Mesh Combiner Window by Graybox Tools
Mesh Combiner Window is a tool designed to combine multiple MeshFilters into a single mesh while maintaining control over the pivot and the submeshes.
The tool allows you to quickly gather meshes from selected objectsm combine them into a single mesh and save the mesh. It also provides control over the pivot and how to merge the submeshes, making it useful for level optimization.
It is particulary useful when working with grayboxing, optimizing levels or with imported meshes that require pivot fixes and cleanup.
It comes with a Documentation PDF.
Key Features
- Mesh selection tools, to easily select the meshes directly from the hierarchy.
- Submeshes handling modes, choose how materials are handled when the meshes are combined.
- Pivot control, you can define exactly where the pivot of the combined mesh should be.
- Scene visualization options, it has a gizmos for the pivot and a button to focus on it.
Typical Use Cases
- Combining group of meshes to reduce draw calls.
- Fixing the pivot of a mesh.
- Preparing meshes for prefabs or level assets.
- Creating optimized mesh assets directly from scene geometry.
Price $0.00
Breakable lock & chain by That Individual
Textures: 18 (URP + HDRP)
Texture scale: 2K
Vertices
- 104 (chain link)
- 1976 (chain)
- 80 (key)
- 114 (lock)
- 136 (lockLatch)
Meshes: 6
Prefabs: 4
Rigging: yes, on chain
Animations: 0
UV mapped: yes
Lods: 0
Materials: PBR
Trailer/tutorial: https://youtu.be/-MmzIt8XLFY
Nice looking lock & chain with 3 texture sets (2K).
This lock can be used many times in the same level with different keys you can set up.
Find the right key & walk near the lock and it will be unlocked !
In other hand, if you are in a hurry you can shoot/break the lock.
Works by collision or raycasting.
Setup:
- Drag lock-prefab to your level
- Set "LockID"
- Drag key-prefab to your level
- Set "keyID" to same as the "LockID" in your lock
- Walk near the key to add it to your inventory (script inside your player, check tutorial)
- Walk near the lock to unlock it
Note:
As I dont know how doors work in your game, you have to code the interraction with the lock yourself.
Included: Breakable lock-prefab
Included: Key -prefab
Included: Posable chain -prefab
Included: 3 texture sets (2K, URP + HDRP)
Included: URP DemoLevel
Extra: shooting script example
Price $8.99
Sprite Shatter FX (Particle System) by CoreBit_Studio
- Grid slicing — configurable rows and columns slice the source sprite into individual fragment particles; optional scatter offset randomizes starting positions
- 9 launch directions — Radial, Up, Down, Left, Right, and four diagonals, each with an adjustable spread angle
- Physics-style motion — explosion force, gravity multiplier, speed modifier, burst impulse, decay sharpness, and velocity retention give fine control over how fragments move and slow down
- Scale on impact — fragments punch outward with a configurable scale peak at burst, then settle back down
- Turbulence (Noise) — strength, frequency, and scroll speed controls add organic drift to fragment paths
- Limit Velocity — cap max fragment speed with a separate dampen value
- Color tint + flash — optionally shift all fragments to a tint color and trigger a flash at the moment of burst
- Trails — per-fragment trails with independent width, lifetime, and color
- Collision — world-collision support with dampen and bounce coefficients, layer mask selection
- Mask materials — apply shape-mask materials to fragments in Random or Sequential order, loaded from a dedicated asset folder
- Lifetime & rotation — independent min/max lifetime and rotation-over-lifetime ranges; optional random start rotation
- Loop mode — optional looping with manual duration override
- Live preview — built-in PreviewRenderUtility viewport with Play / Pause / Stop controls, no need to enter Play Mode
- Batch tab — bake multiple sprites in one pass
- Preset system — built-in factory presets plus unlimited user presets, persisted via EditorPrefs; supports save, rename, and delete
- Clean output — bakes to a standard UnityEngine.ParticleSystem prefab; optional auto-delete of the previously baked object
Sprite Shatter FX is a small editor tool where you drop in a sprite and get a ready-to-use Particle System out of it. No scripting needed.
