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The newest packages in the Unity Asset Store.
Updated: 32 min 1 sec ago

Big Scream Pack - Screaming Crying Moaning Sobbing Monster by cplomedia

50 min 54 sec ago
Big Scream Pack–Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.

Number of Audio Wavs: 1420

Sample Rate / Bit Rate: 48 kHz /24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 112 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Big Scream Pack – Screaming, Crying, Moaning, Sobbing Monsters delivers an intense collection of over 1,400 high-quality sound files, designed to bring raw emotion and pure terror into your game or film.

From piercing male, female, and child screams to chaotic, panic-filled crowd reactions, this pack captures every shade of fear and desperation. Dive even deeper into darkness with an огромous variety of monstrous screams – from subtle, unsettling growls to full-blown nightmare fuel.

Perfect for horror, thriller, action, and cinematic productions, these sounds are crafted to instantly elevate tension, immersion, and emotional impact. Whether you’re designing a terrifying creature, a chaotic battlefield, or a spine-chilling scene, this pack gives you everything you need to make your audience feel it.

DEMO

DEMO on Youtube - Crying Baby

DEMO on Youtube - Female Moaning Sobbing Crying

DEMO on Youtube - Long Scream Child

DEMO on Youtube - Long Scream Female

DEMO on Youtube - Long Scream Male

DEMO on Youtube - Male Moaning Sobbing Crying

DEMO on Youtube - Scream Female

DEMO on Youtube - Screaming Child

DEMO on Youtube - Screaming Crowd

DEMO on Youtube - Screaming Monster

DEMO on Youtube - Scream Male


Price $18.00

Extreme - Horror Ambience by cplomedia

1 hour 6 min ago
Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.

Number of Audio Wavs: 14

Sample Rate / Bit Rate: 48 kHz / 24 bit / Stereo

Does Audio Loop: No

Minutes of Audio Provided: 54 minutes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation Link: DEMO

Important/Additional Notes: Have fun with it!

Extreme Horror Ambience includes 14 carefully crafted tracks for your game or film, designed to immerse your audience in pure tension and dread.

All ambience tracks share a consistent sonic style, allowing them to blend seamlessly into one another and play back-to-back without breaking the atmosphere. This creates a smooth, continuous soundscape that keeps the horror alive and evolving.

Perfect for dark environments, abandoned locations, and psychological horror scenes, these tracks will elevate your sound design with a deep, cohesive, and unsettling mood that never lets go.

DEMO

DEMO on Youtube


Price $15.00

Crosshair X - Runtime Customizable Reticle by Lovatto Studio

2 hours 35 min ago
Runtime customizable crosshair/reticle system

Core Features:

  • Fully Dynamic Reaction: The crosshair organically scales and reacts to player movement, firing, and custom gameplay events.
  • Ready-to-Use Customization Menu: A clean, built-in UI that allows players to tweak their reticle in runtime.
  • Granular Visual Control: Adjust line length, thickness, color, outline, opacity, offset, rotation, center dot size, and core shape.
  • Automatic Save/Load Logic: Player preferences are automatically saved to their profile and loaded instantly the next time they boot up the game, zero extra coding required.
  • Developer Presets: Easily create and assign pre-designed reticles for different weapon types (e.g., shotguns vs. sniper rifles).
  • Crystal Clear Documentation: Step-by-step instructions ensure you are up and running in minutes, regardless of your coding experience level.

Don’t just give your players a crosshair. Give them control.


In modern shooters, a static reticle simply doesn't cut it anymore. Today's players expect to fine-tune their HUD to match their exact playstyle, adjusting colors for colorblindness, tweaking spread for different weapons, and modifying dot sizes for pixel-perfect aim.


Building a dynamic, reactive UI system to handle all of this along with the backend logic to save and load those preferences, takes days of tedious coding away from your core gameplay loop.


Crosshair X solves this instantly.


The Solution: A Drop-In Dynamic System

Crosshair X is an easy to use, modular reticle system designed to give your game that polished, AAA "game feel" right out of the box. It doesn't just react to your gameplay with dynamic movement; it empowers your players with a fully functional, ready-to-use in-game customization menu.


Want to design your own strict weapon presets? You can do that. Want to hand the keys over to the player and let them build their perfect reticle setup? The system handles it flawlessly.


Frictionless Integration


We know you want to spend your time designing levels and tuning gameplay, not wrestling with UI canvases. Integration is completely painless:


  1. Drag and drop the prefab into your scene.
  2. Add a few lines of code to your existing weapon/player scripts to feed it data (like movement or firing states).
  3. You’re done. The system automatically manages the UI, applies the visual updates in real-time, and handles all the saving and loading logic in the background.

*Note: This is a generic reticle system, if you are looking for the MFPS Addon check this instead.


