Integration of Malbers Animal Controller into Game Creator 2 by Arawn
Requires:
- Unity 6 or newer
- Malbers Animal Controller 1.5.x or higher
Malbers Animal Controller for Game Creator 2 is a focused integration package that lets you drive GC2 Characters with Malbers MAnimal, so you keep GC2 workflows while gaining the full Malbers movement and animation system.
Instead of splitting control between two controllers, this integration forwards GC2 motion intent directly to MAnimal. That means Malbers handles locomotion, gravity, grounding, slope behavior, rotation, root motion, and state transitions, while GC2 still handles your triggers, instructions, and visual scripting logic.
Key advantages:
- Uses Animal Controller as the authoritative movement driver inside GC2
- Preserves Malbers state-machine behavior (Idle, Locomotion, Jump, Fall, Fly, Swim, and more)
- Prevents GC2 animation/facing conflicts with dedicated pass-through units
- Supports non-humanoid creatures (Wolf, Horse, Dragon)
- Works with same-object and child-mannequin hierarchies
- Keeps GC2 Move, Stop, and Teleport workflows usable with MAnimal backend behavior
- Use Animal Controller with all GC2 modules.
- Use Malbers Fly, Traversal, Combat, Stats system etc. in Game Creator 2
- Use GC2 Instruction like Gestures and Move To Instruction on Malbers Animal Controller
Included integration:
- - GC2 Malber Animal Driver `UnitDriverMAnimal`: Bridges GC2 motion to `MAnimal.Move()`, stop, teleport, grounded/floor queries, and runtime sync
- - GC2 Malbers Animal Rotation Controller `UnitFacingMAnimal`: Prevents GC2 from overriding Malbers rotation logic
- - GC2 Malbers Animal Animation Controller `UnitAnimimMAnimal`: Prevents GC2 from writing incompatible animator parameters to Malbers controllers
- GC2 Memory for Malbers Stats
- GC2 Instructions, Event, Properties
- Join my discord if you are missing a specific GC2 Instruction/Condition/Event/Property for Malbers AC in GC2
Who this is for:
- Teams using Game Creator 2 who want creature-quality movement and animation control
- Projects using Malbers Animal Controller that need GC2 visual scripting compatibility
- Developers building non-humanoid or advanced root-motion characters
Requirements:
- Unity 6 LTS or newer
- Game Creator 2 (Core)
- Malbers Animal Controller 1.5.x or newer
Important:
- This package is an integration bridge and requires both base assets to be installed
- Malbers Animal Controller and Game Creator 2 are not included in this package
Price $35.00
Fullscreen effects by Hovl Studio
Total 24 prefabs and 25 materials.
1 shader for effects, 1 shader for demo.
Shader Graph is required for BiRP and is installed with this asset.
This pack provides a wide variety of cinematic overlays, environmental reactions, and gameplay-driven screen effects suitable for action, RPG, horror, sci-fi, fantasy, and realistic projects. Each effect is carefully crafted to look natural, readable, and production-ready while remaining lightweight and easy to integrate.
This is a FAKE screen space effect for better optimization. It's 1 particle 0.05 units in from of the camera that takes the size of the screen, no matter what the camera settings are.
Key Features:
- Wide variety of effects for different gameplay situations
- Only 1 shader for all screen effects
- Clean, artifact-free visuals with smooth gradients and transitions
- Designed for cinematic impact without overwhelming the scene
- Easy setup - just drag&drop on the scene or on the camera
- Optimized for performance and suitable for real-time applications
- Fully customizable parameters for intensity, color, distortion, and blending
- Works great for damage feedback, environmental effects, magic, weather, and transitions
- Production-ready quality suitable for AAA-style projects
- Works with any render pipeline on any device
- All screen effects can be used simultaneously.
This pack helps you quickly add depth, immersion, and visual polish to your game without building complex post-processing setups from scratch.
Price $20.00
Gizmo Toolbox Essentials by Axari Digital
For a detailed overview of each gizmo, including the available parameters, visit our website: axari.digital
For performance reasons, each gizmo has two options. "Only When Selected" and "Render Cutoff Distance".
Only When Selected
Gizmo will only be visible when its associated GameObject is actively selected in the editor if this setting is enabled.
Render Cutoff Distance
Maximum distance from scene camera to render the gizmo. Set to 0 to disable cutoff.
