our Discord for any bug reports or suggestions
Check Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || Youtube
Price $49.99
Game VFX - Flipbook Cartoon Skill by EricWang
Pack includes 53 VFX prefabs
53 cartoon-style VFX created using Flipbook textures and the Particle system
All VFX are Flipbook textures, which you can easily apply to any game engine.
Texture dimensions: 4096*4096
Types of texture maps:PNG
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
Price $16.00
HQ Modern House Vol.1 URP by Next Level 3D
Number of textures - 127.
Texture dimensions - 512x512 - 4096x4096.
Minimum polygon count: 200 faces.
Maximum polygon count: 52k faces.
Number of meshes/prefabs: 158 meshes, 141 prefabs.
UV mapping: Yes
Types of materials: PBR.
This asset is a complete, production-ready solution for developers looking to integrate high-quality architectural visualization into their URP projects. Whether you're building a game, a VR walkthrough, or a product configurator, this house provides a rock-solid foundation.
🏠 Key Features:
- Complete House Scene with 4 Bedrooms: Fully furnished Living Room, Kitchen, Bedrooms, and Bathroom designed in a sleek, modern minimalist style.
- 140 Furniture and Decor Prefabs. You can use it in any of your projects.
- Custom Water & Caustics: High-performance URP shaders featuring realistic water movement and procedural caustics for pools or bathrooms.
- Interactive Door System: Smooth door animations (Standard & Sliding) with a built-in Raycast-based highlighting system for intuitive player interaction.
- Pro-Level Lightmapping: Pre-baked lighting at 150 texels/unit density. Experience soft shadows and realistic GI "out of the box."
- Extreme Performance: Benchmarked at around 500 FPS (QHD) on an RTX 5070.
Price $39.99
MONSTER PACK VOL 17 by PROTOFACTOR, INC
All included materials are Standard Built-In. This means they can easily be upgraded to either URP or HDRP usign the Upgrader Tool of the selected pipeline.
This 17th pack contains 5 original monster characters.
Are included:
- Androckarce
- Aranoplokiactus
- Echidnarcharias
- Megaloricovolvens
- Pterokarce
Price $94.99
FPS Sci-Fi Hands Launcher (Animations) by Maksim Bugrimov
- Hello,
- I present to you a FPS Sci Fi Launcher.
- Attention! Hands working with Epic Skeleton 5!
- This hands is perfect for your Sci-fi style games.
- The set contains 18 animations with Launcher.
- In the set you will also find hands with several skins.
- Anim List:
- Anim_Sci_Fi_Hands_Launcher_Attack_01
- Anim_Sci_Fi_Hands_Launcher_Attack_02
- Anim_Sci_Fi_Hands_Launcher_Attack_03
- Anim_Sci_Fi_Hands_Launcher_Get
- Anim_Sci_Fi_Hands_Launcher_Hide
- Anim_Sci_Fi_Hands_Launcher_Idle_01
- Anim_Sci_Fi_Hands_Launcher_Idle_02
- Anim_Sci_Fi_Hands_Launcher_Inspection
- Anim_Sci_Fi_Hands_Launcher_Jump
- Anim_Sci_Fi_Hands_Launcher_Jump_End
- Anim_Sci_Fi_Hands_Launcher_Jump_Loop
- Anim_Sci_Fi_Hands_Launcher_Jump_Start
- Anim_Sci_Fi_Hands_Launcher_Reload
- Anim_Sci_Fi_Hands_Launcher_Run_01
- Anim_Sci_Fi_Hands_Launcher_Run_02
- Anim_Sci_Fi_Hands_Launcher_Shot
- Anim_Sci_Fi_Hands_Launcher_Walk_01
- Anim_Sci_Fi_Hands_Launcher_Walk_02
- Vertex counts:
- Sci Fi Hands:
- Polys:32,268
- Tris:61,886
- Verts:31,282
- Sci Fi Shield:
- Polys:3,880
- Tris:7,044
- Verts:3,842
- Launcher::
- Polys:19,825
- Tris:36,046
- Verts:18,427
- Texture Resolutions:
- Hands:Normals,Ao,Albedo,Metallic,Emissive,ID(4096-4096)
- Launcher:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)
- Shield:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)
Price $24.99
MONSTER: MEGALORICOVOLVENS by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is Megaloricovolvens. This formidable armored powerhouse can curl into a devastating wrecking ball, smashing through obstacles with unstoppable force. When additional destruction is needed, it unleashes its immense strength through powerful hand strikes, crushing anything that remains in its path.
