Modular Stationer by Barrel Bark Interactive
Features:
- 235 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Materials
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1 up to 84K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness/Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Bookshelfs, Book, Coffemug, Chairs, Tables, Lamps, Paint containers, Easels, Notebooks, Rulers, Pencils, Books etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Floors, Walls, Windows, Beams, Stairs, Railings, Ceiling etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 235 Unique Meshes
Number of Materials: 51
Number of Textures: 76
Supported Development Platforms: All Platforms
Looking to bring charm and detail to your modern or vintage office, school, or shop scene? I’ve stocked up just what you need! This Stationer Project Pack delivers a rich collection of realistic stationery props and environment details. Ready to drop straight into your Unity project.
From neatly stacked notebooks to scattered pens, cozy desks, and store shelves packed with supplies, every asset is crafted with care to bring authenticity to your world. Whether you're building a simulation, a narrative-driven game, or a training app, this pack has you covered.
Here’s what I packed for you:
- Notebooks, sketchbooks, and journals (open, closed, stacked)
- Pens, pencils, erasers, rulers, sharpeners — all the essentials
- Stationery store shelves, counters, and display units
- Paper stacks, envelopes, folders, and binders
- Desks, chairs, lamps, and small office décor
- Posters, signs, and price tags to dress your scene
Got a question or need assistance? Feel free to contact us anytime at support@barrelbark.com — we're here to help with technical support, suggestions, refunds, or any of your requests.
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Price $49.99
Science Fiction Brutalist City by Laya Design
Number of Meshes: 85
Number of Prefabs: 121
Collision: Yes,usually generated in Unity (Box and Mesh Collider).
Vertex Count: 12 (SM_Floor_600x180) - 15632 (SM_Large_Building_02)
LODs: (Yes, up to 4)
Number of Materials: 38
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 60
Texture Resolutions: (2048x2048, 4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
Explore this Science Fiction Brutalist city !
Bring this environment directly into your project with this complete environment pack.
This package includes a fully built showcase level, ready for you to explore, customize, and make your own.
Inside, you’ll find:
- 1 Showcase level with multiple areas to explore.
- Asset Showcase level.
- 85 static meshes.
- You will find meshes for Architecture, modules, props, nature assets.
With material instances, you can quickly adjust colors, textures, and details to match your vision.
All meshes come with LODs and collisions, ensuring the assets are fully optimized and ready to drop straight into your worlds.
Everything has been designed for ease of use: just open the level, tweak the parameters and have fun !
If you have any questions, join my Discord server and I’ll be happy to help!
Price $79.99
Stylized Wooden Two-Seat Chair by Imersual Studio
Number of textures: 3
Texture dimensions: 4096 (4K)
Polygon count (triangles): 3.7K
Number of meshes: 1
Number of prefabs: 1
Rigging: No
UV mapping: Yes
Materials / texture maps: PBR
Render Pipeline: URP-ready
Mesh: Clean, game-ready
This package includes one wood-frame 2-seat sofa bench with patterned fabric cushions and decorative side details, designed as a ready-to-place interior prop. It’s Game Ready, URP-ready, and uses 4K PBR textures with clean UVs for fast integration in Unity scenes.
Perfect for living rooms, vintage interiors, palace or mansion spaces, shops, lounges, waiting areas, stylized environments, and cinematic set dressing.
Not customizable (single model as provided), but you can still tweak standard PBR material values inside Unity (metallic/smoothness) like any URP asset.