Price $15.00

Modern Police – Sidekick Modular Characters by Synty by Synty Studios

2026, April 8 - 23:06
Create a variety of officers, guards and agents for your game, or make a player character creator, using Synty's premium Sidekick Character Creator tool!

Pack Content

  • 77 Modern Police parts
  • 91 Sidekick human species base parts
  • Access to the Sidekick Character Creator Tool

Modular Part Types

  • Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
  • Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
  • Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps

Body Blend Shapes

  • Masculine/feminine, skinny/heavy, muscular

Facial Blend Shapes

  • Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
  • Eyes (left/right) - up, down, left, right, blink, squint, wide
  • Nose - sneer left, sneer right
  • Cheeks (left/right) - hollow, puff
  • Jaw - close, open, left, right, backward, forward
  • Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
  • Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up

Synty Studios presents: Modern Police – Sidekick Modular Characters


This Sidekick content pack puts a variety of uniformed officers into your character creation tool kit. Fill your modern game world with badges, vests, and hats utilising 70+ new parts including clothing, hair styles, accessories and 90+ human species base parts.


With this pack, you can create a wide variety of customised law enforcement characters designed to suit your project! Unleash your creativity or utilise our expert presets.


Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.


Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.


Pack Content Features:

  • 70+ modular, rigged Modern Police parts (clothing, hair and more)
  • 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
  • Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
  • Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
  • Facial blend shapes for expressions and lipsync (works with ARKit)
  • Body blend shapes to adjust body type and proportions
  • Designed to cohesively match Synty POLYGON environments
  • Designed to work seamlessly with Synty ANIMATION packs

Sidekick Character Creator Tool (Editor Extension) Features:

  • Customise material colours directly in the editor
  • Expert presets to enable rapid character creation
  • Save and load custom characters for future editing
  • Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
  • Runtime API for in-game character customisation
  • Mix and match Sidekick themes to create endless, unique characters


Price $199.99

FPS Sci-FI Hands With Gatling by Maksim Bugrimov

2026, April 8 - 20:10
  • Hello,
  • I present to you a FPS Sci Fi Gatling.
  • Attention! Hands working with Epic Skeleton 5!
  • This hands is perfect for your Sci-fi style games.
  • The set contains 18 animations with Gatling.
  • The set contains 3 hand skins and 3 gatling skins.
  • UE4 Project-Included
  • Unity Project-Included
  • FBX-Included
  • Anim List:
  • Anim_Sci_FI_Hands_Gatling_Attack_01
  • Anim_Sci_FI_Hands_Gatling_Attack_02
  • Anim_Sci_FI_Hands_Gatling_Attack_03
  • Anim_Sci_FI_Hands_Gatling_Get
  • Anim_Sci_FI_Hands_Gatling_Hide
  • Anim_Sci_FI_Hands_Gatling_Idle_01
  • Anim_Sci_FI_Hands_Gatling_Idle_02
  • Anim_Sci_FI_Hands_Gatling_Inspection
  • Anim_Sci_FI_Hands_Gatling_Jump
  • Anim_Sci_FI_Hands_Gatling_Jump_End
  • Anim_Sci_FI_Hands_Gatling_Jump_Loop
  • Anim_Sci_FI_Hands_Gatling_Jump_Start
  • Anim_Sci_FI_Hands_Gatling_Reload
  • Anim_Sci_FI_Hands_Gatling_Run_01
  • Anim_Sci_FI_Hands_Gatling_Run_02
  • Anim_Sci_FI_Hands_Gatling_Shot_01
  • Anim_Sci_FI_Hands_Gatling_Walk_01
  • Anim_Sci_FI_Hands_Gatling_Walk_02
  • Vertex counts:
  • Sci Fi Hands:
  • Polys:32,268
  • Tris:61,886
  • Verts:31,282
  • Sci Fi Shield:
  • Polys:3,880
  • Tris:7,044
  • Verts:3,842
  • Gatling:
  • Polys:31,136
  • Tris:38,534
  • Verts:19,763
  • Texture Resolutions:
  • Hands:Normals,Ao,Albedo,Metallic,Emissive,ID(4096-4096)
  • Gatling:Normals,Ao,Albedo,Metallic,Emissive(8192-8192)
  • Shield:Normals,Ao,Albedo,Metallic,Emissive(4096-4096)


Price $24.99

Alien Rhythms Sci-fi - Music Pack by MatheusLealComposer

2026, April 8 - 19:43
Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect.

Key Features:

  • 13 high-quality original music tracks
  • 1 bonus alien sound effect (SFX)
  • Total duration: 44 minutes and 20 seconds
  • WAV format (44.1 kHz)
  • Unique blend of rhythm and atmosphere
  • Alien-inspired sound design
  • Ready for commercial use
  • Seamless integration into interactive media

Dive into the unknown with Alien Rhythms Sci-Fi, a collection of 13 original music tracks plus 1 bonus sound effect, crafted to bring extraterrestrial worlds to life. Blending rhythmic alien grooves with immersive sci-fi atmospheres, this pack delivers a unique and engaging sonic experience for a wide range of projects.


