Movie Theater Pack - Scene & Props by Nimikko
- Unique Meshes: 40
- Collision: Mesh Based
- Vertex Count: 24 - 4525
- Number of Materials: 37 Materials
- Number of Textures: 91 textures
- Texture Resolutions: 256, 1024, 2048, 4096, most being 2048
Scene shown in screenshots is included in the pack
Remember the times when you could go to a movie theater without worrying about catching a "cold"? Well, me neither, but now you can recreate the experience digitally!
Contains 40+ Movie Theater assets that can be used in visualizations, AR, VR or Games. The demo scene is included.
Assets are on a real-world scale and have created with dimensions to mirror real-world movie theaters as accurately as possible. All the assets have PBR materials. Weighed normals are utilized to give uniform look and smooth edges for all the assets. Textures come in a packed form, reducing the file size when distributing your game. The models are suitable also for mobile as well as for PC / Console environments.
Price $19.90
Japanese Arcade - Environment & Prop Pack by Nimikko
- Number of Unique Meshes: 35
- Prefabs: 57
- Collision: Mesh based
- Vertex Count: 48 - 15753
- Materials: 46 PBR materials
- Number of Textures: 122 textures
- Texture Resolutions: 1024, 2048, 4096
The scene is included in the pack.
A model pack to create realistic Japanese arcades. Or, if you want, retro arcades, as the machines are the same. The only element containing Japanese text in this pack is the money exchange machine.
The models in this pack are high-quality and carefully crated to mimic real-world arcade machines. Machines are not intractable, but the screens can be animated with a proper prefab, as they are using separate material from the bodies of the machines
All the materials are made using PBR workflow, which results in high-quality assets in any situation. Models utilize weighed normals workflow, which means the models are high quality without large normal maps or extra vertices. Assets are usable in various situations, ranging from VR to games and mobile to visualizations.
Included models: 4 different arcade cabinets, A basketball throwing game, a mole whacker game, a car racing game, an aeroplane simulator game, several stools, claw machine, 11 claw machine rewards props with 29 material variants, lamps, wires, wire holders, AC, money exchanger
Texture resolution varies between 1k and 4k, most being either 2k or 4k.
Price $24.90
Modern Library - Scene & Assets by Nimikko
- Number of Unique Meshes: 44
- Collision: Mesh collision
- Polygons: most assets below 2000
- Number of Materials: 33 materials
- Number of Textures: 78
- Texture Resolutions: 512px, 1024px, 2048px & 4096px
SCENE SHOWN IN PREVIEW IMAGES IS INCLUDED
This pack can be used to create library environments or you can utilize the included scene in your projects.
All the materials are made using PBR workflow, which results in high-quality assets in any situation. Models utilize a weighted normals workflow, which means the models are high quality without large normal maps or extra vertices. Assets are usable in various situations ranging from VR to games and mobile to visualizations.
Texture resolution varies between 256px and 4096px, most being 2048px.
Price $19.90
15 Pixel Sprite effects by bestgamekits
15 amazing pixel sprite animations for your game.
This item contains well organized files
Animations (png sequences)
- destruction air (destruction air big)
- flame (cycle)
- flame 2 (cycle)
- ground explosion
- lazer muzzle (lazer big)
- mine
- muzzle dron
- muzzle shotgun
- muzzle tank
- ricochet
- rocket (trail)
- rocket (explosion)
- shotgun hit
- smoke 1 (cycle)
- smoke 2 (cycle)
- trail (cycle)
Enjoy!
Please feel free to contact me if you have any questions or comments
If you like it, please rate it!
Price $10.00
GVoice by Tencent Games GVoice
Features:
- Real-Time Voice: Multiple users can directly chat in real time, it supports four modes: team voice, national voice, range voice and FM voice.
- Voice Message: Players record voice messages and send them to the team, the world, etc. The voice messages can be cached, downloaded, and repeatedly listened to. Voice messages are automatically saved on the server for seven days, and will be deleted automatically after seven days.
- Voice-to-Text: The players’ voice message will be converted into Chinese characters, the user can read the text when it is inconvenient for them to listen to the voice. Currently, only Chinese is supported.
Free for up to 100 daily active users.