Geometry is 16.93 Ktris. Rig is 47 bones. Model uses 1 material with a 4096*4096 PBR texture set.
The package includes a set of 38 animations (14 being root motion variations).
Price $34.99
Little Demon / Hell Brute – Dual Form Character by Sculptiq Studios
🔑 KEY FEATURES
- 👹 Dual-Form Character System – Switch between Little Demon and Hell Brute forms
- 🧩 Modular Outfit System – Mix and match outfit parts easily
- 🎭 Facial Expressions - ARKit-ready with additional custom expressions such as Happy, Angry, Sad, etc
- ✨ Advanced Materials & Shaders – Includes default and custom advanced shaders with Built-In, URP & HDRP support
- 🧠 Customization Script – Real-time outfit switching, transformation control, and feature showcasing within Unity
- 🎁 Weapons VFX (Free Gift) - Weapon Elemental Effects (Fire, Snow, Electric, and Dark)
◈──────────────────────◈
🎭 RIGGING & ANIMATIONS
- ✅ Rigged: Yes
- 🧍 Humanoid Rig
- 🎥 Works with any humanoid animations from store
- 🎬 10 Animations Included – Transform, Idle (2), Walk, Attack (3), Hit, Death (2)
◈──────────────────────◈
🧾 POLYCOUNT
- The Little Demon / Hell Brute (Base Body): Triangles 36250・ Vertices 18454
- Outfit: Triangles 16398・ Vertices 8774
- Hairs: Triangles 22436・ Vertices 17907
- Facial Hairs: Triangles 5952・ Vertices 4716
- Weapon : Triangles 5136・ Vertices 2803
◈──────────────────────◈
🎨 TEXTURES & MATERIALS
- Total Number of Textures: 68
- Texture Resolution: 4K (4096×4096)
- Total Number of Meshes: 2
- Total Number of Materials: 21 (Standard Shader + Custom Shader)
◈──────────────────────◈
🧩 SHADERS
- 🖤 Default PBR Shaders included
- 🌌 Advanced Custom Shaders with Built-In, URP & HDRP support
- Dissolve Effect
- Decal, Blood, Dirt
- Weapons Effect
The Little Demon / Hell Brute is a next-generation dual-form character designed for developers seeking dynamic gameplay and strong visual storytelling.
This unique character transforms seamlessly in real-time between two distinct forms: a cunning, agile Little Demon and a massive, destructive Hell Brute. Making it ideal for boss fights, evolving enemies, or cinematic sequences that demand transformation-driven gameplay.
Crafted with high attention to detail, this asset delivers a balance of flexibility, performance, and AAA-quality visuals. The modular outfit system allows for easy customization, while ARKit-ready facial expressions and advanced shaders bring both forms to life with depth and realism.
Whether you're building an Action RPG, Horror experience, or fantasy world, this character adds both personality and power to your project.
💀 HIGHLIGHTS 💀
- 🔥 Dual Form System – Transform seamlessly between Little Demon and Hell Brute
- ⚔️ Weapon Included – Ready for combat scenarios
- 🧩 Modular Outfit – Easily customize and mix outfit parts
- 🎭 Facial Expressions – ARKit-ready with additional custom expressions
- 🌌 Advanced Shaders – Supports Built-In, URP, and HDRP with Decal, Blood, and Dirt layers
- 🎭 Humanoid Rig – Compatible with all Unity humanoid animations
- 🎬 Animations Included – Transform, Idle (2), Walk, Attack (3), Hit, Death (2)
- 🖼️ 4K Textures – High-resolution maps for crisp surface detail
- 🧾 Optimized – Balanced for real-time performance
- ✨ Transformation Ready – Perfect for gameplay mechanics and cinematic transitions
- 💨 Dissolve Effect – Integrated shader effect for spawn/vanish sequences
- 🧠 Customization Script – Real-time outfit switching, transformation control, and feature showcasing within Unity
◈──────────────────────◈
🌐 Join the Sculptiq Studios Community
Need assistance or want a sneak peek at upcoming releases? Connect with us and become part of the Sculptiq family:
📢 Discord | 📸 Instagram | 🎥 YouTube | 🕹️ Unity
Price $70.00
Poly HP - DoomGnat by Downrain DC
Mecanim Humanoids : No
Animated : Yes
Animation types : In-place
Render Pipelines : Built-in / URP
Intended Platform : All
Platforms Tested : Windows
Documentation : No
DoomGnat
Triangles : 3108
Vertices : 1646
Texture Resolutions : 1024x1024
Number of Textures : 3
Rigged : Yes
Number of Animations : 6
- Idle
- Move
- Attack_01
- Attack_02
- Damage
- Die
Price $7.99
Vehicle: Helicopter - MFPS Addon by Lovatto Studio
Work with MFPS 2.0 and MFPS Mobile (version 1.10.0 and Up)
Bring vertical combat to your maps. Inspired by Battlefield, this addon introduces helicopters to MFPS 2.0 and MFPS Mobile, giving players new ways to navigate large areas and gain a strategic advantage.