From mysterious ambient textures to energetic, otherworldly beats, each track combines electronic synthesis, deep sub-bass, experimental sound design, and cinematic elements. 


Whether you're creating tension, exploration, or action, this pack offers the versatility needed to elevate your project.


The included bonus SFX adds extra flexibility, perfect for transitions, interactions, or key in-game moments.


Perfect for:

  • Sci-fi and horror games
  • Space exploration themes
  • Films and trailers
  • YouTube and digital content
  • Futuristic or experimental projects

Custom Music Available:

Need something unique for your project? I can create custom music with the same extraterrestrial style and sound design tailored specifically to your game or production.


For custom work or inquiries, feel free to contact: mvbests@gmail.com


Price $15.00

Horror Music Pack Vol.1 - Music and Atmospheres by MatheusLealComposer

2026, April 8 - 19:43
Horror Music Pack Vol.1 is a collection of dark and atmospheric music designed for horror games, suspense scenes, and psychological environments.
  • Format: WAV
  • Number of tracks: 8
  • Royalty Free
  • Compatible with Unity and other engines

This pack includes piano themes and ambient horror soundscapes that help create tension, mystery, and emotional depth. The tracks are suitable for indie games, horror projects, cinematic scenes, and other dark-themed media.


All tracks are provided in high-quality WAV format and are ready to be used in game engines such as Unity.


Features

  • 8 original horror tracks
  • Atmospheric and emotional compositions
  • Piano and ambient horror sound design
  • High quality WAV files
  • Suitable for horror, thriller, and suspense games

Track List

  1. Spirit Theme
  2. Horror Atmosphere 1
  3. Deceased Loved One
  4. Horror Piano
  5. Horror Atmosphere 2
  6. Horror Piano
  7. Horror Atmosphere 3
  8. Horror Atmosphere 4

Perfect for: horror games, survival horror, dark RPGs, haunted environments, psychological horror.


License

Royalty free for use in games, films, and other media projects.


Redistribution of the audio files alone is not allowed.



Price $7.99

Basic Stylized Water Shader by Zyncope

2026, April 8 - 19:23
Basic stylized water shader.

Water shader paremeters : Base Hue, Depth, Surface noise, Foam, Waves, Horizon, Water edges

Basic stylized water shader.

Water aesthetics can be altered with gradient maps, depth of water, foam and noise speed movements.

Water can be used as waterfall with parameters to alter edges of maps.


Meshes and particles are for visual purposes and not included in package.


Price $15.00

Journey of the Soul - Atmospheric Electronic & Ethnic Music by Igor Nevzgliad

2026, April 8 - 19:19
Journey of the Soul is a modular cinematic audio package designed for developers who need adaptive, high-quality music for RPGs, open-world adventures, and atmospheric projects.
  • Format: High-fidelity WAV files.
  • Sample Rate/Bit Depth: 44.1 kHz, 16/24-bit.
  • Tempo: 138 BPM.
  • Number of Audio Tracks: 5 (1 Full Mix + 4 Modular Stems).
  • Looping: Suitable for seamless looping.
  • Total Duration: Full track duration included.
  • Genre: Cinematic Ethnic / World Music.

Journey of the Soul is a comprehensive atmospheric toolkit for your game project, blending traditional ethnic sounds with modern cinematic elements. This pack is ideally suited for RPGs, open-world adventures, and fantasy settings where music needs to adapt dynamically to the player's actions.

What’s Inside (Modular Layers):

The content is divided into independent stems that can be mixed and matched in real-time:

  • Atmospheric Layer: Deep, immersive pads and ambient textures for mystery and exploration.
  • Melodic Layer: A soulful ethnic melody providing a unique cultural identity to your soundtrack.
  • Rhythmic Layer: Subtle ethnic percussion that adds movement without cluttering the mix.
  • Electric Guitar Solo: An expressive, melodic electric guitar layer that adds emotional grit and a modern edge to the arrangement.

Developer Benefits:

  • Full Modularity: Seamlessly toggle individual layers (e.g., keep only ambience for exploration and bring in the guitar solo for emotional climaxes or cinematic story beats).
  • Perfect Sync: All files are synchronized in tempo (138 BPM) and key, ensuring flawless transitions.
  • Professional Quality: High-end production using premium virtual instrument libraries.


Price $14.99

Organic Cyberpunk: Acoustic Guitar Kit by Igor Nevzgliad

2026, April 8 - 19:19
A unique fusion of natural acoustic warmth and futuristic digital decay. 78 high-quality guitar chords and harmonics in three distinct styles: Dry, Ambient, and Glitched Wobble.