CREATE AN ACCOUNT, LEARN MORE ABOUT BILLING INFO, AND START USING GVOICE HERE
With GVoice account you can:
- Create an independent game/project item for your team
- Access source code, samples, and console operation guide
- Access GVoice documentation, SDK library for iOS, Android, etc.
- Receive technical support from product design team
Price $0.00
Military equipment by SingingVoxel
Military equipment
Realism
Number of Unique Meshes: 7
Collision: Yes custom
Vertex Count:
Tank: 219 811
Helicopter: 361 609
Fighter: 179 783
Armored personnel carrier: BTR 179 684, BTR2 77 701
Hangar: 148 660
LODs: No
Number of Materials and Material Instances: 21
Number of Textures: 67
Texture Resolutions: 2048x2048
Supported Development Platforms:
Windows: Yes
Price $74.99
Kids Clock PBR by SR Studios Kerala
Low poly modern kids clocks.
Features:
- Low poly design
- Realistic PBR
- Simple design
- 5 Color variation
- Arranged pivot points
- Include post processing layers, guides, prefabs
Technical details:
- Vertex count : 195
- Triangle count : 352
- Textures count : 5
- Texture size : 2048(.Png format)
- Material : Unity standard material
- Texture maps : Albedo(Base color), Normal Map
- Unwrapped : Yes
Price $4.99
Simple Commands Console by Klaudijus
An essential for any developer, designer, or tester!
Quick and simple Drag-n-Drop solution for creating an in-game command console with easy command and type parser definitions and with extensible features.
Built with simplicity and ease-of-use in mind, allows the user to extend the capabilities of the core system as per their own specifications.
Main Features
- Easy set-up using 'Drag-n-Drop' prefab.
- Fast command definitions using [SCComand] attribute.
- Command execution on static and non-static functions.
- Easily extensible list of parameter Types for commands using [SCTypeParser] attribute.
- Easily extensible list of Target parsers for non-static command invoke targets using [SCTargetParser] attribute.
- Command suggestion & detail UI panel.
- Support for Legacy & New input system.
- Support commands with any amount of parameters (including optional parameters).
- Support 2 levels of nested commands (use commands as arguments).
Feel free to check out the full wiki here: https://github.com/KMiseckas/SimpleCommands-Community/wiki
Price $12.49
V5 Colection Ship by V5
- ship 1 (1822 polys/2119 verts)
- ship2 ( 1284 polys/1690 verts)
- ship3 ( 775 polys/979 verts)
- ship4 (347 polys/ 415 verts)
- ship5 (1091 polys/1258verts)
- ship6 (1189 polys/1250verts)
- ship7 (697 polys/826 verts)
- ship8 ( 4468 polys/5769verts)
- ship9 (276 polys/353 verts)
- ship10 ( 159 polys/204 verts)
- ship11 ( 111 polys/154 verts)
- 2048/2048 diffuse texture (PNG file format).
The original FBX file is also included in the package.
Price $15.99
No Coding Easy Localization by Evelyn GameDev
Language switcher
Two types of switching are available: drop-down switching and radio button switching.
Master data to manage supported languages
It supports the languages included in Unity's SystemLanguage.
Scritable object to manage strings for each language
You can easily create it by right-clicking the Create menu. In the inspector of the created scritable object for other languages, the fields corresponding to the languages managed in the master data will be displayed.
No Coding Easy Localization uses Scriptable Objects to manage data in each language, making it possible to manage data with high versatility.
GUI Text and 3D Text are supported.
It is recommended for the following people.
- People who are not good at programming in C#
- Those who want to support other languages easily.
This asset is used in the following smartphone apps and mobile games. We hope you will install and check the behavior for your reference.
AnimeCharPoses
AppStore
https://apps.apple.com/us/app/id1544202012
GooglePlay
https://play.google.com/store/apps/details?id=com.soarhap.animecharposes
Cat Ball Puzzle
AppSore
https://apps.apple.com/us/app/id1569167308
GooglePlay
https://play.google.com/store/apps/details?id=com.soarhap.catballpuzzle
I hope your project will be successful.
