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Unite Austin 2017: What You Can Expect

Fri, 09/22/2017 - 14:00
We’re only a couple weeks out from Unite Austin 2017, and we could not be more excited to announce that director Neill Blomkamp (District 9) will headline the keynote and conference!  Unite Austin, set to take place October 3-5 at the Austin Convention Center, is an excellent place for developers and creators to engage, network, […]

Looking to the future of mixed reality (Part II)

Thu, 09/21/2017 - 14:08
Thoughts about design. Part I of this series summarized the current and future issues facing mixed reality and its adoption in the mainstream. In this second part of this series we explore the design challenges facing developers with the new and promising mixed reality medium. Transition phase. We can all agree that in the near future […]

Introducing: Unity Machine Learning Agents

Tue, 09/19/2017 - 06:30
Our two previous blog entries implied that there is a role games can play in driving the development of Reinforcement Learning algorithms. As the world’s most popular creation engine, Unity is at the crossroads between machine learning and gaming. It is critical to our mission to enable machine learning researchers with the most powerful training […]

Remote Settings upgraded to Support Segments

Fri, 09/15/2017 - 13:10
Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to VR/AR – all about making games and experiences more engaging, […]

Made with Unity Showcase at Unite Austin 2017

Thu, 09/14/2017 - 19:49
First, a big thank you to everyone who submitted to our Made with Unity Showcase at Unite Austin 2017! Our goal was to pick unique games of varying styles, genres, mechanics, and platforms, and we’re excited to have had an amazing selection to choose from that made the selection process a pleasantly difficult one. Unite […]

Get Ready to Launch Your ARKit App on iOS11

Tue, 09/12/2017 - 02:30
Today Apple announced that iOS 11 will launch on September 19, and with it the official release version of the ARKit framework. Soon developers will be able to publish Unity ARKit apps to the App Store, unlocking hundreds of millions of users worldwide. Since the original announcement of ARKit at WWDC and the launch of […]

Unity at Gamescom 2017

Fri, 09/08/2017 - 15:37
Gamescom is one of the largest consumer gaming shows in the world with 345000 visitors over five days attracted to the Koelnmesse in Cologne, Germany. Unity’s main presence at Gamescom is in the trade area where we meet you, the development community. There we host meetings, run feature demos, and answer your burning questions. This […]

Get Started in Unity with Interactive Tutorials

Thu, 09/07/2017 - 17:11
Interactive Tutorials are a new fully interactive way of getting started in Unity. The new Tutorial panel in Unity 2017.2 guides you and responds to your actions, leading you through a series of tutorials for absolute beginners to help you understand the interface and basic Unity concepts. Each tutorial gives you the opportunity to interact […]

Looking to the future of mixed reality – Part I

Tue, 09/05/2017 - 17:40
In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existing solutions, but reinvent and influence the future and mass adoption of immersive technologies including augmented reality. The Mixed Reality Research Group is a recently created team I lead within Unity Labs. […]

Game of Sites: Unity Between Five Kingdoms

Wed, 08/30/2017 - 13:16
Prologue In the beginning, there were many houses. Though they began life at the same time, they were in different parts of the land, and thus had different ideas about what was best. As these great houses often do, they grew apart, and tensions heightened. When the king decreed “there must be consistent banners across […]

AR comes to Android with the ARCore SDK

Tue, 08/29/2017 - 16:01
Google’s ARCore SDK preview is available today for Unity 2017.2b9. ARCore will enable AR (Augmented Reality) development for the entire Android ecosystem, giving developers the ability to build captivating AR experiences for millions of users, without the need for specialized hardware. Download ARCore SDK preview – requires Unity 2017.20b9 and Android API SDK v24 Unity and […]

Community Stories: Cinemachine and Timeline

Fri, 08/25/2017 - 19:11
Adam Myhill, our Head of Cinematics has been overwhelmed by the great reactions to how our community has been using Cinemachine and Timeline. Here are a few words from him on how it came together and his thoughts on the future. As someone who loves cameras and shot a lot projects both in games and […]

Help us beta-test Unity 2017.2 and earn a chance to win a $50 asset store gift card

Wed, 08/23/2017 - 13:09
Beta testing is important to Unity because it helps us find bugs, test out new features and make sure the end result provides a great experience for everyone. But the beta test also offers an exciting opportunity for you. What’s in it for you? Not only do you get early access to all the new […]

Unity AI – Reinforcement Learning with Q-Learning

Tue, 08/22/2017 - 13:11
Welcome to the second entry in the Unity AI Blog series! For this post, I want to pick up where we left off last time, and talk about how to take a Contextual Bandit problem, and extend it into a full Reinforcement Learning problem. In the process, we will demonstrate  how to use an agent […]

Verifying the scripting docs – Fun with EditorTests

Fri, 08/18/2017 - 17:00
When I encounter an API in Unity that I am unfamiliar with the first thing I (and most of us) do is go to the Unity Scripting API Manual to see how it works via one of the examples. If that example will not compile when I try it, I assume that I must be […]

Unity Connect Discussion Channels: A new way to connect with Unity creators

Wed, 08/16/2017 - 17:00
Since its launch Unity Connect has grown rapidly to over 54,000 developers and 1,900 companies. That’s why we’ve made it even easier to chat and collaborate with our community of passionate Unity creators. As the Unity Connect community has grown, we’ve heard a common thread of feedback — showcasing work and finding job opportunities is […]

What this cool cat can teach you about mobile free-to-play games

Tue, 08/15/2017 - 17:00
The Unity R&D Content team’s latest demo is a complete free-to-play (F2P) mobile game, which makes full use of more Unity features, like Unity Ads and Analytics, than any of our previously released content. The result is an endless runner sample that is available on the Asset Store for you to download for inspiration and […]

Unity for Xbox One X

Mon, 08/14/2017 - 14:00
Unity is excited to announce that support for Xbox One X is available now. Get ready to develop for the increased power and 4K HDR output of Microsoft’s newest console. The Xbox One family Unity is excited to announce that support for Xbox One X is available now. Developers will be able to create projects […]

SXSW: Driving emerging technology and media

Sun, 08/13/2017 - 18:51
The South by Southwest 2018 “Panelpicker” has opened for community voting! We have  Unity representatives who are excited to share their stories on topics ranging from emerging VR/AR tools to the future of media, and they need your help. Vote for your favorite topics below on SXSW’s website to see them there! Hollywood 2.0 – […]

UnityScript’s long ride off into the sunset

Fri, 08/11/2017 - 13:18
It’s been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-like scripting language available as an alternative to C# in Unity today. In this blog post, we’ll go into the details behind the decision, but to briefly summarise: continued support for UnityScript is […]