Price $5.99
Cartoon Characters_Japanese style22 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
Cartoon Characters_Japanese style14
Cartoon Characters_Japanese style15
Cartoon Characters_Japanese style16
More exciting cartoon resource packs
Characters (x2)
Nurarihyon、Tōdaiki
texture size:1024 x 1024
Number of texture map:Nurarihyon(1),Tōdaiki(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Nurarihyon: 4870 triangles
Tōdaiki: 6380 triangles
Rigging:Yes
Animation Type: Generic
Animations
Nurarihyon:
Nurarihyon_appear
Nurarihyon_attack
Nurarihyon_dead
Nurarihyon_display
Nurarihyon_display02
Nurarihyon_hit
Nurarihyon_idle
Nurarihyon_idle02
Nurarihyon_run
Nurarihyon_skill
Nurarihyon_walk
Tōdaiki:
Tōdaiki_appear
Tōdaiki_attack
Tōdaiki_dead
Tōdaiki_display
Tōdaiki_display02
Tōdaiki_hit
Tōdaiki_idle
Tōdaiki_idle02
Tōdaiki_run
Tōdaiki_skill
Tōdaiki_walk
Price $24.99
Cartoon Characters_Japanese style19 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
Cartoon Characters_Japanese style14
Cartoon Characters_Japanese style15
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Characters (x2)
Tengu,Red Monster
texture size:1024 x 1024
Number of texture map:Aosaginohi(1),Altar of Penance(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Tengu: 11929 triangles
Red Monster: 3270 triangles
Rigging:Yes
Animation Type: Generic
Animations
Tengu:
Tengu_appear
Tengu_attack
Tengu_dead
Tengu_display
Tengu_display02
Tengu_fly
Tengu_hit
Tengu_idle
Tengu_idle02
Tengu_run
Tengu_show
Tengu_skill01
Tengu_walk
Red Monster:
Red Monster_appear
Red Monster_attack
Red Monster_dead
Red Monster_display
Red Monster_display02
Red Monster_hit
Red Monster_idle
Red Monster_idle02
Red Monster_run
Red Monster_skill01
Red Monster_walk
Price $24.99
Cartoon Characters_Japanese style18 by Dreams Studio
Texture dimensions:1024X1024
Number of textures:2
Rigging:Yes
Other Japanese cartoon resource packs
Cartoon Characters_Japanese style
Cartoon Characters_Japanese style2
Cartoon Characters_Japanese style3
Cartoon Characters_Japanese style4
Cartoon Characters_Japanese style5
Cartoon Characters_Japanese style6
Cartoon Characters_Japanese style7
Cartoon Characters_Japanese style8
Cartoon Characters_Japanese style9
Cartoon Characters_Japanese style10
Cartoon Characters_Japanese style11
Cartoon Characters_Japanese style12
Cartoon Characters_Japanese style13
More exciting cartoon resource packs
Characters (x2)
Aosaginohi,Altar of Penance
texture size:1024 x 1024
Number of texture map:Aosaginohi(1),Altar of Penance(1)
Material is using RealToon (Pro Anime/Toon Shader)
https://assetstore.unity.com/packages/vfx/shaders/realtoon-pro-anime-toon-shader-65518
Polycount:
Characters
Aosaginohi: 4172 triangles
Altar of Penance: 4490 triangles
Rigging:Yes
Animation Type: Generic
Animations
Aosaginohi:
Aosaginohi_appear
Aosaginohi_attack
Aosaginohi_dead
Aosaginohi_display
Aosaginohi_display02
Aosaginohi_hit
Aosaginohi_idle
Aosaginohi_idle02
Aosaginohi_skill
Altar of Penance:
Altar of Penance_appear
Altar of Penance_attack
Altar of Penance_dead
Altar of Penance_display
Altar of Penance_display02
Altar of Penance_hit
Altar of Penance_idle
Altar of Penance_idle02
Altar of Penance_run
Altar of Penance_skill
Altar of Penance_walk
Price $24.99
Complete Racing Game 2 (Mega Game) for URP by ALIyerEdon
Optimized by default for mobile platforms with the maximum graphics:
=> Realtime Reflections for Mobile (SSR)
=> Realtime sun light with soft shadows
=> Post processing effects
=> PBR material and textures
=> HDR lighting
___________________________
Automatic quality settings for all devices:
Very Low=> $70 device
Low=> $120 device
Medium=> $200 device
High=> $300 device
Ultra=> $400 device or above
Works well on the Unity 6 or above (for URP)
Download=> Mobile Demo (Android)
This is a complete game including sports racing cars, racing trucks, F 1 and off-road cars. The game is designed with next-gen graphics for mobile and other platforms with the maximum performance
You can easily customize or reskin the game. The game is ready to import and publish
The game is automatically optimized on devices as cheap as $70 to powerful $1000 devices (mobile). Just open the settings menu and choose the quality level (from VeyLow to Ultra)
Main Features:
___________________
=> Ready to publish
=> Sport, truck, F 1 and offroad game modes
=> 6 levels for sport car. 6 for truck. 6 for F 1 and 3 for off-road cars
=> Multiplatform (keyboard, touch, gamepad)
=> Optimized for all devices
=> Up to dated graphics