Price $4.99
Mesh Split Effect (URP & LWRP) by Easy Game Studio
Cool display and hiding effect
Introduction
If you need to achieve a mesh splitting effect. Or you want to achieve a very cool game object display and hiding effect. Then this asset is prefect for you. It contains a mesh split shader graph file, and combined with a script to achieve the display and hiding animation effects. Solved the problem that the shader dynamic effect can only be played repeatedly. And it can be easily integrated into your project. There are many configuration parameters that can be adjusted by yourself. You can use these parameters to adjust more and more cool effects. Because of the cool effect achieved by using shader, all performance loss is small, and the mobile platform can also run perfectly.
PS:Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline)
Main Feature:
1. Easy to integrate into your project, no need to write any shader or code
2. Only support URP(Universal Renderer Pipeline),LWRP(Light Weight Renderer Pipeline)
3. The script controls the shader to create dynamic effects, don’t worry about it, like other shader effects, it can only be played in a loop
4. You can modify the attributes exposed by the shader and script to easily get the effect you want
5. The properties that can be configured are: speed, audio, whether rotate, rotation angle,rotate direction
6. Support Android, IOS, Windows and other platforms
7. Complete documentation, clear demo
8. Cheap
If you have any questions, please feel free to contact me.
E-mail: sgzxzj13@163.com
Price $15.00
2D Castle Pack - tiles and props by Fallencake studio
THIS SPRITE PACK INCLUDES
Textures:
- Over 180 high quality sprites packed into 6 spritesheets in PNG format
- Three blurred versions of each sprite (blur radius 5px, 10px and 15px)
- Grayscale version of each sprite (for easy color variations of sprites with a low memory footprint)
- Over 80 prefabs of Buildings, Constructions, Platforms, Doors, Windows, Lanterns, Bushes, Trees and a lot of other props
Shaders:
- Blur (2DCP) - replaces the sprite with its blurred version depending on the distance to the camera
- Blur 02 (2DCP) - creates texture sample multiple times with offset in different directions
- Fire stylized (2DCP) - just a beautiful stylized fire for your torches, lanterns and bonfires
- Fog (2DCP) - creates a couple of layers of floating fog
- Swaying Effect (2DCP) - distorts the texture horizontally and vertically, creating a swaying effect
- Water Reflection (2DCP) - creates water effects on the render texture captured from the camera
Scripts:
- AppManager.cs - simple manager will allow you to control a frame rate of your app and optimize all water reflections (improves performance on mobile devices)
- CloudSpawner.cs - script allow you to spawn prefabs of floating clouds on a scene and control their speed, scale, grouping, spawn and unspawn points
- FloatingCloud.cs - a script that translating the cloud gameobject at a specific speed and unspawning it at the endpoint
- SnapshotSaver.cs - a simple but very useful and powerful script that will help you save any composed prefab to a single png sprite. This can significantly improve the performance of your application!
All sprites from spritesheets have their fully setted names and tile borders. If the sprite has label like “LRTB-128” or “LR-64 TB-128” in the name, it's mean this sprite is seamless and can be draw in tiled mode
- horizontally if has LR label (indicates the value of the Left and the Right borders)
- vertically if has TB label (indicates the value of the Top and the Bottom borders)
Demo Scene included
It's a simple and convenient tool to create your gorgeous worlds!
Spritesheets in PNG format (4048px X 4048px)
All textures are packed into compact and fully configured spritesheets that greatly improves the performance of your projects.
The set also contains some shaders and scripts that will simplify and speed up your work on a level design.
Price $29.99
Game Jam Starter Kit by aseward.games
Extension Methods
Boilerplate Systems
Components
Teamwork Oriented Tools
Helpful Classes
Prototyping Assets & Placeholders
And more!
What is Game Jam Starter Kit?
Game Jam Starter Kit is a collection of useful assets, tools, components, extensions, and boilerplate systems designed to help teams work together efficiently and save you time!
What isn't Game Jam Starter Kit?
Game Jam Starter Kit is not a collection of pre-made games, gameplay mechanics, or other 'game in a box' style tools. This kit is intended to be a tool used to build your game, not the game itself.
Is this cheating in a jam?
That depends on the jam, most allow you to use pre-built code or other useful tools such as odin with no issue. I have personally used this in every jam I've participated in with no issue.
How do I get started?
Download the asset, and in the editor under Tools > Game Jam Starter Kit click Setup to get started using just some of the useful features provided by Game Jam Starter Kit.
Check out this asset on Github for far more information, examples, and games made using this asset.
