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Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

Mon, 06/18/2018 - 23:00
We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration time much quicker. In addition, we are introducing a set […]

Book of the Dead: Photogrammetry Assets, Trees, VFX

Fri, 06/15/2018 - 18:58
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, trees and VFX. This is the fourth blog in the series, take a look back at the last two blogs that go through creating characters and concept art from […]

Multi-platform Handheld AR in 2018: Part 1

Fri, 06/15/2018 - 16:30
We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you solve many of the hard problems that come with AR development. We call it AR Foundation. Unity has always been at the forefront of handheld AR development […]

What’s new in Unity ARKit Plugin for ARKit 2

Thu, 06/14/2018 - 14:48
Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our developers instant access to all of these new features with an update to Unity ARKit Plugin. In this blog, we’ll get into the technical details of ARKit 2’s new features and how […]

Case Study: A game for conflict-affected youth to learn and grow

Wed, 06/13/2018 - 13:22
Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from powerful medical simulations to games that help kids learn critical skills like reading and mathematics by making these subjects engaging and playful. We want to take a moment to highlight a powerful example […]

Unite Berlin 2018: What to expect next week

Tue, 06/12/2018 - 14:03
Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportunities and more! Can’t attend this year? Make sure you join us online by tuning into our keynote and select session livestreams! Don’t miss out on one of the […]

PostFX v2 – Amazing visuals, upgraded

Mon, 06/11/2018 - 19:03
The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta in 2018.1, we’ve added the most requested features and have fixed as many bugs as possible. We’ve also added mobile-specific paths, volume blending, and a complete framework for custom user-effects. Version 2 (v2) of […]

Book of the Dead: Character and hero assets

Fri, 06/08/2018 - 13:13
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven’t already, make sure to check our previous posts on the Book of the Dead creation process: Introduction to Unity’s Demo team and Book of the Dead: Concept Art. My name is Plamen ‘Paco’ Tamnev, […]

Procedural patterns to use with Tilemaps – (Part II)

Thu, 06/07/2018 - 15:24
In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In this post, we are going to look at some of the ways to create Caves with procedural generation, which should give you an idea of the possible variations available. […]

Pulling the strings: How Puppet3D brings your games to life

Wed, 06/06/2018 - 15:47
If you’ve ever had the thought: “Wouldn’t it be great if I could do all my skinning, rigging and animation directly in Unity,” you’re not alone. In fact, that’s exactly what was going through the mind of Asset Store publisher, Jamie Niman (AKA Puppetman) when he developed the insanely powerful Puppet2D, and the more recent, […]

How Unity Evangelists enable creator success

Tue, 06/05/2018 - 14:55
Whether at a conference, on social media, or during a livestream, the Unity community often crosses paths with one of our Unity Evangelists. That said, what is an Evangelist and what do they do? As Evangelism Coordinator for the Americas at Unity, I often hear this question from creators during our travels. At the core, […]

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

Tue, 06/05/2018 - 01:28
What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. Apple also showed how powerful the MacBook Pro paired with eGPU can be, enabling it to run interactive content like Unity’s Book of the Dead, in real-time.  Book of The Dead debuts […]

Book of the Dead: Concept Art

Fri, 06/01/2018 - 17:10
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team last week, it’s now time for Georgi Simeonov to share his work on the concept art in the teaser we’ve revealed. “Book of the Dead” is a living project […]

Universal GameDev Challenge Finalists: See the six winning submissions!

Thu, 05/31/2018 - 16:59
The Universal GameDev Challenge tasked Unity developers to design a game for one of Universal’s beloved brands: Back to the Future, Jaws, Battlestar Galactica, Voltron Legendary Defender, or Turok. The prize? A once in a lifetime opportunity for developers of any size to design a game with Universal brands, discover Intel, Microsoft, and Unity resources, […]

Create enhanced 3D Visuals with Holographic Emulation in UWP

Wed, 05/30/2018 - 15:18
Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor. Developers can now create UWP applications running on their Windows PC and connect to HoloLens at any point, providing a way to visualize 3D content in mixed reality. Requirements Standalone UWP Holographic Emulation requires […]

Procedural Patterns You Can Use with Tilemaps – (Part I)

Tue, 05/29/2018 - 14:04
Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or more recently, Enter the Gungeon and Descenders. This post explains some of the algorithms you can use with Tilemap, introduced as a 2D feature in Unity 2017.2, and RuleTile. With procedurally created maps, […]

Now available worldwide: Unity Certified Programmer

Mon, 05/28/2018 - 13:04
Unity programmers rise above the competition with professional certifications for every stage of their career. “Unity is one of the most in-demand tech skills and has one of the highest forecasted growth rates, at over 35% over the next two years.” —Burning Glass job market analytics A new Unity Certification for the global community of […]

Unity’s Demo Team – The creators behind Unity’s most stunning visuals

Fri, 05/25/2018 - 11:29
With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell went to Stockholm to meet the Unity Demo team and learn what drives them. This is the kick-off post of a new series covering the demo’s art, characters, lighting, storytelling and […]

Imitation Learning in Unity: The Workflow

Thu, 05/24/2018 - 13:03
With the release of ML-Agents v0.3 Beta, there are lots of new ways to use Machine Learning in your projects. Whether you’re working on games, simulations, academic or any other sort of projects, your work can benefit from the use of neural networks in the virtual environment. If you’ve been using ML-Agents before this latest […]

Sneak peek at Unite Berlin Keynote, full session schedule now available

Wed, 05/23/2018 - 12:02
Unite Berlin is a little over three weeks away! Festivities will start Tuesday, June 19th with sessions in the morning and the Unite Berlin Keynote at June 19, 6 pm CEST. The keynote will include announcements and demos presented by John Riccitiello, Isabelle Riva, Suhail Dutta, Timoni West and more, and news from the creators […]