Bolt Tween by Yolo Studio
Price $4.99
Ultimate slider by Alireza Davvari
Not only It has every thing you need to make a slider but it can also help you animate them with lots of control over it.
Functionality and design go hand in hand in order to offer a pleasant User Experience (UX) while using the system.
Features:
-Scroll or slide any kinds of GameObjects (3D - 2D - UI)
- 33 Different Movement style
- 6 Different controller type
- Moving on any 2D or 3D direction
- Realtime adding , removing , swapping slide (Full API Included)
- General and special Custom Events
- Utilities (Save and load slider position , Handles , etc ...)
- Automatic Movement
- Different 3D and 2D transition effects
- Optimized and Compatible with any platform Inc. iOS, Android, Windows Store
- Very easy to setup, no programming required!
- Fast, feature-rich and extremely flexible
- Easy to use and well documented
- Full source code
- Does NOT require Unity Pro
why you should use Ultimate Slider ?
- It Save's your time
- You won’t need programming skills to use it
- It is Easy for improvement
-Easy to learn. Intuitive design
- In-Editor Documentation Links
- Dedicated Support
- Clean Code. Easy to understand, modify and test
- Full C# source code is provided
We will appreciate your rating for this asset
Price $15.00
MicroSplat - Ultimate Bundle by Jason Booth
Offered at over a 30% discount compared to buying the modules independently, the MicroSplat Ultimate Bundle offers these modules in one package:
- Anti Tiling - MicroSplat Core Module - Decals - Global Texturing - Dynamic Snow - Low Poly Look - Mesh Terrains - Mesh Workflow - Puddles, Streams, Lava & Wetness - Runtime Procedural Texturing - Scatter- Terrain Blending - Terrain Holes - Tessellation and Parallax - Texture Clusters - Triplanar UV - Trax - Wind and Glitter
After purchasing this bundle, visit each package listed above, and you will be able to get them for free.
Support for HDRP and URP are available via separate purchase.
A license for the MicroSplat Terrain Collection is also provided to make downloading modules easier
Support Forum
Discord Group
MicroSplat is the fastest and most feature rich terrain shader available. From flowing water and lava, to simple blending of objects with terrains, to anti-tiling features like Texture Clustering, Snow Tracks, decals and mesh based workfows, MicroSplat does it all and does it faster. Supports up to 32 PRB textures per terrain or object
Price $180.00
Stylized Food Pack by Robot Skeleton
This pack of Stylized Food is perfect for a café or restaurant scene.
All models are designed with a mid to low poly count in mind for high performance.
All 11 models contain albedo, normal, occlusion maps where appropriate.
The models are between 716 and 2568 tris and are in the FBX format.
This package includes:
Big Vanilla Cake
Tris: 1736
Texture Maps: 2048x2048 px
Big Chocolate Cake
Tris: 2568
Texture Maps: 2048x2048 px
Cupcakes
Tris: 724 Each
Texture Maps: 2048x2048 px
Doughnuts
Tris: 1094 Each
Texture Maps: 2048x2048 px
Baked Potato
Tris: 716
Texture Maps: 2048x2048 px
Beans on toast
Tris: 1764
Texture Maps: 2048x2048 px
Egg on toast
Tris: 882
Texture Maps: 2048x2048 px
Pancakes
Tris: 1894
Texture Maps: 2048x2048 px
Pizza
Tris: 770 each
Texture Maps: 2048x2048 px
Price $4.99
PBR Sci-fi grenades pack by zayfert1999
Composition:
This asset includes 3 models: * Stun grenade; * Frag grenade; * Gas grenade.Each model has moving parts such as rings and switches. They were made as separate objects so that they could be easily manipulated.
Model characteristics:
Stun grenade:
Triangles: 2.6k; Vertices: 1.4k.
Fragmentation grenade: Triangles: 1.7K; Vertices: 952.
Gas grenade: Triangles: 2.3k; Vertices: 1.2k.
4K PBR texture
UV padding 8px
Ready to Standart Metallic and Specular shaders
Price $8.00
Mocap Zombie Animations by Pixel Maniacs
Contains 18 Animations:
-Idle
-Walk
-Eat
-Grab_Fail
-Grab_Sucess
-Eat_While_Grab
-Eat_While_Grab2
-Eat_While_Grab3
-Hit_Head_1
-Hit_Head_2
-Hit_Head_3
-Attack_Arm_1
-Attack_Arm_2
-Turnaround
-Turn90
-Hit_Shoulder_1
-Hit_Shoulder_2
-Hit_Shoulder_3
Zombie 3Dmodel NOT included!
Price $4.99
Big gladiator by Alexey_Gruzovik
19447 vertex, 36717 faces.
30 textures 4k: normal, ao, roughness, metallic, base color.
6 materials.
