Nice Vibrations by Lofelt | HD Haptic Feedback for Mobile and Gamepads by Lofelt
- Playback of a universal haptic format: play and stop haptic clips (.haptic files now, .ahap coming soon);
- Loop: loop a playing clip
- Seek: jump into any point of your haptic clip before or during playback depending on what is happening in your game
- Modulate Frequency or Amplitude: adjust the strength or frequency of your playing haptic clip in reaction to other on-screen events (distance between characters, size of a collision), or just to create variation in the pattern playback (repetitive actions like weapon firing or footsteps and jumps)
- Haptic Voice Priority: set the priority of your haptic clip. Lower priority will be silenced if higher priority clips are triggered at the same time.
- Code Only API: no need to be stuck in Unity and tied to MonoBehaviours. With the code-only API, you can work in any development workflow.
- MonoBehaviour API: play haptics by just using the Unity Editor, without writing a single line of C# code.
- Platform independence: Use the same C# and the same .haptic file on all platforms, no need to write platform-specific code for Android or iOS
- Haptic Library: no need to design your own haptics. A growing library of clips is included to get you started quickly and with limited experience.
- Global Haptic Level and Mute: disable haptics entirely with one switch or reduce the intensity of haptics across the whole application.
- Fully Featured Demos: demos included to help you learn how to apply all of the features for your specific use case. These demos will also help you see how to migrate your existing Nice Vibrations code to the new API’s
And also…
- Complete API documentation and tutorials
- Support for iOS Taptic Engine
- Support for iOS Core Haptics API
- Android support for the new (post SDK 26) VibrationEffects
- Haptics support detection method
- Fully commented code
Available in NV3.9 and coming soon to NV4
- Trigger System Haptics
- Gamepad Rumble
- AHAP support
- Fallback support for simple haptics on older phones and operating systems
🔥 This is the first major release since Lofelt partnered with Nice Vibrations, the #1 proven and battle-tested haptics asset for Unity. Nice Vibrations is used by tons of games and studios around the world – from hypercasuals on mobile to AAA titles on PC and console. 🔥
About The Beta
Nice Vibrations 4 is in public beta for the next 4 weeks. It comes loaded with exciting new features and APIs that will significantly improve workflows and game feel!
During the beta we will add a couple of features still missing from Nice Vibrations 3, e.g. Gamepad Rumble.
The last stable version of Nice Vibrations (3.x) is included in the download, and works side by side with Nice Vibrations 4. So for any older features or a slower migration to 4 you can always run both at the same time.
📖 Read more about the beta here.
🛍 During the beta, we are giving everyone a 30% discount (limited time only)
🗣️ Give us feedback and join our growing haptics community on Discord
What’s new in Nice Vibrations 4
⚡ Supports playback and real time modulation of HD haptics, so one asset can be used in multiple scenarios. This saves you time and makes your game more immersive.
🎁 Includes 80+ royalty-free haptic clips designed by Lofelt that cover a wide range of usecases so you can get started in seconds.
🔋 Powered by a new set of APIs with higher levels of abstraction so you don’t have to worry about the capabilities of different platforms. Instead, you can fully focus on creating amazing games.
📱 Future proof. HD haptics included today will automatically work with upcoming platforms like Lofelt VTX (coming to Android) and PS5.
🤖 Android demo on the Play Store.
🖥️ PC demo
💻 Mac demo
💬 Discord
Nice Vibrations gives you everything you need to implement amazing haptics in your games. If you want to go even further and create your own custom haptic effects, check out Lofelt Studio desktop app – and get 30% off during the beta.
What is Nice Vibrations anyway?
Built on top of Lofelt Studio SDK, Nice Vibrations offers a universal interface to trigger HD haptic feedback on all platforms at once, as well as ways to get exactly the right vibration on each platform.
You can trigger short simple vibrations, long constant vibration or rich expressive haptic clips. Nice Vibrations has got you covered.
Nice Vibrations provides full support for Android and iOS haptic APIs (including iOS Core Haptics) as well as gamepad rumble. Nice Vibrations is the universal solution to add more feeling to your game on all platforms.
Nice Vibrations now comes with a growing collection of royalty-free HD haptic (and audio) assets ready for quick prototyping and testing. No design skills or tasks required. The assets cover various use-cases like Application UX, Game FX, and more.