Technical Details:

  • Total Files: 78
  • Format: WAV
  • Metadata: Clearly named and organized for fast workflow
  • Royalty-Free: Use it in any commercial or personal project

Ideal for UI sounds, ambient backgrounds, musical cues, and immersive storytelling.

Organic Cyberpunk: Acoustic Guitar Kit brings you the raw soul of an acoustic guitar, reimagined for the neon-lit future. Each sound was recorded live and then meticulously processed through boutique DSP chains to create three distinct atmospheres.

What's Inside:

  • Major & Minor Chords: 79 files covering all essential keys.
  • Natural Harmonics: 36 crystalline sounds (7th and 12th frets).
  • Wobble (Glitch): Unstable, detuned, and "malfunctioning" cyber-textures.3 Signature Styles for every sound:
    Dry:
    Pure, organic, and intimate.
    Space (Ambient): Deep, ethereal resonances and cinematic washes.


Price $14.99

Low Poly Modular Castle Pack by Gokyuzu_00

2026, April 8 - 19:16
Mobile-friendly Low Poly Kingdom! 18 modular castle props and a ready-to-use floating island scene. Optimized with a single texture atlas.
  • Texture Size: 1024x1024
  • Texture Count: 1
  • Material Count: 1
  • Number of Prefabs: 19
  • Polygon Count (Vertices): 50-1000
  • UV Mapping: Yes
  • LODs (Level of Detail): No
  • Rigging / Animation: No
  • Supported Render Pipelines: Standard, URP, HDRP

Build Your Own Low Poly Kingdom!

This charming and modular castle builder set is perfect for strategy, RPG, tower defense, or hyper-casual games. Whether you want to design your own city walls and fortresses from scratch or use the included pre-assembled Floating Island Kingdom scene right out of the box, this pack has you covered.

Key Features:

  • Fully Modular: Walls, towers, and buildings are designed to snap together perfectly, allowing for endless combinations and custom level designs.
  • Maximum Performance: All models share a single Texture Atlas Map, keeping draw calls to an absolute minimum. Incredibly optimized for Mobile, VR, and WebGL projects.
  • Clean & Stylish Design: Eye-catching, modern low poly art style that fits seamlessly into various game genres.

Package Contents (18 Modular Objects + 1 Demo Scene):

  • 🏰 Defenses & Walls: Castle (Main Keep), Tower, Tower Corner, Wall (Straight), Wall T (T-Junction), Wall L (Corner), Wall Entrance Open, Wall Entrance Close.
  • 🏠 City Buildings: House, House Royal, Shop Blue, Shop Red, Shop Green, Shop Yellow.
  • 🌲 Environment & Props: Fountain, Field (Crops), Fence, Flag, Island (Floating Base).
  • 🌟 Bonus: A complete, beautifully arranged "Full Kingdom" Demo Prefab ready to use!

Price $4.99

Pixel Perfect Shadow by Ferran Pla

2026, April 8 - 19:03
Pixel Perfect Shadows: Sprite shadow prefab + shader for crisp, pixel-aligned projected shadows with adjustable direction, stretch, and color among many other settings.

What’s Included

  • URP shader
  • Shadow material
  • Runtime script component
  • Prefab that combines shader + material + script
  • Demo scene and sample assets

Requirements / Compatibility

  • Render Pipeline: Universal Render Pipeline (URP), recommended
  • Works on other Pipelines
  • Compatible for Unity 2022.3 LTS and newer

Pixel Perfect Shadows URP2D

Pixel Perfect Shadows is a lightweight solution for adding crisp, pixel-aligned projected shadows to sprites. It’s built around a simple workflow: drop in a prefab, assign your SpriteRenderer, and tune a few intuitive settings to match your art style and world scale.

This asset is designed for top-down / face-camera / 2D stylized games where clean, stable shadows help sprites feel grounded without breaking pixel clarity. It can also work on other settings if set up properly.


Key Features

  • Drop-in prefab workflow: add the shadow prefab and assign a SpriteRenderer
  • Pixel-aligned results: stable shadows designed to match pixel-art aesthetics
  • Directional projection controls: drive shadow direction from a light source or vector
  • Side shadow projection: if a side secondary texture is added, the shadow will be 4 directional, showing the side projection when adequate. Check images for more details.
  • Demo scene included: example setup and sample content to verify behavior quickly
  • Clean package structure: runtime and demo content separated for easy integration

Getting Started (30 seconds)

  1. Import the package into a project 
  2. Drag ShadowQuad prefab into a sprite in the scene
  3. Assign your SpriteRenderer in the ShadowQuad component and Reference light object.
  4. Adjust direction, stretch, and opacity to match your lighting

Support


If you need help integrating the asset, contact: ferdison12@gmail.com


Please include Unity version, URP version, and a screenshot of your inspector setup.



