Austin Tate's Blog

Subscribe to Austin Tate's Blog feed Austin Tate's Blog
Individual Blog Entries
Updated: 56 min 40 sec ago on

Wed, 01/31/2018 - 12:41

The ( web site used Drupal for its content.  The underlying data base was turned off for security in 2017.  Some pages archives by the Internet Archive Wayback Machine and web archiving sites may be used to recover some content when necessary.


Early Drag Racing in UK

Mon, 01/29/2018 - 09:45

This post brings together some early scrapbook material about my involvement and that of my brother Jon with the early development of drag racing in the UK. I was prompted to bring this material together and scan some early press articles on our activities after an enquiry from Jeremy Cookson who runs a web site documenting early drag racing strips in the UK, and he was asking abot Riccall Airfield in North Yorkshire. This was the location of a number of eighth mile sprint and drag racing events run by the British Quarter Mile Association (BQMA).

Jeremy Cookson
Raceway Promotions & Club Liaison
Shakespeare County Raceway @ Long Marston Airfield

I run a Facebook page entitled UK Drag & Sprint Strips That Time Forgot. This is where we document as much as we can about long forgotten airstrips and motor racing circuits other than the established ones like Santa Pod. Recently we have added a profile about Riccall Airfield, Yorkshire where we are trying to piece together event and date information from the days when the certainly forgotten about British Quarter Mile Association ran a few eighth mile events in the late sixties (1969 I think). So, this is when I performed the usual search on Google and came across your blog page and references made to Riccall. In your time I note that you used to be the flag starter as well as Competition Secretary for the BQMA, and I was wondering if you could give me some additional information about these events that we could include in the profile. As you will see from the FB link we have uncovered 3 photos, the club logo and that’s about it. Since I have discovered that the club had its own newsletter called Acceleration. Dave Hoy and Chris Tilney I believe contributed to this publication with cartoons and artwork. Chris in fact is one of our Group Members who used to help out running events for the Newcastle & District Timing Association and Millfield and Tughall Airfields before moving to Felton as the North East Hot Rod Association.

My reply tried to give some information about BQMA…

You came across my blog post which included a short bit on BQMA and the eighth mile strip races we did at Riccall.

My other club involvement in the mid 1960s through to the mid 1970s was in Drag Racing clubs. Younger brother Jon won a competition in the Eagle Comic and was awarded 1964 “Drag Festival” tickets. I went with Jon and elder brother Morris to see the second visit of the US Drag Racing Team to the UK in October 1965 and saw them in the Drag Fest at RAF Woodvale Airdrome near Southport in Lancashire when the first 200+ m.p.h. finish from a standing start on a quarter mile run on British soil was done by Buddy Cortines. The participants included Don Garlits and Tony Nancy amongst other famous early US drag racers.

I was a member of the National Sprint Association (NSA), British Hot Rod Association (BHRA) and British Drag Racing Association (BDRA). I also was involved as competition secretary and flag starter for the British Quarter Mile Association (BQMA) who ran events at Riccall Airdrome in Yorkshire. On one event at Riccall advertised for us by free (some called them “pirate”) Radio 270 we had thousands of people turn up to see the drag racers. I ran a drag bike in some events, and my brother Morris who raced a go-kart also entered at one stage with that.

My scrap book also contains a copy of two short pieces in The King’s School Pontefract Magazine – “The Pomfretian” from 1964 and 1965, and some local events we ran to promote drag racing in the North of Britain… including a Dragster float in the Knottingley Carnival on 3-Jul-1965 and a social evening on 18-Nov-1965.

In late 1965 and early 1966 brought together drag racers in the North for some social events which led to the formation of the BQMA…

I designed the BQMA logo and still have the original artwork in my sketchbook. A run of stickers/decals and a few chrome bumper badges were produced. One is on the wall in the De Lacy Motor Club House at Brotherton in Yorkshire with various motoring memorabilia. Also here is an image of a BQMA membership card… mine from 1967…

There is a posed BQMA group image of a couple of the dragsters and three drag bikes with their crews at Riccall…

I cannot recall how many races we ran. The races were only open to club members by our RAC competition licence… but one specific event went a bit viral when Radio 270 (as In mentioned above) ran a LOT of mentions of it on the radio.