Price $15.00
Horror Music Pack - Action & Ambience by Christian Plinke
TRACKLIST (.wav, 44,1 kHz, 24 bit)
01 Main Theme [1:04]
02 Boss Fight From Hell (LOOP) / [1:04]
03 Crawling In The Dark (LOOP) [1:42]
04 Dark Army Rising (LOOP) [3:12]
05 Fear In The Deep (LOOP) [1:50]
06 Running For Your Life (LOOP) [2:20]
07 Something Creeping Around (LOOP) [1:57]
08 Face Your Fears (LOOP) [1:52]
09 Music Box Of Horror (LOOP) [2:21]
10 Something Big Is Coming (LOOP) [1:46]
Price $14.99
Crime & Science - Mysterious Underscores [LOOPS] by Valerio Pellegri Audio
Watch your purse! Intrigue, mystery and espionage are more real then ever. Unique underscores for sneaky stories and dangerous corners.
Tracks are divided in:
10 full mix
10 underscore (lighter version)
Great for investigation, mistery, military, sci-fi, quiz, survival.
TRACKLIST (wav, 44.1 kHz/16 bit) - ALL LOOPS
01 - Biological Evidence
02 - Biological Evidence [underscore]
03- Chain of Custody
04 - Chain of Custody [underscore]
05 - Chasing Crime
06 - Chasing Crime [underscore]
07 - Contamination
08 - Contamination [underscore]
09 - Crime Scene
10 - Crime Scene [underscore]
11 - Diffuse the Bomb
12 - Diffuse the Bomb [underscore]
13 - DNA Evidence
14 - DNA Evidence [underscore]
15 - Forensic Investigation
16 - Forensic Investigation [underscore]
17 - Gang in Chinatown
18 - Gang in Chinatown [underscore]
19 - Serial Killer
20 - Serial Killer [underscore]
CUSTOM MUSIC
For custom music, sound design, sound engineering or any other game audio services, please send an email to:
info@valeriopellegri.com>/strong>
Price $24.99
Procedural Cloud Flow by Mohamed Jabbar
Includes:
1) Legacy, Light, & UP 2018.2 or newer
2) 8 Presets for all versions
3) Custom Noises system allows for UNLIMITED CUSTOMIZATION!
4) Custom Noises included
5) Camera follower included
6) Easy to modify shader and cloud manager
7) Cloud Reacts to light sources
8) light randomizer for sun included
9) Supports cloud ground shadow
10) Quality Control
11) Quality & Performance scenes available for both legacy and Universal Pipelines
12) More than glad to help with any issues and feature requests
13) Documentation file included for all scripts and setup!
Documentation:
Provided to assist with setup, information, and resolving issues. Contact info located in documentation; feel free to contact me if any issues arise or for any feature requests!
Price $7.99
Stylized desert environment by Purple Sky
Bush_01
LOD0 54 tris
LOD1 28 tris
LOD2 15 tris
LOD3 5 tris
Bush_02
LOD0 184 tris
LOD1 114 tris
LOD2 52 tris
LOD3 32 tris
Dry bush
LOD0 126 tris
LOD1 78 tris
Grass_01
LOD0 28 tris
LOD1 11 tris
LOD2 4 tris
Grass02
LOD0 15 tris
LOD1 7 tris
Flowers_01
LOD0 85 tris
LOD1 48 tris
Flowers_02
LOD0 81 tris
LOD1 53 tris
Flowers_03
LOD0 50 tris
LOD1 34 tris
Cactus_01
LOD0 640 tris
LOD1 319 tris
LOD2 85 tris
Cactus_02
LOD0 120 tris
LOD1 60 tris
LOD2 15 tris
Cactus_03
LOD0 240 tris
LOD1 120 tris
LOD2 35 tris
Cactus_04
LOD0 1428 tris
LOD1 714 tris
LOD2 284 tris
Rock_01
LOD0 1298 tris
LOD1 648 tris
LOD2 258 tris
Rock_02
LOD0 1110 tris
LOD1 554 tris
LOD2 220 tris
Rock_03
LOD0 1554 tris
LOD1 776 tris
LOD2 310 tris
Smass_rocks_01
LOD0 202 tris
LOD1 84 tris
Smass_rocks_02
LOD0 220 tris
LOD1 72 tris
Tree_01
LOD0 2586 tris
LOD1 1356 tris
LOD2 626 tris
Tree_02
LOD0 768 tris
LOD1 274 tris
LOD2 167 tris
The package works in HDRP, URP, and Standard render pipeline.