Price $9.99

Stylized Eastern Village by DanStudios

2026, April 8 - 19:00

Number of Meshs: 204

Number of Prefabs: 273

- 5 plants (390 - 30 triangles)

- 200 building parts (16161 - 4 triangles)

- 8 tree, 1 tree bush (5309 - 324 triangles)

- 23 props (5725 - 116 triangles)

Number of Textures: 107

Number of Materials: 110

UV mapping: Yes

Texture Resolutions: 512, 1024, 2048, 4096

Texture Format: PNG

Documentation Link: https://danstudioskr.notion.site/stylized-eastern-village

- VOD

- Play Demo

Discord | YouTube | Instagram


| Info

Stylized Eastern Village is a modular environment pack inspired by traditional East Asian architecture, reimagined with a stylized artistic approach.


Featuring iconic architectural elements such as tiled roofs, curved eaves, decorative gates, and central monuments, the environment is designed to create a strong visual identity while remaining versatile for various scene compositions.


All assets are built in a modular format and optimized for real-time use, allowing you to efficiently construct large-scale environments with flexibility and consistency.


📷 All images were captured in the URP version of the project.


This asset pack was published on the Asset Store through a collaboration with the artist Aleksandr Ivanov.


| Link

- VOD

- Play Demo

- Document


| Features:

  • Supports Built-in, URP, and HDRP Render Pipelines
  • Modular environment kit including traditional Eastern houses, temples, gates, towers, walls, and stairways for building rich and scalable scenes
  • Includes interior-ready structures with detailed wooden architecture and multi-level layouts, creating a strong and immersive visual identity
  • Includes a variety of stylized decals such as dirt, wear, and surface details to add depth and realism to environments

- 5 plants (390 - 30 triangles)

- 200 building parts (16161 - 4 triangles)

- 8 tree, 1 tree bush (5309 - 324 triangles)

- 23 props (5725 - 116 triangles)


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $39.99

Stylized Egypt Pack by DanStudios

2026, April 8 - 19:00

Number of Meshs: 97

Number of Prefabs: 158

- 96 building props (6798 - 20 triangles)

- 10 plants (1648 - 6 triangles)

- 11 props (3752 - 144 triangles)

- 7 stones (686 - 124 triangles)

Number of Textures: 83

Number of Materials: 82

UV mapping: Yes

Texture Resolutions: 1024, 2048, 4096

Texture Format: PNG

Documentation Link: https://danstudioskr.notion.site/stylized-egypt-unity

Discord | YouTube | Instagram


| Info

STYLIZED Egypt is a modular environment pack inspired by ancient Egyptian architecture, reimagined with a stylized artistic approach.


From ancient tomb entrances guarded by colossal statues to vibrant desert settlements with golden domes, this pack provides a versatile foundation for games, cinematics, VR experiences, and stylized storytelling.


All assets are built in a modular format and optimized for practical use in real-time environments, allowing you to easily assemble large-scale scenes with efficiency and flexibility.


📷 All images were captured in the URP version of the project.


This asset pack was published on the Asset Store through a collaboration with the artist Aleksandr Ivanov.


| Link

- Play VOD

- Document


| Features:

  • Supports Built-in, URP, and HDRP Render Pipelines
  • Modular environment kit including desert villages, domed buildings, towers, arches, stairways, and more for building rich and scalable scenes
  • Includes interior-ready pyramid structures and Anubis-inspired guardian statues that create a strong and immediate visual identity
  • Features a variety of Egyptian-style style decals and desert vegetation to enhance environmental detail

- 96 building props (6798 - 20 triangles)

- 10 plants (1648 - 6 triangles)

- 11 props (3752 - 144 triangles)

- 7 stones (686 - 124 triangles)


This asset is provided for free to support creators.

If you find it useful, we would greatly appreciate your feedback or a review.

Your support helps us continue creating more high-quality assets and support more artists.


| Contact & Support:

If you encounter any issues or have any questions, please feel free to contact us via Discord or email below. We will get back to you as soon as possible.

Discord: https://discord.gg/kT9d96vnDP

Email: spia0901@gmail.com


Price $0.00

FXToolkit by Maid'n'Mate

2026, April 8 - 18:24
FXToolkit is a modular Unity FX framework for creating projectiles, particle effects, and animated visuals using reusable components, built-in pooling, and flexible targeting.

FXToolkit includes a modular runtime architecture designed for flexibility and performance.

Core components include:

FXController
Manages the lifecycle of an effect, including spawning, initialization, delays, and destruction.

FXTool
Modular behaviour components that extend the functionality of FXController.

FXTargetable
Determines where effects spawn or how they move between objects.

ParticleEffectManager
Central manager responsible for spawning FX and coordinating lifecycle events.

PoolManager
Handles object pooling to minimize runtime allocations and improve performance.

