Avatars used as objects (dynamic) on worlds

3 posts / 0 new
Last post
vcard
vcard's picture
Avatars used as objects (dynamic) on worlds

In some worlds wee see human figures represnted in the world and walking or doing some other simple actions (walking, greeting, ...). These human figures look like avatars but they are used there as "objects" of the world. Worlds become a bit more realistic when they include the human figure.

avatar objects
Scene from "Arc de Triomphe", 2ème Monde - avatar objects used as human extras of the scene

How to do this? You probably tried before but results may not end up as easy as expected. Yet, even without appealing to sophisticated programming techniques, with a little imagination it's possible using simple tricks, easy to implement and with very convincing results.

Como se faz isso? Alguns de vós certamente já experimentaram mas os resultados podem não ter sido os esperados. Mas, mesmo sem recorrer a técnicas sofisticadas é possivel fazê-lo usando, com alguma imaginação, truques simples mas muito convincentes e fáceis de implementar.

Look at this example by Nelson Sovela: avatars bar

It was done using info from the "tutorial 3" of Avatar Studio available here. This tutorial (in Portuguese*) show how easy this is using vivaty studio and tyni modifications to avatar code.
3-AvatarStudio_T03-Incluir_avatares_como_objectos_do_mundo.pdf

Try it and exibit here your scenes populated with animated human extras.

Enjoy!

vcard

[(*) if someone is kind enough to translate the tutorial to English, please send me a copy os post the address here]

Visibility: 
Public - accessible to all site users
Edited by: babelx3d on 2015/02/02 - 23:45
artur
artur's picture
Very good tutorial! It gives ideas

Very good tutorial! It gives ideas for virtual humans to make the worlds more appealing. Is there a way to make these movements sequential or random?

vcard
vcard's picture
That is possible, yes.

That is possible, yes.

Having a practical way to control automatic sequential movements is a useful feature and I intend to do it in a future kit about "avatars as story tellers and world cicerones" extending the features of avatars (flying avatars) in babelx3d.

In the mean time some ideas about how it could be done: a simple way to make sequential movements without involving code design could be done by using vivaty studio to create an animation that calls another that, on ending, calls another and so on. Then adding the code to an avatar for gesture control.

Random movements need some coding. Random of small movements, eye blinking, etc., are normally used for avatar idle moments.

Hope someone else can post here more hints about it.

vcard