Core Features:
- Multiplayer Ready: Fully synchronized. Pilots can transport teammates and provide cover fire using the integrated turret.
- Quick Setup: Automated integration takes just a few clicks. Simply drag and drop as many helicopters into your scene as you need.
- Balanced Flight: The controls are built to blend realism with smooth, responsive gameplay.
- Complete Mechanics: Includes everything a shooter needs: enter/exit actions, progressive vehicle damage, explosions, and auto-respawn.
- Mobile Support: Include support for MFPS Mobile and the Mobile Control addon.
- Collision System: Robust physics interaction with the environment.
- Dynamic Seating: Easily add and configure as many passenger seats as needed.
Price $39.99
MAR-Low_Poly_Gas_Station_Pack by MAR_0237
Number of textures : 3
Texture dimensions : 512*512
Polygon count of [Model Name]
-gas pump : 1,232
-ceiling : 230
-pillar : 24
-fuel price sign : 100
-bollard : 41
-curb : 26
-floor : 1
-parking line : 1
Minimum polygon count : 1
Maximum polygon count : 1,232
Number of meshes/prefabs : 10prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
-Non-PBR materials using Base Color and Emission textures.
This asset pack provides a modular low-poly gas station set designed for quick and flexible scene building. It includes a gas station canopy, fuel pumps, a payment kiosk, and ground elements such as parking and curb modules.
All assets are optimized for game use and can be easily combined to create various gas station layouts. Ideal for stylized, casual, simulation, or city-themed game environments using Unity URP.
Price $6.99
MAR-Low Poly Subway Platform Pack by MAR_0237
Number of textures : 4
Texture dimensions : 512*512
Polygon count of [Model Name] :
-screen door : 485
-chair : 154
-recycling waste : 98
-General waste : 98
-stairs : 41
-handrail : 110
-stairs_wall : 36
-screen door_pillar : 8
-Passenger Information Display : 58
-Station name sign : 17
-railway : 244
-platform wall pillar : 8
-track wall pillar : 8
-pillar : 24
-platform floor tile : 122
-Tactile paving_1 : 17
-Tactile paving_2 : 17
-Tactile paving_3 : 17
-Tactile paving_4 : 17
-ceiling_light : 46
-ceiling : 1
-floor : 1
-track wall :1
-platform wall : 1
Minimum polygon count : 1
Maximum polygon count : 485
Number of meshes/prefabs : 28prefabs
UV mapping: Yes
Types of materials and texture maps (e.g., PBR)
This asset pack provides a stylized low-poly subway platform designed with modular and interactive components for flexible use in games and visual projects.
The screen doors are built as separate elements, including door frames, glass panels, emergency doors, and emergency door handles. These parts are intentionally separated to support interaction setups such as door opening and emergency access.
(Animations shown in preview videos are for demonstration purposes.)
Station-related visuals such as station names, train arrival displays, and wall signs are texture-based, allowing easy customization by editing or replacing the texture text to fit different locations or projects.
All assets are modular and optimized for easy assembly, making it simple to create various subway platform layouts efficiently.
Price $7.99
PIDI - 2D Reflections 4: Team Edition by Irreverent Software - PIDI
- Full source code access
- Multiple demos, including a sample setup for Top-down games
- Universal RP Support on Unity 6+ (tested in Unity 6, 6.3 LTS, no Beta versions officially supported)
- Reflect everything, including 3D objects and even 2D lights!
- Supports URP's 2D Renderer
- Easy workflow to add reflections to any scene in less than 5 minutes
- Parallax (Stacked cameras) support
- Reflection fading
- 2D Water shaders included
- Support for custom shaders
- Horizontal, Vertical and Arbitrary angle reflections
- Support for any mobile device with RenderTexture support
This version comes with a single/mutli-entity license model. For individuals and small teams, a per-seat license may be more convenient. Please check the standard 2D Reflections 4 instead.
Notice: Upgrading from version 3 to version 4 is not fully automated. Some settings will need to be re-adjusted by hand. Please back up your project before upgrading.