The sprite is sliced into a grid of fragments that can explode outward, rotate, fade, and settle depending on how you set things up.
There are five built-in presets to start from: a hard crash, a slow fade, a fiery burst, an icy splinter, and a neutral base.
They’re just starting points — you can tweak them, save your own versions, and switch between presets without losing your current setup.
The tool is meant to fit into existing workflows without much friction. It works for hit effects, UI transitions, collectibles, puzzle elements — basically anywhere a static sprite feels a bit flat.
The result is a standard Unity Particle System prefab, so it plugs directly into scenes and animations.
Note: Masking does not work on Built-In.
Price $20.00
Task Automator | One-Click Workflow Automation for Unity by Ramdal Games Studios
- One-click workflow automation for Unity
- Reusable jobs and unlimited presets
- Shareable presets across multiple projects
- Built-in handling for editor restarts and script recompilation
- Pause and resume support during execution
- Built-in file, package, and project settings tasks
- Fresh project setup and configuration workflows
- File and asset cloning with .meta file skipping
- Folder setup, file creation, and project backup workflows
- Expandable system with support for custom tasks, custom UI, and custom workflow logic
Task Automator is a flexible workflow automation system for Unity that turns repetitive setup and production steps into reusable jobs you can run in one click.
With one click, you can:
- Initialize and configure a fresh project automatically
- Import your packages and tools, then remove unneeded ones
- Clone files and assets across different projects or locations without .meta files
- Set up folders, structure, and required project files
- Create a full backup of your project or selected files with ease.
- Apply project settings with less manual work
Out of the box, Task Automator includes tasks for cloning, creating, deleting, and moving files, handling package import and removal, changing input type, and applying project settings.
- Create unlimited presets for different roles and purposes, then reuse and share them across multiple projects and teams.
- Task execution can also be paused and resumed, with built-in support for editor restarts and script recompilation.
- Track task execution with step-by-step logs for faster debugging.
Task Automator is also expandable, allowing you to create custom tasks, custom task UI, and workflow logic for your own pipeline.
For example, you could create a task that switches from dev mode to release mode, builds for selected platforms, then switches everything back automatically.
Price $19.99
Procedural Snow Particles by Gece Studio
Included:
- Resources(Script, vfx asset, texture)
- 1x Prefab
- Demo Scene
- Documentation
Note: The character and its controller are not included.
* When you open the demo scene in HDRP, it will appear pink. However, this is not important and is entirely related to the demo scene itself. The particles will work without any issues. If you still want to view them in the demo scene, you can create a new material and drag and drop it onto the plane object.
🌨️ Procedural Snow Particles is an advanced particle system designed to create high-performance and realistic snow simulations in your Unity projects.
Unlike static effects, its procedural approach dynamically generates snowfall that adapts to environmental conditions. This ensures a unique and natural look in every scene.
🔹 Key Features:
- Procedural snow generation (non-repetitive and natural appearance)
- Wind direction and intensity control
- Adjustable snow density
- Adjustable kill zone
- Optimized performance
- Easy integration and use
- Modular structure (adapts easily to different scenes)
- URP & HDRP
- 2022+ & Unity 6.x
🔹 Use Cases:
- Games (winter-themed environments)
- Simulation projects
- Cinematic scenes and cutscenes
Add a stunning winter atmosphere to your project with just a few clicks!
Price $5.99
Distance Based Pixalator - 3D Scenes to Pixels by Gece Studio
Included:
- 2x Shader (Perpective & Orthographic)
- 2x Material
- Demo Scene
- Documentation
Notes
Tranparant Shaders: Transparent materials are not written to the depth buffer, so they are rendered last. Because of the rendering order, objects using transparent shaders (such as water shaders) may become invisible. Therefore, avoid using transparent shaders. However, you can use alpha clipping instead.
Anti-Aliasing: Using additional anti-aliasing is not recommended, as it can distort the pixel structure and negatively affect visual quality.
Thin Objects: Very small details such as wires, grass, or thin fences may disappear or render incorrectly during pixelation. You may need to thicken or scale such models.