The standard render pipeline doesn't have double-sided materials, there are free double-sided shaders for standard render pipeline on the Asset store.
Well optimized assets, with good LODs.
3 LODs (avg)
Triangle count for small vegetation is between 184 - 15 tris, for LOD0
Triangle count for trees is between 2586 - 768 tris, for LOD0
Triangle count for rocks is between 1554 - 202 tris, for LOD0
19 prefabs
1 particle system
1 texture 128x256px for most of the vegetation. (Base color)
1 particle texture 2x2px. (Base color)
Rock textures 128x128px. (Base color, roughness, normal map)
Ground textures 512x512px. (Base color, roughness, normal map)
Cacti textures 256x256px. (Base color, roughness, normal map)
Price $34.99
Goblin_Champion by Dima1991
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 13
Animation types (12/1):
Number of characters: 1
Vertex counts of characters:
bodi: 8517
armor: 16108
axe: 1576
hair: 8648
Number of Materials and Material Instances: 17/16
Number of Textures: 18
Texture Resolutions: (x4096 - but they can be reduced to the value you need x4-x3-x2-x1)
Supported Development Platforms:
Windows: Yes
Documentation: Link No
this project is perfect for fantasy games
Price $50.00
Deep Water - Platformer Tileset by Zuhria A
Price $15.00
POLYGON Fantasy Town on the Water pack by YP-GAMES
Maximum Polygon count: 2048 (Town Hall Clock Gear)
Minimum Polygon count: 6 (fence part, some tiles)
TOTAL POLYGON COUNT FOR BUILDINGS:
tiled - Town Hall: 123.375
tiled - Hotel: 368.666
tiled - Nice House: 53.073
tiled - Dream House: 54.529
House-1: 28.496
House_2flats: 277.546
Big House: 53.450
House_4flats: 45.538
Bank: 178.448
Restaurant: 56.626
Jail: 15.282
Barracks: 7.866
tiled - Tower: 57.331
Town Fence: 23.754
Town Gate: 35.744
Town Fence Corner: 41.721
Get the ready to use package for Unity game engine:
- all buildings are set up as prefabs with openable doors/windows and furniture;
- all solid objects are set up with a collider component;
- all meshes are at 1 unit : 1 meter scale;
- stairs include invisible meshes for the best walking up where needed;
- INCLUDES A DEMO SCENE.
ASSETS:
11 Unique wood-style Buildings and a few of them with complex tiling
6 Bridges and Ramps
9 Water Platform variations
4 Town Gate parts:
Town Gate, Tower, Town Fence and Fence Corner
34 Complex Props prefabs:
Ship, Bake, Boats, Puddle, Sawmill, Wood Blanks, Ax, Hammer, Chisel, Book, Ink, Parrot Cage, Cannon, Cannon Balls, Cart, Chandelier, Plates, Jugs, Cups, Spices and Fish
12 Containers prefabs
Backets, Basin, Barrels, Boxes
8 Fences with different length
6 Plants prefabs:
Trees, Pots, Flowers
40 Furniture prefabs:
Tables, Beds, Chairs, Book Shelfs, Cabinets, Candlesticks, Big Chandelier, Chest, Doors, Nightstand, Tribune, Branches and other Shelfs
And, of course, such prefabs like Pier, Stairs, Lamp Post and a Toilet
All the Lights in corresponding prefabs (candlesticks, chandeliers and the lamp post) are turned off for the daylight dem scene. Simply turn them on in only these three prefabs to make it shine!)
Price $119.00
Fighter Pack by Grruzam
Fighter Animation consists of about 350 kinds of key animations.
This pack can actually be used like the Powerful Sword pack's Katana.
For example, if you play as a sword, you can use this pack to play as a fighter.