At that time Jon was in touch with Radio 270 off the Yorkshire coast and even went out to the boat that had the transmitter just at the time we did one event. He had met Mr. Proudfoot, a supermarket chain owner in Yorkshire, who was involved with Radio 270 and got invited out there… which led to the coverage on the station and encouraged a LOT of people to come. I recall over 1,000 turned up, but that is from a vague memory! And to comply with our licence to let them in we had to get them to join the BQMA… So for a year we had a BIG membership! They did get their Gestetner produced newsletters, but it was way more work than we expected. Mike Hobman was the general secretary. He died at a very young age I am sorry to say. Our dad, Charles Tate (a local JP) helped us out a LOT and took charge when the car queues backed up at Ricall. Coordinated with the police to make sure there were no obstructions and helped sign folks in at the gate. Sterling job for which I have continued to have fond memories of a busy but excellent day. We met our licence conditions.

Ruth 2.0

Sun, 01/21/2018 - 16:30

Ruth 2.0 and Roth 2.0 are low-poly mesh avatar bodies, specifically designed for Opensimulator. They are built to use standard SL UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.

This page provides links and resources elating to these developments…

Vue Virtual World Artworks

Thu, 12/14/2017 - 09:00

A number of virtual world artworks have been created in the Virtual University of Edinburgh (Vue) virtual world platforms such as Second Life and OpenSimulator. Some are novel pieces of art created collaboratively by members of the University from a number of School, others preserve temporary real world art installations which have long since disappeared to preserve their concepts and designs, others honour University members who have won art or photographic competitions with their works.

Inspace Gallery

A model of the InSpace Gallery that sits alongside the Informatics Forum was created initially on the Vue regions in Second Life and ported to the OpenSimulator-based Openvue grid and via the OAR Converter tool to Unity3D and Sinespace.

The Inspace Gallery can be reached via:

  • hop://
  • Inspace Gallery – Construction Walkway

    Informatics Forum Inspace Walkway: On-site Launch Walkway January 2007
    Artists: Richard Spencer, Dan Brown, Kadie Salmo and Richard Brown

    Paolozzi Turing Prints

    The Paolozzi Turing Prints are displayed in the (real world) level 5 boardroom in The Informatics Forum and appear in articles for promotion of the School of Informatics. The designs for the prints appear in the InSpace Gallery on the in the OpenSimulator-based Openvue virtual world grid and in the Vue region on the Sinespace virtual world.

    A model of some of Paolozzi’s plaster maquettes used for his sculptures and some stainless steel and bronze sculptures given to the University or on display in the Informatics Forum also appear in the virtual world InSpace Gallery.

    Rakhi Kumar – Stairway to the Clouds – Photos

    Rakhi Kumar created a number of atmospheric photos of the spiral staircase that sits atop the Informatics Forum. These photographs are on display in the InSpace Gallery.

    Photo Competition – Graeme Pow – Penicuik Turner Prize 2008

    Graeme Pow – Penicuik Turner Prize 2008: Frosty Wrought Iron Spiral
    The winning photograph is on display in the InSpace Gallery.

    All Eyes – Collective Art at the Smithsonian American Art Museum’s Luce Foundation Center

    Austin Tate (avatar: Ai Austin) contributed an image to an online public collective art venture via a submission page which led to a mosaic which is on display as “All Eyes – Collective Art”at the Smithsonian American Art Museum’s Luce Foundation Center.

    Supercar Comic

    A detailed 3D model created by Mick Imrie and Austin Tate of Gerry Anderson’s Supercar from the children’s puppet TV show of the early 1960s was used by Austin Tate to create accurate outline line art for the Misc!Mayhem Comics Supercar Comic in 2003. One example page is on display in the InSpace Gallery… a dramatic page from issue 0 page 21…

    ACE Sculpture

    There are many objects placed in the Vue virtual world spaces. Galleries and displays for student projects have been set up annually for some Schools with some of the exhibits being in place for longer periods. One sculpture was created when the Vue regions on Second Life were first set up in 2007 and it has been replicated on later platforms used for Vue including in OpenSimulator and Sinespace. This is at “ACE Sculpture” by James Stewart of Arts, Culture & the Environment. It demonstrated the use of a simple “prim” to build complex shapes using the in-world building and twisting tools, as well as surface texture properties.