10 animations: run, walk, walk left, walk right, walk back, jump, rest, death, kick1, kick2
-Sculpt - Zbrush
-Retop - 3DCoat
-Uv - UvLayout
-Texturing - Substance Painter
-Animations - Maya
Price $14.99
Tiger Cat Animated by Game Props Factory
The model is low poly with four texture resolutions 4096x4096, 2048x2048, 1024x1024 & 512x512.
The package includes 18 Animations which are as follows:
1. Run
2. Idle
3. Jump
4. Leap left
5. Leap right
6. Skidding
7. Roll
8. Crash & Death
9. Power up
10. Whirl
11. Whirl jump
12. Waving in air
13. Backwards run
14. Dizzy
15. Gum Bubble
16. Gliding
17. Waving
18. Looking behind
The model is game ready at:
- 3632 Polygons
- 3620 Vertices
The model is UV mapped with non-overlapping UV's. The shadows and lights are baked in the texture, although you can add more lights and shadows for rendering and use it as you please.
Price $20.00
Targeting system 1.0 by mikael.korpinen@gmail.com
A target is an object in code that contains information about game object or entity. This plugin gives developers access to data that normally can't be directly found from your Unity environment. Such as objects distance to the center of view direction.
Targeting system uses vector mathematics to analyze the environment and then builds up a data structure for you to use. This can be used in variety of ways to enhance user and player experience by making it easier for the developer to build features based on this data. In addition to this, the targeting module provides some tools to modify both entities and game objects simultaneously. To make the plugin even more useful, there is an action template for spawning and despawning prefabs with given timings.
Plugin also contains example projects that show the best way to use the targeting system and how to create isolated target groups by giving a tag or a script.. So you can get up to speed with the plugin as fast as possible.
Full list of features:
-Get closest targets
-Filtering targets based on game object tag and/or by entity component.
-Trigger spawning actions from a template
-Frustum culling for targets, transforms and entities.
-Open source.
-Runtime and performance -tests
Since the plugin uses some special/preview packages, it requires you to have these installed.
-Burst. Version 1.3.2 - June 17, 2020
-Editor Coroutines 1.0.0
-Jobs. Version 0.4.0-preview.18 - July 22, 2020
-Entities. Version 0.13.0-preview.24 - July 22, 2020
-Mathematics. Version 1.2.1 - August 07, 2020
-Performance testing API. Version 2.0.9-preview - March 24, 2020
-Hybrid renderer. Version 0.7.0-preview.24 - July 22, 2020
-Dots editor. Version 0.9.0-preview.1 - July 27, 2020
-Collections. Version 0.11.0-preview.17 - July 22, 2020
Have questions?
Join our discord server: https://discord.gg/QtHTQ4J
Or visit website.
Please not that you can get the targeting system 1.0 for free from a link from my website , but with a more limited open source licence(GPL v3).
If nothing else, the free version is excellent for testing the system up before a purchase.
Price $29.90
Sci-Fi Neon City by Aniow CG
This city is made in a pleasant design, so it is suitable for game any genre or other CG Project.
Good 3D models and realistic textures will allow using this asset for Virtual Reality.
Features:
- HDRP ( High Definition Render Pipeline ).
- Built-in rendering ( Standard Render Pipeline, Package included ).
- 29 Variants of Buildings.
- 24 Variants of Ad Banners ( all Ads are animated ).
- Quality & Optimized 3D models.
- High-Resolution textures.
- The scene and all objects are configured.
- Lighting is configured.
- Baked Global Illumination.
- PBR Materials.
The Asset include:
- 29 Buildings, 179 Ad Banners, 52 Wall Elements, Sidewalk, Road, Curb.
- 69 Textures & 46 Materials.
- 24 Video files ( format ".MP4", High-Quality videos for Ad Banners ).
- 3 Sounds ( Environment ).
- 2 Source Files ( format ".MAX", 3ds Max ).
- 59 Prefabs ( Buildings, Ad Banners, Walls, etc. ).
- Post-Processing effects.
- Reflection Probes.
- Baked Occlusion Culling Data.
- Skybox ( Night Sky, Stars ).
Notes:
- The color of illumination each Building, Wall, Curbs can be easily change.
This will create a new lighting design for the city.
- The image or video of each Ad Banner can be easily replaced with any other image or video.
- Video and all preview images were created with HDRP.
- To import this asset, you need to pre-install the HDRP Package.
Please rate this asset, write your opinion and impressions.
I would be glad. Thank you.
Andrei Grebenshchikov ( aka Aniow )
- Additional Information -
3D Models:
- 3D Models are ready for use in games.
- 3D Models has real-world scale.
- 3D Models grouped for easy selection.
- 3D Models have correct and logical names.
Geometry:
- Clean geometry.
- Quads and triangles only.
- Polygons: 680 553.
- Vertices: 663 089.
Textures:
- Textures have correct and logical names.
- Format ".PNG", ".TIF".
- UV Maps.
Texture Maps:
- Color/Albedo Maps.
- Metalness Maps.
- Roughness Maps.
- Normal Maps.
- Ambient Occlusion Maps.