Subpixel Limitation (Perspective Camera): Due to perspective projection, perfectly stable (grid-locked) pixel alignment is not possible. Objects at different depths move at different speeds, which can cause slight shifts.
Distance-Based Pixelator (URP)
A dynamic pixelation system based on distance. It pixelates objects in the scene at different resolution levels depending on their distance from the camera. Designed specifically for perspective cameras, it provides separate resolution control for each distance range. This way, you can pixelate all your 3D scenes.
✨ Features
Distance-Based Pixelation
Each pixel is rendered at a different level of pixelation based on its distance from the camera. You have full control over which resolution is applied at specific distances.
Perspective Camera Support
Not dependent on orthographic projection. Works seamlessly with perspective cameras to deliver a natural, depth-aware pixelation effect in 3D scenes. Orthographic mode is also supported.
Customizable Distance Mapping
You can manually adjust threshold values for each distance range in the scene.
Level-Based Resolution Control
Define a unique pixel size for each distance level. This allows closer objects to appear sharper while distant objects appear at lower resolution.
No Shader Required
Works with your existing materials without requiring any shader modifications.
Easy installation
You can set it up in just a few seconds and start using it right away.
🧩 Supported Versions
- Unity 6.x
- Unity 2022+ (not tested with 2021, but likely compatible)
Price $19.99
Dirt Masks by Gece Studio
File Count: 30x seamless dirt mask
Resolution: 4K
This package includes 30 dirt masks that can be used in all game engines and all 3D software. All textures are in 4K resolution and are seamless. They can be easily scaled, and their transitions are flawless. You can use the dirt masks in fullscreen effects, camera effects, shaders, VFX, and any other effects you create. Additionally, the textures are designed to be used in reverse, meaning you can invert them to effectively obtain 60 dirt textures.
File Formats
All textures are provided in widely supported formats such as PNG, ensuring smooth compatibility with industry standard tools and engines, including Unreal Engine, Unity, Blender, Godot, Maya, and 3ds Max.
This pack is built to adapt to your workflow, no matter which software you use, making it a powerful addition to any artist’s toolkit.
Price $4.99
Customizable Jet Thruster Shader by Gece Studio
Technical Details
- Render Pipeline: Universal Render Pipeline (URP)
- Shader Type: Shader Graph
- Customization: Fully customizable parameters (color, intensity, length, glow)
- Performance: Lightweight and optimized for real-time use
- Materials Included: 1
- Demo Scene: Included
- Dependencies: Requires Unity Shader Graph
- Compatibility: Unity 2022 or newer recommended (versions before 2022 have not been tested, but they should still work)
Customizable Jet Thruster Shader is a real-time, fully customizable jet thruster effect created using Unity Shader Graph. It is designed for visual effects such as spaceship engines, rockets, jet thrusters, and other sci-fi propulsion systems.
The shader provides easily adjustable parameters that allow the effect to react to speed, power, or gameplay states. It can be modified directly through Shader Graph without writing code, making it easy to adapt to different projects.
Features
🚀 Fully Customizable Jet Effect
🎨 Adjustable color, intensity, and length
⚡ Drag and drop, easy to use
🔧 Built with Shader Graph for easy editing
🎮 Ideal for thrusters, rockets, and jet engine VFX
💡 Lightweight and performance-friendly
🎯 Platforms: PC, Console, Mobile (depending on project optimization)
Use Cases
- Spaceship engines
- Rocket thruster effects
- Jet engines
- Sci-fi vehicle VFX
With the exposed shader parameters, you can easily control the flame color, intensity, length, and brightness, allowing you to create different visual styles.
Price $12.49
Knockdown & Get-Up Animation Pack by Raisecreation
Bring realistic combat reactions to your game with the Combat Knockdown & Recovery Animation Pack.
This pack provides a complete set of animations for handling hits, knockdowns, ground states, recovery, and death reactions, allowing developers to build believable combat systems where characters react naturally to powerful attacks.
The animations are designed to support a full gameplay flow:
This makes the pack ideal for action games where characters can be knocked down, remain on the ground briefly, react to additional hits, and either recover or die.
