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Minotaur with axe by Jedy92

Asset Store newest packages - 2020, October 23 - 09:45
Suitable for games of different genre: Strategy, MMORPG, RPG, MOBA, first-person shooter, etc. 25269 triangles. Sculpt - Zbrush2019. UV, Retop, Skin, Rig, Animations - Maya 2020. Texrures - SubstancePainter. 6 materials: bodyup, bodydown, eye, fur, axe, armor.
There are 2 color skins available: brown, dark.
PBR (Met/Rogh) Textures pack 4096x4096 and 2048x2048(eye and fur):
-BaseColor (Albedo)
-OcclusionRoughnessMetallic
-NormalMap
-Emissive
26 Animations in place:
Idle x3
Walk x4
Run x3
Attack x2
Crit x3
Uppercut x1
Gethit x3
Death x2
Turn x2
Jump x1
Slash x1
Battleroar x1

Price $14.99

Scene Notations by Course Interactive

Asset Store newest packages - 2020, October 23 - 09:38
Improve your productivity by writing and saving notes for each specific scene right into your project.
Works between edit and play mode and switches scenes automatically. Test your game, make notes, work on your notes.

You can create different Notation Pools. Each of them has a custom headline and can contain notations for every scene and can thereby be used for the themes that match your workflow the best.

For example:
Sort your notations by field Pools: Bugs, Graphics, Story

Use your notations for tasks and feedback Pools: Tom, Lisa, Stephen, Marie

Or divide them by the progress of your project Pools: Urgent, Next Version, Bugs, Nice To Have

Since every pool is a different file you can send and manage them easily via version control software.
Price $4.99

Egg and Egglet Mega Toon Series by Meshtint Studio

Asset Store newest packages - 2020, October 23 - 09:24
More than 300 game models for your game development. CLICK HERE to see more on store list!

Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!

If you like this pack, do check out other Mega Toon assets in the store list link provided above. You may find more similar assets that you can use it with this asset. For eg:
Boximon Packs
Little Heroes Mega Pack
Medieval Interiors Mega Pack
Customizable Fantasy Buildings
Orcs Mega Pack
Pirates Mega Pack
Pirate Ships Pack MTS
Toon Environment Pack
Toon Enemies Pack
Toon Loot and Props Pack
Toon Skeletons Pack
and more!

Mega Toon Evolution Series monsters are cute, squarish, cartoony and simple. They are also very low poly, therefore it's very suitable for mobile games. They come with 3 different evolutions. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.

Egg and Egglet Mega Toon Series

This pack contains 2 characters: Egg and Egglet. Egg 52 triangles. Egglet 572 triangles. Texture size is 2048 x 2048 ( set to 512 in Unity). Texture file format is PSD. Rigged and animated. Generic Mecanim rig set up. Egg 3 animations. Egglet 10 animations.

Egg's Animations:
- Idle
- Shake
- Spawn

Egglet's Animations:
- Spawn
- Idle
- Jump forward in place
- Jump forward with root motion
- Turn left
- Turn right
- Head attack
- Cast spell
- Take damage
- Die

Please see preview images and videos to know more about the content before purchasing.

The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.

More than 300 game models for your game development. CLICK HERE to see more!

Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
CUTE SERIES
and more!


Price $4.99

Halloween Fantasy Magical Music Pack Vol.2 by Shoya Kitagawa

Asset Store newest packages - 2020, October 23 - 09:23
This is a music pack of 5 chamber orchestral​ tracks. These tracks create a fantastic, magical, spooky and comical atmosphere. Perfect as background music for ghost town, Halloween events, battle with wizards, and so on.

Each track has 3 versions.
Main(wav 44.1khz 16bit, ogg)
Loop(wav 44.1khz 16bit, ogg)
LoopMarked(wav 48khz 24bit)

Music Previews

Track List
1.Lonely Skelton Waltz_Main(2:31)
1.Lonely Skelton Waltz_Loop(1:19)
1.Lonely Skelton Waltz_LoopMarked(1:29)
2.Little Devil Mischief_Main(1:52)
2.Little Devil Mischief_Loop(0:55)
2.Little Devil Mischief_LoopMarked(1:10)
3.Devil King's Trumpling_Main(1:32)
3.Devil King's Trumpling_Loop(1:22)
3.Devil King's Trumpling_LoopMarked(0:59)
4.Sorcerer Sacrifices His Blood_Main(1:31)
4.Sorcerer Sacrifices His Blood_Loop(1:25)
4.Sorcerer Sacrifices His Blood_LoopMarked(1:51)
5.Trick or Treat_Main(2:56)
5.Trick or Treat_Loop(1:26)
5.Trick or Treat_LoopMarked(1:42)
Price $49.00

FPS Shooter - Warfare Bunkers & Defense Pack by Codematics Inc.