This version is meant for projects using Unity 6 and above. If your project uses older Unity versions or the Built-in pipeline consider using PIDI - 2D Reflections 3 instead.
PIDI 2D Reflections 4 is the most efficient and complete solution to add real-time reflections to your 2D games in Unity for the Universal rendering pipeline.
Reworked to be future-proof and fully compatible with Unity 6 onwards, PIDI 2D Reflections 4 offers full support for the Universal Rendering Pipeline in a tight package that has all the features your 2D game needs, whether it is a side-scrolling platformer, a 2.5D experience or a top-down game.
Check the Technical details for a full features breakdown, and reach out to us if you have any question before or after your purchase.
Notices : Experimental and Beta features/versions from Unity Software are not officially supported
Documentation and support are available in English only
Price $250.00
Line Kit: Advanced Outline Rendering by Dustyroom
Compatibility
- Render pipeline: Universal Render Pipeline (URP) only.
- Unity version: Unity 6 (6000.x) or later.
- URP requirement: URP 17.0 or later.
- Rendering backend: Built on URP's RenderGraph API. Legacy Compatibility Mode is not supported.
- Rendering paths: Forward and Forward+. Deferred is not officially supported.
- Color space: Linear Color Space required.
Edge Detection (7 layerable sources)
- Camera Color — edges from color differences between neighboring pixels.
- Depth — edges between objects at different distances (world-unit tolerance).
- Normals — edges from surface angle changes (degree-based tolerance), including transparent and vertex-animated objects via a dedicated normals workflow.
- Object Map — automatic per-object silhouettes with layer masking, width factor, and face selection.
- Line Map on Objects — per-object texture-based outlines via red/blue/green channel semantics, with separate UV channel selection and a dedicated Line Map material.
- Line Map on Layers — per-layer shared texture outlines for efficient multi-object control.
- Vertex Colors — lightweight mesh-driven line control without texture authoring.
Line Appearance
- 5 blend modes: Overwrite, Add, Multiply, Screen, Overlay.
- 2 edge detection kernels: Roberts Cross (sharper, diagonal) and Derivative (smoother, axial).
- 2 sampling modes: pixel-based (fixed width) or percentage-based (resolution-independent).
- Distance-based line fade with configurable world-space range.
- Shadow color override: invert or custom color in shaded areas.
- 3D noise-based line breaks for hand-drawn imperfections.
- Animated line shifts with configurable repeat count and framerate.
- Screen-edge vignette with size, fade, and color.
Anti-Aliasing
- Temporal Anti-Aliasing path built specifically for line rendering.
- Blend factor control, optional motion vectors, neighbor dilation.
- Configurable render event: main pass or after post-processing.
Included content
- 10 demo scenes: Townscape (architecture with line maps), Townscape Closeups, Spaceship (thin lines with TAA), Diorama (transparent water, vertex animation), Desert (Moebius-style), Camera Blowup (outline-only rendering), 60s (retro noise), Car 1 & 2 (neon with bloom), Steamboat Mickey (vertex color workflow).
- Full source code for all runtime C#, editor tools, and shaders. No DLLs or compiled libraries.
- Renderer Feature + ScriptableObject settings workflow. No code required for setup.
- Custom inspector with debug outputs for final lines, noise, object map, line maps, vertex colors, depth, normals, and camera color.
- Online documentation: linekit.dustyroom.com.
Platform notes
- Desktop: Windows, macOS, Linux.
- Mobile (iOS/Android): supported. Disable unused passes for best performance.
- VR/XR: stereo rendering support in all shaders.
- WebGL: not tested.
Line Kit is an advanced outline rendering toolkit for Unity URP for projects where lines are a core part of the visual identity, not just a finishing effect. It gives you deliberate control over silhouettes, inner lines, object separation, transparent objects, and hand-drawn imperfections — all in a single, layerable system.
No single edge detection method works for every scene. Line Kit solves this by letting you layer seven independent sources — camera color, depth, normals, object map, line map on objects, line map on layers, and vertex colors — each with dedicated tolerance and variance controls. Enable only what you need, blend them together, and get results that a single-method approach cannot deliver.
✏️ Line Maps — Draw Lines Exactly Where You Want Them
Line Maps let you place lines anywhere on a model, including across surfaces where no geometric edge exists. Apply them per-object with a dedicated material and separate UV channel selection, or per-layer with a shared texture for efficient multi-object control. Red, blue, and green channels give you precise control over line placement, removal, and fill — completely independent of your albedo workflow. This is how you get deliberate detail lines on a character's face, panel seams on a vehicle, or mortar lines on a wall.