All animations were carefully hand-crafted in Autodesk Maya, with clear body mechanics and consistent motion to ensure smooth integration into gameplay systems.
🎥 Video Preview
Watch the full technical showcase here: [YouTube Video]
For questions, support, or feedback:
📩 raisecreation14@gmail.com
This pack includes 50+ animations, covering multiple knockdown styles and ground reaction states.
Each knockdown style includes a full reaction cycle:
• Knockdown
• Ground Idle
• Ground Hit Reaction
• Get Up / Recovery
• Death
This modular structure allows developers to build flexible combat systems with different outcomes after a knockdown.
Knockdown Variations Included
The pack features multiple knockdown styles to represent different types of combat impacts.
Included reactions:
• Front knockdown
• Back knockdown
• Left knockdown
• Right knockdown
• Heavy knockdown
• Push knockdown
• Spin knockdown
• Uppercut knockdown
• Downward knockdown
These variations allow characters to respond differently depending on the type and direction of the attack
Ground State Animations
After a knockdown, characters can remain on the ground briefly in different states.
Ground states include:
• Ground idle poses
• Ground hit reactions while down
• Injured ground states
These animations allow developers to create gameplay where enemies can be attacked while down or recover after a short delay.
Recovery & Get-Up Animations
Multiple recovery animations allow characters to stand back up after being knocked down.
Recovery types include:
• Standard get-up
• Directional get-up animations
• Heavy recovery reactions
These help maintain smooth transitions back into combat.
The pack also includes ground death animations, allowing characters to remain down and die after receiving additional damage.
This makes the pack useful for both combat knockdowns and final defeat sequences.
Root Motion & In-Place Versions
To support different development workflows, the pack includes:
• In-Place animations – ideal for gameplay systems where movement is controlled by code or physics.
• Root Motion animations – useful for cinematic knockdowns or gameplay systems driven by animation movement.
This gives developers flexibility depending on their project needs.
Key Features
✔ 50+ high-quality combat reaction animations
✔ Complete knockdown and recovery system
✔ Multiple directional knockdowns
✔ Ground idle and ground hit reactions
✔ Get-up and recovery animations
✔ Death variations included
✔ Both In-Place and Root Motion versions
✔ Hand-crafted in Autodesk Maya
✔ Clean FBX files ready for game development
Price $10.00
Anime Dual Dagger Animation Pack by Raisecreation
Total Number of Animations: 48
Animation types : In_place, Root_motion
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
Bring fast, stylish anime combat to your game with the Anime Dual Dagger Combat Animation Pack. This pack features a wide range of dynamic dual-dagger attacks designed for anime-style combat systems, assassin characters, rogues, ninjas, and agile fighters.
The animations focus on speed, agility, and fluid combo chains, capturing the energy and exaggerated movement typical of anime action combat. Characters perform rapid slashes, aerial attacks, spinning combos, dash strikes, and powerful finishing moves using two daggers.
These animations are perfect for creating anime action combat systems, character abilities, or fast-paced melee gameplay in RPGs, action games, anime-inspired games, or stylized combat systems.
The pack includes both in-place and root motion versions, giving developers flexibility depending on their gameplay system.
🎥 Video Preview
Watch the full show-reel here: [YouTube Video]
Total Animations
This pack contains 48 animations in total.
These include:
- Core combat attacks
- Combo chains and combo finishers
- Dash and run attacks
- Aerial combat attacks
- Defensive animations
- Hit reactions and death animation
- Locomotion animations
- Root Motion versions of key combat moves
This allows developers to build a complete anime dual-dagger combat system for their characters.
Animation Categories
Combat Attacks
Fast dual dagger attacks designed for anime-style combat.
Examples include:
- Standard attack combos
- Cross slash attacks
- Double dagger strikes
- Rapid combo chains
- Powerful finishing attacks
These animations allow developers to create fast melee combat gameplay.
Combo Attacks
Multiple combo chains are included to create fluid anime-style combat.
Examples:
- combo string attacks
- triple combo chains
- combo finisher strikes
- multi-hit attack sequences
These animations allow characters to perform continuous combo combat similar to anime action games.