Asset Store newest packages - 2020, October 23 - 09:16

This package consists of a fps template with the environment prefabs, its an easy template to implement in any fps game.


Also contains bunkers photo scanned assets to create photorealistic battlefield environments. All materials are PBR.

The pack includes:

- 8 unique bunkers, some of them with alternative textures.
- high quality textures(for VR and AR use Are pc Games , and Movies).
- low size texturs(for mobile Games very low drawcall).
- Lot of props like duckboards, wood & iron walls,anti-tank defenses.

This pack contains 7 prefabs:
one stairs
one defense
Five concrete bunkers with high & low resolution


All Bunkers have almost the same concrete material
Textures have both high resolution & low resolution files. (Albedo, Mask map, Normal)
All textures are 2048 x 2048

Price $8.99

Asteroids clash UI - Space shooter game GUI by Codematics Inc.

Asset Store newest packages - 2020, October 23 - 09:14
Asteroids Clash.
Asteroids Clash is a simple, fun, and multi-touch high score game UI. All you got to do is to implement the scene GUI. This game design can be used in 2D games, flat games, and Indie games. With the help of this game UI, you can make your own GUI if you want, or simply can use the one given. In the design of this GUI, you get the main screen, game over screen, mission selection screen, space selection screen, score screen, and settings screen options.

FEATURE OVERVIEW

MAIN SCREEN: You can select from the options to play a New Game, Multiplayer, or simply Exit the game.

LEVEL SCREEN: In Mission selection screen, you can choose from different levels, once you select a level, you have to win it in order to enter the next level to play the game.

GAME OVER: In the Game Over screen, you can have a look at your Score, the number of Asteroids you’ve destroyed, Game time, and the number of Coins earned.

SPACESHIP SELECTION: In Spaceship selection screen, you can have a look at the different Spaceships in the game, their Model name, number of Cannons, Speed, and Acceleration.

SCORE UI :In the Score screen, you can look at the scores of players other than you who participated in the game.

CONTROLLER: In the Settings screen, you can high or lower the volume according to your choice, choose the difficulty level of the game, and turn on or off the Music and Vibes of the game.

GAME PLAY SCREEN: This is the Main Play screen. In this screen, there’s a Spaceship that has to hit different asteroids to destroy them. If an asteroid hits your spaceship, you lose a life, and once you lose all your lives, the Game is over. You also have Navigation control to control your Spaceship and different powers that can get you go through the game in order to win.

PSD and PNG type files are supported in it and you can change the vector and color of the GUI according to your choice.

You can also use this design in both portrait and landscape format.

In short, this game UI is simple, minimalistic, and easy to use. If you like it, then please rate.

Tab bars.
Png include.
Different buttons.
Dialogues boxes.
PSD and AI file included, so you can changed the vectors and colors variations.
Font use : Nasalization

Price $5.99

Medieval female by Slayver

Asset Store newest packages - 2020, October 23 - 09:13
A Game-Ready lowpoly character with PBR textures.

Humanoid rig.

The character is represented by two types, a young and an old woman.
Vertex/Tris counts of characters: 9 310 / 15 596
Texture Resolutions: 2048 x 2048 (Color, Normal, Metallic, Roughness, AO)

The character is suitable for simple animations, walking, sitting position, hand manipulation. Jump, squat, run, roll animations are not supported. The character is suitable for the role of an NPC.

Price $10.00

Interactive Objects Shader by Asset Boat

Asset Store newest packages - 2020, October 23 - 09:02
Compatible with URP. Scene in the images and trailer is included.

An easy to use shader for wobbly trees, bushes or other objects.

Built entirely in shadergraph so it's easy to extend. Nodes are logically grouped and commented so you know what each part of the graph does.


Performant & low complexity implementation without any clutter.


• Simply create a new material that uses the shader, and add it to your interactive objects e.g. trees, shrubs, or any other object you want to have the effect.


• A simple C# script provided shows you how to pass the player's position into the shader, as well as the radius of the effect.


• Adjustments can be made per material, to get the exact amount of push or rotation that you desire for each object.