    Trans—~Formation – a trans-media virtual environment art installation

    A virtual worlds version of a “molecules” robotic kinetic sculpture originally designed for the Informatics Forum called “Formation” has been recreated as part of the art installation. More information at—~formation.html

    North Landing – multi-media virtual world installation

    A multi-media virtual world installation inspired by dramatic landscape and historical events off Flamborough Head in Yorkshire.

    More information at

    Real World Public Art Around the University of Edinburgh

    There is an extensive and varied collection of public art across the University of Edinburgh.. some documented in an article entitled in an article entitled “Thair to Remain” in the The University of Edinburgh Bulletin Staff Magazine, December 2017.

OSCC17 Hypergrid Tour

Sun, 12/10/2017 - 20:40

Thirza Ember introduced the Hypergrid Safari in a talk on 10th February 2017 at the OpenSimulator Community Conference 2017 (OSCC17)…

Then later that day, the OpenSimulator Community Conference 2017 Hypergrid Safari included five locations on a number of OpenSim grids …

One of which was our OSGrid RGU Oil Rig region… for more details see this blog post.

Blow Out Preventer (BOP) on the sea bed:

OSCC17 OAR Converter Presentation

Sun, 12/10/2017 - 16:00

OAR Converter presentation at the OpenSimulator Community Conference 2017… more details on OAR Converter at

The OAR Converter Expo Booth on OSCC Expo Zone 3… hop:// Expo Zone 3/101/58/26

Vue -> Openvue

Thu, 11/30/2017 - 12:00

Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.

Second Life is a virtual worlds platform provided by Linden Lab in California. The Vue regions in Second Life have been available for over 10 years since 28th May 2007. A timeline of events is available at… and over the years we have arranged between us a variety of funding for the shared areas from Development & Alumni, Informatics, IS and the Vet School. Having maintained “Vue” as a core region now for over 10 years the usage now does not justify continued funding which even at educational rates costs $1,770 a year for a full region and $750 a year for one of our lower capacity regions.

Vue Regions on OpenSimulator – Openvue

It is worth noting that the whole original 9 region Vue mini-continent as it appeared at its maximum extent in Second Life with some enhanced areas is essentially replicated on an OpenSimulator grid.. in fact on several such grids. One hosted on servers in Informatics… called Openvue… and another on the “OSGrid” openly accessible free to use test grid. These “open” versions of the Vue virtual world facilities have been available since September 2007, A timeline of events is available at… so also for over 10 years now. They provide many of the facilities available in Second Life, including the same type of voice services used in Second Life provided free due to the support of non-profit and educational establishments by Vivox.

Visit Openvue by getting a (free) avatar on OSGrid at and then travel via the “HyperGrid” to hop:// (copy that “hop” into the Firestorm Viewer location bar or find the region on the Map).

Local avatars on Openvue are only necessary for builders and owners of regions. Contact Austin Tate if you are a member of the University of Edinburgh and feel that is useful to your projects or work.

How to Continue to Use a (Temporary) Facility on Second Life

Second Life continues to be available, and it is still possible top create and use a freely available avatar to visit facilities in Second Life. It is just the Vue paid-for regions we are no longer maintaining.

Sandbox regions in Second Life are available to test building and can act as a facility where a temporary facility can be rezzed.. such as a copy of “The Venue@Vue” as used for virtual graduations, MOOC class meetings, etc. As a suggestion try “Sandbox Exemplar” first to establish it as a first preference for Vue related meetings on such a Sandbox… but there are lots of other sandboxes. You can find them by typing “sandbox” as a region search term into the Second Life viewer Map tool.