Mobility Attacks
Anime combat often relies on speed and movement.
This pack includes:
- dash attacks
- run attacks
- jump attacks
- jump dash attacks
These help create high-speed anime combat mechanics.
Aerial Combat
Several animations allow characters to attack while airborne.
Examples include:
- aerial combo attacks
- jump attacks
- aerial dash strikes
These help create dynamic anime-style combat movement.
Special Anime Attacks
Stylized special attacks give characters powerful dramatic combat moves.
Examples:
- swirl attacks
- rotating slash attacks
- powerful smash attacks
These moves add anime-style flair and cinematic action.
Defensive Animations
Defensive actions allow characters to react to enemy attacks.
Included animations:
- block
- block hit reaction
- dodge left
- dodge right
These help integrate the animations into full combat systems.
Character Reactions
To complete the combat flow, the pack includes:
- hit reaction animations
- death animation
These are essential for gameplay interactions.
Locomotion
Basic movement animations are included for smooth gameplay integration.
Examples:
- idle combat stance
- walk
- run
- run to idle transition
- jump
Root Motion Versions
Several key combat animations are also included with Root Motion versions.
These allow the character to move naturally during attacks such as:
- aerial combos
- dash attacks
- combo chains
- special attacks
Root motion helps create more cinematic and powerful attack movement.
Perfect For
This pack is ideal for:
- anime action games
- RPG combat systems
- ninja or assassin characters
- rogue style fighters
- stylized melee combat
- anime inspired game projects
The animations are designed to work well for agile dual-weapon fighters.
Software
All animations were created and animated in Autodesk Maya.
They can be used in multiple game engines and pipelines including:
- Unreal Engine
- Unity
- other game engines that support humanoid animations
Support
If you have questions or need support, feel free to contact:
Price $15.00
Brutal Unarmed Finisher Animation Pack by Raisecreation
Total Number of Animations: 49
Animation types : In_place, Root_motion
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
This pack includes Brutal Unarmed Finisher animations designed for intense hand-to-hand combat gameplay. These animations are perfect for action, stealth, survival, and melee combat systems.
The pack contains 24 finisher animation sets, each including Attack and React animations, resulting in a total of 48 animations for use with player and enemy characters.
All animations are created and animated in Autodesk Maya and are suitable for a wide range of gameplay scenarios. They can be used for combat systems, finishing moves, takedowns, cinematic gameplay moments, or other creative implementations.
React animations use the following transform values: TZ: -124, RY: 180
All animations included in this pack can be viewed in the Animations Show-reel Video.
If you have any questions or need support, feel free to contact:
raisecreation14@gmail.com
👊 WHY BARE-HANDED FINISHERS?
- Universal Application: Works for heroes, villains, enemies, civilians—any humanoid character
- No Weapon Clipping: No weapon models needed, no clipping issues
- Intimate & Brutal: Hands-on kills feel personal and terrifying
- Any Genre: Fantasy, sci-fi, modern, horror—all work
- Player Character Ready: Let players execute enemies with their bare hands
Perfect For
This animation pack is ideal for:
- Action games
- Stealth gameplay systems
- Finisher / execution mechanics
- Enemy takedown systems
- Melee combat systems
- Survival and horror games
- Cinematic combat moments
24 UNIQUE FINISHER ANIMATIONS
- Kick Finishers – Axe kicks, front kicks, roundhouse, spinning heel, flying knee
- Ground Stomps – Head stomps, chest stomps, double stomps, jump stomps
- Neck & Head – Neck snaps, skull crushes, jaw rips, head twists
- Choke & Suffocation – Standing choke, lifted choke, smothering
- Body Breaks – Spine breaks, rib crushes, body slams
Price $22.00
GanzSe Forgotten Hallowed Ruins - Modular Low Poly Environment by GanzSe
🌐 Join the GanzSe Community
Looking for more? Сheck out this matching environment packs:
GanzSe Fishing Harbor – Stylized Low Poly Environment
🗿 Looking for a ready-to-use stylized ruins environment for your fantasy project?
