Hello everyone,
After "build", check this file to determine which objects are not optimized, they are usually the textures that increase the size of the "build" files:
%
My workcase:
Textures 82.2 mb 84.1%
Meshes 2.9 mb 2.9%
Animations 1.3 mb 1.4%
Sounds 0.4 kb 0.0%
Shaders 2.8 mb 2.9%
Other Assets 3.7 mb 3.8%
Levels 97.5 kb 0.1%
Scripts 471.4 kb 0.5%
Included DLLs 4.1 mb 4.2%
File headers 52.4 kb 0.1%
Complete size 97.6 mb 100.0%
Used Assets, sorted by uncompressed size:
10.7 mb 10.9% Assets/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanOcclusion.png
10.7 mb 10.9% Assets/Standard Assets/Characters/ThirdPersonCharacter/Textures/EthanNormals.png
6.6 mb 6.8% Assets/_AssetStore/Medieval Environment/Terrain/Terrain1.asset
5.3 mb 5.5% Assets/_AssetStore/Medieval Environment/Textures/Concrete1_diff.tga
5.3 mb 5.5% Assets/_AssetStore/Medieval Environment/Textures/Stone1_diff.tga
5.3 mb 5.5% Assets/_AssetStore/Medieval Environment/Textures/Ground1_diff.tga
2.7 mb 2.7% Assets/_AssetStore/Medieval Environment/Textures/Ground1_nm.tga
2.7 mb 2.7% Assets/_AssetStore/Medieval Environment/Textures/Concrete1_nm.tga
2.7 mb 2.7% Assets/_AssetStore/Classic Skybox/02/sky2_UP.jpg
2.7 mb 2.7% Assets/_AssetStore/Classic Skybox/02/sky2_RT.jpg
2.7 mb 2.7% Assets/_AssetStore/Classic Skybox/02/sky2_LF.jpg
2.7 mb 2.7% Assets/_AssetStore/Classic Skybox/02/sky2_FR.jpg
2.7 mb 2.7% Assets/_AssetStore/Classic Skybox/02/sky2_DN.jpg
2.7 mb 2.7% Assets/_AssetStore/Classic Skybox/02/sky2_BK.jpg
2.6 mb 2.7% Resources/unity_builtin_extra
2.4 mb 2.4% Assets/New Terrain 2.asset
1.3 mb 1.4% Assets/_Julio/char_cyberKid_dff.tif
1.3 mb 1.4% Assets/_AssetStore/Medieval Environment/Textures/Grass1_diff.tga
1.3 mb 1.4% Assets/_AssetStore/Medieval Environment/Textures/Cliff1_diff.tga
1.0 mb 1.0% Assets/_AssetStore/Medieval Environment/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_up.tif
1.0 mb 1.0% Assets/_AssetStore/Medieval Environment/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_right.tif
1.0 mb 1.0% Assets/_AssetStore/Medieval Environment/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_left.tif
1.0 mb 1.0% Assets/_AssetStore/Medieval Environment/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_front.tif
1.0 mb 1.0% Assets/_AssetStore/Medieval Environment/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_back.tif
867.6 kb 0.9% Assets/Standard Assets/Characters/ThirdPersonCharacter/Models/Ethan.fbx
682.8 kb 0.7% Assets/_AssetStore/Terrain Assets/Trees Ambient-Occlusion/Textures/ScotsPinebranches.psd
682.8 kb 0.7% Assets/_AssetStore/Terrain Assets/Trees Ambient-Occlusion/Textures/SycamoreLeaves5.psd
682.8 kb 0.7% Assets/_Blender/CasaDaVinci/WoodRough0084_1_M.jpg
682.8 kb 0.7% Assets/_Vivaty/SwingBridge/Texturas/hillstone.jpg
682.8 kb 0.7% Assets/_AssetStore/Medieval Environment/Textures/Grass1_nm.tga
682.8 kb 0.7% Assets/_AssetStore/Medieval Environment/Textures/Cliff1_nm.tga
References:
http://docs.unity3d.com/Manual/webgl-building.html
http://docs.unity3d.com/Manual/ReducingFilesize.html
Júlio Vale