Vue Regional Planning Authority (VRPA)

I would like to thanks the present and past members of the rather grandly named “Vue Regional Planning Authority” (VRPA)* which is the people from across the University of Edinburgh who raised funds for the Second Life Vue regions an were involved in the design and creation of the facilities. the group continue to be involved in explorations of other virtual world platforms in their own Schools, groups and across the University for the potential benefit of others.

*name suggested by Hamish Macleod.

  • Sian Bayne (E-Learning, Higher & Community Education)
  • Marshall Dozier (Library)
  • Ian Graham (Management School)
  • Hamish Macleod (Centre for Teaching, Learning & Assessment, Education)
  • Fiona Hale (E-Learning, Higher & Community Education and Information Services)
  • David Richardson (Informatics)
  • James Stewart (Research Centre for Social Sciences)
  • Austin Tate (Informatics & AIAI)

Previous Members:

  • Aghlab Al-Attili (Edinburgh Stanford Link & Entrepreneurship MSc)
  • Mike Clouser (Edinburgh Stanford Link & Entrepreneurship MSc)
  • Dawn Ellis (Corporate Communications & PR)
  • Naomi Nunn (Development & Alumni)
  • Jessie Paterson (Divinity)
  • Morag Watson (Information Services & Library)

Vue Experiments with other virtual Worlds Platforms

Even before Second Life began to be used across the University, groups in Business Studies, Education and Artificial Intelligence/Informatics had been exploring virtual worlds platforms for a range of educational and research project uses. Platforms (now long gone) such as “There” and commercial virtual world simulators such as “Forterra” had been in use, and Second Life itself had been used even in its very earliest incarnation. When we began using Second Life for Vue purposes we could not have imagined the platform would remain stable for such a long period (over a decade and it is still available). We envisaged moving onto new platforms as they arose and experiments have taken place with quite a lot of potential platforms, not all of which made it to full open public release. A number of these experiments are documented in my earlier blog posts.

Some current platforms under investigation include:

  • OpenSimulator
  • Sansar
  • Sinespace

OSCC17 Preparation for OAR Converter Presentation

Wed, 11/15/2017 - 10:23

In preparation for the presentation on OAR Converterpresentation at the Open Simulator Community Conference 2017 a speaker preparation event was held on 11th November 2017 on the Conference OpenSim Grid…

Each presentation is also allocated an Expo Booth on OSCC Expo Zone 3… hop:// Expo Zone 3/101/58/26

Sinespace – Delphi Talks – Richard Barttle

Thu, 10/26/2017 - 20:00

Richard Bartle, virtual world and MUD pioneer, spoke at “The Delphi Talks” in the Sinespace event plaza on 26th October 2017.

You might try the Bartle Test of Gamer Psychology to identify the type of gamer you are on Richard Bartle’s Gamer Types categories…

On this test, my online virtual world avatar personality Ai Austin appears to be mostly “Explorer” which sounds just about right!

The Bartle Test of Gamer Psychology

You are 100% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

  • 53% Socialiser
  • 40% Achiever
  • 7% Killer

This result may be abbreviated as ESAK

Sinespace – Vue

Mon, 09/18/2017 - 10:55

The Virtual University of Edinburgh regions as they appeared in Second Life at their maximum extent and as they are replicated on the OpenSimuator-based Openvue grid has been converted via the OAR Converter into Unity3D and then provided into the Sinespace virtual world platform.

Vue – Original OpenSim Region Map

Vue – Unity Editor

OAR Converter

Sun, 09/17/2017 - 14:12

OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. The converter has been created by Fumikazu Iseki (Avatar: @Fumi.Hax – @fumi_hax) and his colleagues at the Network Systems Laboratory of TUIS in Japan with support from Austin Tate at the University of Edinburgh.

  • OAR Converer converts from OpenSimulator Archive (OAR) to Collada files for use in Unity3D.
  • This software was developed by Fumi Iseki, Austin Tate, Daichi Mizumaki and Kohe Suzuki

OAR Converter can run on Linux and Windows and source code is available. Full instructions for compiling and using the source code version on these platforms is available via the TUIS Wiki OAR Converter Page. For convenience a version with Windows UI is also available as a ready to run package.