Limitations
Only 1 interactor (e.g. the player) is currently supported on the shader. I am working on adding a variant of the shader that handles more than 1 interactor.
This will be added to this pack as a free update.
Price $9.99

Treasure hunter by woxec

Asset Store newest packages - 2020, October 23 - 08:43
Young adventurer for your game with sword falcata. Low poly character for rpg game.
The character consists of 6 parts: head, body, arms, legs, sword, eyes. Contain 4096x4096 textures:
Base, metal-roughness, AO, Normal
The model consists of 10132 polys and 10063 verts.
Sculpting in zbrush and textured in Substance Painter. Rigging in blender.
Price $29.99

Simply Sky Gradient Shader by RRFreelance / PiXelBurner

Asset Store newest packages - 2020, October 23 - 08:43
This shader allows you to apply simple gradients to an existing Unity 3D Sphere, automatically culls the front faces and then simply scale it up for it to become a skydome.

Several colour pre-sets have been made and it is really easy to make your own soft skies ready for your game.

A reflection probe is used to pick up the colours from the sky-dome. See the video for more details.

This version uses 3 colours in the shader with future updates having more, as well as any suggestions from buyers or this asset.


If you require this shader to run in other pipelines and have proof of purchase, please get in touch. This kind of support will help improve the product too so email me.
me@robertramsay.co.uk
Price $4.99

Weapon Axe Fantasy Game 3d model Low-poly 3D model by Dima1991

Asset Store newest packages - 2020, October 23 - 08:41
Number of unique meshes: 19
Collision: (Yes)
Number of vertices:
Axe - 1: 0 LOD; Tris 2634 Faces 1482 1 LOD; Tris 2079 facial 1202

Axe - 2: 0 LOD; Tris 1182 Faces 639 1 LOD; Tris 680 facial 420
Axe - 3: 0 LOD; Tris 5268 Faces 2702 1 LOD; Tris 3546 Faces 1824
Axe - 4: 0 LOD; Tris 2456 Faces 1261 1 LOD; Tris 1432 facial 751 Axe - 5: 0 LOD; Tris 3056 Faces 1594 1 LOD; Tris 2098 facial 1108
Axe - 6: 0 LOD; Tris 3352 Faces 1754 1 LOD; Tris 1726 Facial 962
Axe - 7: 0 LOD; Tris 2625 Faces 1343 1 LOD; Tris 1767 Facial 938 Axe - 8: 0 LOD; Tris 11236 Faces 5982 1 LOD; Tris 6606 Facial 3749
Axe - 9: 0 LOD; Tris 2818 Faces 1457 1 LOD; Tris 1752 Facial 936
Axe 10: 0 LOD; Tris 2020 Faces 1064 1 LOD; Tris 1491 Facial 777
LODs: (Yes)
Number of materials and copies of materials: 10
Number of textures: 30
Texture Resolution: (1024 you can safely downgrade to 512)
Price $24.99

Mythical Battlegrounds by JacobStaffordMiller

Asset Store newest packages - 2020, October 23 - 08:41

MYTHICAL BATTLEGROUNDS is a collection of 3 epic action and fantasy based tracks for your boss battle needs! In this pack you get…

Battle 1)Face the Sorcerer (15 audio files!)

Battle 2)Slay the Sandworm (11 audio files!)

Battle 3)Escape from the Shrine (11 audio files!)

All separate instrument groups are included as stems for each track so you can create your own mixes of each song, or use in a dynamic music system

Formatting for seamless loops are as follows: 1st pass should always play first(when entering an area or engagement) followed by the “Loop” file of the same name. This way the introduction of the music and loop points are completely seamless.


Price $6.00

Basic RPG Icons by PONETI

Asset Store newest packages - 2020, October 23 - 08:40
A pack of icons if you want to start making your game.
Available in two versions: with or without background 256x256 pixel.

Includes:
1 avatar icon;
4 class icons;
38 armor icons;
9 weapon icons;
13 resource icons.

More icons:
4000 Fantasy Icons
Attribute icons
100+ Avatar Icons
Price $0.00

Invector World Components by Dizzy Media

Asset Store newest packages - 2020, October 23 - 08:39

Invector World Components adds a few extra features to the Invector system and expands on what's currently possible!


As you might know the Invector systems are really handy, allowing developers to create the games of their dreams with a flexible system and responsive devs.

While the Invector systems come with a lot i found that some crucial features are missing and decided to create them as well as make them accessible for others to use and expand upon.

In order to utilize Invector World Components you MUST OWN a copy of Third Person Controller - Melee Combat Template!