Vertex Colors offer a lightweight alternative to Line Maps — paint edge data directly on your meshes without any texture authoring, ideal for stylized props and characters.
✨ Stable, Clean Lines
Thin-line shimmer at distance is a common problem in outlined games. Line Kit includes a purpose-built Temporal Anti-Aliasing system designed specifically for line rendering, with blend control, motion vector integration, and neighbor dilation. The result is significantly reduced flicker and cleaner outlines at any resolution and camera distance, including in motion.
🪟 Transparent & Animated Object Support
Line Kit renders outlines on transparent and vertex-animated objects through a dedicated normals workflow, with the option to use each object's own material for correct displacement and animation. Water, glass, foliage — outlines follow the geometry faithfully.
🎨 Artistic Effects
- Line Breaks — 3D noise-driven interruptions for a hand-drawn, organic feel.
- Line Shifts — Animated displaced copies for sketchy, living lines with configurable framerate.
- Override in Shadows — Distinct line colors in shaded areas (invert or custom color).
- Blend Modes — Overwrite, Add (neon/glow with bloom), Multiply, Screen, Overlay.
- Fade with Distance — Lines fade over a configurable world-space range.
- Vignette — Screen-edge line darkening with size, fade, and color controls.
🚀 Line Kit is built for production — and proven in it. It ships in released games like Super Loco World on Steam and was developed through years of work on Dustyroom's own titles. The package includes a refined inspector, comprehensive debug views for every pass, and full source code with no compiled libraries.
- 🎯 Ideal for: stylized worlds, ligne claire and Moebius-inspired rendering, toon projects, technical and exploded visuals, architectural scenes, dioramas, retro looks, and bold graphic presentations.
- 💎 From the creators of Flat Kit: Line Kit builds on the same foundation — refined and expanded for projects that need deeper line control.
- 📖 Ready to learn from: 10 demo scenes covering distinct artistic directions, plus online documentation at linekit.dustyroom.com.
Price $59.50
Vintage Lamps HQ by VIS Games
All lamps contains 3-4 levels of Detail.
Polycounts:
-Lamp 1: LOD0: 17131, LOD1: 12848, LOD2: 8564, LOD3: 2460
-Lamp 2: LOD0: 15497, LOD1: 11621, LOD2: 7747, LOD3: 2786
-Lamp 3: LOD0: 15277, LOD1: 11457, LOD2: 7638, LOD3: 3566
-Lamp 4: LOD0: 21787, LOD1: 17428, LOD2: 13071, LOD3: 8714
-Lamp 5: LOD0: 16859, LOD1: 12643, LOD2: 8429
-Lamp 6: LOD0: 12281, LOD1: 9210, LOD2: 6139, LOD3: 3069
Texture-sizes: 2048x2048
Textures contain: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package contains 5 different vintage (high quality PBR) floorlamps and one tablelamp. One of the floorlamps contains 2 texture-sets.
In total 7 game-ready prefabs.
All lamps contains 3-4 levels of Detail.
Polycounts:
-Lamp 1: LOD0: 17131, LOD1: 12848, LOD2: 8564, LOD3: 2460
-Lamp 2: LOD0: 15497, LOD1: 11621, LOD2: 7747, LOD3: 2786
-Lamp 3: LOD0: 15277, LOD1: 11457, LOD2: 7638, LOD3: 3566
-Lamp 4: LOD0: 21787, LOD1: 17428, LOD2: 13071, LOD3: 8714
-Lamp 5: LOD0: 16859, LOD1: 12643, LOD2: 8429
-Lamp 6: LOD0: 12281, LOD1: 9210, LOD2: 6139, LOD3: 3069
Texture-sizes: 2048x2048
Textures contain: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
Price $7.99
Vintage Jewelry Boxes HQ by VIS Games
All contain 3 levels of detail.
Polycounts:
Jewelry Box 1: LOD0: 5809, LOD1: 3774, LOD2: 1742
Jewelry Box 2: LOD0: 6124, LOD1: 3980, LOD2: 1836
Jewelry Box 3 LOD0: 8640, LOD1: 5616, LOD2: 2591
Jewelry Box 4: LOD0: 7211, LOD1: 4887, LOD2: 2163
Jewelry Box 5: LOD0: 9162, LOD1: 5954, LOD2: 2748
Texture-sizes: 2048x2048
Textures include: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package contains 5 different vintage (High Quality PBR) jewelry boxes.