- Height/Displace Maps.
- Emissive Maps.
Textures resolution:
Basic Textures
- 2048x2048.
Ad Banners
- 256x2048, 1024x2048, 2048x1024, 2048x512, 256x1024, 512x512. Environment ( Night Sky, Stars )
- 16384x8192.
Materials:
- Materials have correct and logical names.
If you have any questions please write to me: aniow.3d@gmail.com
Price $19.99
FPSP || First-Person Parkour Controller by fragmentchain
FPSP focuses on achieving the most fluent first person parkouring possible,
while requiring as little work as possible to set up. And all of this is done keeping affordability in mind witout sacrificing quality!
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Its features include:
✔️ Input Handling:
No need for Unity's input system, the controller manages its own inputs that can be expanded and adjusted!
✔️ Different movement abilities:
• Running
• Jumping (different jumps depending on the situation)
• Sliding
• Crouching
• Wall-Running (even around corners and round objects!)
• Climbing
• Dashing
• Vaulting
✔️State self-awareness:
This First-Person Controller knows what it's doing. It can display it's current action. (e.g. "running", "sliding", "wallrunning") This can be used to easily implement other features such as animations or sounds.
✔️Environment Awareness:
Using a set of "detectors", the controller scans its surroundings and uses that data to move. No need to set up ledges, slopes or walls manually to ensure correct functionality.
✔️Plug&Play:
This Package is designed to be used with little to no setup. It requires no further customisation, coding or modification of the environment to function.
Just drop it in and have fun!
✔️Loads of easy customisation:
Should you choose that you want to tweak the Controller to your liking, you can easily do that by adjusting neatly ordered parameters!
✔️Smooth Camera:
The controller has a camera attached that has some helpful features like Headbob or Adjustable mouse sensitivity.
✔️Upcoming features (will be added soon)
• A grappling hook/gun.
• Swimming
• Flying
Disclaimer: The controller it compatible with every render-pipeline, but the demonstrative scene in only compatible with HDRP and must be converted to be used in a non-HDRP project.
Price $23.99
Basic Inventory System by Siberian.pro
BasicInventorySystem - BIS
Features:
- Example 2D scene!
- Complex Inventories
- Items for special Inventories
- Global and local Inventories
- Expandable and easy to intergate system
- Eqiupments support
- Save&Load support
- Chests support
- Dropped items support
- Detailed comments in code
- Developed with love <3
Support: kv@siberian.pro
Price $12.00
Caveman Girl by Jeremy Zheng
You can use it in your game scene. Features:
1. 1 roles, 1 prefab.
2. Every role contain 11 completion animations, There are walking, running, jumping, idle, death, attack, dancing, victory, disappointment, screaming, greeting, etc
3. You can use them on most platform . like windows, Android, IOS and so on.
4. There is an example scene in the package.You can know them very easily.
5. 6448 verts , 11292 tris
6. texture resolution: 1024*1024
7. texture type: default
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
sgzxzj13@163.com
Price $4.99
Caveman Boy by Jeremy Zheng
You can use it in your game scene. Features:
1. 1 roles, 1 prefab.
2. Every role contain 11 completion animations, There are walking, running, jumping, idle, death, attack, dancing, victory, disappointment, screaming, greeting, etc
3. You can use them on most platform . like windows, Android, IOS and so on.
4. There is an example scene in the package.You can know them very easily.
5. 6448 verts , 11292 tris
6. texture resolution: 1024*1024
7. texture type: default
https://connect.unity.com/u/5b335746880c642e4c6032d0/column
sgzxzj13@163.com
Price $4.99
NY Subway Station by EmranBayati
Over View:
This is a game ready new york style train station with moody type lighting.
comes with over 50 mesh and wall modular design and a moody lighted environment, suitable for Lighting and level artists to practice.
Features:
* Over 50 static mesh.
* Comes with a dynamic lighted environment.
* Wall modular design.
* Optimized and game ready package.
* Competitive price.
Technical Details:
Texture Sizes: 512*512 to 2048*2048
Vertex Count: 24 vrts (for small objects) to 60k vrts (for hero objects)
Number of Meshes: 55
Number of Materials and Material Instances: 35 material
Number of Textures: 56
Supported Development Platforms: Windows
Supported Target Build Platforms: PC, Xbox One, PS4
Notes:
This pack is using HDRP workflow for rendering, make sure to get all the latest packages.
To check more content of this product, please take a look at my ART STATION page
Price $14.99
Tikari Pixel Cards by Tikari Digital
Contains 53 cards including Joker. There are five backside art options and framed and frameless versions of each card.
Includes two-sided prefabs of each possible variation with frontside and backside of the card.
The prefabs meshes have 4 tris per card.
All cards are included in a single atlas map. Resolution of the source texture is 1024x1024 pixels and resolution of a single card is 63x98 pixels.
The aspect ratio of the cards is exactly the same as the most commonly used aspect ratio in the real world.
Price $5.00