Features:

ActionBar - Display a screen space action bar to signify interactable objects (i.e open chest, climb ladder, rest, etc.)

vEasyLock - Lock all the player controls with ease (includes options to lock the camera & show/hide the cursor)

vFakeWall - Handles Walls or Objects you wish to hide upon player interaction (Interactable like any other invector breakable object).

vFallController - Handles falling allowing the player to have specific areas where the player can fall a great distance and receive no damage.

vLockOn (Altered) - Altered lock on script that only shows health bar when the enemy is locked on to (World space UI).

EnemyHealthUI - Handles showing the enemy health bar when locked on to.

vPlayerLight - Handles light source in/on player which is shown for dark areas (i.e similar to dark souls)

vRestArea - Allows the player to rest at a specific spot (i.e bonfire, alter, etc.), restores full health and allows custom actions.


What you get:

• 6 World/Player Components (listed above)

• 3 ActionBar scripts (listed above)

• 2 helper scripts

• 1 Demo Scene

• Documentation


You can learn more about the product(s) on the forums or Discord!

Feel free to share your work there if you've used our assets in your project.


Price $14.99

XEntity - Mass Object Placer by EvenPrime

Asset Store newest packages - 2020, October 23 - 08:29

Tutorial Video : https://youtu.be/k3dZ0AMinys

This is an editor extension that allows for easy mass object placement on any mesh.

Asset Includes :

1. Custom editor tool for mass object placement

2. Various factors to modify the placement behavior such as global and relative frequency, bias factor, slope angle limit, random rotation factors, random scale factors and more.

3. Savable settings feature allowing you to save your placement behavior settings as scriptable object for later use.

More features maybe added in the future depending on the needs.

Price $4.99

OpenWorldSpawner by Brokn

Asset Store newest packages - 2020, October 23 - 08:23

OpenWorld Spawner

A Dynamic Procedural AI Spawning System.
Capable of filling a world with AI during runtime to make your world seem jam-packed with life,
but keeping performance optimized. Keeping a global population at a user defined limit.
A few dozen AI will now feel like millions.
Ideal for any survival game, RPG or anytype of Open world game

Capabilities

Unity Terrains, and/or Any collider (Texture splatmap rules require Unity terrains)
Collision And Angle Detection
Supports Unity NavMesh
Able to Define Biomes and Specfic Areas for Camps or Bases ect.
Customizable Spawn Frequencys.
Unlimited Number of AI types, Biomes, Spawn Areas 
Works with Endless and infinite terrains by default

Supports

Works with Any Charactor Controller such as Ultimate Character Controller and Invector.
Works with Terrain Assets such as Gaia,Map Magic, TerraWorld
Works with CTS if CTS doesnt strip textures.
Works with partial support for Digger,DiggerPro
Works with Any AI system that supports AI spawning.
Simple Intergrations with most sky/weather system, such as EnviroSky

Key Features

Seperated AI lists for Day/Night Systems
Intellegent Dynamic Pooling System
Unlimited Spawn Areas containing their own conditions, for extreme flexibility
Helpful Gizmos created to help visualize spawn radiuses and spawn areas.
Endless game play areas supported by default
Multiple Conditions, able to mix and match conditions for each individual spawn.
Pooling System
Able to call Unity Events to the Created AI on spawning
and/or on the created AI reaching the despawn radius
Texture splatmap spawning rule
True Probability Odds used for each AI, Customizable
Unlimited Spawn Areas, Unlimted Biomes
Individual AI population caps
Global Population Caps

How It Works

You define Scriptable Objects for AI
Adjust the rules you want that AI to use such as;
Use splatmap, use pooling, use unity events, probability odds, population limit
Tell the System, what the player is, set spawning frequencies, and radiuses.
the system will scan the area around the player, but limited to the ranges defined.
It chooses a location, finds the navmesh,
checks to see if the location is inside a spawn area
then chooses a list of AI using day or night, runs probability on it
then Creates the AI, using either pooling or non pooling methods.

A few dozen AI will feel like millions.
Ideal for any survival game, RPG or anytype of Open world game

HomePage

E-Mail Support.


Price $29.99

Overflight Landscape Full Version by VIS Games

Asset Store newest packages - 2020, October 23 - 08:21
This is the full version of our Overflight Landscape.

The scene contains a 14km x 14km big overflight landscape, mentioned to be used in a flight game or similar usage.

It includes roads, rails, mountains, rivers, lakes, highway, cities, airports, powerplant, industry, farms, racing track, waterpark, amusement park and other points of interest.

The center of the scene also includes a helicopter base in a higher level of detail. Also AI-Cars are driving randomly around the whole scene. The number of cars can be easily configured in the scene.

A readme.txt is included with instruction for the AI-traffic-system.