=> PBR materials (textures)
=> 23 sport car mode
=> 3 racing truck model
=> F1 and off-road cars
=> Easy to create a new game (new track, new cars)
=> Smart AI racer system with customizable difficulty
=> Navigation bake free AI system
_______________________
Racer AI=>
An smart racer AI system with automatic reverse mode and re spawn feature ready to continue the race in the all states
Car Controller=>
Very easy car controller to modify in the shortest possible time to get your desired car controller and physics
Race Manager=>
Drag and drop race manager prefab into your scene and enter total laps and start the race... Everything is automatic and easy to modify
Navigation=>
You don't need to bake navigation... Racers automatically follow the waypoints and avoid from the obstacles using sensors... Also can reverse and respawn if needs
Realistic or Arcade=>
Support both realistic and arcade car controlling with a few clicks
Optimization=>
Maximum performance even on low-end android devices
Graphics=>
Next-gen mobile graphics from low-end to high-end mobile devices with a lot of graphic features (realtime reflection support)
_______________________
Also see the=> Complete Racing Game 2 (Mega Game) for Built-in RP
Price $99.00
Floppy Disk – Retro Tech Sound Library by Shapeforms
Format: 24-bit 48kHz
Meta-tagged: No
If you're looking for high-quality disk and retro-tech recordings, or perhaps some unique sonic spice to add to modern creations, Floppy Disk might be just what you need!
3.5" Floppy Disks & Container Sounds
- Impacts, rattles, drag/scrape
- Picking up and placing down
- Disk container sounds – lid, impacts, removing disks
- Guard mechanism
Amiga External Disk Drive Sounds
- Inserting and removing disks – satisfying clicks as the disks slot into place
- Eject button
Please note the library doesn't contain the sound of data being read from a disk.
Price $7.99
Space Ambient Songs by cplomedia
Number of Audio Wavs: 11
Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 69 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Space Ambient Songs features 11 carefully crafted tracks designed to elevate your game or your film. Calm, futuristic sci-fi soundscapes blend seamlessly to create a deep, immersive, and spherical atmosphere—perfect for transporting your audience into the vastness of space.
Price $15.00
Pulse – GC-Free Event System with Live Debugger by Giant Grey
- High-performance, allocation-free signals
Dispatch events at runtime with zero garbage collection when monitoring is disabled. - Multiple event buses
Organize signals into separate buses for modular systems (e.g., Combat, UI, Inventory). - PulseScope – Built-in live debugger
Inspect signals in real time: who raised them, which objects sent and received them, payload data, execution order, and timestamp. - Timeline visualization
Visualize signal flow over time for easier debugging of complex chains. - Breakpoints for signals
Pause your game automatically when a specific signal is dispatched. - Simple and intuitive API
Subscribe, emit, and organize signals in a few lines of code. - Directional payload support
Pass custom data with signals. - Designed for production
Monitoring is automatically disabled in builds, ensuring zero runtime overhead. - Flexible subscription system
Subscribe globally or per bus. - Fast execution order tracking
Know exactly in what order your listeners executed during a signal dispatch.
Stop guessing where your events come from.
Pulse is a GC-free event system for Unity with a built-in live debugger that shows exactly who sent a signal, who received it, and how it propagated through your game.
No more digging through logs. No more guessing which system fired an event.
Key Features
• GC-free event dispatch
• Built-in live event debugger (PulseScope)
• Timeline visualization of signal flow
• Breakpoints for event dispatch
• Multiple event buses
• Simple and clean API
• Designed for high-frequency gameplay events
In larger Unity projects, events quickly become difficult to track.
Execution order becomes unclear.
Call chains are hidden.
Debugging often turns into guesswork.
When something breaks, you’re left searching through logs and code trying to figure out who fired an event and why.
Pulse solves this problem.
Pulse combines a fast, allocation-free signal system with PulseScope, a powerful built-in debugger that lets you inspect your events in real time.
You can see exactly what happens when signals are dispatched and how they propagate through your game.