Supported FX features include:

• object pooling for efficient runtime spawning
• modular FX behaviour through component-based tools
• projectile effects with multiple path types
• target-based FX spawning (sender, target, or between objects)
• bone-based effect attachment
• dynamic particle scaling
• animation triggering through Animator integration
• configurable effect lifetime control
• event-driven FX behaviour

Supported projectile paths:

• linear
• parabolic
• curve-based trajectories

FXToolkit is designed to work with Unity’s built-in Particle System and standard Unity components.

The framework is lightweight and extensible, allowing developers to create custom FX tools and behaviours when needed.

FXToolkit is a powerful modular visual effects framework that helps Unity developers create complex effects quickly and cleanly.

Instead of writing custom scripts for every spell, projectile, or particle effect, FXToolkit lets you build effects by combining reusable components. Effects can spawn on characters, travel between targets, attach to bones, trigger animations, scale dynamically, and respond to gameplay events.

The system is designed to keep FX logic organized and scalable, making it ideal for games with large numbers of abilities, spells, and visual interactions.

FXToolkit includes a built-in pooling system to ensure high performance even when spawning many effects at runtime. Its modular architecture allows you to assemble behaviours like projectiles, impact effects, buffs, and environmental visuals without creating large or difficult-to-maintain scripts.

With FXToolkit you can easily create:

• spell and ability effects
• projectiles and impact visuals
• character buffs and debuffs
• animated particle systems
• environment and gameplay FX

By separating FX behaviour into modular tools, FXToolkit allows developers to prototype faster, reuse effects efficiently, and maintain clean code throughout a project.

The system is lightweight, flexible, and designed to integrate naturally with Unity’s particle systems, transforms, and animation workflows.


Price $10.00

Luminex volumetric fog and lights by AbstractOcclusion

2026, April 8 - 18:18
Froxel-based volumetric fog & lighting for Unity. Full BIRP + URP + Unity 6 RenderGraph support. Shadows, tube beams, density primitives, terrain fog, GPU dust, and temporal reprojection.

SUPPORTED PIPELINES :

  • Built-in Render Pipeline (BIRP) — full support
  • Universal Render Pipeline (URP) — full support
  • URP RenderGraph (Unity 6) — full support
  • HDRP — coming FREE in v1.1
  • VR / XR — coming FREE in v1.2
  • Mobile — Experimental

VOLUMETRIC FOG

  • Height fog with Linear, Exponential, and Exponential Squared falloff.
  • Cloud formation layer.
  • Domain-warp, curl, multi-layer, and morphing noise animation.
  • Terrain-following fog baked from Unity Terrain heightmap.
  • Distance fog in radial and planar modes.
  • Per-fog-volume density blend.
  • Multiple simultaneous cameras supported.

LIGHTING

  • Point, spot, directional, area (rect and disc), and tube beam lights — all with full volumetric scattering.
  • Henyey-Greenstein and Dual-Lobe phase functions.
  • Per-light scattering color, intensity, anisotropy, cone tip radius, and local density volumes.
  • Light probe ambient contribution.
  • Blue noise temporal dithering.

SHADOWS

  • Custom shadow atlas with variable-resolution bin packing and score-based slot allocation.
  • Variance Shadow Maps (VSM) with Gaussian blur and Chebyshev sampling.
  • PCF for spot and point lights.
  • Up to 4 cascade shadows for directional lights with temporal scheduling and texel-snapped stabilization.
  • Full CIE LAB color-space encoding for perceptually accurate colored and translucent shadows (stained glass, foliage).
  • Adaptive shadow cache skips unchanged static sources.
  • Absorbtion accumulation and surface tint mix for stacked transparent objects ( urp only )

TUBE BEAMS

  • True constant-radius cylinder light shafts with beam-surface reflections, mirror tracing, and a complete interactive beam puzzle system (BeamTarget, BeamTerminator, LightPuzzleManager).
  • DENSITY PRIMITIVES 10 SDF shapes: Sphere, Box, Capsule, Cylinder, Ellipsoid, Torus, Cone, Pyramid, Hemisphere, Octahedron.
  • Add, subtract, and multiply blend modes.
  • Per-primitive noise and emission.

SURFACE TINT

  • Colored light projection onto opaque and transparent surfaces for stained glass effects. Bilateral depth-aware blur with dilation pass.
  • GPU DUST Compute-shader particle system with curl noise motion.
  • Full LAB shadow integration on dust particles.

PERFORMANCE

  • Temporal reprojection with camera-motion-aware feedback reduction.
  • Adaptive quality scaling.
  • Job System culling with optional Burst acceleration.
  • Sparse shadow update scheduling.
  • VolumetricLOD for per-object distance-based quality reduction.
  • Quality presets: Low (522K froxels), Medium (1.4M), High (2.7M), Ultra (5.2M), Custom.