The all animation contains.(Fighter)
Total : 350
Movement_Root : 21
Movement_Inplace : 20
Turn_in_place_Root : 10
Turn_in_place_Inplace : 10
Idle To Move_Root : 2
Idle To Move_Inplace : 2
Move To Idle_Root : 3
Move To Idle_Inplace : 3
Skills_Root : 19
Skills_Inplace : 20
Attack_Root : 56
Attack Inplace : 56
Jump_Root : 4
Jump_Inplace(ZeroHeight) : 8
Jump Attack_Root : 3
Jump Attack_Inplace(ZeroHeight) : 6
Double Jump_Root : 4
Double Jump_Inplace(ZeroHeight) : 8
Rock away_Root : 5
Rock away_Inplace : 5
Weaving_Root : 3
Weaving_Inplace : 3
Damage(Root+Inplace) : 33
KnockDown : 22
Dodge_Root : 6
Dodge_Inplace : 6
Injured_Root : 2
Injured_Inplace : 2
Fighter_Walk_To_Katana_Idle : 4
Swiching Class : 4
[Grruzam_Animation _Test_File]
[To check the Anmation state]
Price $24.99
Ultimate Neon Sign Bundle Vol1 (223) by Cole
- 223 3D Neon sign prefab(model) (7 material - 7 texture atlas) (About Avarage 2285 Tri/ Prefab )
- 223 Plane Alpha neon sign prefab (223 Material - 223 texture with alpha and normal)(4 tri / prefab)
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
some PBR texture resolution is 2k / 2048 x 2048
This Bundle contains these packages:
-Ultimate Neon Sign Pack (31)
-Ultimate Neon Sign Pack 2 (31)
-Ultimate Neon Sign Pack 3 (38)
-Ultimate Neon Sign Pack 4 (31)
-Ultimate Neon Sign Pack 5 (31)
-Ultimate Neon Sign Pack 6 (31)
-Ultimate Neon Sign Pack 7 (30)
- 223 3D Neon sign prefab(model) (7 material - 7 texture atlas) (About Avarage 2285 Tri/ Prefab )
- 223 Plane Alpha neon sign prefab (223 Material - 223 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
some PBR texture resolution is 2k / 2048 x 2048
Minimum Tri count : 24
Maximum Tri count : 7804
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $69.99
Ultimate Neon Sign Pack 7 by Cole
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 1693 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (30 Material - 30 texture with alpha and normal )( 4 Tri / Prefab)
4k - 8k Alpha Textures and Atlas
This package contains various 3D Neon Sign props.
- 30 3D Neon sign prefab(model) (1 material - 1 texture atlas) (Avarage 1693 Tri/ Prefab )
- 30 Plane Alpha neon sign prefab (30 Material - 30 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
Minimum Tri count : 48
Maximum Tri count : 7804
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $14.99
Ultimate Neon Sign Pack 6 by Cole
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 1867 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha and normal )( 4 Tri / Prefab)
4k - 8k Alpha Textures and Atlas
This package contains various 3D Neon Sign props.
- 31 3D Neon sign prefab(model) (1 material - 1 texture atlas) (Avarage 1867 Tri/ Prefab )
- 31 Plane Alpha neon sign prefab (31 Material - 31 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
Minimum Tri count : 24
Maximum Tri count : 3668
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $14.99
Ultimate Neon Sign Pack 5 by Cole
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 1599 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha and normal )( 4 Tri / Prefab)
4k - 8k Alpha Textures and Atlas
This package contains various 3D Neon Sign props.
- 31 3D Neon sign prefab(model) (1 material - 1 texture atlas) (Avarage 1599 Tri/ Prefab )
- 31 Plane Alpha neon sign prefab (31 Material - 31 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
Minimum Tri count : 48
Maximum Tri count : 7804
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $14.99
Ultimate Neon Sign Pack 4 by Cole
-31 3D Neon Sign Prefab ( 1 Material - 1 Texture Atlas) (Avarage 1924 Tri / Prefab)
-31 Plane Alpha Neon Sign Prefab (31 Material - 31 texture with alpha and normal )( 4 Tri / Prefab)
4k - 8k Alpha Textures and Atlas
This package contains various 3D Neon Sign props.