PulseScope – Built-in Event Debugger
PulseScope gives you complete visibility into your event system.
See exactly:
• Who raised a signal (script + line number)
• Which object sent it
• Who received it
• Execution order of listeners
• What payload was sent
• When it happened
• Signal flow visualized in a timeline
• Breakpoints to pause on dispatch
Track signal chains instantly and understand complex interactions without relying on logs.
Simple API
Emit a signal:
Pulse.Emit(new OnPlayerHit(data));
Subscribe to a signal:
Pulse.Subscribe<OnPlayerHit>(OnPlayerHit);
Use multiple event buses if needed:
Pulse.Bus("Combat").Emit(new OnPlayerHit(data));
Built for Performance
Pulse is designed for high-performance gameplay systems.
Zero garbage collection is achieved when monitoring in PulseScope is disabled.
Monitoring is automatically disabled in builds, ensuring optimal runtime performance while still providing powerful debugging tools during development.
Price $35.00
Type: Typing and Keyboard Sound Library by Shapeforms
Number of audio files: 226
Format: 24-bit 48kHz wav
Note this library is not tagged with additional metadata
Type is a sound library featuring recordings of desktop and laptop keyboards (non-mechanical), and a tablet touchscreen.
The library includes:
- A variety of single keystrokes (keys and spacebar) – great for UI buttons, too!
- Typing sentences/paragraphs (a few sounds)
- Sliding fingers across keys – mix this subtle detail in to add realism
- Tablet touch and swipe screen (a few sounds)
Use the sounds for:
- Text write-on effects
- UI Button clicks
- Text input boxes
- Cutscene foley
- Percussive elements in music
- Sound design source material
Price $7.99
POLYGON - Sci-Fi Outpost Map - Art by Synty by Synty Studios
Synty® Studios presents: POLYGON - Sci-Fi Outpost Map
This pack requires: POLYGON - Sci-Fi Worlds and Nature Biomes Swamp
This map pack is an expansion add-on for POLYGON Sci-Fi Worlds and Nature Biomes Swamp featuring a new demo scene, and a few new assets created just for this map pack. Synty map packs are designed to help inspire you with level design, and save you time with pre-dressed areas ready to place into your project!
In this Sci-Fi Outpost map pack you will find a strange alien world, filled with unique, emissive foliage. Amongst the foreign landscape and alien ruins stands newly built research stations with military outposts, wind power stations, comms tower, mining drills, crashed starships and more!
Key Features:
- 50 new prefabs
- 28 new military and sci-fi themed decals
- New areas ready to place into your project with ease!
- Generic assets folder with 350+ prefabs including buildings, props, environment, weapons, and FX
Pack Content
Props
50 props including vehicles attachments, defensive walls, glowing undergrowth, and terraced rocks.
Map Areas
7 modular defensive wall building segments as well as military outpost, research lab, wind power station, communications tower, starship crash site, alien ruins, and mining drills
Price $29.99
Simple Car Racing UI Logic (2D & 3D) by liamgame
Key Features:
- Hybrid Visuals: Auto-toggles 2D/3D lighting.
- Input Logic: Ready scripts for Gas, Brake, Steering.
- Game Manager: Pause, Resume, Restart, Audio.
- Mobile Ready: Optimized for touch & performance.
- Unity 6 Optimized: Tested with the latest engine.
- ⚠️ NOTE: UI & Logic only. NO car physics included.
Fully Compatible with Unity 6!
- Ready for: Unity 6 (6000.x) & LTS 2021.3+.
- Plug & Play: Works with Built-in/URP/HDRP pipelines.
- Auto-Scaling: Anchored uGUI for all screen ratios (Mobile to PC).
- TMP: Requires TextMesh Pro Essential Resources.
- Platform: High-performance on Android, iOS, PC, and WebGL.
Price $0.00
Immersive Full-Body FPS Controller by Cupil Games
Requirements:
Unity: 6000.0.58f2 LTS or newer
Render Pipeline: URP, HDRP
Dependencies: Animation Rigging
Installation:
It is recommended to install Animation Rigging in advance via.
Import the .unitypackage file into your Unity project.
Allow the asset to modify the project’s physics layer settings.
(If the layers were previously modified, manual adjustment may be required.)