Jewely Box 1: 2 variants
Jewely Box 2: 1 variant
Jewely Box 3: 1 variant
Jewely Box 4: 1 variant
Jewely Box 5: 3 variants
All contain 3 levels of detail.
Polycounts:
Jewelry Box 1: LOD0: 5809, LOD1: 3774, LOD2: 1742
Jewelry Box 2: LOD0: 6124, LOD1: 3980, LOD2: 1836
Jewelry Box 3 LOD0: 8640, LOD1: 5616, LOD2: 2591
Jewelry Box 4: LOD0: 7211, LOD1: 4887, LOD2: 2163
Jewelry Box 5: LOD0: 9162, LOD1: 5954, LOD2: 2748
Texture-sizes: 2048x2048
Textures include: Albedo, Normal and MaskMap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
Price $6.99
Animated Foliage & Tree Wind Shader by GamePlan Assets
Technical Details:
- Shader Type: Shader Graph (Procedural Vertex Displacement)
- Supported Render Pipelines: URP, HDRP, Built-In (Configurable via Graph Inspector Active Targets)
- Performance: Highly optimized, mobile and VR friendly. Uses cheap vertex math instead of heavy simulations.
- Tree Editor Compatibility: 100% compatible. Includes specific reference properties (_TranslucencyColor, _ShadowStrength, etc.) to prevent Unity's native Tree Editor from throwing missing property console errors.
- Texture Requirements: Foliage textures require an Alpha Channel for the Alpha Cutoff (transparency) to work correctly.
- Customizable Parameters: Main Texture, Alpha Cutoff, Smoothness, Metallic, Ambient Occlusion, Wind Speed, Wind Amplitude, Leaf Shake Speed, Leaf Shake Amount.
- Package Contents:
- 1x Multi-Pipeline Wind Shader Graph
- 1x Example Foliage Material
- 1x Readme / Documentation file
- 2x Example Tree Models
- 1x Example Scene
🌬️Bring your environments to life with lightweight, procedural wind!
The Multi-Pipeline Animated Foliage & Wind Shader is a powerful, highly optimized Shader Graph designed to add natural movement to your trees, plants, bushes, and grass. Whether you are building a stylized low-poly forest or a realistic jungle, this asset provides an easy plug-and-play solution for procedural vertex animation.
🌿 Key Features:
- Dynamic Wind Sway: Control the overall bending and swaying of your plants with adjustable speed and amplitude.
- Micro Leaf Flutter: Add high-frequency, subtle shaking to individual leaves to simulate realistic breeze interactions.
- Fully Customizable: Tweak properties in real-time to match a gentle spring breeze or a heavy storm.
- PBR Ready: Full support for Albedo (with Alpha Cutoff), Smoothness, Metallic, and Ambient Occlusion.
🎨 Render Pipeline Compatibility:
- ✅️ Universal Render Pipeline (URP)
- ✅️ High Definition Render Pipeline (HDRP)
- ✅️ Built-In Render Pipeline
🚀 Easy Setup:
- Import The Package.
- Set your Textures.
- Build!
Transform your static foliage into a living, breathing environment today!
Price $15.00
Instant Ocean - Advanced Water Material by IndieKit
📦Contents
- 01 Shadergraph Ocean shader
- 03 SubGraphs (Refraction & Absorption, Subsurface Scattering, Foam)
- 01 FractalWave node
- 01 Foam Texture
- 01 LOD Ocean Plane FBX (high density at the center)
⚡Unbloat your project: If you don't need a heavy simulation with buoyancy, persistent foam taking memory in render textures, or expensive GPU-CPU readbacks, don't pay the performance tax for them.
🌊 Shaped by the Wind: From calm waters to stormy open seas. Easily tweak wind speed, direction and alignment to fit your scene's atmosphere.
🔭 Dynamic LOD: Octaves are culled based on pixel size, ensuring your background stays performant while your foreground remains crisp.
📦 Shadergraph Native: No "black box" code that you will struggle to customize. Includes a clean, vanilla Shadergraph and a well-commented HLSL FractalWave function.
📐Mathematically Efficient: Analytical derivatives mean we calculate the normals of the wave directly from the fractral. Saving the cost of multiple neighbouring samples.
🎯 Fit your Performance Budget: Fine-tune fractal octaves and lacunarity to hit the perfect "sweet spot" between performance and realism for your specific scenario.
Join our community on Discord to get support, share feedback, and see what’s coming next!
Price $19.99