Quick Start Instructions for OAR Converter with Windows UI

OARConvWin is OARConv with Windows UI. OARConvWin converts OAR file of OpenSim to Collada (dae) files for Unity3D.

Download the OAR Converter for Windows latest version from [<a href=""Local Copy]. Latest Version at the time of this blog post in September 2017 is v1.0.6 (at 2016/5/11) which is based on oarconv-1.4.4

For straightforward conversions, simply follow these steps:

Import to Unity3D

You could follow the video instructions in this YouTube video by Fumikazu Iseki.

Project Base for OAR Converter Projects

Once you have successfully tried a conversion and understand the elements, you may wish to create a base for any future OAR conversion… which can include all the steps except for the drag and drop in of the actual DAE converted content. Do this yourself to incorporate the very latest OAR Converter content, scripts and Unity assets. You can if you wish save this as a “unitypackage” to incorporate into future Unity projects.

But, for convenience, a Unity 5 base “unitypackage” has been created which includes the required Editor/SelectOARShader.cs, the water layers and the Unity 5 Standard Assets “Ethan” character with simple movement and attached camera. An alternative with the Blender open source Sintel movie character and attached camera setup as indicated in the OARConv YouTube video is also provided at…

Make a copy of the base project you created or a new unity project, import the chosen unitypackage as a base, and then drag the OAR Converter produced “DAE” directory into the Unity Project Assets area, add the DAE folder assets and those in the DAE/Phantoms folder to the hierarchical view panel. Adjust the position of the chosen character and attached camera to suit the region, save the project, save the scene, and you should be good to go.

Further Information and Resources

OAR Converter License

License (2016 11/19) – OAR Converter Copyright © 2014-2016 Fumi.Iseki, Austin Tate, D.Mizumaki and K.Suzuki, All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following
conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of the OAR Converter nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
  • Please respect the copyright of content providers when using OAR Converter.


Cassini – Grand Finale

Thu, 09/14/2017 - 21:51

Timeline 15th September 2017: Final Entry to Saturn Atmosphere… 6:32 am EDT (3:32 am PDT) Thrusters at 100% of capacity; high-gain antenna begins to point away from Earth, leading to loss of signal. Event received on Earth at 7:56 am EDT (4:54 am PDT). Times may vary after atmospheric drag.
Event for enthusiasts on Space City region in sinespace
NASA Public Television Live Stream [UStream], [YouTube]

To celebrate the 15th September 2017 end of the Cassini Mission to Saturn, I have placed a 3D model of Cassini to realistic scale on the Space City area in the “Space City region in Sinespace grid. This uses one of the freely available 3D models from NASA. The area is being used for a farewell party for Cassini and to watch the live feed from JPL as Cassini soars into the atmosphere of Saturn. You can koi in in a Windows or Apple Macintosh desktop viewer (preferred) or in WebGL in a suitable browser like Firefox or Chrome.


FrancoGrid Fest’Avi 2016

Mon, 09/11/2017 - 20:07

I recently took a tour of the OpenSimulator-based FrancoGrid on its Fest’Avi 2016 region – as it prepares its 2017 festival. This involves the creation of open source avatars in a show case area. A very nice visual feast.

secondlife:///app/teleport/ hop://

Sinespace – RGU Oil Rig at Night

Thu, 09/07/2017 - 11:01

The RGU Oil Rig 3D model and virtual world environment in OpenSimulator create by the team involving Jo-Anne Tait and Colin Hetherington at Robert Gordon University (RGU) Oil & Gas centre in Aberdeen Scotland has been ported to Unity3D via the OpenSimulator OAR Converter Tool and provided in the Sinespace virtual world platform. Recently the region has been augmented by wave effects, sea wash around the oil rig legs, sounds sources, lighting and the replacement of the active information “i” signs for training purposes.

Now a night time version has been provided. Scripts to provide a realistic day or night skybox provided by Adam Frisby at Sine Wave and a changing day/night cycle have been used for experimentation. But the initial “Oil Rig at Night” is a dark late at night fixed time scene.