Main Parameters:
All core controller parameters are located in the CharacterData component and are configured individually for each character.
For advanced customization:
Additional parameters can be found directly in the scripts. Most of them are implemented as constants and affect the entire controller logic.
MaskLayer and AnimationLayer settings are located in the Singleton script.
Immersive Full-Body FPS Controller is a character controller for Unity, designed for first-person games with full body representation.
The controller is built on top of the Unity Character Controller, providing a high level of responsiveness without sacrificing functionality.
The animation system is implemented using Animation Rigging, allowing animations to be configured and adjusted directly in the Unity Editor without the need for external software.
A spectator mode and character death using Ragdoll are implemented.
One of the key features is the ability for the character to fall onto their stomach or back with proper handling of surface inclination.
This asset is focused on increasing realism and immersion in FPS games.
Price $11.99
PWJ_AnimTOOLs by Pisces Workshop japan
・<AST>Adjust animation state speed
・<AST>Output adjusted data as [.anim] files
・<AKR>Reduce keyframes
・<AKR>Adjustable reduction intensity
Animation Speed Tuning Tool <AnimSpeedTuning>
Keyframe Reduction Tool <AnimKeyReducer>
These two tools will help improve quality and speed up production.
Price $12.00
Hexagon Map Tool V2 by Project D21
Features:
- Flexible and customizable 3D hexagonal grid system (orientation, geometry, cell gap)
- Layer system for organizing your map and configuring collisions between layers
- Customizable brushes and drawing patterns
- Multiple painting modes (Default, Over Level, Flatten, Fill Volume)
- Instance catalog view and object replacement tools
- Layer import and export functionality
- Advanced gizmo visualization
- Support for decorative props
- Floor validation system (Requires Floor)
- Keyboard shortcuts for efficient workflow
- Full localization (English, Spanish, Japanese)
- Editor-only, does not add runtime overhead
Supported OS:
Windows
Documentation:
Hexagon Map Tool V2 is a comprehensive Unity editor extension designed for fast and intuitive creation of 3D hexagonal grid maps. With a flexible grid system, customizable layers, and a powerful brush workflow, you can paint tiles, props, and decorations directly in the scene. The tool supports importing your own prefabs, creating custom palettes, and using advanced painting modes to speed up your level design process.
Whether you are developing a strategy, RPG, tactics, or simulation game, Hexagon Map Tool V2 adapts to your needs. All features are highly customizable, including grid geometry, cell size, and layer collision rules. The tool includes advanced gizmo visualization, a catalog for managing instances, and import/export options for layers. Full localization (English, Spanish, Japanese) is provided. Designed for editor use only, it does not add runtime overhead to your builds.
Price $44.90
Detailed Supercar by Gudamore's Games
- Number of prefabs: 2
- Number of meshes: 42
- UV mapping: Yes
- Number of textures: 3
- Texture dimensions: 512x512
This is a detailed model inluding a simple interior with a seperate meshes for the wheels, steering wheel, doors, hood, engine bay, headlights, and wing. The pack includes two prefabs with just meshes or meshes with colliders. The paint and interior colors can easily be changed.
This model dosent include any textures but you can easily add them.
Price $10.00
GlitchLab Pro – Analog & Digital Post FX by SeeDoDev
- Render Pipeline: URP (URP3D & URP2D) , HDRP
- Full VR Support (Single Pass & Multi-pass).
- Unity Versions: Unity 2022, Unity 2023, and Unity 6+ releases). Tested up to the latest Unity 6000 with Render Graph suppport.
Check out Demo Scene where you can see all effects and play with their parameters.
Key Features
- 22 effects with 120+ parameters.
- Demo levels included.
- Works on separate layers: Apply effects to any layers separately (Scene with UI effects included).
- Texture mask support (localize effects with a mask)
- Full VR support: Single Pass Instanced + Multi-pass
- Blend effects through local or global volumes
- Cinemachine support
- Custom render ordering
- Full C# and HLSL source code is provided.
- All shaders support the SRP Batcher.
- Great performance on mobile.
The pack includes 22 post process effects:
- Analog Chroma Glitch analog-style chroma drift , color channels wobble and break into noisy, unstable offsets, like a damaged composite TV signal.