EDITOR TOOLING

  • Full custom Inspector with progressive disclosure.
  • Preset save/load system.
  • Reflection-based validation guards.
  • Shadow atlas, noise atlas, and surface tint debug visualizations.
  • GPU timing overlay.
  • Lot of demo scenes included.

Luminex is a production-grade volumetric fog and lighting system built on a froxel (frustum voxel) pipeline — the same architecture used in AAA titles and modern game engines.


Fog density, light scattering ,shadows, and temporal reprojection are computed entirely in GPU compute shaders. This is not a post-process overlay. It is a complete atmospheric rendering stack.


v1.0 NOTE


Compiling ompute shader variants can take at least 5 min to fully complete , be patient !


This is a v1.0 release. The core BIRP and URP pipelines are fully functional and tested. Edge-case bugs may appear across the wide range of GPU vendors and Unity configurations. Rapid hotfix patches will be issued based on user reports.

HDRP, VR/XR are not supported in v1.0 — all three are coming as free updates (v1.1 and v1.2). Do not purchase if any of those are a hard requirement today. All v1.x updates are free for existing customers.

MOBILE is in early experiment , you can try it but it is not yet fully implemented

REQUIREMENTS Unity 2022.3 LTS or Unity 6. Compute shader support required (DX11+, Metal, Vulkan). Burst package.


SUPPORT abstractocclusion@outlook.com


Price $70.00

DeltaVision - Pixel Motion Detection by Cheddar Sparks

2026, April 8 - 18:13
Turn pixel motion into visuals and gameplay. DeltaVision detects movement between frames and transforms it into customizable effects, motion trails, and reactive visuals for Unity URP.

🔼DeltaVision – Pixel Motion Detection

DeltaVision is a powerful post-processing effect for Unity URP that detects motion between pixels and transforms it into a fully customizable visual effect.

By comparing frames in real time, DeltaVision highlights moving pixels in your scene, allowing you to create stylized motion visuals, reactive VFX, and motion-based gameplay mechanics.

The effect is fully integrated with Unity’s Volume System, giving developers complete control over how motion detection behaves in their projects.

Whether you're creating experimental visuals, gameplay mechanics based on movement, or unique artistic effects, DeltaVision provides a flexible and easy-to-use solution.


Compatibility

DeltaVision is fully compatible with:

  • Unity 6000.3
  • Unity 2023.2
  • Unity 2022.3

It is designed specifically for the Universal Render Pipeline (URP) and integrates seamlessly with Unity’s rendering workflow.


🎨 Key Features


Real-Time Pixel Motion Detection

Detect motion directly from the rendered image by comparing pixel changes between frames. Highlight movement in your scene and turn it into a dynamic visual effect.


Full Unity Volume System Integration

DeltaVision works natively with Unity’s Volume System, allowing you to blend motion detection settings across different areas of your scene with smooth interpolation between profiles.


Fully Customizable Visual Output

Adjust how motion appears on screen with flexible controls including:

  • Motion detection tolerance
  • Motion color and background color
  • Scene color blending
  • Motion color intensity
  • Motion highlighting and visualization

After Image Effect

Create beautiful motion trails using a built-in after-image system that accumulates frames over time.

Customize how the effect behaves with parameters such as:

  • After image decay
  • Brightness threshold
  • Brightness falloff

This allows you to create anything from subtle persistence to dramatic motion trails.


Blur and Distortion Effects

Enhance motion visuals with optional stylized effects including:

  • Configurable blur
  • Texture-driven screen distortion
  • Adjustable distortion strength and animation

Layer-Based Motion Filtering

Detect motion only where you want it by using camera layer filtering.

The asset includes a ready-to-use two-camera prefab setup that allows you to isolate motion detection to specific objects or layers in your scene.


🧪 Included Demo Scenes

DeltaVision includes several demo scenes designed to help you understand how the system works:

  • A demonstration scene showing full-screen motion detection in action.Motion Detection Showcase
  • Example of layer-based filtering where motion is detected only on selected objects.Filtered Motion Detection Scene
  • Two simple game examples demonstrating how motion detection can be used for motion-based gameplay mechanics.Playable Game Demo Scenes

📁 Also Included

  • Ready-to-use volume profiles
  • Camera setup prefab for layer-filtered motion detection
  • Example distortion textures
  • Fully commented source code
  • Demo scenes and example setups

🚀 Perfect For

  • Motion-based gameplay mechanics
  • Stylized visual effects
  • Experimental visual art
  • Interactive installations
  • VFX prototyping
  • Educational graphics demos

Bring motion to life.

With DeltaVision – Pixel Motion Detection, you can transform simple pixel changes into expressive visual effects and new gameplay possibilities.

Detect movement, visualize it, and build entirely new experiences driven by motion.


Price $24.99

Stylized Mushroom Character Pack – Rigged Game Ready Fantasy Characters by ppplux8

2026, April 8 - 17:57
Stylized Mushroom Character Pack (3 skins) is a collection of stylized fantasy characters designed for games, mobile projects, and real-time applications.