Visit using the Sinespace desktop viewer or in a WebGL compatible viewer (Google Chrome, Microsoft Edge, Mozilla Firefox) via…

AI Rules – Oren Etzioni in NYTimes Opinion Pages

Wed, 09/06/2017 - 11:17

Oren Etzioni at the Allen Institute for Artificial Intelligence has requested feedback on the following NY Times OpEd:

I provided these notes to Oren on 8th September 2017:

I think its good to have a wide ranging discussion on these matters and to involve the general public. Scare stories could lead to the many potential benefits of AI being lost if there is a negative reaction to the threat that systems can pose… much like happened with GM crops in Europe.

I am not sure that talking of “human operator” is quite the right model. I see future AI systems and robots as “agents” and think the “agency” model is a useful one to include when talking of future AI and robotic/autonomous systems. I think the notion that responsibility lies with the “deployment” or “authorisation” of the agent could help some of the discussion. The idea that such agents are subject to the same laws and regulations and treaties as any other human agent is a good one, and one you cover. Of course that varies by region, and in some lawless or less constrained “off shore” (future “off world”) locations such constraints could be lessened to the detriment of others. So introducing a chain back to those organisations, companies, or individuals who “deploy” or “authorise” the agent may be useful.

Remember, as I am sure you are very aware, that Isaac Asimov’s stories were a warning that the defined three laws could not anticipate all contexts.

My own main concern is the concentration of technology and robotic systems in the hands of a few oligarchs and global companies as systems and devices replace workers. The lack of a social and cooperative approach to this worldwide, and competition for one country or one company to be the “winner takes all” could lead to social unrest and very serious issues. So I am glad to see folks like Bill Gates and others raising issues of taxation on systems and robots in just the same way that there are taxes on workers to pay for the social infrastructure of regions, countries and the world.

Dueling Dragons Roller Coaster

Sat, 09/02/2017 - 19:51

Dueling Dragons (US spelling) is a two track “duelling” (UK English) B&M suspended roller coaster at Islands of Adventure in Universal Studios Orlando. The ride is themed as two dragons… Chinese Fireball (Fire) and the other Hungarian Horntail (Ice).It was opened on 28th May 1999 and was converted to become Duelling Challenge in 2010. After some accidents related to injury cause by loose articles, the coaster ran without the synchronisation of the trains from 2011 until the coaster closed on 4th September 2017.

The roller coaster can still be experienced in virtual reality via the NoLimits2 Roller Coaster Simulator.

Dueling Dragons by Z617Jason

This is my favourite fan-produced version of Dueling Dragons from NoLimits Exchange.

Dueling Dragons by duduchianca

This version of Dueling Dragons has been modelled by “duduchianca”. He made the twin coasters by modelling one continuous loop which switches station sides half way through. A few issues with trains being allocated to track sections or “blocks” and hitting one another needs to be fixed. The simple fix is to change the number of trains from 6 on track to 2 in the editor… then you can ride “ice” and “fire” alternately without any stops.

sinespace – Load Test 1-Sep-2017

Fri, 09/01/2017 - 20:48

Some Observations from sinespace Interactions

  1. Chat tool has some issues… scroll bar seems not to work when you have more tabs than the current size window allows. Hide button largely covers the last entry unless you are VERY careful with mouse to avoid it.
  2. It would be good to show your OWN avatar labels (maybe on by default even if they can be hidden) so you know what shows to others.
  3. Yellow names show for sinewave folks(?). Suggest friends are coloured (say green or blue)… so you know who is a friend of not from before.

Sinespace – Delphi Talks

Fri, 09/01/2017 - 20:01

A new Sinespace event plaza is being created… at “The Delphi Talks” region. See

OpenSim – Metropolis Grid

Fri, 09/01/2017 - 11:51

Metropolis is an OpenSimulator-based grid open to anyone to create a (free) avatar, rent land or (at no cost) add on their own hosted regions (similar to OSGrid in that resepect).

Resources and Links

Useful Metropolis In-world Resources

  • Adachi Shopping Area – Avatars, AOs, Mesh Avatars and Clothing.
  • Pangea – Pandora Themes Role Play Area.

AiLand Regions on Metropolis

AiLand (the hub), Black Rock, Space City, Marineville and Outer Space.