- Decoder Slip Glitch horizontal line-hold slips and chroma wobble, like a bad TV decoder.
- Chromatic Noise animated chromatic noise and shimmer with small RGB channel offsets to mimic unstable TV color.
- Broken Signal heavy interference breakup with tearing, warps, and corrupted frames.
- Color Fold Glitch folds colors into harsh rainbow-like bands and broken contours using a modulo-style color math glitch.
- Compression Codec Glitch broken video compression with edge-based quantization, blocky banding, color shifts, and macro-style distortion.
- Data Glitch datamosh-like block shifts and RGB misalignment by randomly offsetting pixel blocks in X/Y with intermittent triggering.
- Digital Glitch YUV-based digital tearing with horizontal lines and chroma deformation, like digital-TV reception drops.
- DTV Signal Breakup strong TV broadcast glitch with broken signal bands, RGB split lines, and heavy sync chaos.
- Line Shake Glitch shakes and offsets horizontal/vertical lines for a scanning, unstable signal feel.
- Mosaic Glitch breaks the image into mosaic tiles that shift and misalign like corrupted pixels.
- Noise Edge Shift pushes edges with noisy offsets, creating a distorted noise outline.
- RF Interference Glitch RF-broadcast glitch that breaks the frame into crawling static, blocky noise, and harsh shimmering breakup across edges.
- RGB Desync Glitch separates RGB channels in different directions with various size blocks.
- RGB Pulse RGB split intensity in rhythmic horizontal waves for a reactive glitch beat.
- Scanline Jitter adds scanlines with jitter and small line jumps like an unstable display.
- Signal Crush Glitch breaks the signal into blocks and compressed color chunks.
- Signal Shock Glitch splits and offsets RGB channels with noise-driven horizontal jitter, creating bursty analog interference.
- Soft RGB Glitch smooth chromatic shifting with punchy, impulse-like bursts.
- UV Echo Glitch creates a rotational UV “echo trail” based on color/saturation, producing warped ghosted offsets that pulse in and out randomly.
- VHS Noise VHS playback noise with tracking wobble, scanline shimmer, speckled noise hits, and occasional banding across the image.
- VHS Tracking Glitch Tracking Glitch simulates VHS tracking problems with rolling bands, skew, and line drift.
Each effect can be controlled with various parameters; combine multiple effects sequentially for even more complex visuals!
Important Note!
The package size has been heavily reduced to take up minimal space in your project. The documentation file also contains recommendations for removing potentially unnecessary files.
If you have questions or run into an issue, contact seedodevelopment@gmail.com
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.
Price $30.00
Missing Script Cleaner by Aztech Games
- Unity 2021.3 LTS or newerUnity Version:
- Editor-only (Windows, macOS, Linux)Platform:
- Not applicable (Editor Tool)Render Pipeline:
- None (Uses built-in Unity Editor APIs only)Dependencies:
- Undo & scene dirty handlingFeatures:
Project / Scene / Selection scanning
Missing MonoBehaviour detection
Auto-fix via AssetPostprocessor
Search & filtering
Fixed-layout result rows
Minimum window size & responsive UI
Aztech Missing Script Cleaner is a lightweight yet powerful Unity Editor extension designed to help developers quickly identify and remove missing MonoBehaviour scripts from their projects.
Missing scripts often appear after refactors, deleted components, or broken prefab references and can silently cause performance issues, warnings, and unstable behavior. This tool provides a clear and structured way to locate and clean them safely.
Key Features
- Scan all prefabs in your project for missing scripts.Project Scan
- Scan all currently open scenes, including nested hierarchy objects.Scene Scan
- Quickly scan only the currently selected GameObjects.Selected Objects Scan
- Instantly filter results by GameObject name, hierarchy path, or asset address.Search & Filtering
- Remove missing scripts individually or clean all results at once.One-Click Fix
- Automatically removes missing scripts when prefabs are imported.Auto-Fix on Import (Optional)
- Zebra-striped result list, fixed action buttons, scalable layout, and minimal footprint.Clean & Responsive UI
- All operations support Unity’s Undo system.Safe & Undo-Friendly
Designed for both small projects and large production pipelines, Aztech Missing Script Cleaner helps maintain project stability and keeps your hierarchy clean with minimal effort.
Price $4.99