=============
2D Gizmos
=============
Arrow
Draws a directional arrow. Ideal for flow indicators, movement paths, or logic cues.
Circle
Renders a 2D circle. Useful for range markers, zones, or visual anchors.
Grid
Draws a flat 2D grid. Helpful for alignment, snapping, or layout visualisation.
Line
Renders a 2D line with an optional arrowhead to indicate direction.
Plus
Draws a cross or plus sign. Great for center points, anchors, or toggle indicators.
Square
Displays a standard 2D square. Perfect for bounding boxes, layout guides, or area markers.
=============
3D Gizmos
=============
Axis
Displays a tri-directional axis (X, Y, Z) with color-coded lines. Ideal for orientation markers or transform debugging.
Capsule
Draws a capsule shape with rounded ends, useful to represent character colliders or bounding volumes.
Cube
Renders a standard 3D cube with configurable size and color. Useful for bounding boxes, volumes, or spatial anchors.
Grid
Draws a 3D grid with controls for grid size, depth, and height. Helpful for snapping, alignment, or spatial reference in world or local space.
Mesh
Displays a custom mesh asset of your choosing as a gizmo, allowing arbitrary 3D shapes to be visualised in the editor.
Sphere
Draws a full 3D sphere. Commonly used for range indicators, detection zones, or spatial anchors.
Gizmo Toolbox Essentials is a modular suite of 12 editor‑only tools for drawing clean, customisable gizmos directly in the Unity editor. It’s built to bring clarity to complex projects, giving you the right visual aids to map systems, debug gameplay, and keep scenes organised.
With support for 2D and 3D shapes, you can visualise everything from game zones and spawn points to boundaries and areas that require more development work.
Each gizmo is lightweight, configurable, and designed to drop in only where you need it, keeping your workflow lean and efficient.
Whether you’re prototyping mechanics, documenting logic, or managing large environments, Gizmo Toolbox helps you highlight exactly what matters in‑scene. Combine shapes and volumes for complex visualisations, or keep it simple with a single marker.
[ Gizmo Toolbox ]
Price $4.99
Shield Guardian Avelyn - Stylized Warrior Girl by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Number of Unique Meshes: 19
Vertex Count: 49 092 Tris | 24 279 Points
Collision: Yes, custom
LODs: No
Number of LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: Yes
If rigged to the Epic or MetaHumans skeleton, IK bones are included: Yes
Number of Characters: 1
Vertex Counts of Characters: 49 092 Tris | 24 279 Points
Animated: Yes
Number of Animations: 17
Animation Types In-place:
Number of Materials: 5
Number of Textures: 20
Texture Resolutions: 4096
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: No
Important/Additional Notes: No
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Our Mixamo and Other animations to Unity - Tutorial (Choose your Voice Track)
Features:
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations
✅ Control Rig & IK: Fully rigged for Cinema 4D, and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 49 092 Tris | 24 279 Points
Control Settings (Unity):
- W, A, S, D - Move
- Shift - Speed
- LBC - Dead
- RBC - Attack
- MBC - GetDamage
- Space - Jump
AnimationsPack consists of custom x17 animations:
- attack, get_damage, idle, jump (start, loop, end), run, dead, walk
Overview
Meet Shield Guardian Avelyn, a stylized female warrior and fighter from the Fantasy Characters lineup, crafted for medieval fantasy rpg and adventure projects. This gameready character is designed as a reliable hero or npc, built for real-time gameplay and story-driven worlds.
Avelyn is a protective maiden with an amazon spirit, combining the grace of a valkyrie with the discipline of a knight. She stands as a steadfast guardian and tank, ready for combat with classic melee gear: a sturdy shield and a balanced weapon set that includes a mace / morgenstern for close-range encounters.
With influences from paladin, soldier, and viking traditions, Avelyn fits naturally into quests, towns, battles, and party setups, supporting a wide range of roles and customization. Add her to your world to enrich encounters, allies, and story moments with a strong yet approachable protector presence.
Successful development to you!