GanzSe Forgotten Hallowed Ruins is a handcrafted stylized environment pack designed to help you quickly build atmospheric ancient locations, abandoned temples, ceremonial arenas, and forgotten civilizations.
The pack provides a complete modular ruins system, allowing you to assemble flexible layouts for exploration areas, ritual sites, arenas, or ruined settlements without complex setup.
🧱 What’s inside:
✔️ Modular ruins architecture pieces (walls, arches, stairs, platforms, columns)
✔️ Broken ruins fragments and destruction pieces for environmental storytelling
✔️ Stone paths, floors, and structural elements for flexible layouts
✔️ Nature assets including trees, bushes, grass clusters, flowers, and ivy
✔️ Terrain and ground tiles to quickly shape natural environments
✔️ Mountains, clouds, and background elements for complete scenes
All assets are designed to work together, allowing you to easily create readable and cohesive ruins environments suitable for gameplay, exploration, or background worldbuilding scenes.
🎨 Visual style & optimization
All assets follow a clean stylized low-poly fantasy aesthetic, optimized for:
📱 Mobile projects
🖥 Desktop games
🧙 Fantasy, RPG, adventure, and stylized exploration games
⚙️ Technical details
- Materials: 1
- Textures: 2048×2048 (PNG, Base Color)
- Render pipelines: Built-in, URP, HDRP
- Average polycount: optimized low-poly, 500–50000 triangles per model
- Prefabs: ready-to-use Unity prefabs included
🧩 Compatibility
Compatible with other GanzSe Fantasy assets, including props, characters, weapons, and environments.
Price $15.00
Storyteller - Emotional & Cinematic Music Pack for Narrative Games by Cyberleaf Studio
Audio format: WAV
Sample rate: 44.1 kHz
Bit depth: 24-bit
Total tracks: 97
Total music duration: ~4 hours
Original compositions: 58
Loopable tracks: Yes (seamless loops included)
Alternate edits: Yes
Organised folders:
• Background Underscore
• Narrative Themes
• Game-Ready Project Tracks
Files ready for immediate use in Unity projects.
Storyteller is a collection of emotional and atmospheric music created specifically for narrative-driven games, RPGs, visual novels, and story-focused adventure titles.
The tracks explore subtle tension, reflection, melancholy, and quiet cinematic moments, supporting storytelling, dialogue scenes, exploration, and emotional character moments.
Perfect for narrative adventures, story-driven RPGs, visual novels, and atmospheric exploration games.
Produced and composed by Andrea Baroni.
► VIEW COMPLETE TRACKLIST (SPREADSHEET)
WHAT'S INCLUDED:
• 58 original compositions
• 97 total tracks
• Nearly 4 hours of music
• 24-bit / 44.1 kHz WAV files
• Organised into three folders:
- Background Underscore
- Narrative Themes
- Game-Ready Project Tracks
• Seamless loops and alternate edits included
LICENSE:
The tracks are not registered with YouTube Content ID, meaning developers and content creators should not receive automated copyright claims when using them in gameplay videos, trailers, or promotional material.
Price $59.99
Simple Deform - ShaderGraph by Toroid Studio
- Scale and Offset subgraph
- Rotation subgraphs (X, Y, Z, XYZ axis)
- Taper subgraphs (X, Y, Z axis)
- Twist subgraphs (X, Y, Z, XYZ axis)
- Skew subgraphs (X, Y, Z axis)
- Squash & Stretch subgraphs (X, Y, Z axis)
- Bend subgraphs (X; Y, Z, XYZ axis)
- Blend and FBX file as example pipeline to port 3D package animation using deforms to Unity
- Simple C# Script to communicate animation to shader
- 2 Scenes with examples setups and different use cases: 3D assets, 3D animation.
- Two PDF-documents containing relevant information to support your first steps, understand how to apply subgraphs and which ones are available.
- Examples_URP.unitypackage where you will have examples created using URP
Multiple Deformation SubGraphs to add to your own ShaderGraph setups. You can play with them like in any 3D or 2D package happens, limits are yours. You will find:
- Rotate
- Taper
- Twist
- Skew
- Squash & Stretch
- Bend
And an extra Scale & Offset subgraph really useful on a daily basis. All of them prepared for one axis to three axis. You will find some examples to demostrate some ways to setup them and the results you can achieve.