The package also comes with a bunch of single objects as prefabs.

If you only need the base landscape, you might have a look at our "Overflight Landscape - Basic Version".


Price $150.00

Ultimate Notification System - Player Feedback Made Easy. by Animmal Tech

Asset Store newest packages - 2020, October 23 - 08:20
Package is on EARLY BIRD 33% discount. Sale ends in 10 days! Original price is 15$

Supercharge player experience with notifications and feedback texts. Player leveled up? New quest started? Need a combat log? We got you covered!

⭐ Fully modular System. With partial classes, virtual functions, and interfaces you’ll be able to take full control over how you use the system.

⭐ Built To Be Customizable. Create unlimited notification types. Each type lets you define how many items can be shown at once, how soon notification can be retriggered, is it show on top or bottom of the queue? You control the behavior.

⭐ Supports Variations. Want to use a different prefab to show a positive event vs a negative one? No problem, we support unlimited variations for each type.

⭐ Full control over animation. Show and Hide notifications with custom animations to create an exciting feel for the player. System ships with Animator, Legacy Animation, Canvas Group lerps systems and you can easily add your own.

⭐ Automatic Queue Handling. Don’t want to spam players with many messages? Set cooldown times and the system will automatically show queued items at your chosen pace.

⭐ Custom Information processors. Before notification is shown you can pass it through any number of custom scripts to handle localization, add rich text, handle custom tags, make text all caps? You do what you want to that data.

⭐ Pass Any Information. Extend partial data class to add support for any kind of information. By default, the system supports a list of strings (text) and a list of sprites (images).

Ultimate Notification System is a super easy to set up Unity UI based system that lets you manage all kinds of UI notifications. You supply the system with text or images you want to show, and it will display them using your UI prefabs.

Ultimate Notification System
manages all the queuing, cooldown, types, variations, and integrations.

Ultimate Notification System is fully modular and highly extensible. It gives you full control over what information you pass to the notification, how it’s shown, hidden, and animated.

Ultimate Notification System ships with examples, demos, documentation, and video tutorials to help you get started!

Got questions? Reach out via e-mail: assets.animmaltech@gmail.com


THIRD-PARTY INTEGRATIONS:

Text Mesh Pro
Dialogue System For Unity
Bolt
Playmaker
I2 Localization

Price $9.99

New partnerships with Pledge 1% and Rare Beauty deepen Unity’s commitment to social responsibility

Unity Blog - 2020, October 22 - 16:46

Learn more about Unity Social Impact partners shaping two major initiatives celebrated at the Unity for Humanity Summit. We’re thrilled to be joining forces in our shared commitment to social responsibility. You may already have heard about Unity’s exciting news at the opening of the Unity for Humanity Summit yesterday, and we hope you tune […]

The post New partnerships with Pledge 1% and Rare Beauty deepen Unity’s commitment to social responsibility appeared first on Unity Technologies Blog.

Knights' Kingdom - LEGO® Microgame Add-ons by Unity Technologies

Asset Store newest packages - 2020, October 22 - 16:27
Travel back to the Middle Ages with this fantasy feature. Imagine your minifigures safe behind the ramparts. But wait, is the drawbridge up or down? Get started building your own fortress – inspired by the LEGO® Castle – including brickbots, new pickups, a functional gate and more.

Important:
This Microgame Add-On requires the LEGO® Microgame, please read the prerequisites and setup instructions below.

Microgames are small, fully functional games that are designed to help you get started with Unity in a fun and interactive way. By following the simple In-Editor Tutorials that come with the project, you’ll personalize and share your customized, playable game on the web in as little as 30 minutes. Complete the Creative Mods to keep modifying your game to make it more your own, all while learning the basics of Unity.

The LEGO® Microgame is packed with versatile level building assets, props, enemies, and the LEGO Behaviour Bricks -- which allow you to create interactivity, just by combining different LEGO Behaviour Bricks together.

Prerequisites:
You have the latest version of the Unity Hub.
In your Unity Hub, you have the Unity Editor 2019.4 LTS, with "WebGL Build Support" module and the "Share WebGL Game" package installed. If you're not sure how to obtain the correct Unity Editor version, WebGL module and package, then follow these instructions.

Setup Instructions:
From the Unity Hub (2.4.0 or later) > Learn > LEGO® Microgame

Asset uses: EmojiOne under the Premium License Agreement, Version 1.6 - June 21, 2018; Catamaran-Bold under the Catamaran-Bold OFL, Version 1.1 2007. See "Third-Party Notices.txt" file in package for details.
Price $0.00

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