Price $39.99
Slime - Game ready character by Feyloom
Number of textures: 2
Texture dimensions: (2048x2048)
Polygon count :
Minimum polygon count: 3480
Maximum polygon count: 3480
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 9
Animation type list:
Idle
Walk
Run
Death
Hit
Attack_1
Attack_2
Jump_Attack
Jump
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Polycount:
- Polygons: 3480
- Vertices: 2021
- Triangles: 3416
Animation list:
- Idle
- Walk
- Run
- Death
- Hit
- Attack_1
- Attack_2
- Jump_Attack
- Jump
Price $15.00
Game VFX - Exhaust jet effect by EricWang
Pack includes 16 VFX prefabs
Exhaust jet effect using Unity particle system, including a total of 16 different Exhaust effects
you can freely increase the size, reduce the size and rotate
Texture dimensions: 1024*1024
Types of texture maps:PNG,TGA
Unity Version:2022.3.45f1
Render Mode:Built-In & URP
Built-in Shaders: Theoretically compatible with all three render modes (Built-in, URP, and HDRP).
However, please note that using Built-in shaders in SRP(URP,HDRP) environments may result in lower performance.
URP Shaders: Specifically optimized for the Universal Render Pipeline.
If your project is URP-based,
please use the dedicated URP shaders to ensure the best performance and visual quality.
Price $6.00
Dark Big Ghosts Lite by SR Studios Kerala
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 10
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 2 (Idle, Look)
- Used Material(s) : Unity standard material
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
This pack contains 3d Model and Animations of a Dark Big Ghost.Best fit for fun and Creepy games.You can use this pack commercially.
Note : This is a Lite version of our asset "Dark Big Ghosts"
Technical Details:-
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 10
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 2 (Idle, Look)
- Used Material(s) : Unity standard material
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
Features:-
- Lowpoly model (Best for PC and Mobiles)
- Props can be toggled On/Off
- Mobile/AR Ready asset
- UV Unwrapped
- You can add Custom PBR textures
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thanks for downloading this package................................
Price $0.00
DARK Big Ghosts 3D by SR Studios Kerala
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 24 (14 Glowing and 10 PBR variations)
- Customizable Shaders : YES
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 10 (Idle x2, Attack x2, Dance/Celebration x3, Look, Run x2)
- Used Material(s) : Custom Material for Glowing variation's(Made with Shadergraph), Unity standard material (for PBR variation)
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
This pack contains 3d Model and Animations of a Dark Big Ghost.Best fit for fun and Creepy games.You can use this pack commercially.
This asset uses Unity standard URP material for Normal ghost variation and a Custom Shader for Glowing ghost variation.Custom Materials/Shaders are customizable.You can create Unlimited variations of Shader's by changing material properties. Also, this asset uses Shadergraph with URP support.
Note: We also offer Extended and Lite versions of this asset on our publisher page. Feel free to explore them to find the version that best suits your project needs.
Technical Details:-
- Character : Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 24 (14 Glowing and 10 PBR variations)
- Customizable Shaders : YES
- Poly count (in Tris) : 3340 (Big ghost with Props)
- Animations : 10 (Idle x2, Attack x2, Dance/Celebration x3, Look, Run x2)
- Used Material(s) : Custom Material for Glowing variation's(Made with Shadergraph), Unity standard material (for PBR variation)
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
Features:-
- Low polygon models (Best for PC and Mobiles)
- Props can be toggled On/Off
- Customizable Materials(Create new ghost variation easily)
- Mobile/AR Ready asset
- UV Unwrapped
- You can add Custom PBR textures
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
Glowing Shader/Material features:
- Global Opacity: Controls the Glowing effect on the Ghost's surface. Set to 0 for no effect or 1 for a fully Glowing appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
❓ Frequently Asked Questions:
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
................Thanks for downloading this package................................
Price $15.00
Dark Ghosts 2 in 1 PACK by SR Studios Kerala
- Characters : Little Ghost, Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 50 Little Ghosts (25 Glowing and 25 PBR variations), 24 Big Ghosts (14 Glowing and 10 PBR variations)
- Customizable Shaders : YES (Color, Edge glow, Patterns, Shader animation are customizable)
- Poly count (in Tris) : 2552 (Little ghost With Props), 3340 (Big ghost with Props)
- Animations : 10 (Idle x2, Attack x2, Dance/Celebration x3, Look, Run x2) - for each ghosts.
- Used Material(s) : Custom Material for Glowing variation's(Made with Shadergraph), Unity standard material (for PBR variation)
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
This pack contains 3d Model and Animations of Little Ghost and Big Ghost.Best fit for fun and Creepy games.You can use this pack commercially.