All you can find here is really straight forward, without any tricky setup and it's prepared to support your project without creating any new layer in your configurations. They are only SubGraphs you can apply the way you want.
You will be able to animate via shader instead of using a SkinnedMesh and take profit to the SRP batching for Meshes. You will find a Blender example with a simple script to show you a possible pipeline between packages.
Price $6.00
Post-apocalyptic Katana by Alvarolopz98
-Number of meshes: 2
-Number of prefabs: 6
-File format: .fbx
-Textures: Normal, Albedo, Ambient Oclussion, MetallicSmoothness
-Texture size: 2K PNG, 4K PNG
-Traingle count:
Katana LOD00 (Base): 9.412 Triangles
Katana LOD01: 3.748 Triangles
Katana LOD02: 2.006 Triangles
Sheath LOD00(Base): 7.050 Triangles
Sheath LOD01: 2.559 Triangles
Sheath LOD02: 666 Triangles
-Rigging: No
-UV mapping: Yes
-This model has 2 sets of LODs for each Mesh
High-quality PBR 3D model of a post-apocalyptic katana, built for real-time use.
This asset features a detailed and worn design, suitable for survival, wasteland, or dystopian environments.
Includes both 2K and 4K texture sets to balance visual quality depending on the use case..
Price $12.99
PSX Carousel Inventory System by Zeftarim
Core Features:
- 3D Linear Carousel: Smooth item navigation using real-time RenderTexture previews.
- Interactive Examination: Free 3D rotation and zoom for all inventory items.
- ExaminePoints System: Discover hidden items, contextual messages, or trigger mechanisms (like opening chests) directly from the item view.
- Item Combination Logic: Order-independent combination (A+B = B+A) driven by ScriptableObjects.
- World Interaction System: Plug-and-play raycast detection and WorldItem components for intuitive pickups.
- Developer API: Extensive C# API and events for advanced integration with custom gameplay logic.
- Input System Ready: Pre-configured for Unity's New Input System (supports Gamepad and Keyboard/Mouse).
- Demo Content: Includes a full demo scene featuring a battery-powered flashlight system, pipe puzzles, and locked doors.
Technical Requirements:
- Unity Version: 2022.3 LTS or higher.
- Render Pipeline: Built-in RP (URP/HDRP supported with material adjustments).
- Dependencies: New Input System, TextMesh Pro.
Bring the classic psychological horror vibe to your project with the PSX Carousel Inventory System. Inspired by the golden era of retro horror titles like Silent Hill, this system offers a highly immersive 3D linear carousel where items are displayed with smooth rotation and high-fidelity previews.
This asset is designed for depth and interaction. It features a robust examination mode that allows players to freely rotate and zoom on items to find clues or secret objects through the interactive ExaminePoints system. Additionally, it includes a flexible item combination system and a complete world interaction controller for seamless pickups and environment-based puzzles.
Built with ease of use in mind, the entire system is driven by ScriptableObjects, allowing you to set up your entire inventory without writing a single line of code. It is the perfect choice for indie developers creating retro horror, adventure, or exploration experiences.
Price $19.99
Epic Battle Cries – Crowd Shouts & War Chants by ShashiRaj Productions
TOTAL UNIQUE SOUNDS: 28
Please check the complete sound list here.
Number of Audio Waves: 28 + 28
Sample rate / bit rate: 96kHz-32bit [28 Sounds] + 44.1kHz-24bit [28 Sounds]
Audio file types: Wav
Do Sound FX loop: No
Additional: Stereo
Minutes of audio provided: 2:02
Supported Development Platforms:
Windows: Yes
Mac: Yes
Introducing ''Epic Battle Cries – Crowd Shouts & War Chants''
Unleash the raw intensity of ancient warfare with this powerful collection of epic battle cries, inspired by the relentless energy and unity portrayed in 300. This collection captures the spirit of a disciplined, war-driven crowd—fierce, synchronized, and emotionally charged.