Price $0.00
Math Equation Writer by Soft Development
Text will be created using TextMeshPro package.
Characters that can be used are limited by the TextMeshPro font, available in the unity package manager, it is strongly recommended that before buying this product, you make sure the characters that you are going to need are available in TextMeshPro font. It is important to note that TextMeshPro has the functionality to add new fonts. See TextMeshPro documentation for more details. https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html
Does NOT support LaTex syntax.
Write any mathematical expression that comes to your mind with this simple tool.
Custom syntax, easy to master in just a few minutes.
Price $7.00
TreeCollider by Jonathan Timmerlid
This package will let you add a new component called TreeCollider.
It will use data from the tree and generate a mesh collider or capsule colliders for each spline.
You may store colliders on the prefab or generate them temporary during play.
How to use:
- Create a new Tree
- Add the component: Physics/TreeCollider
- Change settings using the inspector so that the collider fit your needs
Capsule mode:
Every spline on every branch will be used to create capsule colliders.
Mesh mode:
A collision mesh will be extracted from your tree mesh (bark) to create a mesh collider.
Pre-generated colliders:
If enabled, your colliders will be generated and stored in the prefab.
If not, they will be generated during play.
Price $4.99
V5 Totemic Fantasy Path1 by V5
-V5 Totemic Fantasy1( 16193 polys/18194Verts)
-V5 Totemic Fantasy2( 12744 polys/14051Verts)
-V5 Totemic Fantasy3( 10140 polys/10419Verts)
-V5 Totemic Fantasy4( 8443polys/18647Verts)
Texture size 1024/1024 They feature many different designs (box, sphere,cylinder,torus, teapot and various supernatural beings and aquatic creatures) that function as crests of families or chiefs.
They recount stories owned by those families or chiefs or commemorate special occasions
Price $9.99
V5 Totemic Fantasy Path2 by V5
-V5 Totemic Fantasy5( 17428 polys/18755Verts)
-V5 Totemic Fantasy6( 8844 polys/8859Verts)
-V5 Totemic Fantasy7( 15148 polys/16389Verts)
-V5 Totemic Fantasy8( 9514polys/9988Verts)
Texture size 1024/1024 They feature many different designs (box, sphere,cylinder,torus, teapot and various supernatural beings and aquatic creatures) that function as crests of families or chiefs
They recount stories owned by those families or chiefs or commemorate special occasions
Price $9.99
MoveNet 3D - Realtime 3D Pose Tracking by Yusuf Olokoba
Dependencies
Supported Platforms
- Android API Level 24+ (Android Nougar or newer)
- iOS 13+
- macOS 10.15+
- Windows 10+, 64-bit only
Device Requirements
- AR depth support:
- iPhone XS/XR or newer (human or environment depth)
Perform realtime 3D pose tracking with the MoveNet machine learning model. This package requires the open source NatML, NatMLX, and ARFoundation libraries to run the machine learning model. Features include:
+ Bare Metal Performance. The MoveNet 3D predictor is implemented with NatML, which takes advantage of hardware machine learning accelerators, like CoreML on iOS and macOS, NNAPI on Android, and DirectML on Windows. View the model performance statistics on NatML Hub.
+ Extremely Easy to Use. The MoveNet 3D predictor accepts an AR camera and depth image and returns a 3D body pose with 17 keypoints along with the confidence score. See more on NatML Hub.
+ Cross Platform. The MoveNet 3D predictor supports Android and iOS alike, allowing you to develop once and deploy on both platforms. You no longer have to rely on platform-specific API's like ARKit's body tracking.
+ Augmented Reality. This predictor uses depth data from ARFoundation, so it has first-class support for augmented reality apps.
+ Motion Capture and Avatars. The 3D pose from MoveNet 3D can be used to create motion capture demos and even drive virtual avatars!
+ Lightweight Package. This package contains the predictor scripts, whereas the ML model will be downloaded at runtime from NatML Hub and cached onto the device, reducing the app size significantly.
***NOTE***
This predictor can only be used on devices that support AR depth (human or environment depth), see technical details for more info.
***********
Find other ML models on NatML Hub.
Join the NatSuite community on Discord.
Check out the NatML documentation.
See more NatSuite projects on GitHub.
Discuss NatML on Unity Forums.
Contact us at hi@natsuite.io.
Price $180.00