Note : This asset uses the Unity Standard URP material for the normal ghost variation and a custom shader for the glowing ghost variation. The custom materials and shaders are fully customizable, allowing you to create unlimited variations by adjusting material properties.
The shader is created using Shader Graph and is fully compatible with URP.
Check this also : "Dark Ghosts PRO" (Character : Little Ghost, 10 Animations, 50 Prefabs)
Technical Details:-
- Characters : Little Ghost, Big Ghost
- Props (Toggleable) : Hat, Axe and Devil head horns
- Prefabs : 50 Little Ghosts (25 Glowing and 25 PBR variations), 24 Big Ghosts (14 Glowing and 10 PBR variations)
- Customizable Shaders : YES (Color, Edge glow, Patterns, Shader animation are customizable)
- Poly count (in Tris) : 2552 (Little ghost With Props), 3340 (Big ghost with Props)
- Animations : 10 (Idle x2, Attack x2, Dance/Celebration x3, Look, Run x2) - for each ghosts.
- Used Material(s) : Custom Material for Glowing variation's(Made with Shadergraph), Unity standard material (for PBR variation)
- Texture maps : Albedo/Base Color, Emission
- Texture Size : 2048 x2048 (Png Fromat)
Features:-
- Low polygon models (Best for PC and Mobiles)
- Props can be toggled On/Off
- Customizable Materials(Create new ghost variation easily)
- Mobile/AR Ready asset
- UV Unwrapped
- You can add Custom PBR textures
- Smooth animations (Seamless loop)
- High quality textures
- Textures can be Easy to edit/modify
- Demo scene, Colliders included
How to use:-
Simply drag and drop the prefab from Prefab folder to your scene and use it.
Glowing Shader/Material features:
- Global Opacity: Controls the Glowing effect on the Ghost's surface. Set to 0 for no effect or 1 for a fully Glowing appearance.
- Fresnel Effect: Adds an adjustable edge glow to the mesh. Includes On/Off toggle, Fresnel Power, Opacity, and Color controls.
- Pattern Overlay: Applies an overlay texture for extra surface details. Supports tiling, offset, and animation along the surface for dynamic effects.
- Distortion: Warps the Pattern Overlay to create unique, organic-looking surface variations.
- Other Features: Includes Base Color, Metallic, and Normal Map texture slots for flexible material customization.
- Hue Control: Quickly adjust the overall color or tone of the material with a single slider.
❓ Frequently Asked Questions:
Q: Can I create new Shader variations?
A: Yes, you can create unlimited variations using only the Unity Editor by tweaking material properties—no coding required.
Q: Will this shader work on URP, Built-in, and other render pipelines?
A: Yes. This asset is compatible with any render pipeline. It was originally submitted using URP, but it also includes a setup guide for other pipelines.
You can get it working in different pipelines within seconds.
About Us : "SR Studios Kerala", Game developing company located in Alappuzha, Kerala, India
Contact : srstudioskerala@gmail.com
.....................Thanks for downloading this package................................
Price $60.00
Realistic Hillclimb Track Castro by RCC Design
Complete track geometry:
Triangles: 2 270 000
Vertices: 2 100 000
52 Materials
74 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: mixed
Render pipeline - Package uses Built-in RP, but can be switched to URP/HDRP
Castro is a fictional hillclimb road course, located on hills of a country side. It stands out with having blind corners, with some of them featuring negative camber. This combo makes it especially difficult to master this track. Approximate distance is 2700 meters. Average width 7 meters. Elevation change (lowest to highest point) is around 130 meters.
I have made 2 prefabs of start/finish line, one for going up, one for going down. Additionally you can split the course in the middle if you want to make it even shorter, for sprint type runs. Fastest cars would be able to go up in one minute, GT3 style cars can do it under 1:20.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs
into your scene. Those are:
* Terrain (road, grass, concrete, curbs, lines etc.)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners
* Trees
* Walls and barriers
* Up and Down going course start/finish objects
After placing the pre-built track components you can easily turn off some of them if you want to
customize or optimize your scene. I have made the grass, road, lines and sand as separate meshes.
This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* Ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs)
* 9 tree types and 4 bush types
* Tyre stands and portable banner for pitlane
* Distance markers and cones
* Marshal tower
* Radio tower
* Safety wall blocks with/without fence, with ads, and just fence
* Tyre wall, tyre stack and a single tyre
* Safety railing
* Banners, and banner frame, L shaped banner frame
* Start light cluster
* Pitwall desks with seats and PC screens
* Concrete slabs to cover off roads
* Podium steps
* Floodlight poles, traffic lighs
* Mechanic tent
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
More tracks are coming!