Featuring clean, high-impact recordings of group shouts, chants, and aggressive vocal bursts, these sounds are designed to evoke strength, dominance, and battlefield momentum. From thunderous unison chants to chaotic war cries, every sound delivers a sense of scale and urgency without unnecessary processing—just pure, clear vocal power.
Perfect for game developers, filmmakers, trailer editors, and content creators looking to inject intensity into battle scenes, war sequences, or high-stakes moments. Whether you’re building a cinematic battlefield, a strategy game, or an action-packed trailer, this collection provides the vocal backbone of an unstoppable army.
Use Cases:
- Battle scenes and combat sequences
- Game crowd reactions and war ambience
- Trailer sound design and cinematic builds
- Background chants for intense moments
- Historical or fantasy war environments
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $15.99
SWAT Radio WalkieTalkie Voices V2 by ShashiRaj Productions
- TOTAL UNIQUE SOUNDS: 297 phrases × 2 noise artifact variations = 594 sounds
- Number of Audio Waves: 594 + 594
- Sample rate / bit rate: 96kHz-32bit [594 Sounds] + 44.1kHz-24bit [594 Sounds]
- Audio file types: Wav
- Do Sound FX loop: No
- Additional: Stereo
- Minutes of audio provided: 24:06
- Supported Development Platforms:
- Windows: Yes
- Mac: Yes
- Documentation Link: FileList
- Important/Additional Notes: No
SWAT Radio WalkieTalkie Voices V2
Bring your game, film, or simulation to life with SWAT Radio WalkieTalkie Voices V2 — a massive collection of high-quality tactical voice lines designed to replicate authentic law enforcement radio communication.
This pack features a wide range of clear, command-style English phrases recorded in a realistic walkie-talkie / radio transmission tone, perfect for adding immersion, tension, and realism to any modern combat or police scenario.
WHAT’S INCLUDED
- Hundreds of professionally delivered voice lines
- Multiple variations for each phrase (Var1, Var2) to avoid repetition
- Clean radio-style processing for instant in-game use
- Organized into detailed operational categories for easy navigation
CATEGORIES COVERED
This pack is extensively structured to support a full range of gameplay and cinematic scenarios:
- Air Support – aerial tracking, drone deployment, surveillance
- Alert & Suspicion – detection, investigation, threat awareness
- Area Control & Cleanup – securing zones, clearing scenes
- Arrest & Detain – commands for suspect compliance and custody
- Backup & Support – requesting reinforcements and emergency aid
- Building Operations – breaching, clearing rooms, indoor tactics
- Civilian Interaction – evacuation, crowd control, safety commands
- Combat Intensity – engagement levels and battlefield pressure
- Command & Control – tactical orders and coordination
- Dispatch Radio Chatter – authentic communication between units
- Engagement Combat – firefights, suppression, and active combat
- Flavor & Immersion – cinematic and character-driven lines
- Mission Status – objectives, updates, and mission flow
- Movement & Positioning – navigation, positioning, and patrol
- Stealth & Search – quiet movement, searching, and tracking
- Tactical Team Commands – coordinated squad actions
- Target & Suspect Status – real-time suspect updates
- Target Tracking – dynamic movement and environment interaction
- Vehicle Pursuit – high-speed chases and vehicle coordination
Please check the complete sound list here.
PERFECT FOR
- Tactical shooters (FPS / TPS)
- Open-world crime or police games
- Stealth and infiltration games
- Military simulations
- Film, trailers, and cinematic projects
- VR and immersive experiences
KEY FEATURES
- Designed for maximum realism and immersion
- Consistent tone across all categories
- Ready-to-use for Unity engine
- Ideal for AI voice systems, NPC dialogue, and dynamic events
WHY THIS PACK
Instead of repetitive or generic voice lines, this pack gives you depth, variety, and authenticity — allowing your AI, NPCs, or characters to react dynamically to any situation.
Any future upgradations to this pack would be free of charge for the existing buyers.
Send us email for suggestions and feedback: shashirajproductions@gmail.com. We respond quickly.
Price $49.99