🧩 Technical Details:

  • Rigged: Yes (Humanoid)
  • Skinned Mesh: Yes
  • Animations: No
  • Textures: Yes (PBR)
  • Texture size: 4K
  • Materials: Yes
  • UVs: Yes
  • LOD: No
  • Platforms: PC / Mobile
  • Render Pipelines: Built-in / URP

This pack includes stylized mushroom creatures (3 skins). Characters are optimized and game ready, making them easy to use in Unity projects.


The characters are created in a stylized hand-painted art style and are suitable for fantasy games, RPGs, adventure games, indie games, and mobile games.


demo preview - https://youtu.be/yDUD_e7117o


Key Features:

• Stylized Mushroom Characters (3 skins)

• Fully Rigged Characters

• Game Ready Models

• Hand Painted Textures

• Optimized Topology

• Clean UV Mapping

• Multiple Skins / Materials

• Easy to integrate into Unity projects


Suitable for:

• Fantasy Games

• RPG Games

• Adventure Games

• Stylized Games

• Indie Games

• Mobile Games

• Cinematics

• VR / AR Projects


Compatible with:

• Unity (Built-in Render Pipeline)

• URP (Universal Render Pipeline)

NO HDRP


Is it rigged to Humanoid Rig. Made for Unity.


Technical details LOD 0: tris 18080, verts 9286. For character

Technical details LOD 0: tris 2340, verts 1184. For character


3 skins included in this pack. 1 Texture sets for each skin. For Character


PBR Textures Metal/Roughness 4K Textures - normal, metallic, roughness, albedo, occlusion.


1 Texture sets - M_mushroom - Character


This asset is easy to use and ready to drop into your project.


Price $29.99

Low Poly Sci-Fi Energy Production Pack B-003 by Ozea Studio

2026, April 8 - 17:57
A pack of 11 stylized low poly sci-fi energy modules designed to build modular power systems with solar panels, wind turbines, and batteries for futuristic environments and factory setups.

Number of unique meshes: 11  

Number of prefabs: 11  

Polygon count:  

From 1,738 to 8,214 triangles  

Average polygon count: ~5,213 triangles per asset  

Rigging: No  

Animation: No  

UV mapping: Yes  

LOD information: No  

Types of materials and texture maps: Standard Unity Materials (colors only, no textures)  

Requirements: None (works with any Render Pipeline)  

This pack contains 11 unique stylized low poly sci-fi energy modules designed to build modular power systems inside futuristic environments, factories and infrastructure setups.

Each asset is optimized for performance and ready to be used directly in your Unity projects.



Key Features:


11 unique sci-fi energy modules.

Clean stylized low poly design with strong readability.

Standard Unity materials (easy to recolor and customize).

Optimized for Mobile, VR, and AR projects.

Designed for modular power systems, factory setups and infrastructure environments.



Pack Content:


3x Solar Panels (T1, T2, T3)

3x Wind Turbines (T1, T2, T3)

3x Batteries (T1, T2, T3)

2x Cable Adapters (Small, Large)


Price $9.99

City Office Interior Pack by AIRIDEV

2026, April 8 - 17:56
Low-poly office interior pack with furniture, props, and ready-to-use scene assets.

Asset Count

• 51 unique assets  

• Modular pieces included  

• Prefabs included  

Polygon Count

• Average: ~250 triangles per mesh  

• Range: 12 – 1200 triangles  

• Optimized for performance and suitable for mobile and PC projects  

Textures  

• 18 textures total  

• Resolution: 1024x1024 (PNG format)  

• Individually optimized prop textures  

• No texture atlasing  

Texture Maps Included

Each asset includes the following maps (where applicable):  

• Albedo (Base Color)  

• Roughness (Grayscale)  

Materials are properly configured and ready to use. 

📦 Overview


A stylized low-poly office interior pack designed for creating professional, clean, and interactive environments. Perfect for simulation, tycoon, management, and casual games.


🧩 What’s Included

Fully assembled demo scene for quick start

Wide range of office furniture & props

Organized prefabs for easy drag-and-drop use

Optimized materials & textures

Ready-to-use Unity project structure


🪑 Assets List


Includes a variety of detailed office elements:


Desks, chairs, and meeting tables

Cabinets, bookshelves, and storage units

Electronics (monitor, CPU, keyboard, printer, laptop)

Shop-style items (vending machines, POS machine, scanner)

Decorative props (plants, lamps, clocks, trash bins)

Security elements (CCTV camera)


🎮 Ideal For

Office simulation games

Tycoon & management games

Shop/store environments

Casual and mobile games

Prototype and level design


⚙️ Features

Clean and consistent low-poly style

Lightweight and mobile-friendly optimization

Easy to customize and expand

Modular design for flexible layouts


Price $5.00

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