I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made 30 cartoon style circuits.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $60.00
TextMeshPro Sprite Manager by Blueprint Paradox
- Editor-only tool
- Requires TextMeshPro
- Compatible with: Sprite Mode: Single, Multiple and TMP Sprite Atlases
Documentation | Changelog | Discord
It is designed to solve common TMP workflow problems: lengthy sprite asset creation, glyph metric editing, sprite preview, and sprite tag usage. All in one place.
🔑 Core Features
- One-click TMP sprite asset creation
- Manage all TMP sprite assets from a single editor window
- Supports: Single, Multiple sprites, Atlases
- Glyph Metrics Editing. Width, Height, Bearing X / Y, Scale
- Copy TMP Sprite Tags: code-safe or tag for TMP component,
- Search by sprite asset or character name
- Pin / favorite frequently used sprite assets
Price $15.00
Roof and Building Props by 32cm
75 objects - Real scale but scale as you needs.
Total tris 1mill - verts 600k
Prefabs 184 (with LODs and without)
Textures 400 (4096px)
Materials 81
Meshes 386 (including LODs and separated parts)
Pack of building roofs or city props which includes:
- Radio antenna. Real scale (20 meters) but scale as you needs. 2 materials. Total tris 170000. 98000 verts.
- Radio antenna. Real scale (23 meters) but scale as you needs. 2 materials. Total tris 50000. 28000 verts.
- 4 Cell Phone Towers. 4 materials. Total tris 90000. 45000 verts.
- 1 Modular radio antenna with 2 set of textures. 3 materials. 4 objects, 2 sections and 2 cables (top and medium). Included full mesh antenna (small and big, 1 object). Total tris 4000. 2000 verts.
- Set of tv and radio antennas. 4 materials. 14 objects. Total tris 90000. 50000 verts.
- Satellite dish antenna. 1 material. Total tris 14000. 7000 verts.
- Radio antenna modular. Real scale (20 meters +) but scale as you needs. 2 materials. 2 objetcs. Total tris 48000. 28000 verts.
- Solar panels set. 1 material. 3 meshes. 3 different panels for a total of 9 objects. Total tris 4000. 2000 verts.
- 4 Roof AC hvac and 2 air ducts. 2 materials. Comes as full mess or with separated fans in case they need to be animated. 2 sets of colors.
hvac 1 - Total tris 110000. 55000 verts.
hvac 2 - Total tris 160000. 80000 verts.
hvac 3 - Total tris 36000. 18000 verts.
hvac 4 - Total tris 100000. 50000 verts.
- Rooftop metal water towers. 5 materials. 2 sets of textures. Total tris 77000. 40000 verts.
- Rooftop wooden water towers. 3 materials. 2 sets of textures.Total tris 60000. 30000 verts.
- 3 metal fuel/gas/water tanks. 3 material. 3 sets of textures each.
Tank 1 - Total tris 30000. 15000 verts.
Tank 2 - Total tris 12000. 6000 verts.
Tank 3 - Total tris 5000. 2500 verts.
- 3 electrical substations. 2 materials. 3 sets of textures for a total of 9 objects. Total tris 14000. 8000 verts.
- Roof turbine. 2 materials.Comes full (2 ojects) or separated meshes (4 objects) if it need to be animated. Total tris 9000. 4000 verts.
- Small wind turbine. 1 material. Also separated mesh if it need to be animated. Total tris 12000. 6000 verts.
4096x PBR textures including Albedo, Normal, Metalness, Roughness and AO. ARM mask texture included (ao, rough, metal) and also unity HDRP mask (M, A, D, S).
All objects also have their version with LODs (3 levels)
Works with HDRP and URP
Suitable for exteriors, rooftops, factories, cities, streets, etc..
You can buy them separately on my profile.
Price $29.99
Wooden trunks by 32cm
Verts - 12000 Tris - 23000
Prefabs 7
Textures 27 (4096pix)
Meshes 4
Wooden trunks based in real ones. Realistic scale. 5 materials in total for the 5 objects. Can be opened.