- 31 3D Neon sign prefab(model) (1 material - 1 texture atlas) (Avarage 1924 Tri/ Prefab )
- 31 Plane Alpha neon sign prefab (31 Material - 31 texture with alpha and normal)(4 tri / prefab)
+FREE Bloom Camera Effect.
some PBR texture resolution is 8K / 8192 x 8192
some PBR texture resolution is 4k / 4096 x 4096
Minimum Tri count : 60
Maximum Tri count : 4904
If you have any question dont hasitate to contact me: hauzerlaszlo@gmail.com
And if you like this package please write a review, its help me so much.
Price $14.99
FLOW by Carlos Wilkes
This asset uses the VarelaRound font under SIL OFL 1.1; see Third-Party Notices.txt file in package for details.
🕹️ Demo 📄 Docs 💬 Forum 🌐 Site
💡 Easy To Use ― Integrate FLOW into your project with just a few clicks, no programming required. To help you understand how each feature works there are many tutorial demo scenes, which take you step-by-step through each feature. Once you've finished with the tutorials you can look at the demo scenes, which combine multiple features to create various game scenarios.
💡 Incredible Performance ― All features of FLOW have been heavily optimized with GPU acceleration, batching, caching, and much more. This allows you to enjoy consistent performance regardless of how much fluid you add to your scene. You can also quickly adjust the simulation resolution for lower end mobile devices.
💡 Large Scale ― FLOW allows you simulate fluids across scenes that are kilometers in size with great performance, even if you add fluids everywhere.
💡 Terrains & Custom Objects ― FLOW is designed to work with terrain scenes, 3D object scenes, and even combinations of both. Simply add colliders to your objects, pick the layers you want, and FLOW will do the rest.
💡 Add/Move/Remove Blocking Objects ― Simply add the FlowObject component to your GameObject, and the fluid simulation will automatically react to any changes you make to it. This allows you to create or destroy dams, redirect water flow, and much more!
💡 Full Source Code Included ― Although FLOW doesn't require any programming to use, if you are a programmer then feel free to tweak the code as much as you like, it's designed to be easy to modify. You can also access all features from the simple API.
💡 Buoyancy Simulation ― If you want to make objects float or sink then just add the FlowFloat component to them, and they will automatically interact with the fluid simulation. This can also simulate hydrodynamic drag, and keep upright torque.
💡 Edge Rendering ― If you want to simulate a miniature or diorama style scene then you can enable fluid edge rendering, which will make the fluid look like it was sliced out of a larger piece.
💡 Underwater Rendering ― With just a few clicks you can render fluids when the camera goes underwater, with full control over the underwater fog distance. The transition from above to under water is seamless too!
💡 Low Poly Rendering ― Easily switch between a smooth realistic fluid look, and a low-poly faceted style.
💡 Unlimited Fluid Types ― Need more fluid types than the included water/mud/oil/etc? No problem, just add the FlowFluid component to your scene or a prefab and you can make your own, with full control over the color, viscosity, opacity, etc.
💡 Mix Fluids Together ― Feel free to add as many fluid types as you want to the scene. When they collide they will all interact and mix together seamlessly!
💡 Wetness Simulation ― Need to simulate the ground getting wet from fluids flowing over the surface, and for the ground to slowly dry? FLOW comes with demo scenes, shaders, and materials to make your scenes look even more impressive with this effect.
💡 Drain Fluid ― The Remove Fluid modifier can be used to remove/drain fluid from a specific area. All objects that are floating nearby will also be sucked toward the drain hole. This can also be used to remove fluid above or below a specific height.
💡 Fluid Forces ― Need to freeze your fluid in place, or force it to move in a specific direction? The force modifier features can be used to do this in just a few clicks, and can even be made to work using a custom shape/mask texture.
💡 Read Fluid Data ― Need to sample the fluid height/color/etc at a specific 3D point? No problem, just add the FlowSample component to any GameObject and it will automatically read the fluid data beneath. This feature works asynchronously, so there's almost no performance penalty!
💡 Fluid Triggers ― Need to perform a custom action when a certain amount of fluid appears in a specific area? No problem, just add the FlowTrigger component to any GameObject, and connect its inspector event to anything you like, no code required.
💡 Particle System ― Normal particles can't interact with fluids or store fluid information, so FLOW comes with its own particle system that does. This allows you to quickly emit streams of particles that turn into fluid when they hit the ground or the fluid surface.
Thanks for reading ❤️
Price $60.00