PBR 4096p textures including Albedo, Normal, Roughness, Metalness and AO. Unreal ARM mask texture included (ao, rough, metal). Also unity HDRP mask included.
Verts - 12000 Tris - 23000
Suitable for basements, garages, houses, workshops, storages, etc.
Price $4.99
Toolbox pack by 32cm
Verts - 11000 Tris - 21000
Textures 11 (4096pix)
Prefabs 8
Meshes 2
Toolboxes based in real ones. Realistic scale. 1 material in total for the 2 boxes.
They come with 2 texture sets, old and new.
PBR 4096p textures including Albedo, Normal, Roughness, Metalness, AO and unity HDRP mask included.
LODs included (3 levels)
Verts - 11000 Tris - 21000
Suitable for basements, garages, houses, workshops, storages, etc..
Price $5.99
Water tanks pack 1 by 32cm
Total tris 5000. 10000 verts.
Textures 32 (4096pix)
Meshes 1
Prefabs 5
Water tank based in real ones. Real scale.
Comes with 2 materials of 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and unity HDRP mask.
An rusty/old texture set also included.
3 levels of LODs included.
Total tris 5000. 10000 verts.
Suitable for fields, cities, factories, warehouses, etc..
Price $4.99
BASTION Combat Framework by Polyburg Studio
⚔️ Key Features
- Comprehensive Status System: Stackable DOTs (Bleed, Poison), CC (Stun, Silence), and Riposte/Counter-attack mechanics.
- Ability Framework: Modular skills for single-target, AOE, and resource management (Action Points, Mana, call it as you like).
- Rank-Based Formations: 4-slot system with position-locked abilities and auto-advance logic (Darkest Dungeon style).
- Deep Stat Engine: Manage Accuracy, Evasion, Protection, and Death Blow mechanics via ScriptableObjects.
- 7 AI Modules: Ready-to-use behaviors including Aggressive, Healer, Buffer/Debuffer, and Retreat.
🛠️ Technical Workflow
- ScriptableObject Driven: Handle balancing and design entirely within the Inspector—no coding required.
- Event-Bus Architecture: Seamlessly trigger VFX, SFX, and UI updates using pre-defined event hooks.
- Clean Code: Modular C# architecture, interface-based, and optimized for performance (Low GC).
📦 What's Included?
- Starter Scene with minimal setup.
- 7 AI Presets
- Full Demo Scene "Brightest Dungeon" featuring hand-drawn characters
- User Manual
BASTION provides the foundation—you focus on the game design.
It's your turn now!
Price $44.00
Races - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Races:
Create unlimited races for your game, such as Human, Orc, Elf, or any race that fits your world.
Character Variants:
Each race supports any number of character variants, allowing you to offer options such as different genders or sub-races. Each variant has a Character entry that defines the full character configuration used when the player selects it.
Classes Extension:
When used alongside the Classes plugin, each Race entry gains an Available Classes section directly in the Spark Editor. Define exactly which classes are selectable for each race, restricting or broadening class availability based on the player's chosen race during character creation.
Integrated with Spark's Save System:
The player's selected race is saved and will load automatically in future sessions.
Price $19.99
Progression - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Leveling Templates:
Create unlimited leveling templates that define how XP scales between levels. Currently supported experience curve types:
- Linear: flat XP increase added per level
- Exponential: XP multiplied per level
- Logarithmic: diminishing returns scaling
- Custom: manually define XP required for each individual level, with an Auto-Generate button to pre-populate from any of the curve types above
Templates can be configured as Finite, with a hard level cap, or Infinite, with a configurable soft cap level and a post-cap XP multiplier for accelerated scaling beyond it.
Progression Instances:
Create unlimited Progression Instances that each reference a Leveling Template and act as the actual progression track assigned to entities at runtime. Each instance can be configured to start unlocked for all players or require a runtime unlock, such as selecting a class or learning a profession.
Level Up Rewards:
Each Progression Instance defines rewards granted on level up. Currently supported condition types:
- Every level
- Specific level
- Every X levels
- Max level reached
Each reward fires any number of Spark Triggers, giving you full control over what happens when the condition is met.
Requirements:
Gate any content behind a progression level requirement using Spark's robust requirement system. Target any specific Progression Instance with configurable comparison types such as equal to, greater than, or greater than or equal to.
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Grant experience to any Progression Instance
UI:
Ready to use UI components that will:
- Display an experience bar as an Image fill or Slider, with smooth animated fill and an optional color gradient based on XP percentage
- Display current level, next level, current XP, required XP, XP progress, and level range as text labels directly on the bar
- Display any single progression value such as current level, current XP, or required XP as a standalone text element with configurable prefix, suffix, and number format including whole number, abbreviated, and with separators
Screen Texts Integration:
When used alongside the Screen Texts plugin, Progression events feed directly into any text display using template-based formatting. Currently supported formatters:
- Experience Gained: supports {xp}, {amount}, {total}, {level}, {progression}, {entity}, and {source} placeholders
- Level Up: supports {level}, {newlevel}, {previouslevel}, {progression}, and {entity} placeholders
- Level Changed: supports {level}, {newlevel}, {previouslevel}, {progression}, and {entity} placeholders
Classes Extension:
When used alongside the Classes plugin, each Class entry can be linked to a dedicated Progression Instance directly in the Spark Editor. That progression track is automatically unlocked and initialized the moment the player selects or unlocks the class, enabling per-class leveling with zero manual wiring.
Professions Extension:
When used alongside the Professions plugin, each Profession entry can be linked to a dedicated Progression Instance directly in the Spark Editor. That progression track is automatically unlocked and initialized the moment the profession is learned.
Quest Integration:
Fully integrated with the Quests plugin out of the box:
- Quest Objective: Reach a progression level
- Quest Reward: Gain experience
- Quest Reward: Gain a level
Integrated with Spark's Save System:
All progression data is saved and will load automatically in future sessions.
Price $29.99
Survival Template for Spark by Blink
🎮Play the DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
Requires Spark Bundle 1
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
🤔WHY USE SPARK?
- Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.
- Modular Plugin System: Only install the features your project actually uses.
- Community Plugins: Users share custom plugins, expanding Spark with new systems and features.
- Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.
Survival Template for Spark
A third-person action survival RPG foundation built on Spark. Every major system is already in place and wired together. You start with a working game, not a blank scene.
What Is Included
A main menu with save file creation/selection and save slot management, and a playable game world with destructible props, gatherable resources, doors, and enemy Orc warriors with NavMesh AI.
Systems Ready to Use
- Third-person action combat (Melee & Magic)
- Inventory, equipment, and crafting
- Full save and load with multiple slots and version history
- Loot from enemies
- Escape menu and game settings
Price $19.99
Professions - Spark Plugin by Blink
🎮Play the RPG Template DEMO
💬Join our DISCORD
🎞️Watch tutorials on YOUTUBE
⚠️This plugin is included in SPARK BUNDLE 2⚠️
- Save $100 with SPARK BUNDLE 1
- Save $60 with SPARK BUNDLE 2
🎮BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
🏆WHO ARE WE?
A two-time Unity Award winner with 70,000+ users on our previous products.
💥WHAT IS SPARK?
Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.
WHAT IS INCLUDED IN THIS PLUGIN?
Professions:
Create unlimited professions for your game such as Blacksmithing, Cooking, Skinning, and so on.
Trigger Integration:
Usable anywhere Spark Triggers are supported:
- Learn a profession
UI:
Ready to use UI that will:
- Display all learned professions as a browsable list, with each slot showing the profession icon, name, and a live experience bar
- Open a detailed profession info view when a slot is clicked, showing the profession icon, name, experience bar, and all level up rewards sorted by condition type
- Display each level up reward as locked or unlocked based on the player's current level in that profession, with configurable locked and unlocked colors
Quest Integration:
Fully integrated with the Quests plugin out of the box:
- Quest Objective: Unlock a profession
- Quest Reward: Unlock a profession
Character Professions Extension:
When used alongside the Character Customization plugin, each Character entry gains a Starting Professions section in the Spark Editor. Any professions listed are automatically granted to the player when a character using that entry is first created.
Classes Extension:
When used alongside the Classes plugin, each Class entry gains a Starting Professions section in the Spark Editor. Any professions listed are automatically granted to the player the moment that class is unlocked.
Progression Extension:
When used alongside the Progression plugin, each Profession entry can be linked to a dedicated Progression Instance directly in the Spark Editor. That progression track is automatically unlocked and initialized the moment the profession is learned, giving each profession its own independent XP and leveling track with zero manual wiring.
Integrated with Spark's Save System:
All learned professions are saved and will load automatically in future sessions.
Price $19.99
